Work In Progress / Sweatbox
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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- 12 replies
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It took a while to figure this out, but I finally modelled a reasonably smooth, human looking head. The technique is fairly simple, but still takes a lot of tweaking. With practice it will go a lot faster. Comments?
Last reply by Paul Forwood, -
- 10 replies
- 854 views
This is som'thin i've been working on for the past few days (11 hours in fact) from scratch to final render. The lighting came together pretty quick too. The main thought behind it is that the more technology progresses the more popple become trapped in an in-escapable cage. This picture was meant to depict the vast empty feeling one should get when faced with the slavery of technology. But other than that it was done for fun. See in it what you want. And if Far Star sees this, I would like to enter this into a portfolio to show my lighting and camera skills. If you need someone else on the team that is. There's still more to come on this theme too.
Last reply by NickHutson, -
- 22 replies
- 1.5k views
I figured I would post him here, I'm going to try and get him as a workable character. This is my first real character (I scrapped the one I was working with during the tutorials). The TSM rig works good, but you'll see some issues I have, notably with the foot in front on top not looking right. If you saw him in the other thread, you might notice shorter arms, thicker wrist, no neck and different feet. This first one is a test walk. Some issues I have: - His feet descend below ground level between keys. I'm not sure why. On all the keys his feet are on the line. - He's got flat feet syndrome big time. I think this is a model and rig issue. - Not …
Last reply by pixelmech, -
- 2 replies
- 565 views
I wanted something different in our band video. There was a piece in the talent show that was not G rated. I wanted to remove it and have fun with it. So, I exported a screen shot, put it in as a rotoscope, added Keekat, and did a voice over (Sound Forge 7 with pitch change). It took a little to get the render settings to work. No shadow yet, but it is not that important on the floor. Thought I would share. Attached is a wmv in a zip. chhskeekat.zip
Last reply by gsellis, -
- 30 replies
- 2.3k views
Hello all. I'm an animation newbie (startet with AM october 2004). In november I made my first big model. The model is the norwegian searescue wessel "Peter Henry von Koss". I used 3 weeks on the model. I'll be grateful for any comment Here is an short animation: phvk
Last reply by hypnomike, -
- 2 replies
- 253 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 6 replies
- 402 views
was adjusting metal material and messed up the pose but it gave me another idea so if you need a cloaking material for your flying saucer this might wwork metal.mov
Last reply by Gene, -
- 15 replies
- 1.1k views
Ok, let me get this straight. We are supposed to think in three dimensions, learn to model, apply hair, texture, decal, bone, rig, animate, operate a camera, set up lighting, learn the physics of photon mapping. Then every year a new version comes out with features we have to figure out all over again. It sounds like fun. Anyway here is my latest attempt at making a realistic face.
Last reply by pancho simpson, -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
- 28 replies
- 1.6k views
Building a bathroom for a short animation piece. Still plenty of work to do--the stalls don't even have toilets in them yet, among other things. Not really going for photorealism here; I'll be blurring and re-touching the finished render in Photoshop to create a "painted" backdrop for my toon characters.
Last reply by Mr. Jaqe, -
- 1 follower
- 16 replies
- 678 views
Hey guys..this is just part of what I'm creating..it's the control box leading to the ultimate machine which will be a surprise..for now, just critique this...the discs with "no tops" really have tops...the lighting just delays them out...
Last reply by .:shortdog:., -
- 8 replies
- 446 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 5 replies
- 972 views
This is not my work, but I found it on a gallery I visit every morning, the author says it was done in AM! japanese girl in metal chair check it out!!! (I love the legs)
Last reply by starwarsguy, -
- 39 replies
- 2.1k views
Hi all, This is a character that I've had in my head for a while. I finally got him into the computer. It turns out that he's the main character in a Star Wars Fan Film that I'm doing. Feedback is definitely welcome, as usual... Cheers, Noah
Last reply by Mr. Jaqe, -
- 2 replies
- 259 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
This is the first time I have tried to work from the feet up and I like it much better. I am looking for c&c on my progress so far.
