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- African grey?
- By Fuchur,
917 topics in this forum
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- 3 replies
- 514 views
This will not effect any thing with Hash, Inc. really but we have a new NAS for our back up systems. We are now moving the data to there(form older machines with less stable raids). We are using 4 of the 6 bays now but can add 5 more bays at any time. https://www.facebook.com/video.php?v=10155231122220694 Sequence 01.mp4
Last reply by Dpendleton77, -
- 1 follower
- 10 replies
- 1.3k views
Hi - I'm trying to get my trial version A:M v.18 up and running on my Macbook Pro OS 10.9.4. I followed all of the download instructions in the email I received from Hash accepting my request, renamed the downloaded license "master0.lic" per the instructions, and placed it into the folder next to the application, yet when I try to open A:M, I'm greeted with a dialog box requesting an Activation Key. I have been using A:M15j on an older Mac and want to try the newest version of A:M on new hardware before I decide to buy. Can someone please advise me how to address this issue. I've contacted tech support by email and tried by phone, both to no avail. Thank you.
Last reply by Fuchur, -
AM Marketing? 1 2
by strato- 1 follower
- 55 replies
- 5.4k views
Does it exist? Why is AM increasingly unknown by the upcoming kids that should use it? Everybody knows Blender by now, and of course its free, but for Character animation its still a big pain to learn. Looking at the Hash forum, it tops at 300 viewers. AM community has reduced to a club of a few contributors, and I believe its a political issue. First, it is not opening itself to new talent, it barely offered a trial version (way too late). It left all the public forums, or their moderators had a falling out. It presents itself as a basic intro to character animation but misses to convey its sophistication. On the other hand it has a slow render and it doesn't play w…
Last reply by Dpendleton77, -
- 2 replies
- 750 views
Hi all - I'm considering upgrading my old version to the latest and greatest. If I were to upgrade to the current version with a non-expiring version what would this cost? Sorry if this has been answered but I looked around and didn't find the answer. Regards, -Doug
Last reply by modernhorse, -
- 2 replies
- 532 views
I have trouble loading in mdl files all the time for no reason. I was trying to load something from Largento an it would not work it did after some wrangling but man.
Last reply by Dpendleton77, -
- 1 follower
- 3 replies
- 1.1k views
OK, trying my hand at TaoAM since it has been some time since I last played with AM and in exercise 5, using rabbit, I am trying to mirror keyframes BUT it appears the paste Mirror does not work on Nulls (hip and feet for example). Is this expected or a bug or have I missed some step? (18i OSX) Cheers David
Last reply by Shelton, -
- 12 replies
- 1.5k views
Wondering if it is possible to implement touch support for AM for those with touch screens and for tablet connect via remote desktops. Need a lazy mouse select? Use common gestures for navigation, maybe modify for view manipulation? For kicks I tossed on Remote Access on my iPad to my pc and AM displayed perfectly, navigation wasn't half bad but was almost impossible to do anything with since I would need a 2nd mouse button and modifier keys.
Last reply by pixelplucker, -
- 9 replies
- 912 views
I am aware that AM toon render can control the thickness of the line. Can you also control that line so that it is possible to taper it from one end to the other? (see attached graphic which shows a line created in a graphics program and some curtains which were rendered in AM) Thanks for any feedback! Tom
Last reply by Tom, -
- 3 replies
- 575 views
I have a question I am familiar with making furniture in Maya but I want to know how to do it in A:M. Are there any tutorials around that I can find the answers to my question? Thanks in advance.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 765 views
http://portfolio.cgsociety.org/galleries/software/Animation+Master Has anybody shared these??? I see a bunch of nice stuff on here.
Last reply by Xtaz, -
- 7 replies
- 838 views
This is what I got. What do you think I only have a few days till I have to change order them. But I can make some changes if they are good. If not this is what I'm going with.
Last reply by pixelplucker, -
- 1 follower
- 6 replies
- 897 views
For you pros out there, is it possible to keyframe bump map percentage, thereby animating it over time? I'm hitting a wall. Thanks in advance. Chris
Last reply by Rodney, -
- 4 replies
- 714 views
Hi there, I am currentlz remoddeling a very complex polygon model using the snap to surface function. My idea was it, to cut my polygon modell into pieces, save them as individual models, import them into my modelling chor, and then switch model by model visibe or invisible as i need it. But, as far as I know AM does not know steady pivot points, and every model i Import has a different pivot, which makes it very anoying to asssemble my parts. Any Idea how i can maintain the pivot points of the importet polygon modells? cheers Heiner
Last reply by pixelplucker, -
- 3 replies
- 1.3k views
Working in V17g with OSX 10.68 Got back to trying to finsh Ska Lake, spent the last two days correcting for the new model,it seemed to work ok and intended to go back today to start adjusting te detail poses and timing. Using the 2008 rig. `For some reason (?) the keys don't appear to set in the PWS when the bones are moved. It was working as normal yesterday but curious things today. You can see no keys set in the timeline, even when its moved or rotated, No key when the force key option is set to inividual bone keys set when heirachy selected and force used, but no key when individual bone moved. When Body Null selected and w…
Last reply by robcat2075, -
- 19 replies
- 1.1k views
How difficult would it be to make an AM app for Android and Mac iOS? I was thinking it could just the core program with a simplified rendering or realtime renderer using HAMR as opposed to rendering to files as full movies due to limited space on mobile devices. But have the file importable to the full AM product.
