Work In Progress / Sweatbox
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5,156 topics in this forum
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- 6 replies
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I was messing about with my rigging a couple of weeks ago and ended up getting sidetracked with this thing. I'm posting this early test for a laugh. Rip it to shreds at will. I know about the fingers not actually looking like they are doing thier job. Looks more like shrimp legs. It has evolved a bit since this and has had a little adventure but needs more work before rendering. I have a few ideas where he would be quite handy
Last reply by Paul Forwood, -
- 4 replies
- 710 views
setting color thickness kinkiness over time really great idea f11_.mov
Last reply by johnl3d, -
- 1 reply
- 430 views
v111.1 combiner material v11.1 hair and streaks all on top patches multimat.mov
Last reply by johnl3d, -
- 15 replies
- 1.5k views
Hello all! Well, I had this question about some weird thing that happens with this model. Then I thought, "well, I might as well show it off too" However, there probably isn't a lot to show off. Tell me what you think.
Last reply by Zaryin, -
- 12 replies
- 1.2k views
Yeah!, is the first animation I do ,that it is not a walk cycle, or a bouncing ball ^^ I hope you enjoy with this little clip and comments me all you see it is wrong Please select "save target as..." with the right button Thanks in advance .
Last reply by Paul Forwood, -
- 18 replies
- 1.5k views
THUR: Thanks for the comments, they mean a lot, really. Folks here look at it and say..."ooh, the beatles!" I am updating the animation file with a new one that shows all 4 stones...I know I still have some tweeking. I love V11's hair and the ease in which you can 'emulate' a hairstyle quickly. Thru practice, I now consider myself a bit of a 'virtual hairstylist'. Hmmm. Maybe I WILL do the Beatles next...which era??? WED: I wanted to make my next characters to be based off of real personas...with the ultimate goal being to do the 'real' imitating in animation. I plan to make the main character (in the center) have an 'over-elasticized' face in animation. …
Last reply by nerrazzi, -
- 3 replies
- 487 views
material on two planes animated looks okay for first try ? h20.mov
Last reply by johnl3d, -
- 8 replies
- 939 views
Hi, this is my first post here and I thought it would be a good idea to kick things off with my idea for a project. Anyone who is familiar with the Silent Hill game series would probably get a kick out of this. A while back, I played a Silent Hill RPG with a few friends. Horror generally doesn't translate to a TTRPG very well, but our GM did a spectacular job scaring the crap out of us on a regular basis. And now that the game is over (at least for the time being), I had an idea to put together a series of short animated films based on our adventures. So far I have very little work done, other than a VERY low-quality model with simple materials and boning done, but t…
Last reply by RowanAmeth, -
- 5 replies
- 834 views
hey hashers!! i just posted my 1st site and while it´s not completely finished, i have some work done in 3D with A:M!!! I haven´t started texturing any models but the monster with tht horns is the 1st i´ll tackle. the skeleton is actually a recurring character in my drawings + 2d/3d art although don´t quite know just what it is. Anyway, any feedback would be great! email me at panchosimpson@yahoo.com! bye and kep on hashin´ PS A:M TOTALLY rules!!!!!!
Last reply by killi, -
- 9 replies
- 995 views
Hey all, I wanted to post some of my old animation files, that also have the character Flog in it. PLease let me know what you think, critique please. Thanks. Production will be moving from Zbrush, P4, Photoshop, Flash, Wings3d to full A:M and Photoshop, with some editing (tbd) 7 meg wait for download. It is a flash, have to wait for it to load Flog SWF Music from Inuyasha soundtrack. Please tell me what you think. Thanks
Last reply by dborruso, -
Meditation
by Sharky- 14 replies
- 1.1k views
Hi Guys! I finished my the Meditation animation and I would like to hear: - What do you think my short movie? - What have you been your comments about my animation skill, texture skill and model skill? My movie is 10 Mb and its format is .mov. Meditation Ps.: I'm waiting the comments... Cheers, Sharky
Last reply by Sharky, -
- 4 replies
- 451 views
grabbed a dem type gray scale off the web at tried this ...another quick example ....can post project if interested found something to fly over too sorry about the crash...no time to fix dem.mov
Last reply by Zaryin, -
Please move or delete this post
Last reply by Flog, -
- 12 replies
- 1.3k views
HOORAH! I'VE ALMOST FINISHED MY FIRST EVER CHARACTER CREATED COMPLETELY BY ME! Surprising considering how long I've been modeling, eh? I never really tried to model any characters because I was scared. Now I am not! Tell me what you think, but try not to ruin my good mood too badly. He's a bank robber for a short my friend wanted me to make. NOTE: It's kind of hard to see the bump map on his hood, (that has the lines like in a ski mask) but they're there and will be visible in close-ups (i hope).
