sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

"HUNTER Model" jewel of A:M


Muff

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Ok. We are all aware of how hard it is to make models that stand out as exemplary in any genre of technology. Just about everyone should be familiar with the "Hunter" model - I think created by Joe Williamson? By far the Most exquisite model ever created by any A:M user. However, that model has been almost abandoned by the creator? What gives is my point in question. A super talented creator of the Model left it laid waste to his own imagination and talent to time gone by. Forgotten to the history of any A:M Fame and Respected reputation of this software as abandoned. Don't get me wrong, I love A:M and am loyal for what is says it is: Simple and easy to use Animation/modeling software which has a Long and unique history and format(patches rather than polys). But moreover I am disappointed year after year from not seeing any truly unique presentations of what this software can do beyond that One particular model? Yes, there were a handful of Intriguing models of animation besides "Hunter". The "Hunter" model, however, was by far the most superbly documented Power of A:M - left abandoned? I have previously implored that this model be given to the A:M community. It would make a HUGE impact to any and ALL inspiring Modelers to be able to dissect and analyze such a magnificent structure of modeling "How To". However, it's dead? Wasted on some hard drive lost to a non ambitious future. I cant believe that I have to bring this to a point or rather to an OUTCRY of the community. I do believe that it has Hurt A:M significantly as far as possibilities due to a creators abandoned software use. It's my opinion that A:M should either BUY the rights tot he model and give to it's community or convince the creator to give it to the community. Face it, it is abandoned. The most intriguing and beautifully represented model of A:M - gone? A:M is a great software, however, the community has nothing "stellar" in which it brings to showcase it's True power of eye-candy. Sure, there have been some Very good works done with A:M. But nothing as Legendary as the "Hunter" model. It is by far A:M's most Influential example of the software franchise. But it's gone and forgotten and by all intents and purposes just a dust covered CD of the creator. At least A:M should contact the creator and ask Him to make it available even for a price to the A:M community. That's the least that should be done if not for free. I know I'm right on this topic. Everyone of A:M knows what I'm saying regarding that One particular model. It took absolute talent to create it - we can all agree on that. Something which obviously none of us have the talent to replicate. If we are honest we can all agree to that assumption. I do appreciate the efforts of "newbies" and more skilled modelers who make models to represent A:M, but face it... A:M NEEDS that model to propel it into the likes of competing software to propel stature beyond a community of so-so character models which have not done much for A:M and it's prestige. This is just an honest overview. I personally have seen very few models (character specific) that have in any way captured the awe inspiring possibilities as in the "Hunter" model. It's one thing to be "superb" and another to be well just so-so. I could go on and on knowing full well that there are heads shaking in agreement about this one particular model and it's influence and inspiration of what could be.

 

So it's my hope that we can get a movement to incite a response to this subject in drawing out A:M to consider this matter for us all. A petition and plead to give to A:M the chance to see what all of the community can do with the knowledge behind such a great work of art. Make a Noise about it with me. Cause to tell you the Truth - HUNTER is a dead marvel of craftsmanship which we can revive and propel A:M to new heights within the field of technology and animation. And with all do respect, these community examples are just hurting A:M's reputation. And "no" I could not fathom myself creating anything of such brilliance in modeling myself - and neither could the community. For years nothing has come to represent A:M in such a way of a "Look at what I can do" example. The "Hunter" model is what A:M can do in an awe inspiring way, and with serious stature to the rest of the digital animation/modeling software.

 

Help me bring this to light with responses to influencing A:M to bring this model to the forefront of A:M.

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Dont take me wrong, Hunter is a great model, but there are other guys (Noah Brewer for example) which created even more realistical and great models with A:M.

I dont see why it would be fair to "force" a creator of a model (I think Hunter has been used in a videogame, so I am not sure about that) to give his work out if he dont like or even cant give it out due to copyright / contract protections...

 

And I just dont see it in the same way as you: There are really great examples of A:Ms work... just not in the same style.

But yes: We lost some of the really good fellowers when Martin headed with Hash the way of becoming a movie company... I liked them and miss them but it is not fair to say that there are no other great guys around. (what Stian for example does always amazes me... what the soulcagedepartment can do is astonishing too and so on...)

 

See you

*Fuchur*

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I don't think he needs to give that model up. Look at it, admire it, be inspired by it. There's no magic in it, it's just a well-done model. He put up several videos explaining the trickier parts. There's nothing about it that's a secret

 

The fact that he animated it well helps a lot, that may be most of it. It would look like a lousy model if someone was just doing their beginner walk cycle on it. I'm sure he doesn't want it showing up in a bunch of CG porn too.

