Work In Progress / Sweatbox
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Showcase (56,819 visits to this link)
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A:M Stills (85,715 visits to this link)
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Works In Progress (WIP) (58,687 visits to this link)
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5,143 topics in this forum
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Well I decided to make a face, its not complete of course. Tell me what you think.
Last reply by robvmonte, -
- 16 replies
- 1.2k views
I've been working on a toon flower model for the trees with leaves project. I discovered something interesting. You can control hair guides with a pose slider. The model is set up for toon render, but I think I'll be able to set an image for the petals for normal renders. I'll be adding sliders for color, size of petals and for flower growth. Let me know what you think.
Last reply by mtpeak2, -
- 3 replies
- 653 views
Bear is A:M Robot is 3DS Max Everything else is ZBrush. Thanks for looking!
Last reply by adamjames, -
- 27 replies
- 1.9k views
I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 2 replies
- 380 views
Just to try it I rerendered the sprite follow path thing I posted with an alpha channel and used it as the hair "sprite" to see how it would look growing and moving at the same time johnl3d weirdhair.mov
Last reply by steve392, -
Ello hashers I need some suggestions on how to do the treads on the tire, I am satisfied with the rim but can't seem to get the treads right. thanks
Last reply by scrawntor, -
- 2 replies
- 386 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 2 replies
- 514 views
Just playing around with an idea which I have in my head - WIP
Last reply by scrawntor, -
- 25 replies
- 1.8k views
I just modeled one of those lightning balls, I had one in my room and I thought it would be a cool prop. Here what it is if you dont know what I'm talking about... http://storeforknowledge.com/itemdetails.cfm/ID/616 (Lightning Ball) The one I modeled is at the bottom, anyways I have all of the materials and everything on it except for the 'electricity'. What would be the best way to make it? I have been playing around with different stuff and I just want another opinion. Thanks in advance, and hope you like it so far !!
Last reply by mtpeak2, -
- 15 replies
- 803 views
Hi everyone, I'm on the job hunt, and I've put together a demo reel. I update it as I make more, but I feel it's just about ready. Comments welcome! http://www.dinocarl.com/carlalbrechtbuehler.mov Carl
Last reply by dinocarl, -
- 2 replies
- 542 views
Hi. I'm quite new to these boards, although I have been meddling with A:M since I first got it back in 1998. Having never been able to draw or otherwise articulate my visual sense of artistry (or lack of same) it was manna from heaven. This female head is the latest of my attempts and is mainly designed to experiment with animation of facial expressions. Ken Baer encourages us to post our work, and I gladly listen to any critique and suggestions this generous and kind forum has to offer. Peter
Last reply by Egopoe, -
- 14 replies
- 1.1k views
Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him? Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 9 replies
- 1.1k views
I'm starting some modelling work for a game I'm working on. This is Beth Darwin, a girl in her early teens. The model is going to be used in real time, so I have to keep an eye on patch count - I plan to export it as a PLY at detail level '4' (8 polys/patch) and use my own converter to get it to SMD format (a nice, easy to understand format that Half-Life uses.) Here's the character design - these pictures were drawn at two different times, and yes, there are some differences: -Sean Givan
Last reply by lazz, -
- 3 replies
- 529 views
In another thread (This One), I was aksed what I wanted to model. Well, these are a couple of character sketches but I just don't have the skill to make models from them. Anyway, enjoy the sketches... Adam
Last reply by adamjames, -
- 7 replies
- 461 views
Hey, I just came up with a new character while I was sketching last night. I'm going to build it soon. Let me know what you think, thanks! Here is the side view of it...
