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- African grey?
- By Fuchur,
934 topics in this forum
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- 1 reply
- 528 views
Hey. Has anyone else noticed that sometimes the rotation handle on the model doesn't match the axis in the graph editor? I've seen this happen on several occasions in V17 this year. But I thought I'd at least mention it here. I ran into another case today. If you look at this screen capture, you'll notice that I'm moving the X(red) axis rotation of the bone, but in the graph editor it is registering as the Z(blue) axis. That seems very odd and can get confusing when animating. Has anyone else had this happen? Cheers, William
Last reply by robcat2075, -
- 2 replies
- 543 views
I installed 32 bit AM but now I am getting the activation screen again with AM 64. I was able to activate but I don't remember this happening last time with v16.
Last reply by Roger, -
- 4 replies
- 1.7k views
Hello, Work has been killing me today was my shortest day in 2+ weeks at 12 hours. I'm going to get back on top of emails tonight/tomorrow after work. I also see that I can not see the 'help desk' forums I will fix that too. It looks I have been missing a few posts there. I will update the FAQ to cover this question. But if users get 'wrong host -4' email support@hash.com after following these steps. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en If they send the old master0.lic file we can see what changed.
Last reply by Jason Simonds, -
- 8 replies
- 1.4k views
Over in the 'Buying a Cafe' topic Steve was kind enough to share his settings for Sub Surface Scattering. I know there are several topics on settings but this is something I've longed to understand versus just occasionally reference. His settings were: SSS with diffuse color of 253, 227, 185 SSS half distances 3,2,1 SSS extend group to avoid SSS borders General if not naive assumption: The SSS diffuse color settings operate as R,B,G settings in that the first number represents how much Red, the second how much Blue and the third how much Green. True/False? No where close to reality? If true then I would assume Steve's settings have a majorit…
Last reply by Rodney, -
- 1 follower
- 52 replies
- 6.9k views
I just renewed my subscription for 2011 and want to comment on the steps for those going through the same process. Subscribing may not be the preferred method for everyone but there are benefits for those that do. Subscribing to A:M is a very straightforward process: - Visit the A:M Store. - Purchase a subscription. - Install A:M. - (If renewing remove the master.lic file from your master folder) - Activate your new subscription. If troubleshooting is needed here are some general tips: - You won't need to uninstall, just delete or remove the .lic file from your master folder. It will most likely be named master0.lic - You can verify your exp…
Last reply by Tore, -
- 1 follower
- 6 replies
- 733 views
Shown are three copies of the head of the Jungle Queen. Each head uses single attribute "skin" materials. The leftmost head material has subsurface scattering turned OFF while it's turned ON in the rightmost head. The centre head has subsurf. scat. turned OFF on it's right side while it's turned ON on it's left side. These three models are arranged in a chor that uses a single "sun" style light source and the global color (256, 256, 256) for ambient occlusion. With subsurf. scat. turned off in the camera, all three heads are screen rendered as expected with just sun, just ambient or both illuminating it. When subsurf. scat. is enabled in the camera and the only illum…
Last reply by robcat2075, -
- 0 replies
- 734 views
Trying to finish off the Learning curve, using V18g in OSX 10.85. Made some modifications to one of the models, saved it as an iteration. Looked ok visually so tried to test it it as a render using the action window previously worked in. When I tried to do a quick render, the process seemed to stall, with the message appearing, "calculating the visible patches". That went on for some minutes and eventually aborted that render. Tried again, the render crashed the program. Opened up again, same project, same settings, same problem with calculating the visible patches. Went out to do some food shopping and leave it to get on with it. Ju…
Last reply by Simon Edmondson, -
- 0 replies
- 812 views
For the A:M users who come to the forum and yet somehow never press "View New Content" and don't check "Current Contests"... Summer Image Contest
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 739 views
There was a lot of interest in the Cap Your Mo, Summer Mo-Cap Challenge! The most frequent question I got was, "Do I really have to show myself in the video?" "Why, of course!" I answered, "That's half the fun, right?" There the interest diminished quite a bit! That video rule does seem to have warded many people off. But we do have a fine and worthy winner! The First Prize of a $150 Hash Store Credit, for mo-capping, bravery, and getting the one entry in on time goes to... @Wildsided Dan Skelton! "Only Fools and Horses" A $50 Hash Store Credit, for his not-in-by-the-deadline-but-I'm-glad-he-got-it-done entry goes to... @She…
