Work In Progress / Sweatbox
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Works In Progress (WIP) (59,000 visits to this link)
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5,145 topics in this forum
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Here's a preliminary animation of a Fuel System Schematic for Fuel Injected race cars. It took a little over a day to create the models and render the animation. Text was composited in Vegas 5 and rendered to a Real Media file for space considerations. To have done this in another modeling package would have taken far longer in my opinion. I still have to work on the lighting and camera angles, but the ability to make and change things so quickly in A:M is a real bonus. http://hre.com/jhvdigital/videoclips/hashforums1.rm
Last reply by JHV, -
- 2 replies
- 389 views
Was trying a few different things tonight. Photoshop and Winmorph and of course AM morphed a face and applied it as a decal then set some poses in the chor original model face belonged to eddie on the cd wanted to see how well it would work beside the fact that the decal morph has a few flaws it worked okay check it out sort of pre halloweenish decaltest.mov
Last reply by johnl3d, -
- 1 reply
- 286 views
Here's a technique for quickly laying a surface texture over an irregular object without first needing to decal it. The various projection map types work well for regular-shaped objects like sphere's, planes and cylinders. For irregular rounded shapes a projection mapping type which is based on the surface normal is often a better solution. AM doesn't currently have this option but for stills you can use the environment map to project a texture. Just add an environment map material and select an image. A spherical projection is ideal because it avoids pinching at the poles, but even simple photographic textures work well. On larger flat areas the texture will stre…
Last reply by johnl3d, -
- 8 replies
- 995 views
Just a little programming note: This upcoming Sunday the 19th of September a program will premiere on The History Channel entitled "The Battle of Tripoli". I did just about all of the visual effects and broadcast graphics for the show, so it involves a lot of Animation:Master output. Namely, all of the maps, ship models, and some of the battle simulation were done using A:M. I believe it is in the prime time slot--it airs at 8pm (Pacific time) on our DirectTV, which may mean it also airs three hours before that (or 8pm eastern time)...but anyway, just check your local listings, if you are interested in taking a look. Thanks!
Last reply by Joe_Lunjen, -
- 13 replies
- 1.3k views
Hi, everyone. I've been out of touch for the past few months, but I thought that I'd share some stills that are in-progess. You can email me at noah.brewer@amgreetings.com if you would like to. Keep up the good work, everyone! http://www.angelfire.com/film/noanoa/index.html Thanks, Noah
Last reply by dark_ninja, -
- 7 replies
- 554 views
Still playing around with these 2... Here is a title sequence. 3Dtitle.mov
Last reply by John Bigboote, -
- 18 replies
- 1.2k views
I put up for comment my first character model. External validation always appreciated :-) I don't know how to put up a spline version of the image yet, so please bear with me. I'm still having difficulties with the hands. and the model is not boned yet. That's my next step. Gaetan
Last reply by gaetan, -
- 5 replies
- 626 views
This is one of the main characters for a series project I'm working on.
Last reply by Emilio Le Roux, -
- 4 replies
- 443 views
Yves inspired me to go back to work on one of my old models (I have too many to choose from...). Started in v.9, stopped in version 9, because, well... it was version 9... restarted in 10.5 First the old version: Spinning Fairy New versions: half of the front side view The hair is a placeholder, it'll go away when I get 11.5 or 12 or whatever comes out next... I don't know what is causing the weird pattern on the wings or the leg, it seems to follow the splines but it only shows in a model window render and not the chor so I'm not gunna worry about it... yet. -Matt
Last reply by JohnArtbox, -
- 2 replies
- 357 views
Hiya everybody. Here's a peek at my first A:M character. He's still *very* in-progress. This is just a copy-flip-attach of what I have, so far. Still needs decent eyes, body textures, possibly some fur, as well. What I'd really like to do, is shoot for the sort of look that "Father of the pride" has (if anyone has seen this new NBC show) But so far I havn't found any settings for the fur material that look right. I'm probably going to hold off rigging him until the new Setup Machine 2 comes out, since that should (theoretically) make the job easier. Making this guy has been an uphill battle, of not just coming to terms with the problems of spline …
Last reply by Flog, -
- 10 replies
- 787 views
Hi i've been working on this little animation for most of the weekend. Its two actions a run cycle and a jump. I decided to use mr ball pretty much since he doesnt have arms to have to worry about, and i was inspired by some of the other mr ball animation on the forum. The run is very close copy of a run cycle in "The Animators Survival Kit" by Richard Williams I know the right foot has some funny issues i just couldnt seem to fix at certain points, will try to tweek them later. mrball.mov
Last reply by olioli, -
- 3 replies
- 342 views
Hello fellow Hashers. My name is Adam, (AKA LordPython), and this is my first post. A little about me: Age: 25 Location: Ga 3D History: Started learning 3DS Max, and Maya 4.5. However learning by my self from books was taking too long. I have seen A:M down at Dragon*Con every year for the past 4 years and I would always stop by their demo and watch. Every time I would think "It would really be cool to have that" but then I would move on. Well this past *Con I finally said "ah what the heck, I could really use it" and got it. That was 7 days ago, and I now happily present to all of you, my first unassisted animation. Although it's only 4 seconds long,…
Last reply by Nosferatu, -
Greg here's a pic of the pine. I can render with an alpha and you could use it as a decal.