Last reply by camzilla, -
- 5 replies
- 362 views
here is a material applied on groups rotarting around different pivots will post project SPINMAT.mov
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 256 views
While I'm waiting to get my Robot fixed I began working on these rotoscopes. They are inspired/copied from an old Golden Age cartoon "The Fox and the Crow." I've always loved crow characters. I found when I was doing my robot that not having a rotoscope was too much freedom and not enough structure, and I got bogged down since I had no direction so I'm hoping this will help. I want a decent rotoscope that will help me plan out the splines, which was another issue I had. Someone said (I think it was the guy who did the Osprey) that you should always work from a rotoscope. Anyway, here it is - any comments are appreciated that you think might improve it, or anythi…
Last reply by pixelmech, -
- 5 replies
- 315 views
Another thread in the forums is asking for methods to reproduce the machined or brushed metal look. I had to have a go and unfortunately only produced this. Can you do better?
Last reply by Paul Forwood, -
- 9 replies
- 769 views
WoooHooo! Pump'in out the render of this one object took almost 2 hrs on a 2.5 ghz processer. But that probably has something to do with the 136 light skydome hanging over top (Thank you Yves). This one took me about 12 hrs to model, which I'm happy with. This model will soon be available at www.TurboSquid.com for sale. Enjoy
Last reply by starwarsguy, -
- 3 replies
- 356 views
This is a perlin material applied to a plane I applied a rnd()*5 expression on some of the material settings and rendered if you are bothered by flashing lights do not watch if you scroll the bar you can get an idea as to what perlin can do this was just a test not to be necessarily useful perlin.mov
Last reply by johnl3d, -
- 9 replies
- 607 views
I have a new movie on my webpage: http://www.campbellanimation.com illustrating A:M's 'boolean's' cababilty in motion. This was a test I did last summer during the Logo contest so I used the A:M logo (my entry that is) in the test. Basicly, there is geometry (like an egg, or football) that is cutting and revealing other geometry in motion (the A:M logo)...the light streaks were done in AfterEffects using the 'shine' filter as an afterthought. If there is interest or questions I'll be happy to elaborate. It's actually quite straightforward- I keep referring to various A:M features as 'powerful stuff'...partly because I have been listening to some old 'Fabu…
Last reply by steve392, -
- 1 follower
- 11 replies
- 845 views
Well I could help posting this, I know a lot of you have already seen this model but I kinda finished off the texturing and the scene with Bella and Hannah. I was so pleased that I wanted to show everyone... who might be interested... even in the slightest... or who happens to click on this post by mistake...
Last reply by NancyGormezano, -
- 15 replies
- 647 views
This is going to be my entry for the contest when it's done. I thought of this idea last night. Here it is so far. I have yet to: Texture It Add Some Barrels in the Foreground Work On the Lighting Some More Work On the Render (for example, the lines on the wires) Any critique would be appreciated, because the entries seem to be piling up lately. I'm gonna really try on this one.
Last reply by starwarsguy, -
- 20 replies
- 1.1k views
I'm making a DVD of old shorts and very shorts and am experimenting with opening title ideas. This is a three second experiment as as part of a 15-20 second introduction title scene. This idea is to have "Animation Festival" spelled out doing a dance number. I know the animation is crude, I'm looking ideas on how to make the whole concept work or maybe a better idea. sample mov
Last reply by Bruce Del Porte, -
- 4 replies
- 301 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 4 replies
- 270 views
forgot a setting or two can you figure out whats wrong spin.mov
Last reply by Mr. Jaqe, -
- 0 replies
- 200 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 9 replies
- 845 views
Hi everyone! Just wanted to share my current WIP with you all. I'm almost done with modeling at this point, and I'm about to move on to rigging and texturing. Any input is welcome, and I'll try not to procrastinate too long about updating the thread. Cheers Morgan
Last reply by higginsdj, -
- 17 replies
- 1.1k views
he he. . . Like my marketing catch? Thought it fit in will with Hash. . . Anyway I have just finished uploading a bunch of new materials on eggprops and want to share their sexiness with you. First we have ElCapitan. . . this is the material that Brian starts off with a lot for his landscapes. You can find it <here> Then we have my favorite. . . The Gneiss material. If you google "Gneiss" you can find all sorts of info on it. <here> Then we have this one Brian called "Doom" which is kind of fun. . . . <here> Then this Cobbled stone one. . . which looks pretty versatile . . . …
Last reply by starwarsguy, -
- 2 replies
- 317 views