Last reply by KingVidiot, -
- 4 replies
- 845 views
I asked a short while ago about using multiples under one licence and Nancy was kind enough to pint me to where /I could get the windows versions. There was a remaining question about running under two OS's. Finally had a chance to do that but, when I tried to contact support via the main Hash page, ( www.Hash.com ) the screen won't load fully and keeps trying to reload. Is anyone else having this problem ? simon
Last reply by Fuchur, -
- 0 replies
- 1.5k views
So I'm a bit behind one Support Email at this time. I got wrapped up in some other updates this weekend and did not get to it. I meant to get them done tonight but work killed me(just walked in the door). Tomorrow I'm going to sit down and get threw all the back emails and really try to stay on top of it more(back to checking every day). Thank You for understanding and sorry for the delays,
Last reply by Jason Simonds, -
- 1 reply
- 1.2k views
Imagination Technologies has come out with a couple of real-time raytrace graphics cards including the Caustic R2500. They are a bit expensive at the moment, but I expect they will come down over time. Is there any interest at Hash in adding support for these in the future? It would provide a great capability for previewing animations. You can read about them here: http://arstechnica.com/gadgets/2013/01/she...y-tracing-card/ -Vance
Last reply by robcat2075, -
- 6 replies
- 1.3k views
Hi there, the new forum design looks great! I didnT find a section for techincal questions though, so i put it here. and wheres the whats new button now? I am still on AM 15h and discovered surfacebaking bbut: sometimes it works sometimes it doesnt. Any ideas what factors might influence that. Ram and grapics and render power shouldnt be the problem. Maybe some oldtimeuser has made similar expiriences and found the solution? Thanks for any help
Last reply by robcat2075, -
- 10 replies
- 1.4k views
I assume AM will run on a Surface Pro 2 - has anyone tried this yet? Cheers
Last reply by robcat2075, -
- 6 replies
- 920 views
This is something I've been playing with I thought people might find interesting... Here's a render of two models. It's the same mesh copied from one file and placed in another. The surprise part is that they both have the exact same surface properties! The difference is that the first model is significantly smaller than the second one. It's scale has been changed in the choreography to match the second model. But notice that the roughness settings have been scaled to match. I've found I can get some interesting looks this way. Obviously, you could also experiment with the roughness amount and scale to get the look, but it's interesting to me that the…
Last reply by largento, -
- 2 replies
- 558 views
Still plugging away at ska dance project when time allows. Presently redoing the head in the light of the example David posted a few weeks back. Have encountered a strange problem though. It still needs lots of tweeks and readjustments but, the model doesn't want to acept the surface colour properties assigned to it? For example, the lips have an RGB setting of 208.180.160 assigned to the group but it doesn't show up in shaded mode or quick render. Can anyone kindly suggest the problem and possible soution ? simon OSX 10.68 V17g DH 001.mdl
Last reply by Simon Edmondson, -
- 3 replies
- 1.6k views
I was just about to start celebrating after Robert helped me mix Toon and normal on the same model in a render. It was going to save a lot of time. Then I saved the project and odd things happened. I had modified one of the models, Delivery Man, that came with AM, giving him a beard and a dress shirt. This is what it looked like with Normal render. V17, OSX When I did a Toon render ( before he new modifications ), I noticed some mesh penetration, I tried Robert's suggestion and was really pleased with the result, except I noticed some more penetration and spent a while fixing it. Saved it and went out to do some analog 3D while it rendered …
Last reply by Simon Edmondson, -
- 9 replies
- 2k views
We've had .ai (Adobe Illustrator) import for a long time. You can make an outline in a vector art program and A:M can import the .ai file and bevel/extrude it to make a 3D shape. That is great for making mechanical parts. However, inexpensive programs that can export a .AI file are still not common. V19 will add suport for SVG. SVG (ScalableVectorGraphics) is another vector format and is supported by free programs like InkScape. InkScape appears to be a full-featured vector graphics editor and should work well for A:M purposes.