Last reply by ddustin, -
- 14 replies
- 1k views
It's done. C&C welcome. note: purple was not originally going to be my color of choice, but after a bit of testing I found it complimented the red, white, brown, and black, and was a good compromise to the original color, blue (purple is red+blue). Zack www.zack3d.tk
Last reply by zacktaich, -
- 1 reply
- 300 views
Just trying out an idea with a tree and leaves and trying to seee if the controls get saved. All but the last frame .. saved fine... the last frame highlights a leaf and I noticed that after saving and looking at the frame it shifted slightly but I did have a random factor checked in the sprite window so that would explain it. If Vern says its okay I'l posted the project since he inspired part of the leaf Tinkering Gnome moneytree.mov
Last reply by starwarsguy, -
- 2 replies
- 428 views
Greetings! I run a small specialized psychological software company. I was very impressed with AM at a trade show. I need 3D looking animations of "characters" made into sequential "cells" that I can use as animated bmp files. If you are interested in contract work to make such characters, then please contact me at jas@braintrain.com, website: www.braintrain.com or call 804-320-0105 Joseph A. Sandford, Ph.D. President, BrainTrain
Last reply by braintrain, -
- 11 replies
- 663 views
Hi, I am trying to render an image that looks like fairy dust emitting from a simple ball object. I used a sprite and when I render the image(with alpha) it looks great. Fairy dust is emitting off of the object and it looks like a comet. But it only looks good when I look at it in quicktime. When I bring it into programs like an AVID or final cut all I can see is the object and not the sprites. I need to render it with the alpha because I want to use this comet as a transition between shots(a lot of shots). I am posting two images. One image is what I want it to look like the other is what the exact same image looks like in an editing program. Any help woul…
Last reply by MATrickz, -
- 4 replies
- 371 views
Help! I Have made my company logo into a working hash file. I can't seem to get him to do what I want. My company is looking for a Hash Animator to make him do what we want. If you are a good Hash animator and can turn around a 10sec animation quickly, please let me know. I can send the hash work we have done so you can animate him. We want detail! Very Important! you can contact me at mroberts@whitediamondproductions.com turn around time 8 days. That our deadline!
Last reply by martyrob, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 29 replies
- 2.1k views
Hi dudes and welcome to the topic based on Against The Author, The War of the Worlds. 'ATA', as it is called, is a movie about 3 characters who have to set out to destroy and army of 10,000 clones. The movie is bieng made in Animation Master version 10.5 and edited in Windows Movie Maker 2. For more information please visit the home for Against The Author, www.Simons-magic.com!!! On this topic you can post any ideas you may want in a movie, you could post music which you might like to be in the motion picture and you can over-all talk about it. The movie will be using techiniques in Animation which I have been working on which nobody so-far has created, making this even…
Last reply by guernseyfreak, -
- 4 replies
- 521 views
I did this earlier in the summer but never thought to post it. It's a concept chess game that introduces the idea of fog of war. In this version you use a single GBA to play a mutiplayer game (sorry, no AI). http://www.gsddevelopment.com/chessplusplus_final.gba To run it you have to have a GBA emulator... http://www.gsddevelopment.com/VisualBoyAdvance.exe From "gee, let's do a GBA game" and knowing nothing about the hardware to completion took six weeks with only 2 guys working on the whole thing. I did all the art, design and voice acting (yes, even the women).
