Work In Progress / Sweatbox
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A:M Stills (86,577 visits to this link)
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Works In Progress (WIP) (59,143 visits to this link)
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5,153 topics in this forum
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Well- not quite as humorous as a dancing Chewbacca...but what is? I stmbled across a 'boxer' motion capture file and I had recently modelled and rigged a boxer...so I put the two together! http://campbellanimation.com
Last reply by John Bigboote, -
- 9 replies
- 813 views
I added four cookie-cutter decals onto a model. Then I tried to have them dissapear. But in the rendered version their gone and the model is still there but in the choreography they're gone and the model's gone. So what am I doing wrong. I have included a prj file to specify. thunder_works.prj
Last reply by johnl3d, -
- 1 reply
- 323 views
Slap on your own decal and you've got your own brand of paint. Cheers, Eugene
Last reply by Gene, -
- 6 replies
- 404 views
So I have mostly finished building my fleet of racing jets, and would now like to race them through some large canyons or possibly fjords, with maybe a mountain range thrown in for good measure. The jets should move about 250m/s so the canyon will have to be large indeed. I have my old AM 2000 book, and it mentions rebumpx, but I am not sure how compatable it is with v11. Any thoughts on good relatively recent tutorials on how to build mountains and valleys?
Last reply by nf1nk, -
- 12 replies
- 964 views
Built this in about an hour.
Last reply by Gene, -
- 10 replies
- 749 views
soo......sat down on friday and started messing, got the head finished in some 30min, and did the hair every now and then over the next 2 days. hair still aint done though, the back of her head is missing a lot, and i just noticed them two holes at the front there, but whatever...ill fix em...later. and no eyes O_o, creepy. (oh, that thingy there is a headband, not the hair line or anything, should prolly give it some more color) http://www.streamload.com/roughy/sayoround1.mov i could have revived the old thread but...didnt feel like searching for it. gotto go Zzz....
Last reply by Roughy, -
- 10 replies
- 790 views
Here it is.... i love the lathing tool it makes stuff like this so much easier.
Last reply by Newbert_Zero, -
- 9 replies
- 881 views
So I am getting a little carried away. With A:M its very easy too! After doing "It's a Pitch" by the book, I thought "Wow, this is cool!" So, I just had to do some elaboration on this one. I am getting ahead of my self in many ways, but that drives the learning. Now I need to figure out how to switch to the 2nd camera for the next shot. I have it set up to aim at the rabbit for his walk to the door, but haven't figured out how to keyframe a camera switch. http://www.bitterjewelerfilms.com/Stuck%20Door.wmv
Last reply by Mr. Jaqe, -
- 5 replies
- 555 views
I was thinking about models and modeling and had a question for the group. Has anyone taken an old model and reworked the Cps to produce a new model. Not added or removed CPs, but just relocated the existing CPs to create a new character. What I'm thinking is that it takes probably as much time to decal, bone, rig, smart skin, etc as it does to build the underlying mesh, so would it be reasonable to take an existing mesh, with all the decals, bones, rigs, etc already set up and reposition CPs to give the model a new appearance. There is always the potential that the smart skin may not act correctly since the CP positions have changed, but most of the rest sh…
Last reply by Zaryin, -
- 1 follower
- 25 replies
- 1.5k views
Hey guys..in the A:M mailing forum i posted up a thread entitled: dynamics..beat cloth? and this is the demo animation I'm putting up...see the rig details below...I'm planning on creating my own "Dynamic Rig" to override cloth... capingdemo.mov
Last reply by jamagica, -
- 12 replies
- 1k views
In this thread it was asked how to make a dodecahedron. I have attached a project file that shows one way of doing that: Project1.zip
Last reply by steve392, -
- 12 replies
- 1k views
It took a while to figure this out, but I finally modelled a reasonably smooth, human looking head. The technique is fairly simple, but still takes a lot of tweaking. With practice it will go a lot faster. Comments?
Last reply by Paul Forwood, -
- 10 replies
- 925 views
This is som'thin i've been working on for the past few days (11 hours in fact) from scratch to final render. The lighting came together pretty quick too. The main thought behind it is that the more technology progresses the more popple become trapped in an in-escapable cage. This picture was meant to depict the vast empty feeling one should get when faced with the slavery of technology. But other than that it was done for fun. See in it what you want. And if Far Star sees this, I would like to enter this into a portfolio to show my lighting and camera skills. If you need someone else on the team that is. There's still more to come on this theme too.