 

You have the great models donated by people like Jim Talbot and Will Sutton and many others... you've studied those and exceeded those already?

 

A:M is about making your own models; make your own models and be your own artist!

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I would like to say that Hunter is one of my all-time favorites, not just the modeling but also the animating.

Animating is the problem for me, I am so impressed with the smoothness and skill Joe did and others like Rob does.

I look at http://www.deviantart.com quite often and I know that most of these people use Poser but still I love to

their models and use them as inspiration to learn AM more so I can show AM off there.

 

It does help me to learn faster by watching others tuts. on how others do things, but it is what I need to learn my self.

So I guess what I am saying is that I see MUFF's point but think it is best for MY growth to admire and try to aspire to that level of skill.

 

 

Where and these be found?

He put up several videos explaining the trickier parts.
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Where and these be found?

He put up several videos explaining the trickier parts.

 

+Huntress +Rigging got this thread with this post

 

http://www.hash.com/forums/index.php?s=&am...ost&p=33143

 

however the movie links don't work now

 

 

At the top of that thread substitute "vintagefilms" for "amfilms" in the original link.

 

 

 

It's possible the demo movies are somewhere at http://vintagefilms.hash.com/

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Hunter was absolutely a fantastic model, especially for its time. It has no doubt helped inspire countless A:M artists, myself included. While I appreciate the legit side of "learning from experience" and looking at other peoples' work, posts like your simply scream "I want to use someone else's work for my own stuff because I can't be bothered to put in the time."

 

These are the A:M forums. You will find all scopes of work here; professional to first model. And you know what? All scopes are welcome here.

 

Take a step back. "I could not fathom myself creating anything of such brilliance in modeling myself - and neither could the community" is a horrid attitude. Everyone in this community here could absolutely fathom just that. You just need to show a little more dedication on your part.

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I have no idea what the Hunter model is, I'm assuming it can be found on here somewhere? (Pics that is)

 

And yes, Stian and Marcos are wizards with this software. I can only imagine what would happen if the two them were left in a room with 2 pcs and AM..... :P

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But moreover I am disappointed year after year from not seeing any truly unique presentations of what this software can do beyond that One particular model? Yes, there were a handful of Intriguing models of animation besides "Hunter". The "Hunter" model, however, was by far the most superbly documented Power of A:M - left abandoned?

 

WTF?!!

 

 

Face it, it is abandoned. The most intriguing and beautifully represented model of A:M - gone? A:M is a great software, however, the community has nothing "stellar" in which it brings to showcase it's True power of eye-candy. Sure, there have been some Very good works done with A:M. But nothing as Legendary as the "Hunter" model. It is by far A:M's most Influential example of the software franchise. But it's gone and forgotten and by all intents and purposes just a dust covered CD of the creator.

 

Again...WTF?!!

 

Something which obviously none of us have the talent to replicate. If we are honest we can all agree to that assumption.

 

I just keep going back to...WTF?!! It reads in my head like, "I think we can all agree that everyone here sucks".

 

I think Joe Williamsen does amazing work, but there are a lot of very talented people on these forums (past and present) that I wouldn't discount. It's like asking who is the best guitarist...it's all subjective.

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I have no idea what the Hunter model is, I'm assuming it can be found on here somewhere? (Pics that is)

 

Oh, I've seen that. Well, it's boobs bounce, so I can see how that might be...eye catching...

 

And yeah, there are definitely better models here than that one, at least from what I've seen. It's good, don't get me wrong, but I wouldn't consider it the pinnacle of all AM creations

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With all do respect for the quality of the model, A:M won't grow until it has a freely available stripper model with bouncy boobs?

 

I fall on the side of those who chose A:M because I wanted to be able to create and bring to life my own characters. There are other apps out there for posing and dressing stock models.

 

Should "dead" models be donated? I'm not sure. It's a reasonable argument that it's not going to accomplish anything just sitting on a hard drive somewhere (assuming that the files weren't lost or deleted.) What I do know, is that the decision is entirely the creator's.

 

Asking the creator is fine, but suggesting that we raise a lynch mob and force the creator to give it up isn't.

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It's good, don't get me wrong, but I wouldn't consider it the pinnacle of all AM creations

 

 

It brings up an interesting point though... we haven't really had a good 'viral' video in a while here at A:M... there was 'Alien Song' and 'Hunter' but both were quite a while ago...

 

Reminds me of a saying a colleague of mine would say... "If it came in a bottle- everyone would be drinking it."