Last reply by pixelplucker, -
- 1 follower
- 30 replies
- 2.2k views
I've used cookie cutters before and it was the alpha chaanel that did the cutting. Is it possible to do it with a designated colour or does it rely on the alpha channel ? simon
Last reply by Simon Edmondson, -
- 3 replies
- 524 views
Right now I am working quite a lot with snap to surface, because i am recreating one of my bigger polygon modells. I found some minor problems : Snap also reacts to hidden geometry. That should not happen. Snap has a tendency to snap to geometry on the other side of the model. The bluprint modell as well as to the spline geometry. In case of the blueprint it should be not so hard to fix that by checking the orientation of the surrounding normals. In case of the spline geometry i dont know ... Maybe it is posssible to look in these issues (at least its issues to me). Regards Heiner
Last reply by Rodney, -
- 14 replies
- 1.4k views
AM v. 18f I can not create a connection that does not continue spline. In earlier versions of this tool does ADD MODE (A) while pressing SHIFT I have one this is happening? How to create a compound that is non-extendable spline?
Last reply by Fuchur, -
- 2 replies
- 616 views
Hello, So a problem with with one of our scripts was filling a folder with so many files that our server could not list it. The problem has been fixed but failed remove commands are really loading the server at this time. Apaches(runs the webpage) seams to be running fine but the proftpd(runs the ftp site) seams to be really slow and sending commands to the server is really slow. So tonight about 10pm pst I'm going to restart the server. It needed to be restarted any ways because of updates. The restart should be short but like always sometime updates can take bit of time I will post when the server has restart and back online. If anything degrades anymore though …
Last reply by itsjustme, -
- 2 replies
- 722 views
Have been trying to revamp the model so I could finish the animation. Not sure if its complete yet ( he looks too old ? ) but, saved the iteration and fully installed the 2008 rig, as per the instructions, then tested it with the previous animation, with the following painfull result. This is what it looked like before And these are the same frames but with the new model Can anyone kindly suggest where I should look for the fault ? Thank you for your help. Happy Christmas. simon I should add, Both models use the same rig ( hopefully ) installed in the same way and are used in the same chor file.
Last reply by robcat2075, -
- 2 replies
- 638 views
This is my last casino xmas card because I am going to retire in a couple of days. Partly drawn and partly maded in A.M.. I hope to be able to spend more time to A.M. and drawing in general in the near future. I wish you all a fantastic and healthy 2015 ! Marc.
Last reply by NancyGormezano, -
- 4 replies
- 1.5k views
So I got bored waiting for our massive local data migration. So I patched together the 11 segments of Tin Woodman of Oz in one movie. Nothing new has been added or anything. But I thought it would be better to watch in one part not 11 parts. https://www.youtube.com/watch?v=G7sLaO73TCQ
Last reply by NancyGormezano, -
- 6 replies
- 932 views
Confession time. I've been using Macs for some while but havenot been formally introduced to them. This would not normally be a problem but, does any Mac user know where the "insert" key" is ? On a PC, if memory serves, its actually marked as "Insert" On a Mac no. ( at least on this one ). The reason for the question is that I am preparing an animatic using the Tangram shapes and its getting tedious having to key each one using the mouse. When the mouse hovers over the Make Key buton in the chor it suggests that the shortcut is the "Insert" button on a keypad. If I can find that on a Mac keyboard it could speed things up a bit. Thank you. simon
Last reply by Simon Edmondson, -
- 5 replies
- 829 views
Good evening everyone, I am looking for a way to give the same size of a bone to another bone by the constraints or expressions. Anyone know how we do it?