Last reply by MATrickz, -
- 1 reply
- 345 views
Hey all, Since I've kind of already tipped my hand by showing an animatic, I thought I would share my progress 8 seconds in. As my schedule ramps up, I may decide to cut and run after the first scene (30 secs) is finished, rather than go for the special effects finale at the end of the big rant. Vegeta here is plenty ticked off throughout the sequence to fit the topic. I've been trying to nail down a lot of the skinning issues, and I'm not sure if the face needs more expression (there will be facial close-ups later to concentrate on, and in the framing, I don't know if details can be spotted). Let me know what you think: http://www.prism.gatech.edu/~…
Last reply by adamjames, -
- 112 replies
- 8k views
I've decided to model a guitar. At first I wanted to model a car, but after several failed attempts, I decided to build something on a smaller scale to get used to the feel of the mechanical/organic style modeling used in both cars and electric guitars. I decided to model a fender Stratocaster a. Because I have a Strat knock off and b. Because strat's kick @ss I decided that I'd keep everyone informed on my progress and I'll make it into a mini-tute (I don't have the time to do an extremely in depth step by step). At some point I will probably compile it all and give it a permanent spot on my website. Remember that I'm not coming here as an expert, as much…
Last reply by zacktaich, -
- 3 replies
- 377 views
Hey, I'm taking random objects and and modeling them in A:M...ya know why? because Its summer and I have nothin better to do . (plus its fun) I just made a soap dispenser, but I cant make the right brass/gold color so I just kept it uncolored except for the bottom. I think I'm gonna end up making a still with the things I'm making too. I'm also making a new character, but I wanna finish it's hands and head before I show it. I have never uploaded a pic to this forum so i dont know if itll work, if it does then awesome if doesnt....then I'll try it again
Last reply by MATrickz, -
- 7 replies
- 711 views
http://amfilms.hash.com/search/entry.php?entry=754 HI EVERYONE! Ken helped me post an animation I made last year for Chrysler's Auto Show AV support. I really like the way that AM Films is coming along. I work for a video post-production house in Detroit, so we do LOTS of automotive and nuts and bolts stuff. Every once in a while someone will want some cool character stuff instead of charts and graphs. A:M has been an incredible addition to my graphics capabilities and has elavated my portfolio and workload. This video (Jeep TREO Unveilling) was used to build anticipation for the 'magic moment' when a tarp is whisked off of a car at an autoshow. After th…
Last reply by KingSalami, -
- 1 reply
- 354 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
So far only a foot. I spent hours today trying to clean up the area where the 3 'toes' join the leg. I learned a lot that I had missed in my attempts at inorganic. The biggest problem I ran into that I finally figured out is how the areas that I joined using splines weren't joining correctly. I tried many different ways to get it to correct but I would have one axis of the CP curving like it was supposed to and the other axis was not. So I tried to delete/break splines and replace them. I have been under the impression that the direction that your attachment spline is going is critical. However, this did not appear to be the case. What I finally had to do was disconnect t…
Last reply by modernhorse, -
- 2 replies
- 295 views
another attempt to play with hair using an animation this time with 2 qts hcreature.mov
Last reply by KenH, -
- 2 replies
- 436 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich, -
- 4 replies
- 495 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 0 replies
- 312 views
I am attaching a jpg of what I suggest to do to fix this problem from the new users forum
Last reply by UNGLAUBLICHUSA, -
- 12 replies
- 1.1k views
I've recently banged out a parody of BigIdea's popular Christian-themed VeggieTales videos, for a local sketch comedy show. I'm a little hesitant to post the link, however, for fear of offending other users. Psychologically, it's very wrong, though there's certainly nothing graphic about it. It deals with the recent church sex scandles here in Boston. Thoughts? Regards- -M@
Last reply by Ross Smith, -
- 22 replies
- 1.3k views
Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks with…
Last reply by Harper57, -
- 23 replies
- 1.7k views
Hi all, just wanted to share the results of my current project. Color of hair in generated by a bitmap. The Hairsystem is so cool, but after working a while with it, i would love to have som additional tools/options: It would be great to group/hide control splines. Brushing seems to affect only tle last controllpoints on a spline :-( If i highlight a cp in one view and change to another, the selection is gone :-( aside from that ... cool stuff! Cheers Heiner
Last reply by ruscular, -
This is a head I'm hoping to use for an animation project. Still early days...
Last reply by adamjames, -
- 2 replies
- 605 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 20 replies
- 1k views
Hi Guys! I show You my new model and please write me your opinions! I'm waiting your answer! Thanks, Sharky
Last reply by Ross Smith, -
- 15 replies
- 837 views
just playing with the tree trunk plug in or what trees do at night cloth_tree.mov
Last reply by williamgaylord, -
- 5 replies
- 516 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
- 7 replies
- 732 views
Haha! AP tests are done and I can get back to my orc. I modelled the arms (minus the hands) but I don't think that's worth posting because for the animation I'm planning, they won't really be shown. Anyway, now I'm on to texturing, and I need some criticism. I don't think that I'm really going for REALISM realism, but if anyone has any ideas on how to make it MORE realistic, that'd be awesome. Of course, if you just want to give me encouragement, I suppose that's ok too... But if anyone tells me that he should be green or purple or something, I will personally track them down and hurt them. -Andrew P.S. Ok, yeah, the image contrast has been touch…
Last reply by DarkLimit, -
- 8 replies
- 662 views
Since things are so slow due to the various events taking place around the world, maybe a test shot or something might help with the boredom. Ever see intelligent plant life? Too bad the creator lacks this attribute, but non-the-less, see's a future for this expressive flora. Okydoky! From this snapshot can you tell who's who and what roles they play?
