Work In Progress / Sweatbox
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Showcase (57,501 visits to this link)
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Works In Progress (WIP) (59,403 visits to this link)
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5,156 topics in this forum
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- 10 replies
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I keep thinking of all of these ideas of animations and models! I have like 10 projects I have to finish!!!! Anyways, I thought of an animation I want to make and it involves a diamond...therefore I'm made a diamond. I'm still trying to get the material right but heres a neat pic of the diamonds with different hues. Tell me what you think because I want the diaond to look good. Thanks
Last reply by MATrickz, -
- 6 replies
- 857 views
got this idea so I did a rough run ..it looks like it might have potential anyone else agree ? v11d sgross explode plugin with a little hair added can.mov
Last reply by KingSalami, -
I've been working on this guy for about a week in my free time, which is never (paradox). I still need to smooth him out and rig.Maybe add some sorta doo-dad ear covers.
Last reply by starwarsguy, -
- 12 replies
- 896 views
I was going to post this in the AM section but it wouldn't let me add an image. I clicked on the little arrow at the top right hand corner of my PWS and selected New Filter, does anyone know what this does?
Last reply by Ramón López, -
- 10 replies
- 1.4k views
The lackey, who he's a lackey to is in progress, but she isn't ready for public consumption yet. Are ya happy now Parlo?, I posted him. -Matt wireframes: frontwire sidewire original sketch/roto: sketch
Last reply by kualrobi, -
- 0 replies
- 398 views
Just playing with fur and what not...
Last reply by KingSalami, -
Hi Hashers : I projected this armchair for a design contest (IMAGINARIUM), I simply caught the logo of the company and inverted it, all of the materials are SIMBIONT, and I used skycast for illumination .. comments are welcome ... cheers Xtaz
Last reply by Ross Smith, -
I'm trying to model this guy I got off the net. The helmet was fine, but I'm having difficulty with the clothes....I don't even want to think about the beard! Am I going about the clothes the right way? I just extruded the shape but now I don't know how to stitch in the arms.
Last reply by KenH, -
- 0 replies
- 478 views
So... I made this dragon right, but I have absolutely no idea how to go about rigging it. I would get The Setup Machine, but its a tad bit expensive. I'm posting a picture of the whole thing shaded and wireframe. If it helps I can post more pics of close-ups of certain areas. (i.e. the legs, neck, tail, wings, etc.) Any ideas would be great. Thanks
Last reply by lazz, -
- 1 reply
- 400 views
tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
Hi all! I'm currently working on this landscape illustration for a book cover. There are a couple of problems I'm encountering. First of all, I'm using a hair material for the leaves on the trees, but when I render it out, A:M simply crashes. I think the problem is that I don't have enough system resources. I'm running v11c on a 2.4 Pentium 4 with 512mb of RAM. Anyway, there's still a lot of texture work to be done, and details to be added. The biggest challenge for me thus far, is the leaves for the trees. I must say, I'm struggling with this. The water texture is also another challenge that I must tackle pretty soon. Please let me know what you guys think…
Last reply by josema, -
- 7 replies
- 851 views
I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render…
Last reply by ruscular, -
- 10 replies
- 1k views
I`ve just come back to this after working on other things so thought I`d post the latest of my Spooky forest images.
Last reply by Sharky, -
Well I decided to make a face, its not complete of course. Tell me what you think.
Last reply by robvmonte, -
- 16 replies
- 1.6k views
I've been working on a toon flower model for the trees with leaves project. I discovered something interesting. You can control hair guides with a pose slider. The model is set up for toon render, but I think I'll be able to set an image for the petals for normal renders. I'll be adding sliders for color, size of petals and for flower growth. Let me know what you think.
Last reply by mtpeak2, -
- 3 replies
- 877 views
Bear is A:M Robot is 3DS Max Everything else is ZBrush. Thanks for looking!