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It brings up an interesting point though... we haven't really had a good 'viral' video in a while here at A:M... there was 'Alien Song' and 'Hunter' but both were quite a while ago...

 

Yup, I think the buzz A:M got from things like that was worth more than any advertising.

 

However, i think the day may be past that a 3D app, any 3D app, can be the primary recipient of buzz from a video. No one is really surprised that 3D can do things anymore.

 

 

In the meantime, i've got 58,000 views on my Heavy Push! That's probably as close to viral as I'm ever going to get.

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To be honest, I find this post/rant to be rather insulting to me and to the other members of this forum. Just because we all dont model a motion captured buxom female hunter doesn't mean our work is crap, or not up to par.

 

I try my best with my art, and if I like I don't care who doesn't.

 

A:M is about expanding your creativity, not about expanding A:M.

 

Photoman

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IMHO:

 

Joe Williamson doesn't owe anyone in the Animation Master Forum a DAMN THING! IF, huntress is his intilectual Property it should be respected as such. I gave away my models for free as a choice not a responsibility. Would I just love to have that model to play around with and learn from - yes, but Joe did way more for the AM community with what he DID give us for free (The videos) than anyone should expect.

 

 

Giving is a choice - not an obligation.

 

Cheers!

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Yeah....what is the point of this thread? The guy wants a copy of the "Hunter" model?

A:M is just a program that we all use...What we use it for, what it is that you want to say as an artist, what story you have to tell--that is what he should be thinking about!

I used to be zealous about promoting the program, and eager to PROVE it's capabilities--I made the "balrog" model just to prove that it could be done in A:M.....but, really what is the point? I don't have a stake in that....

All that is relevant to me is : what can I do with it!

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Hi muff...relax...yeah the hunter is a great model, Joe Williamson is a great modeler as well...so, I think everyone has the chance to do a good model with AM...I know is not easy to do it...the really important here is to study and practice a lot to do it...AM has the tools and enought workflow to do it...but you have to practice hard and the most important thing...be patience...I recommend to know how the AM tools works, take notes about references pictures and try to understand the complex of the human body to make a model like hunter...I mean, if someone did it, why you don´t ...if you work hard maybe we will see in this forum a model done for you better than hunter... ;)

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Yeah....what is the point of this thread? The guy wants a copy of the "Hunter" model?

A:M is just a program that we all use...What we use it for, what it is that you want to say as an artist, what story you have to tell--that is what he should be thinking about!

I used to be zealous about promoting the program, and eager to PROVE it's capabilities--I made the "balrog" model just to prove that it could be done in A:M.....but, really what is the point? I don't have a stake in that....

All that is relevant to me is : what can I do with it!

 

A:M may gain a larger userbase, which will produce more questions which may help you. Some of the users may be able to programm so we may get plugins, etc. and with more money, Hash can develope the programm more extensivly...

 

But yes: NOBODY should be forced to give anything work out they dont know and yes I think the topicstarter only wants to get the model into his hands... I say model your own breastbabe ;)

 

And Will I wanna thank you for all your work! I always have admired your texturing and modeling-skills :).

 

See you

*Fuchur*

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I used to be zealous about promoting the program, and eager to PROVE it's capabilities--I made the "balrog" model just to prove that it could be done in A:M.....but, really what is the point? I don't have a stake in that....

 

 

thanks for all your promotion endeavors, none-the-less, Will!

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Hi Muff

I can kind of understand what it is you wrote and want but....

Calling the warrior princess the best model ever made using A:M as if its gospel truth is gonna upset other artist who know that the work they do is just as good if not better as far as time put in and creativity (Joe used another artist work to create that character) . I cant take anything away from Joes work and I know I am not a great modeler but in all honesty I dont believe that model would be all that impossible to create. Frustrating and time consuming maybe but not impossible. Most of the anatomy could be taken from the free models here and on the cd. You could ask most of the guys here for help texturing and modeling and lighting. I believe that Will (screename zandoria) put up some free videos to help with the texturing. You could also search this forum for video lessons by Jim Talbot on that subject. As far as rigging there are a good many (check screename mtpeak and itsjustme) of them that were also done by members here that could give you insight into how it they function. You could also do what Joe did and take another artist 2d illustration and use it as inspiration to make your own character.

Here are a few I googled. I think they would look pretty cool done in 3d.

warrior.jpg

warrior2.jpg

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There really isn't much to learn from that model. IIRC, the jiggle dynamics were done with the old style spring system dynamics. Anything you could possibly learn you would be better off learning to use simcloth for.