Last reply by Fuchur, -
- 5 replies
- 1.1k views
A project waiting in the wings is gaining ground but I've ran into a minor glitch that I"d like to see resolved. Specifically, I note that when changing the SVN repository setting to another location the TWO film repository URL gets tacked on to the end of the new one. This is only inside A:M Community and SVN can be run just fine outside of A:M so there is an easy workaround but I'm wondering if there might be something (a cache?) I need to clear in order for the SVN repository location/URL to be properly set? Any guesses or insights? A guess or two from me might be that the setting is stored in the WIndows registry or... A:M is finding the URL in a dif…
Last reply by Jason Simonds, -
- 3 replies
- 626 views
Can someone confirm that Sweeper is working for them in v17a? It isn't sweeping as desired here. It's probably a stray setting but I believe I've tested everything and still don't get a standard sweep. It appears to be lathing instead of sweeping. Edit: Isn't it always the case... doesn't work until you post to the forum and then... BAM! It's working fine. False alarm. Not sure what I was doing on this end but all appears to be working now.
Last reply by Rodney, -
- 11 replies
- 878 views
Hi all - I've purchased a pc for A:M. Initially I installed A:M on a Mac (no good). Now I wish to switch my installation to my pc and have contacted support. How long can I expect to wait, want to scale my expectations and not be too impatient? - but I am anxious to get going. I've even thought of purchasing it again and then asking for a refund for the initial purchase if it is going to take too long. Thank you.
Last reply by Jason Simonds, -
- 1 reply
- 285 views
Pencil Guy.mdl
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 2.4k views
Greeting again, Wondering your collective thoughts on.... I have 4 characters carrying a 5th character (constrained) on their shoulders. What's he best way to have these folks walk through town? i.e - set up path for each character to follow? - animate the environment and leave the characters stationary? - establish 1 character as a lead and constrain the others to follow? - something else? any advice appreciated. Thanks
Last reply by Rodney, -
- 6 replies
- 760 views
I downloaded the technical reference help for the mac today and placed in in the the program folder as instructed. Please excuse the question but, how do I now access it from within the program. When I used to work on PC's there was a keyboard shortcut ( F12 ? ) that brought up the help option.Its been a few years since then. Is there a similar option on the Mac and, if so, what is it ? regards simon
Last reply by Simon Edmondson, -
- 4 replies
- 747 views
I asked about this before and Rodney found it but now I can't find it again... there was a version of the Techref, online, that had all the features of the CHM help in previous version of A:M.... search, index, chapter outline Where is that?
Last reply by robcat2075, -
- 88 replies
- 8k views
As a break from the animating, thought it might be time to make a teddy Bear for the long term project underway. Modelling is not a strong skill and materials even less so. In that light can anyone suggest suitable material properties, or where to look for them, to use for the Teddy? Any help gratefully received. He will end up being tested on the Unicycle though ! regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 580 views
Still plugging away at the model of the young boy for the next project. Does anyone know if there are any models of human teeth available or references thereof that I could adapt or use ? regards simon
Last reply by Simon Edmondson, -
- 1 reply
- 608 views
Is it me (v18f OSX) or has the Terrain Generator Wizard stopped working (in that it actually doesn't render anything) and the output does not match the settings (ie I set it to a 1000 x 1000 mesh and got a 1 x 1 mesh) Wow - just dragging the mouse off the Step width box actually opens up a finder window (find/open file)..... I think something is seriously porkerd here (may not just be the Terrain Generator) Cheers
Last reply by Rodney, -
- 12 replies
- 1k views
This PRJ in this ZIP is contrived to require you to find a missing asset, "vase.mdl" When you open this PRJ in v19.5, do you get a dialog asking you to find it or do you get a freeze? Also tell me what version of A:M you are using. Thanks! TestAssets.zip
Last reply by robcat2075, -
- 3 replies
- 390 views
Load SpriteAndCookieTest001.prj SpriteTest.zip How do the sprites appear in the real-time shaded view? Are they arrows or squares? How does the patch on the right appear? Arrow? Blank? Red square? Does switching Tools>Options>Global>Real-time Driver change anything? SpriteTest.zip
Last reply by Tom, -
- 3 replies
- 857 views
For whatever reason, the program had the cobblestone pattern going one way to the left of the canal that the Bridge of Sighs spans and another way on the right side. I could not rotate the pattern to the right until I split it off from the one on the left and rotated it. I gave both the same properties, but for whatever reason the texture on the left ends up much darker than the pattern on the right. I am using Version 18 of A:M. I am also interested in knowing if there is a control for darkness of a texture and where that control is. Here is the example I am describing:
Last reply by Pitcher, -
- 1 follower
- 14 replies
- 1.4k views
Heeeeeelp!!! What's happening here? The (tiled) decals on the building in the background of this shot jumps and jitters when rendered!! Anybody experienced anything similar, and maybe even have a remedy?