Last reply by NickHutson, -
- 22 replies
- 1.6k views
I figured I would post him here, I'm going to try and get him as a workable character. This is my first real character (I scrapped the one I was working with during the tutorials). The TSM rig works good, but you'll see some issues I have, notably with the foot in front on top not looking right. If you saw him in the other thread, you might notice shorter arms, thicker wrist, no neck and different feet. This first one is a test walk. Some issues I have: - His feet descend below ground level between keys. I'm not sure why. On all the keys his feet are on the line. - He's got flat feet syndrome big time. I think this is a model and rig issue. - Not …
Last reply by pixelmech, -
- 2 replies
- 610 views
I wanted something different in our band video. There was a piece in the talent show that was not G rated. I wanted to remove it and have fun with it. So, I exported a screen shot, put it in as a rotoscope, added Keekat, and did a voice over (Sound Forge 7 with pitch change). It took a little to get the render settings to work. No shadow yet, but it is not that important on the floor. Thought I would share. Attached is a wmv in a zip. chhskeekat.zip
Last reply by gsellis, -
- 30 replies
- 2.5k views
Hello all. I'm an animation newbie (startet with AM october 2004). In november I made my first big model. The model is the norwegian searescue wessel "Peter Henry von Koss". I used 3 weeks on the model. I'll be grateful for any comment Here is an short animation: phvk
Last reply by hypnomike, -
- 2 replies
- 276 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 6 replies
- 455 views
was adjusting metal material and messed up the pose but it gave me another idea so if you need a cloaking material for your flying saucer this might wwork metal.mov
Last reply by Gene, -
- 15 replies
- 1.2k views
Ok, let me get this straight. We are supposed to think in three dimensions, learn to model, apply hair, texture, decal, bone, rig, animate, operate a camera, set up lighting, learn the physics of photon mapping. Then every year a new version comes out with features we have to figure out all over again. It sounds like fun. Anyway here is my latest attempt at making a realistic face.
Last reply by pancho simpson, -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
- 28 replies
- 1.8k views
Building a bathroom for a short animation piece. Still plenty of work to do--the stalls don't even have toilets in them yet, among other things. Not really going for photorealism here; I'll be blurring and re-touching the finished render in Photoshop to create a "painted" backdrop for my toon characters.
Last reply by Mr. Jaqe, -
- 1 follower
- 16 replies
- 799 views
Hey guys..this is just part of what I'm creating..it's the control box leading to the ultimate machine which will be a surprise..for now, just critique this...the discs with "no tops" really have tops...the lighting just delays them out...
Last reply by .:shortdog:., -
- 8 replies
- 524 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 5 replies
- 1k views
This is not my work, but I found it on a gallery I visit every morning, the author says it was done in AM! japanese girl in metal chair check it out!!! (I love the legs)
Last reply by starwarsguy, -
- 39 replies
- 2.3k views
Hi all, This is a character that I've had in my head for a while. I finally got him into the computer. It turns out that he's the main character in a Star Wars Fan Film that I'm doing. Feedback is definitely welcome, as usual... Cheers, Noah
Last reply by Mr. Jaqe, -
- 2 replies
- 288 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
This is the first time I have tried to work from the feet up and I like it much better. I am looking for c&c on my progress so far.
Last reply by camzilla, -
- 5 replies
- 394 views
here is a material applied on groups rotarting around different pivots will post project SPINMAT.mov
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 309 views
While I'm waiting to get my Robot fixed I began working on these rotoscopes. They are inspired/copied from an old Golden Age cartoon "The Fox and the Crow." I've always loved crow characters. I found when I was doing my robot that not having a rotoscope was too much freedom and not enough structure, and I got bogged down since I had no direction so I'm hoping this will help. I want a decent rotoscope that will help me plan out the splines, which was another issue I had. Someone said (I think it was the guy who did the Osprey) that you should always work from a rotoscope. Anyway, here it is - any comments are appreciated that you think might improve it, or anythi…
Last reply by pixelmech, -
- 5 replies
- 371 views
Another thread in the forums is asking for methods to reproduce the machined or brushed metal look. I had to have a go and unfortunately only produced this. Can you do better?
Last reply by Paul Forwood, -
- 9 replies
- 840 views
WoooHooo! Pump'in out the render of this one object took almost 2 hrs on a 2.5 ghz processer. But that probably has something to do with the 136 light skydome hanging over top (Thank you Yves). This one took me about 12 hrs to model, which I'm happy with. This model will soon be available at www.TurboSquid.com for sale. Enjoy
Last reply by starwarsguy, -
- 3 replies
- 401 views
This is a perlin material applied to a plane I applied a rnd()*5 expression on some of the material settings and rendered if you are bothered by flashing lights do not watch if you scroll the bar you can get an idea as to what perlin can do this was just a test not to be necessarily useful perlin.mov
Last reply by johnl3d, -
- 9 replies
- 657 views
I have a new movie on my webpage: http://www.campbellanimation.com illustrating A:M's 'boolean's' cababilty in motion. This was a test I did last summer during the Logo contest so I used the A:M logo (my entry that is) in the test. Basicly, there is geometry (like an egg, or football) that is cutting and revealing other geometry in motion (the A:M logo)...the light streaks were done in AfterEffects using the 'shine' filter as an afterthought. If there is interest or questions I'll be happy to elaborate. It's actually quite straightforward- I keep referring to various A:M features as 'powerful stuff'...partly because I have been listening to some old 'Fabu…
Last reply by steve392, -
- 1 follower
- 11 replies
- 950 views
Well I could help posting this, I know a lot of you have already seen this model but I kinda finished off the texturing and the scene with Bella and Hannah. I was so pleased that I wanted to show everyone... who might be interested... even in the slightest... or who happens to click on this post by mistake...