 

If you're looking for something like that, the best way to learn would be to do it yourself. There are enough resources here on the forum to figure out the modeling and rigging and dynamics simulation. If you can't figure something out, ask.

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There really isn't much to learn from that model. IIRC, the jiggle dynamics were done with the old style spring system dynamics. Anything you could possibly learn you would be better off learning to use simcloth for.

 

The constraint used there is VERY cool. Simcloth is nice, but don't underestimate the power of Dynamic Constraints... This is not very old and can be setup much easier with an equal or even better result.

Hunter is a nice model and very well done... no doubt about that... it is just not the only one.

 

*Fuchur*

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I'm pretty sure the jiggling on Huntress was done with dynamic constraints on bones; I recall that's what the movies the broken links led to showed.

 

But cloth...I think there may be potential there too for doing things like that.

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I have all the movie files saved......at least that wasn't lost in my hacker wipe.

 

P.S. Huntress was originally a 2D Illustration by Mr. Simon Bisley (I believe for for Heavy Metal magazine).

 

1882931769.01.LZZZZZZZ.jpg

 

So either Mr. Bisley owns the Intilectual property or Heavy Metal does and not Joe Williamson (per se), so distributing it might be illegal. Either way, It's a great model - but you can always make your own....and that's what AM is all about.

 

Cheers.

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>So either Mr. Bisley owns the Intilectual property or Heavy Metal does and not Joe Williamson (per se), so distributing it might be illegal. Either way, It's a great model - but you can always make your own....and that's what AM is all about.

 

)

So they put so much effort into something, they never have any copyrights of.

 

I think it would be great for us here to just have the basic meshes of the Huntress or the other great girls from Tanassi or Ives Poissant or Milingen for instance as a starting point for us to develop them further. Their riggs are outdated by now anyhow.

By this AM could be promoted also.

At the moment it`s kind of a negative promotion, when some newbies encounters, that these models are all quite old by now and that never ever

something really elaborated came out of them.

The people might ask themselves: Why?

But since these great meshes are not available for the public, we will have to try to recreate them on our own (we have the pictures) and add an up to date rigg..

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At the moment it`s kind of a negative promotion, when some newbies encounters, that these models are all quite old by now and that never ever

something really elaborated came out of them.

 

It's not the newbies that care about such stuff.

Those of us that have been around awhile are the ones that should know better.

 

Joe has put that model to great use and learned a ton in the process with it.

It's been a personal model for him to experiment and to play with.

He even created a sculpted (real world) model of it.

 

 

Here's a portfolio page from the site he never quite launched a few years ago: http://www.joewilliamsen.com/PoRtFoLiO/

If you look around you'll see links to the movies that were previously linked to and more. Joe is a talented fellow.

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The good news is, regardless of whoever may not be here now, A:M still is here and it still does all the things those people did with it and more and it's ready for you to do cool new things too.

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Well, I plan on finishing up my Chibi character for the Mascot contest. Once she's modeled & rigged, there will be a thread devoted to getting her to jiggle properly...

 

 

SWEET!

 

The THING is... what Joe Williamson, a very talented media artist... is doing- is showing/sharing his work. I'd like to see more people on this forum showing and sharing their creations... we have so many people that come and look and go... who knows- we MAY HAVE another Joe Williamson among us! Don't have a website? You don't need one- this forum and A:MFilms can do you proud.

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There's a lot of people who buy A:M, read the manual and then use it. And we don't hear from them because they get it and never need to ask a question here.

 

There are people like that in the testimonials thread who have made all of one post here on the forum to say A:M worked great and then went back to doing what they do with A:M. Who knew that The Tonight Show used A:M? But they do, and I suspect there's a lot of that out there that we won't normally be aware of.

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Back before the forum came along there was the Animaster Mailing list (a subscription emailing service A:M users subscribed to).

For four years I read almost every email that went through the service and I checked out all the example artwork/movies I could manage to find the bandwidth to access them with.

I posted one email during that four year period that I can remember.

 

I was in awe of the talent represented on the animaster list.

I'm just as much in awe of the talent and generosity here in the forum as I was back then.

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Well, I plan on finishing up my Chibi character for the Mascot contest. Once she's modeled & rigged, there will be a thread devoted to getting her to jiggle properly...

 

 

SWEET!

 

The THING is... what Joe Williamson, a very talented media artist... is doing- is showing/sharing his work. I'd like to see more people on this forum showing and sharing their creations... we have so many people that come and look and go... who knows- we MAY HAVE another Joe Williamson among us! Don't have a website? You don't need one- this forum and A:MFilms can do you proud.