Last reply by starwarsguy, -
- 10 replies
- 595 views
Here's an air cylinder I'm working on. I'm using boleans for the holes but the hole on the rod end seems to go transparent part way through the stoke. Is that inherent to boleans? David Bimba2.m1v
Last reply by ddustin, -
- 4 replies
- 424 views
in this topic you could request a charachter or model. i would like to start with sum1 who could help me with building the charachters of Sum 41, an Canadian band, a band u should know
Last reply by Rodney, -
Dragon-man
by Zaryin- 2 followers
- 40 replies
- 3.8k views
Hi everybody. It's been a while since I posted. I was working insane hours at work, blew out my back, and got fired the next day. It was a temp job though, and I knew I would get let go soon. I now have time to work on some stuff some more. This character is my spin on the Draconian from the series of Dragonlance books. Although I have the head done I have yet to decide if I will add the detail that I have in the reference with splines, or if I will try to do it with decals. The patch count is already at over 1200, just for the head, ugh! Let me know what you think about that. The pupil of the eye will be slitted. Right now I am using the eye from my…
Last reply by Zaryin, -
Naboo
by starwarsguy- 3 replies
- 632 views
Someone emailed me who had heard I did Star Wars models for A:M, and wanted me to make a Naboo for their fanfilm. I'd done planets before so I agreed. Tell me what you think before I send it to him. By the way, it's a sphere with a green planet map on it with a high blue ambiance, inside a sphere using a transparency map that is the color white.
Last reply by KenH, -
- 3 replies
- 437 views
As it was pointed out displacement materials were not available earlier this is a $1.98 ocean i created using a material as a displacement map and changing colors to also make it a color map then animating both in the chor its a bit too quick but a only gave myself a few minutes so only 1 render I'll post the project file the next post Tinkering Gnome ocean.mov
Last reply by johnl3d, -
- 13 replies
- 1.1k views
Howdy folks, I decided to revive an old short that I was working on back in 2000 at least that's the oldest renders I found, I think I started it earlier. With some of the new features in A:M I think it will be easier to accomplish some things. Such as CP Weights, Dynamic Bones, etc. Plus it will help me to get into practice with some of A:M's new features before doing a bigger project. Anyways here are a couple screen shots and a little pose test anim I did back then. Hopefully I can stay motivated and get it done this time. testing_pose_slip.mov
Last reply by nimblepix, -
- 18 replies
- 1.6k views
This is part of the interior of the haunted house posted a while ago. It`s obviously not completed and some items are `stand ins` but I thought it was about time I showed something again.
Last reply by Hutch, -
- 5 replies
- 720 views
Here's an example of an industrial cable carrier. It'll hold electrical cables. (got the compression low enough to post) I'm trying to do it using a constrain to surface, but can't get it to work. Ended up doing it in a chor. David Wire_trough.m1v
Last reply by ddustin, -
- 2 replies
- 594 views
Just thought I'd plug the recent additions to A:M Films here. If it's been a while you really should check more often. Recent additions include: Jerky - Rick May Whew - Rick May Masterpiece - Story, animation and sound mix by Luis Medrano Breakout of the Shell - Larry Rains Interesting stuff all found at: http://amfilms.hash.com/
Last reply by starwarsguy, -
- 1 reply
- 381 views
This is a little jagged but just testing the idea targas ..to PS then find edges then history brush Jane model on cd with her action and 1 multipass slow scroll to see effect better test000.mov
Last reply by steve392, -
- 43 replies
- 3.6k views
I just got this in the mail! I can't believe this. It must be a practical joke. Thank (insert deity here) I just got cable last month! The film, by the way, is this one.