Last reply by NancyGormezano, -
- 15 replies
- 752 views
This is going to be my entry for the contest when it's done. I thought of this idea last night. Here it is so far. I have yet to: Texture It Add Some Barrels in the Foreground Work On the Lighting Some More Work On the Render (for example, the lines on the wires) Any critique would be appreciated, because the entries seem to be piling up lately. I'm gonna really try on this one.
Last reply by starwarsguy, -
- 20 replies
- 1.2k views
I'm making a DVD of old shorts and very shorts and am experimenting with opening title ideas. This is a three second experiment as as part of a 15-20 second introduction title scene. This idea is to have "Animation Festival" spelled out doing a dance number. I know the animation is crude, I'm looking ideas on how to make the whole concept work or maybe a better idea. sample mov
Last reply by Bruce Del Porte, -
- 4 replies
- 353 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 4 replies
- 302 views
forgot a setting or two can you figure out whats wrong spin.mov
Last reply by Mr. Jaqe, -
- 0 replies
- 231 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 9 replies
- 929 views
Hi everyone! Just wanted to share my current WIP with you all. I'm almost done with modeling at this point, and I'm about to move on to rigging and texturing. Any input is welcome, and I'll try not to procrastinate too long about updating the thread. Cheers Morgan
Last reply by higginsdj, -
- 17 replies
- 1.2k views
he he. . . Like my marketing catch? Thought it fit in will with Hash. . . Anyway I have just finished uploading a bunch of new materials on eggprops and want to share their sexiness with you. First we have ElCapitan. . . this is the material that Brian starts off with a lot for his landscapes. You can find it <here> Then we have my favorite. . . The Gneiss material. If you google "Gneiss" you can find all sorts of info on it. <here> Then we have this one Brian called "Doom" which is kind of fun. . . . <here> Then this Cobbled stone one. . . which looks pretty versatile . . . …
Last reply by starwarsguy, -
- 2 replies
- 341 views
threw this together just for kicks boolean cutter comes in from the left material effector from the rear duel.mov
Last reply by starwarsguy, -
- 6 replies
- 369 views
reviewing whats on cd and readily available...quality of render poor to be small enough to post here canyon.mov
Last reply by johnl3d, -
- 7 replies
- 845 views
Mine:
Last reply by starwarsguy, -
- 13 replies
- 657 views
"You've never seen a ball bounce like this"-AO Scott, New York Times "Two Thumbs Up"-Ebert & Roeper "Filled with shock, suspense and special effects this is the year's must see movie"-Sid Smith, Chicago Tribune "Visually Stunning"-Eric Harrison, Houston Chronicle It's attached for all who want to see. Seriously, as much as I wanted to jump in and do my Pixar like, Emmy Nominated, Four Star, SIGGRAPH standing ovation, tour de force of a movie I took advice from some animation books (and animators on the web) to start with the obnoxious bouncing ball exercise. So I did. Feel free to comment. Note that I have not tried to put an…
Last reply by .:shortdog:., -
- 30 replies
- 2.1k views
After i finished the model of the Norwegian searescuevessel: http://www.hash.com/forums/index.php?showtopic=10846 I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment Just love AM (startet with AM october 2004) Trailer TROTG testrender (added 28.Jan.05) test (wmv) test (mov) Some screenshots: Have made every model myself from scratch except for the bouilding (heavily modified free model) the free model:
Last reply by Mr. Jaqe, -
This is a pic of the freaky Fish model we sell on eggprops. The shole thing is only 320 patches. Joe Cosman did some amazing spline work on this one. You can find it on eggporps <here>
Last reply by John Bigboote, -
- 11 replies
- 978 views
comments and suggestions welcome Thanks everyone
Last reply by NickHutson, -
- 29 replies
- 2.2k views
Just thought I'd post my December effort for the 10 second club. It got close this time.... just...... not close enough Link to 10 secondclub entry
Last reply by Mr. Jaqe, -
- 9 replies
- 505 views
I have a digital camera and took a few pictures of the office where I work and tried to add the free t-rex to a couple of pictures. This was the dino rendered in Am on black background ,cut in out then added to a layer in PS. In PS I copied just the desk to another layer then put that in front of the dino layer . Added a shadow layer effect and tried to do a reflective layer of the dino on the desk area. Is there any suggestions on how to do this better This seemed to work okay
Last reply by Sharky,