Last reply by Malo, -
- 2 replies
- 432 views
Still plugging away at ska dance project when time allows. Presently redoing the head in the light of the example David posted a few weeks back. Have encountered a strange problem though. It still needs lots of tweeks and readjustments but, the model doesn't want to acept the surface colour properties assigned to it? For example, the lips have an RGB setting of 208.180.160 assigned to the group but it doesn't show up in shaded mode or quick render. Can anyone kindly suggest the problem and possible soution ? simon OSX 10.68 V17g DH 001.mdl
Last reply by Simon Edmondson, -
- 6 replies
- 1k views
I used to animate dynamic constraint for hands and lag parametr in RollLike constrant for rayhairs. Letters written in TVP
Last reply by pixelplucker, -
- 6 replies
- 813 views
I was trying to get a decal to scroll up over the surface of a flat model in the chor but couldn't manage it. Does anyone know of a way to do it ? I should perhaps explain further that, as part of a project at college, someone else designed a Logo which I then made in AM ( its a stylised H ). the intion was to then have some text scroll up the right column of the H within the chor so it could be rendered out as a mov file. Tried to changed the Y values of the decal over 5 seconds but it didn't seem to work that way ? Two related questions, Initially I tried to use a cookie cutter map to project light through a flat, so it would come out on the s…
Last reply by Simon Edmondson, -
- 15 replies
- 3.6k views
So this will be the Comic Con post(yeah it's late and I'm out of it) A:MStills FaceBook One Day Down! I Know you hate my pictures but Tim gets there later tomorrow to take good pictures and Kayela gets there friday so you guys wiil be over loaded with pictures. it's been a long day I'm out!
Last reply by ruscular, -
- 5 replies
- 755 views
I know this is a perenial question, my apologies for that. I am trying to redo the model of the young boy for the dance project and decided to use retopology as a way of improving my modeling abilities ( not very advanced ), using the previous model as a base to work from. It worked OK for the body but, have encountered some difficulties with the face. I was trying to use the Cooper tutorial in TOAM as a guide and got this, when rendered it comesout with very noticeable creases Fine if it was me but not so good for a 11 year old. I am hoping to smooth out the other bumps with cp repositioning but can't seem to remove the creases. Can someone kindl…
Last reply by Simon Edmondson, -
- 8 replies
- 1.6k views
I've been thinking about fake SSS. I've been thinking it might be useful to be able to have a map of the thickness of the model. This might be part of a backlit SSS look. We can get something that appears to be a thickness map with surface "transparency" and "density" settings...
Last reply by robcat2075, -
- 1 reply
- 677 views
Even after years of using A:M I find myself continually impressed by the breadth of features that are at our disposal. I was recently looking for a simple video/editor/viewer to do some basic reorganization of rendered frames (also from A:M) and thought to use A:M's own Choreography based linear editor. Needless to say it outperformed my expectations. I even discovered a few new things too. For instance, I didn't realize or had most certainly forgotten that saving out an Action of what I had edited together in the video actually could be reutilized (or just saved so that I could return to that earlier editing point). Did I run into any snags? Not really, although…
Last reply by robcat2075, -
- 10 replies
- 2k views
This is a puzzle for me and I really need the answer. Concerning mdd import export. When you import an .mdd file, does it only work on an .obj model import.......as a prop for instance. Or can you import an mdd and have it work on the hash model. This is what I use to think: 1. In exterior App I can export a model as an obj and import it into hash via the obj import wizard.(results in a hash model version) 2. In exterior App also export an mdd file with motions. 3. Import the mdd file onto the new hash model created in step 1. HOWEVER....I can't get this to work. What's more puzzeling is that I can export an mdd from a Hash model in A:M. Bu…
Last reply by strato, -
- 11 replies
- 1.3k views
Had a model I tried to unify normals on (in front view right click mouse and choose wizards, correct normals) and Hash dies on me. Anyone else have this?
Last reply by Rodney, -
- 1 follower
- 10 replies
- 1.3k views
Thinking that it could be a nice thing if the project workspace in A:M was color coded, as to make a visible distinction between base parameters and animatable parameters. What do you think?
Last reply by strato, -
- 23 replies
- 2.3k views
Hello- I am runnings AM 18.0 f SSE3 on Windows 7 with an Intel Q 965/963 graphics card. It is an HP computer (bought second hand). My Animation Master "Real Time Driver " is open GL. I tried "Open GL3" but the system said that failed. I can import images into the Project workspace but when I drag then into the model window to apply as a decal I get the attached error message? Has anyone else experienced this and is there a setting I can change to make it not crash? many thanks for any insights! Tom
Last reply by NancyGormezano, -
- 3 replies
- 858 views
For some reason I can't post in the thread where Walter originally posted his question about A:M's licence not being recognised. So... Yes I got that too after installing 18g. All I did to fix it was copy/past my current licence back into A:M again from my v17g version, (or you could copy/past it from any backup you have) and then relaunched A:M. If it's relevant I'm on OSX Mountain Lion still.