Last reply by delaney, -
- 4 replies
- 561 views
I left animation to be a firmware engineer and have had an itch to start making something visual again. This is what i have so far. Hair and facial animation is next. Normal render Toon Render BTW, thanks Yves for that ridiculously sweet skin shader. ~Delaney
Last reply by PixelDust, -
- 8 replies
- 766 views
I was browsing through some photos the other day, when I realized I was missing something from my attempts to make realistic eyes in A:M -- the annoying red pupil effect you get when the light source is lined up almost directly with the camera lens. A lot of effort goes into reducing red-eye in the real world (from Sharpie markers to strobing flashes to software), but just like lens flares, it's an artifact that doesn't occur in CG unless you deliberately make it happen. So here's a little test animation of what I came up with: EyeballTest.mpg (208 KB). The basic technique's pretty easy; just a partial sphere inside the eyeball with a black surface and a la…
Last reply by scrawntor, -
- 5 replies
- 729 views
Hello everyone. Someone in HASH community chat asked me about a constraint system to allow both suspension and steering for an automotive project. I'm sorry but Hash Chat went down for me and I lost the connection. And I'm embarrassed to admit that I didn't really pay attention as to who it was that was asking. Anyhow, here is the project if anyone might need something like this. Zipped Project (bones only) Hope this helps someone
Last reply by elliotclem1, -
- 18 replies
- 1.9k views
thanks to all your great feedback during the WIP! Its now finished and for you to enjoy. If you have any comment please share! Nose2 (divx) Cheers /a.
Last reply by hypnomike, -
- 3 replies
- 501 views
I've been playing with the Osprey tutorial from JohnArtbox and am pretty happy with my progress. I still am driving myself batty with getting the lighting that I want (trust me, it's more difficult than lighting a real set!). Of course, the requisite checkered floor has to make an appearance, although I'd like to have a better handle on materials to generate a grungier texture for the floor. I'm experimenting with decals as I can whip up terriffic textures in photoshop, but as for my ability to get them into A:M, well, I'm still in the embryonic stage there. This attached picture is about the 15th generation of the project (thanks to John for some of the models, as w…
Last reply by JHV, -
- 5 replies
- 442 views
I'm starting to model an alien head for an avatar on the has forums...The part I'm stuck on is putting a mouth on him that will actually have a tongue and teeth inside. And also I'm having trouble figuring out how to put eyes in....I've read tuturials on the has "tuturial resources, but nothing ever works for me...to help me, you might want the wireframe, so I'll post that up after this one:
Last reply by CreativeAustinYankee, -
- 4 replies
- 413 views
Hi hashers - This character was created for fun.......Over at #hash3d on irc we have alot of fun and we learn alot....I always bug Parlo aka (Sam Buntrock) about being a pimp since he's so good with the ladies ... So I created this fish just to tease him.... Am very happy with the results... the whole pimp thing is just a joke...... parlo is not a pimp "DO I MAKE MYSELF CLEAR" lolz..... hope you get a chuckle... modeled / rendered in A:M V11p......
Last reply by JohnArtbox, -
- 18 replies
- 1.4k views
Hi, here it is, half finish I would say. There still a lot of modeling and texturing to do, but it gives an idea. I seek advices and comments especially on lightning. Thxs
Last reply by nimblepix, -
- 15 replies
- 612 views
Folks, I'm working on a side project using this practice chanter. I wanted to dress it up and add a bump map to the chrome collar. But the tga image doesn't seem to create the definition I wanted. The decal was applied with as a cylindrical decal, type bump. Any ideas on how to best set up a bump map to get this decal to show as etched in the chrome?
Last reply by mtpeak2, -
- 2 replies
- 415 views
I'm working on the principle that if you move points around enough, eventually you luck into something that looks like what you are trying to model. I do have the rest of her, but the body looks pretty bad. Now I need to figure out how to decal her. sept0.tga
Last reply by lazz, -
- 10 replies
- 1.1k views
I've decided to return to review the principles of the animation, to improve in my animation skills, that I have begun with a little short with "bouncing balls"......... yeah, yeah, yeah, I know, I'm not very original...... Please right click and select "Save Target As..." any comments are welcome Cheers
Last reply by Ernesto Esteso, -
- 1 reply
- 459 views
For those of you who remember this fondly, check out the new version- it's rendered bigger and with better textures... For those of you who've never heard of it, check it out, done in AM 7.x and pretty funny. http://www.jefflew.com/videos.html Disregard this if it's already been posted.