Last reply by dworkin, -
- 8 replies
- 802 views
Far Star teaser 2 Artists to creat this scene Reiko Weidtland modeler/texture/texture of 1121 astronuat the star of show Ian Cookson modeler/texture of 1121 room Rachel Jones space and far star planet Elisa Llamido narrator and composite of sonic boom and light effect Reiko Weidtland animation Jack West Director and lighting and heavy breather Far Star teaser 2
Last reply by Frank Silas, -
- 19 replies
- 1.6k views
I was just noticing that it took 165 million dollars to make the recent "Polar Express" aka "Children of the Corn Go on a Train Trip" or "Zombie Express" Now just thinking ahead I feel that movie opening weekend will gross 12 million tops this opening weekend. I hope they prove me wrong. But really do you think it will do that well. I always wondered where people get there funding to make these things? Can you only imagine taking 165 million and splitting it on this website among 20 or 30 small groups. How many movies of similiar quality could be made. I mean seriously I wish we had a large animation fund where we could split it up. If only Ho…
Last reply by Flog, -
- 18 replies
- 2.3k views
Far Star Teaser 1: there will be more to come. Enjoy Aritst that worked on this scene Chad Hunt Unity Model and Rigging Laurence Clark Explorer and rigging Andy Mulia Texture or Exoplorer and window on Unity Rachel Jones space Holmes Bryant Moon Tomasz Grabarczyk Earth model booster emitter and lighting Jack West animation Elisa Llamido Narrator Far Star Teaser 1
Last reply by pixelmech, -
I know it's not finished, just looking for C & C...
Last reply by Mr. Jaqe, -
- 2 replies
- 630 views
Against The Author, The War of the Worlds, has been under serious construction recently. For starts, the website has changed from http://www.simons-magic.com to http://www.againsttheauthor.com The Movie is now using several software pieces such as Magix Music Maker 2005 deluxe, Magix movie edit pro, Animation master 11, The logo creator, green screen and MGI Photosuite III SE in order to create such stunning effects and scenes. Any Ideas, suggestions, tips or comments can be posted here. Alos, my productions now have an over-all logo,which is posted below.
Last reply by hypnomike, -
- 2 replies
- 396 views
Hello, Here's link to the still image of the chain link gate and dumpsters I modeled for the animation: Gate and Fence jpg 001 Please let me know what you think. There's a model of the victim involved in the animation but I'm having trouble with the basics of layered animation with actions, walk cycles, etc. Something I'll have to practice with training videos and tutorials first. Get used to it, THEN do that in the project for a client, not while working on said project.
Last reply by nimblepix, -
Sky
by starwarsguy- 1 reply
- 381 views
I used MuliSky to make a sky, but it won't look like a sky... I used to be able to make great skys with it, but I always get something like this now.
Last reply by starwarsguy, -
- 7 replies
- 835 views
Since I am on the topic at the other thread, I'll show an example of faking geometry with images on 4 cp plane. Low patch but high quality at a glance which otherwise stiff looking wood stick.
Last reply by Rodney, -
- 1 reply
- 312 views
you could animate a bug going under a rug with animated displacement map quick try bug.mov
Last reply by KenH, -
- 5 replies
- 527 views
I first posted my Gumby model in the New Users Section, but I think this has become a Work in Progress. Here is Gumby! Comments and Criticisms appreciated. After I am happy with the model, I will begin Rigging
Last reply by steve392, -
- 53 replies
- 3.7k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
- 1 reply
- 660 views
For those of you who missed its debut in September, The History Channel is airing "The Battle of Tripoli" again this week--at 11pm on Thursday the 11th, and again at 3am on Friday the 12th. I believe that is for both east and west coast. However, I have DirectTV and I'm on the west coast, so we get it at 8pm and midnight. (stupid spherical Earth...) So anyway, just be sure to check your local listings. There are sailing ships and maps that were made using A:M, and I have samples on my web site if you happen to miss it. Enjoy!