Last reply by pixelplucker, -
- 2 replies
- 1.1k views
Trying to keep everything simple I haven't used atx textures before and don't know how to now. Have previously used maps for wall and other surface textures but noticed the atx files today in the installation folder. Tried to import it into the materials folder but it crashed the program. There doesn't seem to be a separate folder for textures so, how do you import them and how are they applied ? simon
Last reply by Simon Edmondson, -
- 3 replies
- 886 views
I'm posting this on behalf of Marigold because I don't have time to properly respond at this moment. Thanks in advance for any and all assistance!
Last reply by Gerry, -
- 1 reply
- 671 views
To everyone at "Hash" Gene SPLEENGENE ANIMATIONS
Last reply by robcat2075, -
- 5 replies
- 1.1k views
I'm running through the additions to v18M and am enjoying what I've seen thus far. It should go without saying that the TIF and PSD format plugins are much welcomed additions. (and for those of you that need to use an earlier subscription version of A:M it works well with those too. I was initially scratching my head about the 'Respect Z Order'/Shaded Mode selection option... it wasn't until I went back and read the changelog again and started experimenting that the lightbulb turned on. The main benefit at present appears to be for use with decals (nice!) but I've already used it to quickly work through images stacks too. I may leave that thing on all the time**. …
Last reply by Rodney, -
- 1 follower
- 5 replies
- 1.3k views
I'm wondering if anybody is in support? i guess you can't call them anymore, still waiting to hear from them, going on 3 weeks now, I'm running windows 07 64 color, I have v15 on the cd, i bought the 79.00 upgrade to v16. But the activation key is not working, I'm getting error messages like, server status(-134 no such file or directory (error 2) bad parameter passed to RLMfunction (-123) bad return data from webserver (no status) (-134) no such file or directory appereicate any help
Last reply by Shelton, -
- 3 replies
- 388 views
At the top of the forum is a banner of film frames highlighting interesting A:M work, which was a feature of the forum years ago but somehow got lost in a forum-software up date. Click on a frame and it will take you to the relevant post! New frames highlighting new work will will be rotated in over time. Thanks to @Rodney for creating the code that makes the banner work!
Last reply by Rodney, -
- 2 replies
- 619 views
Late night thinking here so bear with me... The term 'best method' is relative here but I'm looking to find a good way to combine a whole lot of Project files (hundreds?) into one single Project file. There are some difficulties in this. One of the primary obstacles: Same name assets (i.e. materials named material1 in more one project etc.) Those may have to be dealt with on a case by case basis. One method that works fairly well: Embed everything in the Project and then save as a Choreography Do this for each Project Import all the Chors into one Project (I tested this with good results but I believe an important step will be to rename all assets before exporting t…
Last reply by Rodney, -
- 15 replies
- 4.5k views
So this will be the Comic Con post(yeah it's late and I'm out of it) A:MStills FaceBook One Day Down! I Know you hate my pictures but Tim gets there later tomorrow to take good pictures and Kayela gets there friday so you guys wiil be over loaded with pictures. it's been a long day I'm out!