threw this together just for kicks boolean cutter comes in from the left material effector from the rear duel.mov
Last reply by starwarsguy, -
- 6 replies
- 330 views
reviewing whats on cd and readily available...quality of render poor to be small enough to post here canyon.mov
Last reply by johnl3d, -
- 7 replies
- 807 views
Mine:
Last reply by starwarsguy, -
- 13 replies
- 572 views
"You've never seen a ball bounce like this"-AO Scott, New York Times "Two Thumbs Up"-Ebert & Roeper "Filled with shock, suspense and special effects this is the year's must see movie"-Sid Smith, Chicago Tribune "Visually Stunning"-Eric Harrison, Houston Chronicle It's attached for all who want to see. Seriously, as much as I wanted to jump in and do my Pixar like, Emmy Nominated, Four Star, SIGGRAPH standing ovation, tour de force of a movie I took advice from some animation books (and animators on the web) to start with the obnoxious bouncing ball exercise. So I did. Feel free to comment. Note that I have not tried to put an…
Last reply by .:shortdog:., -
- 30 replies
- 2k views
After i finished the model of the Norwegian searescuevessel: http://www.hash.com/forums/index.php?showtopic=10846 I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment Just love AM (startet with AM october 2004) Trailer TROTG testrender (added 28.Jan.05) test (wmv) test (mov) Some screenshots: Have made every model myself from scratch except for the bouilding (heavily modified free model) the free model:
Last reply by Mr. Jaqe, -
This is a pic of the freaky Fish model we sell on eggprops. The shole thing is only 320 patches. Joe Cosman did some amazing spline work on this one. You can find it on eggporps <here>
Last reply by John Bigboote, -
- 11 replies
- 914 views
comments and suggestions welcome Thanks everyone
Last reply by NickHutson, -
- 29 replies
- 2.1k views
Just thought I'd post my December effort for the 10 second club. It got close this time.... just...... not close enough Link to 10 secondclub entry
Last reply by Mr. Jaqe, -
- 9 replies
- 471 views
I have a digital camera and took a few pictures of the office where I work and tried to add the free t-rex to a couple of pictures. This was the dino rendered in Am on black background ,cut in out then added to a layer in PS. In PS I copied just the desk to another layer then put that in front of the dino layer . Added a shadow layer effect and tried to do a reflective layer of the dino on the desk area. Is there any suggestions on how to do this better This seemed to work okay
Last reply by Sharky, -
- 14 replies
- 644 views
Hi Guys! This little guy is my new character, who will be in a kindergarten project! He is not included texture, I only used simple surface colors and Mr. Yves Poissant's skin shader, because I want to concentrate on the animation. I'm waiting your opinions and good ideas about an kindergarten story or scene! Thanks before, Sharky Here are the pictures:
Last reply by Sharky, -
- 3 replies
- 397 views
log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
Last reply by johnl3d, -
- 7 replies
- 333 views
having a problem lighting it and allso had a problem getting the image for the decal on the side of the tin .I photographed it but can't seem to get it without reflections on .Oh well here it is anyway sweet tin 400k wmv
Last reply by steve392, -
- 7 replies
- 377 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 1 follower
- 23 replies
- 1.2k views
Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
- 30 replies
- 2k views
this is my very first still. I made the model myself too.
Last reply by MATrickz, -
- 15 replies
- 1k views
I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
Last reply by Rodney, -
- 10 replies
- 851 views
Hi, this is a pic from my project. Please let me know what you think, critics are very welcome. Thanks in advance.
Last reply by Sharky, -
- 43 replies
- 3k views
Woo! After ten weeks of toil, my latest animation test is finally ready for public consumption. Yeah, I know. Ten weeks. For 14 seconds of animation. It's kind of embarrassing. The first two versions only took two weeks apiece, so I was hoping this third version wasn't going to take much longer than that. Except first I had to learn about modeling 3d environments. And about lighting. And volumetrics. And walk cycles. And light lists. And the graph editor. And dynamic constraints. And CP weighting. And how to manage a timeline that looks like this: But I saw it through to completion. Hallelujah. And now you can see it too. http:…
Last reply by forevernameless, -
- 1 reply
- 269 views
just spent a hour throwing this together using stuff right in AM or off the cd (plane) building.mov
Last reply by johnl3d, -
- 2 replies
- 273 views
I posted an effect here http://www.hash.com/forums/index.php?showtopic=11508 this is a comment Once again you've done something really odd with (almost) no use So to show a possible use I threw this together Thank You Shaggy for volunteering this is slightly new blobbies not in project ainterestuse.mov
Last reply by johnl3d,