Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
Last reply by higginsdj, -
- 5 replies
- 386 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 3 replies
- 560 views
Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
Last reply by Maszie, -
- 1 follower
- 7 replies
- 392 views
Alright..practicing some Mr. Ball stuff..he walks up the step..I was thinking of having him jump off after this, but that's unoriginal...I want something original (not falling back down the stairs, either). Maybe I'll stick w/ him jumping off. I'll aslo fix the seaping later..I just want the real basic concept of action then touch up later walkingup.mov
Last reply by jamagica, -
- 9 replies
- 749 views
Just went as far as I felt like with this model of mine......It has a few poses for steering, brake lever, doors etc. If I were to do it over it would have alot less patches. the model is in one zip file and materials and textures in another file if you want. Happy Hashing, Michael First a pic
Last reply by thejobe, -
- 5 replies
- 679 views
Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
Last reply by MikeSanderson, -
- 7 replies
- 538 views
This is just a place where I'm posting some movies of my shoulder rig trials. But you also get to see the model in development xcog.mov
Last reply by oakchas, -
- 7 replies
- 680 views
Here is early texturework on a hover vehicle. I will be working on the windshield next. Any suggestions?
Last reply by RViewer, -
- 9 replies
- 891 views
I finally finished this animation. It's been a lot of off-and-on work, but I think I'm happy with where it is right now. This animation is my first REAL completed animation. Everything in it, from concept to modeling to texturing to animation to audio was done by me. And the link: https://mywebspace.wisc.edu/vandeweghe/web/...eactionsweb.mov Here's the link to thier website: http://www.brainreactions.com/index.php
Last reply by dimos, -
- 4 replies
- 342 views
Any suggestions on how to get this horizontal wavey look out of this model? Besides starting over...LOL.... its not much of a wavey look just enough to bother me. The Bottom is worse. Tried, porcelain..helps a little would like more Adj. Bias seems would take forever Tried the smooth plugin..but Im not getting results I want, File included if ya want to take a peek.. Thanks, Michael
Last reply by Kamikaze, -
- 3 replies
- 390 views
Last reply by Mr. Jaqe, -
- 1 follower
- 4 replies
- 555 views
http://www.irish-studios.com/deathoftarzan.mov
Last reply by bentothemax, -
- 4 replies
- 531 views
Here is another game unit WIP. I made this model from scratch using copy flip attach.
Last reply by RViewer, -
- 1 follower
- 25 replies
- 1.3k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
- 1 follower
- 21 replies
- 1.7k views
I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
Last reply by jamagica, -
- 76 replies
- 5.6k views
new game, new interests, new models, new projects. What am I talking about? World of Warcraft, of course! Since Im so deeply engaged to this game, I decided to make my WoW char an AM figure, so here he is: Lottar! (of course, he's not done yet) FRONT:
Last reply by Roger Eberhart, -
- 32 replies
- 3.7k views
I thought I'd post some new images. I didn't spend as much time on these as the kokubu stills, but I wanted to take a short break from the BGC: http://www.noah3d.com/Main_figures2.html All criticism is welcome, though I will be busy working on the BGC for the next few months.
Last reply by noah brewer, -
- 1 follower
- 15 replies
- 1.3k views
This was a weekend project. I wanted to experiment with some composting and chroma screens (harder than I thought! You've gotta get the lighting just right!) and basically just do something fun that I could also use to learn more about the software. So...here it is! My five minute silent film: Death Over France http://www.irish-studios.com/DeathOverFrance.mov Be warned...this is a 39.5 meg download so if you don't have broadband, you probably don't want to try downloading this. Enjoy!
Last reply by robcat2075, -
Timeline
by Guest jandals- 0 replies
- 192 views
I've always been curious to see what other people's timelines look like. So here's a snapshot of mine aftere roughing-in an animation. The only thing I've keyed are the main poses and actions. Now I'll go back through it and refine the motion (a lot).
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- 13 replies
- 1.1k views
Hi guys, I just did this scene for fun, had this idea for a while but only just got around to doing it.... I was after a nice simple cartoon look and feel.... am very happy with the results and thought I would share....
Last reply by DarkLimit, -
- 3 replies
- 294 views
If I wanted to make a sphere about 6 feet in diameter and wanted it to radiate a light or glow for several feet in all directions (like a giant lightbulb with volumetrics turned on) how would I do it? I want the falloff to be further out than "glow" can provide. Any ideas? In the pic, you'll notice that the light projection is coming from slightly in front of the dome (klieg) I want the light projection to come from all around the dome.