 

Normally I'm just a humble shoe shine boy. But I have now decided to be the next Joe Williamson. So there - put THAT in your opium pipe and smoke it. I've been away a long time but I'm back with a vengance......

 

Cheers!

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It would be very cool for Joe to come back on the forums even for a few hours for a special Q&A thread about his process in developing those. Beyond the modeling, I think what really stands out on his work is the texturing/ lighting he implanted for that particular style. There are a bunch of new people on the forums that could really bennefit.

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Ok. We are all aware of how hard it is to make models that stand out as exemplary in any genre of technology. Just about everyone should be familiar with the "Hunter" model - I think created by Joe Williamson? By far the Most exquisite model ever created by any A:M user. However, that model has been almost abandoned by the creator? What gives is my point in question. A super talented creator of the Model left it laid waste to his own imagination and talent to time gone by. Forgotten to the history of any A:M Fame and Respected reputation of this software as abandoned. Don't get me wrong, I love A:M and am loyal for what is says it is: Simple and easy to use Animation/modeling software which has a Long and unique history and format(patches rather than polys). But moreover I am disappointed year after year from not seeing any truly unique presentations of what this software can do beyond that One particular model? Yes, there were a handful of Intriguing models of animation besides "Hunter". The "Hunter" model, however, was by far the most superbly documented Power of A:M - left abandoned? I have previously implored that this model be given to the A:M community. It would make a HUGE impact to any and ALL inspiring Modelers to be able to dissect and analyze such a magnificent structure of modeling "How To". However, it's dead? Wasted on some hard drive lost to a non ambitious future. I cant believe that I have to bring this to a point or rather to an OUTCRY of the community. I do believe that it has Hurt A:M significantly as far as possibilities due to a creators abandoned software use. It's my opinion that A:M should either BUY the rights tot he model and give to it's community or convince the creator to give it to the community. Face it, it is abandoned. The most intriguing and beautifully represented model of A:M - gone? A:M is a great software, however, the community has nothing "stellar" in which it brings to showcase it's True power of eye-candy. Sure, there have been some Very good works done with A:M. But nothing as Legendary as the "Hunter" model. It is by far A:M's most Influential example of the software franchise. But it's gone and forgotten and by all intents and purposes just a dust covered CD of the creator. At least A:M should contact the creator and ask Him to make it available even for a price to the A:M community. That's the least that should be done if not for free. I know I'm right on this topic. Everyone of A:M knows what I'm saying regarding that One particular model. It took absolute talent to create it - we can all agree on that. Something which obviously none of us have the talent to replicate. If we are honest we can all agree to that assumption. I do appreciate the efforts of "newbies" and more skilled modelers who make models to represent A:M, but face it... A:M NEEDS that model to propel it into the likes of competing software to propel stature beyond a community of so-so character models which have not done much for A:M and it's prestige. This is just an honest overview. I personally have seen very few models (character specific) that have in any way captured the awe inspiring possibilities as in the "Hunter" model. It's one thing to be "superb" and another to be well just so-so. I could go on and on knowing full well that there are heads shaking in agreement about this one particular model and it's influence and inspiration of what could be.

 

So it's my hope that we can get a movement to incite a response to this subject in drawing out A:M to consider this matter for us all. A petition and plead to give to A:M the chance to see what all of the community can do with the knowledge behind such a great work of art. Make a Noise about it with me. Cause to tell you the Truth - HUNTER is a dead marvel of craftsmanship which we can revive and propel A:M to new heights within the field of technology and animation. And with all do respect, these community examples are just hurting A:M's reputation. And "no" I could not fathom myself creating anything of such brilliance in modeling myself - and neither could the community. For years nothing has come to represent A:M in such a way of a "Look at what I can do" example. The "Hunter" model is what A:M can do in an awe inspiring way, and with serious stature to the rest of the digital animation/modeling software.

 

Help me bring this to light with responses to influencing A:M to bring this model to the forefront of A:M.

 

 

Have you ever hear of TWO did you work on it? did you not use the models? the rig? the various other talents. Seriously I am puzzled by this post

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Wow, great model, is she an astronaut?

What do you plan with her?

 

Maybe you are wrong here and this belongs to the jiggle thread?

 

Making a space epic adventure with her comedy/sci-fi

think stripperilla in space!

 

But honestly right my hands are full, my mom has cancer and the doc says she has 3 more month. That's why I haven't been around much.

 

On this model I also set up a slider to make breast spread apart and squeeze together and that can be animated by key. So I can reposition them depending on her position of leaning forward or leaning back.

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