Last reply by adamjames, -
- 27 replies
- 2.5k views
I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 2 replies
- 543 views
Just to try it I rerendered the sprite follow path thing I posted with an alpha channel and used it as the hair "sprite" to see how it would look growing and moving at the same time johnl3d weirdhair.mov
Last reply by steve392, -
Ello hashers I need some suggestions on how to do the treads on the tire, I am satisfied with the rim but can't seem to get the treads right. thanks
Last reply by scrawntor, -
- 2 replies
- 540 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 2 replies
- 689 views
Just playing around with an idea which I have in my head - WIP
Last reply by scrawntor, -
- 25 replies
- 2.2k views
I just modeled one of those lightning balls, I had one in my room and I thought it would be a cool prop. Here what it is if you dont know what I'm talking about... http://storeforknowledge.com/itemdetails.cfm/ID/616 (Lightning Ball) The one I modeled is at the bottom, anyways I have all of the materials and everything on it except for the 'electricity'. What would be the best way to make it? I have been playing around with different stuff and I just want another opinion. Thanks in advance, and hope you like it so far !!
Last reply by mtpeak2, -
- 15 replies
- 1.2k views
Hi everyone, I'm on the job hunt, and I've put together a demo reel. I update it as I make more, but I feel it's just about ready. Comments welcome! http://www.dinocarl.com/carlalbrechtbuehler.mov Carl
Last reply by dinocarl, -
- 2 replies
- 713 views
Hi. I'm quite new to these boards, although I have been meddling with A:M since I first got it back in 1998. Having never been able to draw or otherwise articulate my visual sense of artistry (or lack of same) it was manna from heaven. This female head is the latest of my attempts and is mainly designed to experiment with animation of facial expressions. Ken Baer encourages us to post our work, and I gladly listen to any critique and suggestions this generous and kind forum has to offer. Peter
Last reply by Egopoe, -
- 14 replies
- 1.5k views
Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him? Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 9 replies
- 1.4k views
I'm starting some modelling work for a game I'm working on. This is Beth Darwin, a girl in her early teens. The model is going to be used in real time, so I have to keep an eye on patch count - I plan to export it as a PLY at detail level '4' (8 polys/patch) and use my own converter to get it to SMD format (a nice, easy to understand format that Half-Life uses.) Here's the character design - these pictures were drawn at two different times, and yes, there are some differences: -Sean Givan
Last reply by lazz, -
- 3 replies
- 730 views
In another thread (This One), I was aksed what I wanted to model. Well, these are a couple of character sketches but I just don't have the skill to make models from them. Anyway, enjoy the sketches... Adam
Last reply by adamjames, -
- 7 replies
- 650 views
Hey, I just came up with a new character while I was sketching last night. I'm going to build it soon. Let me know what you think, thanks! Here is the side view of it...
Last reply by MATrickz, -
- 1 reply
- 491 views
Hey all, Since I've kind of already tipped my hand by showing an animatic, I thought I would share my progress 8 seconds in. As my schedule ramps up, I may decide to cut and run after the first scene (30 secs) is finished, rather than go for the special effects finale at the end of the big rant. Vegeta here is plenty ticked off throughout the sequence to fit the topic. I've been trying to nail down a lot of the skinning issues, and I'm not sure if the face needs more expression (there will be facial close-ups later to concentrate on, and in the framing, I don't know if details can be spotted). Let me know what you think: http://www.prism.gatech.edu/~…
Last reply by adamjames, -
- 112 replies
- 10.1k views
I've decided to model a guitar. At first I wanted to model a car, but after several failed attempts, I decided to build something on a smaller scale to get used to the feel of the mechanical/organic style modeling used in both cars and electric guitars. I decided to model a fender Stratocaster a. Because I have a Strat knock off and b. Because strat's kick @ss I decided that I'd keep everyone informed on my progress and I'll make it into a mini-tute (I don't have the time to do an extremely in depth step by step). At some point I will probably compile it all and give it a permanent spot on my website. Remember that I'm not coming here as an expert, as much…
Last reply by zacktaich, -
- 3 replies
- 560 views
Hey, I'm taking random objects and and modeling them in A:M...ya know why? because Its summer and I have nothin better to do . (plus its fun) I just made a soap dispenser, but I cant make the right brass/gold color so I just kept it uncolored except for the bottom. I think I'm gonna end up making a still with the things I'm making too. I'm also making a new character, but I wanna finish it's hands and head before I show it. I have never uploaded a pic to this forum so i dont know if itll work, if it does then awesome if doesnt....then I'll try it again
Last reply by MATrickz, -