Last reply by ruscular, -
- 10 replies
- 1.5k views
I was resplining an "A" that didn't come out of the FontWizard quite right and have created what should be a legal four-sided patch... four CPs, connected by splines and not all on the same spline... and yet it doesn't fill in. If I copy just those four CPs and paste them to the right they do fill in but not if they are part of the whole mesh. Anyone know what is wrong? (This is not a Hide Backfaces problem) Fixin A.mdl
Last reply by Rodney, -
- 2 followers
- 27 replies
- 4.4k views
So I installed a new skin. Black Chrome! you can check it out by picking 'Change Theme' In the lower left. If you see any themes you like http://community.invisionpower.com/files/category/147-themed-skins/?dosort=1&sort_key=file_downloads&sort_order=desc&filter_key=all Just post the link here and I will look into it. If you want to edit the banner you can download this. logo.psd Also having fun with emotions
Last reply by Rodney, -
- 5 replies
- 1.1k views
This is yet another one of those general topics where I'm trying to formulate the question but don't have enough to get that done. I note that in many of my renderings the initial rendering passes that A:M reports tend to render pretty quick (note that this is with and without multipass on) even on the order of seconds. The initial antialiasing pass can take about that same time. During the antialiasing second pass things slow down considerably (a render last night took seconds for each of the initial passes but over an hour for the second antialiasing pass). Now granted... there may be a lot going on there in that pass and some of it might might not specificall…
Last reply by robcat2075, -
- 4 replies
- 1.4k views
Gerry Mooney asked: If Tatooine has two suns, why doesn't everything have two shadows? To test this I set up a chor with two lights, each about 0.5° in width (similar to our own Sun) as seen from the center of the Chor, and about 1.5° apart (as suggested by images in Star Wars. PRJ: TatooineTest02.prj (Move the suns by rotating the nulls at the center of the Chor.) When the suns are low in the sky, 20° above the horizon and can cast long shadows, the two shadows are very close together but visibly distinct: When the two suns are high in the sky, just after local noon, the shadow difference is barely visible:
Last reply by Xtaz, -
- 1 follower
- 3 replies
- 1.1k views
I have this train wagon. Modeled and UV mapped in Blender. Texture painted in 3D-Coat. Imported as .obj into Animation Master And confirmed that UV's are ok: Everything is nice and tidy and okay UNTIL.... ...I render the train in the final scene/choreography. Then an extra white line magically appears on the roof!!! Where does it come from?? Anybody have any idea??
Last reply by Tore, -
- 0 replies
- 491 views
The "tongue sandwich" is a classic cartoon gag but I had never seen a real tongue sandwich until I went to New York City and my New York City friend Dean took me to the world famous 2nd Ave Deli where I ordered... the tongue sandwich! For Dean's recent birthday I made this remembrance of the occasion... It was good but it was probably my first and last tongue sandwich. I looked up the current price of a tongue sandwich at the 2nd Ave Deli... $27.95! Oy!
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 944 views
I'm creating a new clothespin character in my Twisted Knickers series, and I'm having hair problrms. Her hair is parted in the center and hangs down mostly straight all the way around down passed her shoulders. Here's what I'm getting: Charity's Hair29.tif How do I get from here to there? Charity's Hair29.tif
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 570 views
But holding shift or ctl while AM is starting doesn't seem to work. Is there still a way to temporarily start AM with all the default factory settings in place? thanks, Rusty
Last reply by robcat2075, -
- 8 replies
- 2.1k views
I've been thinking about fake SSS. I've been thinking it might be useful to be able to have a map of the thickness of the model. This might be part of a backlit SSS look. We can get something that appears to be a thickness map with surface "transparency" and "density" settings...
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 422 views
Hi Svetlik, please make sure you are reachable by your e-mail. It seems like there is a major problem with your inbox / account. You are not reachable by email and because of that the password reset mails are not reaching you and you are contactable by anybody! Best regards *Fuchur*
Last reply by edsvetlik,