Last reply by markw, -
- 7 replies
- 2.4k views
Is there a way to get rid of unwanted poses in the pose slider window,I deleate them from the user relations but there still in the pose window,any idea anyone please
Last reply by ruscular, -
- 5 replies
- 712 views
Have been working on the cpweights and other glitches for the past few days. when I noticed a rig problem ( entirely of my own making ) then tried to correct it without have to reinstall the whole rig. During that I inadvertently caused some bones to scale and, when I use the nulls to setup the finger poses I get some very odd results. Is it possible to readjust the values without having to reinstall the rig from scratch ? simon 2008 rig in V17 working in OSX10.68
Last reply by robcat2075, -
- 7 replies
- 822 views
Is there a way of measuring objects in AM besides the rulers? Transform and info and manipulator properties only show percentages. Can't remember if there was a plug-in for that or not.
Last reply by robcat2075, -
- 6 replies
- 903 views
In general i do not have a bigger problem with such things but this is very unpolite if you ask me:https://itunes.apple.com/de/app/animation-master-for-ipad/id692083504?mt=8
Last reply by pixelplucker, -
- 1 follower
- 8 replies
- 2.1k views
Greeting again, Wondering your collective thoughts on.... I have 4 characters carrying a 5th character (constrained) on their shoulders. What's he best way to have these folks walk through town? i.e - set up path for each character to follow? - animate the environment and leave the characters stationary? - establish 1 character as a lead and constrain the others to follow? - something else? any advice appreciated. Thanks
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.2k views
Hello, I guess I do not know if there is many anymore or any I have not heard of. So I thought I would start a post since I got an email about it today and did not know. Do you guys use any 3rd party plug-ins with Animation Master?
Last reply by Fuchur, -
- 9 replies
- 1.5k views
Been a bit distracted recently by other work but, trying to get back into finishing Ska Lake properly. One of the things it was intended to do was to test the models. And it has definitely done that ! The young Boy ( Charlie) was adapted from a Make Human file and, it came with the pose of the arms down at the sides. All the models I've made in the past have used a T pose for the rig installation so it was something new to me. That pose seemed to complicate the installation of the 2008 rig but that may just have been my error. Now trying to re rig the model and wondered if there were any views as to the best setup pose to use ? T pose, arms at side or something alt…
Last reply by robcat2075, -
- 3 replies
- 792 views
Where should I post a topic for posting my models that I wish to give away? I don't want to start the thread until I know I've put it in the right place . Thanks.
Last reply by Zaryin, -
- 6 replies
- 1.5k views
I'm having to prepare something for a course starting in October and have encountered a curious problem in V17G. I set it up last night and left it rendering away. Saved it, "Saved animation as" and reloaded the project. Only to find that the chor had lost the names of the model shortcuts. I redid those and rendered again and, while that was going through thought to use Multiple master to animate the next part of the idea. When the project was loaded into the multiple, the names had disappeared again, even though it was going through on the same machine in saved form ? This is the first, with names in place. This is the second, same proje…
Last reply by pixelplucker, -
- 5 replies
- 1k views
A long time ago, in a different thread it was explained how to use Frame burn as a post effect to get the timecode burned in at render time. I should have thought of it before but, I rendered a sequence overnight and now need to go back and correct the errors. Frame Burn would have helped in that. Drat ! So it seemed it might be possible to do in a composite way by putting the renders on a layer and putting Frame Burn on those renders? However, when looking at them the file name is there but not the 00:00:00 time code sequence. The post effect is active, applied in the render settings is there another step I'm missing ? simon
Last reply by Rodney, -
- 14 replies
- 1.4k views
Working in V17G under OSX 10.68. Having some very frustrating problems setting up the lighting for the dance sequence. Sometimes the lights aren't rendering and , when they do, changes in position are not reflected in the render. First screen shot shows the render, notice the spot position with the values highlighted. Second screen shot shows no effective change in render but the spots position has been drastically altered. I refreshed the window carefully and advanced and rest the timeline after the change to allow it to take effect. For such a large positional change I was expecting a much bigger change in render Any help gratefully received. …
Last reply by Simon Edmondson, -
- 1 follower
- 7 replies
- 1.1k views
I've been testing cloth settings. These flags have the same settings except for "Stretch Stiffness" From left to right they are set to 0.1, 1, 10, 100 FlagTest.mov
Last reply by robcat2075, -
- 1 follower
- 35 replies
- 2.1k views
When looking at the change log page at Mantis/Reports, it appears there allready is a version 18 e? But the latest downloadable version is 18 d... I just wanted to test if the fixes in 18 e, has made the ugly d-version crashes go away on my computer. Is there an adress where I can download 18 e (maybe as a beta)?
Last reply by Fuchur, -
- 3 followers
- 47 replies
- 4.4k views
I know most of you just come to the forums but Hash, Inc. has a new site check it out HERE! Thank you, Fuchur For all your Help and Hard Work!
Last reply by Zaryin,