Last reply by guernseyfreak, -
- 0 replies
- 275 views
Varied from 1 to 900 this is V11 hair gone mad mass.mov
Last reply by johnl3d, -
- 0 replies
- 259 views
Varied stiffness from 0 to 100% over 30 frames with a preroll of 30 stiffness.mov
Last reply by johnl3d, -
- 3 replies
- 388 views
Trying to understand V11 hair so I am playing with settings to see what they control. Under Dynamic options, once it is turned on, is angle limit which can vary from 180 to 0. The qt below which is only 30 frames shows what happens to some hair when only the angle limit changes. Hope this is useful. Oh it starts at 180 and goes to 0 when there hair rises the most anglelimit.mov
Last reply by johnl3d, -
- 0 replies
- 313 views
Here's a test I did using an animated material to drive hair color.
Last reply by mtpeak2, -
- 5 replies
- 615 views
Here is my Osprey model so far from John's tutorial.
Last reply by racreel, -
- 2 replies
- 388 views
I have created a mosquito character...I tried to bone rig it, and it was tough work, but I did. And yes, I read all tuturials on doing stuff like that, but, I can't get the smart skins to cooperate with me...somebody PM me if they're willing to help:
Last reply by jamagica, -
- 6 replies
- 698 views
This is a model of a space ship I'm planning to use in a future short film....
Last reply by KenH, -
- 5 replies
- 364 views
Heres a little loop of a piece of paper spinning on a tack... useless? yes!...still cool? YES! NO WAY! I spelled the topic wrong!
Last reply by MATrickz, -
- 2 replies
- 412 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
- 0 replies
- 254 views
Only two Animation Showdowns got off the ground in August but here are my four-hour efforts: Queezy: Our character had to be so sick he had trouble standing. I never really got the counter action of the arm working right. Mirror: Actually the topic was "You lookin' at me?" but it was defined as a character reacting to a mirror. So that's what you get. See them on my Showdown Page. You too can test your skill at the Animation Showdown (usually) every week. Find out more about it at http://www.digitalrendering.com in the "forum".
Last reply by robcat2075, -
In my quest for gainful employment, I'm working on another model. Here's the beginnings of it. I'm sort of stuck on the wheel workings right now and I can't find any good images on the net. If anyone has anything like that, I'd appreciate it.
Last reply by KenH, -
- 15 replies
- 1.4k views
These are shots from the film actually, but with a very temporary proxy background. The flat color rendering technique behaves very well when animated. You do have to be carefull where the light is placed so that the character will pick up a turned edge without any obvious shading, though. http://www.anzovin.com/swash1.mov http://www.anzovin.com/swash2.mov --Raf
Last reply by Ross Smith, -
- 8 replies
- 871 views
Hi all, like to show you a new model i´m working on. Happy about any kind of comment and suggestions. Greetings Frank
Last reply by Ross Smith, -
- 7 replies
- 492 views
I wanted to try out Emilio's sweeper plugin and one thing led to another... Thom is so willing. I had fun doing this and would like to polish it up, so any suggestions are welcome. I use the On2 codec as usual. Thom goes rolerblading!
Last reply by ChrisThom, -
- 5 replies
- 550 views
Hey Forum! Thanks for the kind words... I am attaching the 'final' version of the movie from earlier and another one I did quick on the side. Both are actually tests to use action blending, which for the most part works pretty cool, with a minimal of hitches. I think I stumbled upon a 'bug' or 'limitation' whereas when using v11 hair with dynamics'on' that any 'dynamic-constraints' do not appear at render time, like the program is only able to arithmaticly handle one, not both. I say that because I (naturally) put a bone in Miss D's 'chest area' with a dynamic constraint to add a 'jiggle' factor... and in my chor I can see it bouncing away REALLY nice...but when I re…
Last reply by ZachBG, -
- 1 reply
- 270 views
Hello all. It's amazing what great things happen on #hash3d, not only interesting conversations, great guffaws and of course now the monthly lectures But for me a couple weeks ago the idea for a "new" story came out of IRC. I don't want to give much a way but the 2 main characters are loosely based on 2 of our well known A:M ers. It will be an action adventure type story if all goes well. Hopefully through diligence on my part my skills will match up to my imagination and I can do the story justice.
Last reply by Rodney, -
- 4 replies
- 471 views
Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out... Any crits and comments would be great! -Andrew
Last reply by R Reynolds,