- 7 replies
- 952 views
http://amfilms.hash.com/search/entry.php?entry=754 HI EVERYONE! Ken helped me post an animation I made last year for Chrysler's Auto Show AV support. I really like the way that AM Films is coming along. I work for a video post-production house in Detroit, so we do LOTS of automotive and nuts and bolts stuff. Every once in a while someone will want some cool character stuff instead of charts and graphs. A:M has been an incredible addition to my graphics capabilities and has elavated my portfolio and workload. This video (Jeep TREO Unveilling) was used to build anticipation for the 'magic moment' when a tarp is whisked off of a car at an autoshow. After th…
Last reply by KingSalami, -
- 1 reply
- 596 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
So far only a foot. I spent hours today trying to clean up the area where the 3 'toes' join the leg. I learned a lot that I had missed in my attempts at inorganic. The biggest problem I ran into that I finally figured out is how the areas that I joined using splines weren't joining correctly. I tried many different ways to get it to correct but I would have one axis of the CP curving like it was supposed to and the other axis was not. So I tried to delete/break splines and replace them. I have been under the impression that the direction that your attachment spline is going is critical. However, this did not appear to be the case. What I finally had to do was disconnect t…
Last reply by modernhorse, -
- 2 replies
- 492 views
another attempt to play with hair using an animation this time with 2 qts hcreature.mov
Last reply by KenH, -
- 2 replies
- 685 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich, -
- 4 replies
- 662 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 0 replies
- 490 views
I am attaching a jpg of what I suggest to do to fix this problem from the new users forum
Last reply by UNGLAUBLICHUSA, -
- 12 replies
- 1.4k views
I've recently banged out a parody of BigIdea's popular Christian-themed VeggieTales videos, for a local sketch comedy show. I'm a little hesitant to post the link, however, for fear of offending other users. Psychologically, it's very wrong, though there's certainly nothing graphic about it. It deals with the recent church sex scandles here in Boston. Thoughts? Regards- -M@
Last reply by Ross Smith, -
- 22 replies
- 1.9k views
Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks with…
Last reply by Harper57, -
- 23 replies
- 2.2k views
Hi all, just wanted to share the results of my current project. Color of hair in generated by a bitmap. The Hairsystem is so cool, but after working a while with it, i would love to have som additional tools/options: It would be great to group/hide control splines. Brushing seems to affect only tle last controllpoints on a spline :-( If i highlight a cp in one view and change to another, the selection is gone :-( aside from that ... cool stuff! Cheers Heiner
Last reply by ruscular, -
This is a head I'm hoping to use for an animation project. Still early days...
Last reply by adamjames, -
- 2 replies
- 856 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 20 replies
- 1.4k views
Hi Guys! I show You my new model and please write me your opinions! I'm waiting your answer! Thanks, Sharky
Last reply by Ross Smith, -
- 15 replies
- 1.3k views
just playing with the tree trunk plug in or what trees do at night cloth_tree.mov
Last reply by williamgaylord, -
- 5 replies
- 854 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
- 7 replies
- 1k views
Haha! AP tests are done and I can get back to my orc. I modelled the arms (minus the hands) but I don't think that's worth posting because for the animation I'm planning, they won't really be shown. Anyway, now I'm on to texturing, and I need some criticism. I don't think that I'm really going for REALISM realism, but if anyone has any ideas on how to make it MORE realistic, that'd be awesome. Of course, if you just want to give me encouragement, I suppose that's ok too... But if anyone tells me that he should be green or purple or something, I will personally track them down and hurt them. -Andrew P.S. Ok, yeah, the image contrast has been touch…
Last reply by DarkLimit, -
- 8 replies
- 997 views
Since things are so slow due to the various events taking place around the world, maybe a test shot or something might help with the boredom. Ever see intelligent plant life? Too bad the creator lacks this attribute, but non-the-less, see's a future for this expressive flora. Okydoky! From this snapshot can you tell who's who and what roles they play?
Last reply by Iham Wrong, -
A:M Digest
by Rodney- 3 replies
- 709 views
You are hereby invited to the 'official' release of the "Intent to publish A:M Digest". The release has been posted in the New Users Forum at www.hash.com/forums/ If logged in this direct link should take you there: A:M Digest - Notice of Intent to Publish and Probe of Community Interest
Last reply by Rodney, -
- 1 reply
- 595 views
Just doodling on a Saturday afternoon. I was looking at the kicking gizmo on the models page. I'm learning to build scenes in layers, nothing profound. Who ever made the gizmo, very clever. 9MB I guess there's still a slot open for Saddam cheers
Last reply by zacktaich,