Last reply by Iham Wrong, -
A:M Digest
by Rodney- 3 replies
- 479 views
You are hereby invited to the 'official' release of the "Intent to publish A:M Digest". The release has been posted in the New Users Forum at www.hash.com/forums/ If logged in this direct link should take you there: A:M Digest - Notice of Intent to Publish and Probe of Community Interest
Last reply by Rodney, -
- 1 reply
- 397 views
Just doodling on a Saturday afternoon. I was looking at the kicking gizmo on the models page. I'm learning to build scenes in layers, nothing profound. Who ever made the gizmo, very clever. 9MB I guess there's still a slot open for Saddam cheers
Last reply by zacktaich, -
- 21 replies
- 1.9k views
Hi, All I just finished this head, the hair are all used Hair Lock(Ver. 11a). Any comments are wellcome. Thanks Antonyw
Last reply by -TC-, -
- 12 replies
- 978 views
This is a test to see how v11 hair could be used for eyebrows and eyelashes. The result is conclusive. I'm pleased with the results. What do you think? I'm not quite completed with the eyebrows though. I spent most of my time on the eyelashes.
Last reply by entity, -
Now that I have finally figured out how to post a picture.....I will post my first true model. I did this some time late last year and have had no time do to much more than troll the boards. However, as luck would have it I just ran across a copy of The Animation:Master 2000 Handbook with the CD still in it at a local used book store (Mckays for Will Sutton and anyone else in or around Chattanooga, TN). It was only $6.00. Even though it is for version 8.0 and I am using 10.5, so many of the things that are in there still apply that I feal like it is Christmas. I get to play with my new toy again and actually have a clue what I am doing. Back to my gun. I did try …
Last reply by Sacman, -
- 2 replies
- 588 views
Here're some renders from my final project last year in the modeling class that Bill Y. and Nat S. taught: http://img32.photobucket.com/albums/v97/Ji...scene6_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene5_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene4_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene3_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene2_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene1_copy.jpg Let me know what you think!
Last reply by Achithyn, -
Duck Sauce
by ZachBG- 21 replies
- 1.2k views
Well, at long last--well, only two days, but that's as long as it took to make the darn thing--our animated entry in the 48 Hour Film Project for Washington, D.C. is available on AMFilms: http://amfilms.hash.com/search/entry.php?entry=744 A larger version (640x480, 33MB) is also available: http://www.shipbrook.com/mpegs/DuckSauce.html Just to remind everyone, this was created from start to finish--writing, acting, modeling, animation, rendering, editing, and music--in about 53 straight hours by a team of ten: six people local to D.C. and four others scattered throughout the Internet. We were given a series of elements we had to incorporate (the ge…
Last reply by zacktaich, -
- 17 replies
- 865 views
Hey everyone. I'm posting this thingie for the heck of it. This has been my diversion on and off for a bit. Very much a WIP and i pretty much know where I'm going with it but as always I'd love to hear what anyone thinks. Cheers. Doug
Last reply by modernhorse, -
- 4 replies
- 525 views
This weeks four-hour animation topic was "Swim." Any old swim. I was still frazzled from ZachBG's animation fire drill last weekend, so I made this as relaxing as possible. See it on my Showdown Page.
Last reply by entity, -
- 9 replies
- 1.3k views
Here's a link to a great tutorial on hand painting human skin for everyone in need of good custom textures to finish up your models. Painting Skin
Last reply by Parlo, -
- 36 replies
- 3k views
Adding V11 hair to a revamped "FuFu" model. I'm really liking these new controls!
Last reply by Sharky, -
- 2 replies
- 479 views
No im using 10.5 so this isnt fur! i dont know what happened but i cant get it off! help. what button do i press! sorry but i coulndtd post anywhere else becasue it wont let me post pictures!
Last reply by mtpeak2, -
- 0 replies
- 291 views
Hi Guys! I have a big problem with my lip sync animation! If I watch it back in the action window is looking right,when I watch the final render back is not good,because it is moving very fast and much ! What's the problem with my lip sync? Is my action not good too? Please help me! I'm waiting your answers! Thanks before, Sharky
Last reply by Sharky, -
- 17 replies
- 1.6k views
Here is a director's chair I built the other day. I found a free wood working project with schematics! No really! I used the diagrams for the wood working project and traced in A:M. Cool way to test out wood working projects I guess. I also used Jeff Lee's fantastic web based sky light rig gizmo! That thing rocks! Anyone needs a director's chair I will post it somewhere... it doesn't fold up though. Vernon "!" Zehr
Last reply by KingSalami, -
- 9 replies
- 737 views
Its a WMV i made, over the weekend, let me know what you think! Gadren
Last reply by KingSalami,