Last reply by 3DArtZ, -
- 8 replies
- 715 views
I need to expand it some but not sure where to go next ,any ideas
Last reply by steve392, -
- 13 replies
- 1.9k views
Here's a few seconds of my first character and first attempt at lipsync. The mouth is 4 pose-sliders adjusted manually. The voice track is me. Divx Clip
Last reply by starwarsguy, -
- 7 replies
- 690 views
This is for the person who posted wanting to know how to do tank treads. Here is an mov of it. I can post the project if you would like. The F14 is a 3ds prop, along for the ride. David f14_on_treads.mov
Last reply by ddustin, -
- 3 replies
- 501 views
OK. Givin' up on the cape for now. It's just NOT in the cards for a long haired character...not in motion anyway. My cape had 3 layers of dynamic chains, and looked a LOT more active in the app than it does after render, what happens to all that cool secondary motion? I'll post my test in the WIP forum because this one will not allow attachments. Basicly, I rendered it 2 ways: WITH collision detection and WITHOUT. With CD the cape bounced off the hair repeatedly and sprang and recoiled furiosly out of control. Without CD, as in this test post, the hair simply passes thru the cape. An interesting side note: I saw 'THE INCREDIBLES' last night. They sort of co…
Last reply by cfree68f, -
- 1 reply
- 395 views
Hi everyone...can anyone tell me how to get video playing on 3d images
Last reply by Rodney, -
- 20 replies
- 1.6k views
I was commissioned by Answers in Genesis Ministries to "3Dize" their revised logo. Here's something cool I've made with it. I'm still tweaking the environment map. Special thanks to Rodney Baker for helping me with the AI import problem.
Last reply by D.Joseph Design, -
- 22 replies
- 1.9k views
This has been giving me fits all night long. I can't get the surface smooth of this simple, yet compound shape - notice the deformations around the cutout. The cutout is giving me all the problems, but I have to have it there. Any suggestions on how to do this? None of the planes are flat and none are directly on the xyz plane. The piece is curved too. The picture doesn't do the shape justice. The shape I am trying to get is very similar to the rounded quarterpanel of a roadster like the AC Cobra. Who is the expert on forming sheetmetal in AM?
Last reply by Biotron2000, -
- 3 replies
- 364 views
Here is the mdl since I don't have a personal website. Lab_acc.mdl
Last reply by filipmun, -
- 3 replies
- 621 views
Ok by no means is this stuff cream of the crop or really original, but I thought I'd post 2 renders I did in AM. I had a VHS concert tape laying around for a band called 'god lives underwater' which had a mantis as their logo. So I put together 2 renders involving a mantis model I had been working on for a little while. The 3d mantis was done in AM and the sequence was put together in Vegas Video 5. http://www.wideopenwest.com/~johnjzsigo/GLU/Gv2.wmv This whole render was done entirely in AM. http://www.wideopenwest.com/~johnjzsigo/GLU/Mantis.wmv I got the idea from the person who posted the clip of a animated monkey watching a video of his daughter o…
Last reply by ddustin, -
- 10 replies
- 773 views
I have modeled every rivit on this upper structure with a small sphere. As the number of spheres increased, my copy/paste function slowed considerably. To get back some speed, I cut each sphere in half, which helped quite a bit by cuttin down on spline count. I received a suggestion that I might be able to achieve rivits with displacement maps? Take a look at my project and tell me if and how I could do this? It is important to be able to actually see raised rivits on the upper structure since close-up will be taken of it when finished. Thanks
Last reply by filipmun, -
- 3 replies
- 619 views
http://www.museoffire.com/Nosferatu/ Why he didn't post this yet is unknown but searching around I found this animation. The artist's first animation is on AM films, but this one is a mind boggling 30 minutes long. WOW!!! We need more of him around. Great work and I enjoyed it!!! I want to see more of your work 30 minutes. Who said a film should take 20 years and never get done. He proved that theory wrong. Great job to whoemever made this animation
Last reply by Flog, -
- 33 replies
- 2.5k views
At least I hope it is. I was in the mood for doing a human-like character and he was just....there. I might even finish him too.
Last reply by starwarsguy, -
- 8 replies
- 839 views
Hello, all. I'm in the early stages of modeling a set for a short piece I'm working on, but I'm getting some strange artifacts that I can't seem to shake. I based my volumetric settings on this thread ( http://www.hash.com/forums/index.php?showtopic=3994 ), but I don't seem to be getting the same quality of render. Number one issue is the sharp diagonal banding on the light shaft. I've set my klieg width to zero, as instructed, but no dice. It's not the "quality" setting in the volumetrics, either--even at 99999%, the banding is as sharp as ever. Number two is the missing shadows behind the urinal pipes. What happened to them? Is it because of the Z-bu…
Last reply by filipmun,