Last reply by Eric2575, -
- 0 replies
- 252 views
Admin, please remove this double post anomaly, thanks
Last reply by iGeek, -
- 2 replies
- 383 views
three materials including one with sprites and it simulates great yeah.mov
Last reply by johnl3d, -
- 1 reply
- 427 views
I recently changed my Avatar to a clip of one of my 'gurlee gurls' unleashing her hair, it worked pretty well for a test...thought I would show the gang. In the model, the character's hair is 'down' with dynamics ON...then I made a pose with hair 'UP' and dynamics OFF... and as I animate I turn the pose from ON to OFF and the hair falls and becomes dynamic, which I thought was purty cool... I plan to further explore the ability to use grooming mode in poses and actions. To see the clip, simply roll-over my avatar and a button will appear to see the QT sample.
Last reply by johnl3d, -
- 17 replies
- 1.3k views
I was so inspired by Will Sutton's tree - that I had to give it a go. I had a leftover tree from when I was playing around with Marcel Bricman's Treez plugin - added hairy foilage - (2 emitters, 2 diffuse color decals) - When I rendered - decided I didn't like the colors - went into photoshop - changed to Grayscale, added the mountain horizon in the background - tweaked the contrast - Produced something very unusual for me - not cartoony - not really real - but pseudo-tromp-d'oeil... Will also post the original rendering
Last reply by John Bigboote, -
- 14 replies
- 1.2k views
Hi, I'd really appreciate it if some of you could critique my Woozle piece, The Blackboard. It's the first animation of any substance that I've completed, and I'd like to take the many many lessons learned and opinions forward to the next project (as yet undecided). The current hash link is http://www.hash.com/users/minimovie/blackboard.html There is also a smaller window media player version available on my home page http://home.swiftdsl.com.au/~oztiff/ Thanks!
Last reply by TurboGorilla, -
- 34 replies
- 2.9k views
I thought I might post a little water test I did. It looks very promising. I used an animated displacement and bump map (you can see the line where the bump map begins). I used the babbage patch tutes to help me out. Anyway, just thought people might be interested. Cheers Shaun water_displacement.mov
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 265 views
Hey guys....this is a dull model so far since it's mainly for practicing connecting (nose)...I have a problem with porcelain...I reverse all the normals I need to but still there are those blackened patches that really annoy me
Last reply by Paul Forwood, -
- 5 replies
- 584 views
Here is a quick pic of one of the characters from a MMO game I am making. I have been working on the textures for this model for the past week. I know it does not fit the face correctly, I am working on it.
Last reply by forevernameless, -
- 1 follower
- 15 replies
- 1.2k views
Whoo hoo! Now I have to rig it
Last reply by hypnomike, -
- 2 replies
- 240 views
quick example transpose.mov
Last reply by KenH, -
- 3 replies
- 288 views
I am playing around with spotlights (klieg) and the source they come from. I made a box with a small translucent dome in the front of it. Inside the box I put a telephone - all for experimentation purposes only. In an action window I put a "bulb" light source in the dome and a klieg just in front of the dome. The klieg has volumetrics turned on to see a nice beam coming from the box. The illusion is to make the viewer believe the beam is eminating from the light source in the box through the dome to the outside. The dome has glow turned on. When I do a Q render in the action window, everything looks pretty good - the telephone can be seen throught the translu…
Last reply by nerrazzi, -
- 4 replies
- 377 views
I am working on a model for the Mini Clip Animation contest that is coming up... The model I have is simple but... I don't know anything about rigging using IK or whatever... Anyway, if someone out there would like to rig the model I would be very happy with you... Ok thanks bye.
Last reply by mtpeak2, -
This is a bot I modeled based on a friend of mine's illustration. You can see the original drawing here. Considering that I did it only from that drawing I'm pretty pleased with the way it's turning out. I still have a little more shading to do but I hope you like.
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 397 views
lol...another one that I came up with: I used the duplicator wizard for the spring...below the big disc will be four legs.
Last reply by nyahkitty, -
- 0 replies
- 385 views
Its great to have software for someone that can't draw a straight line (like me) that allows you to express yourself. Thanks for all the great suggestions.
Last reply by Williamb, -
- 2 replies
- 288 views
I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone? There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?
Last reply by Eric2575, -
- 5 replies
- 709 views
Any suggestions especially as regards to decaling and lighting appreciated
Last reply by higginsdj, -
- 9 replies
- 1.1k views
Hi folks Just curious, has anyone had any luck creating sky filling clouds using sprites? if so how did you do it? Or have I missed a tutorial somewhere? Thanks for any info, P.
Last reply by pugless, -
- 2 replies
- 253 views
Ok. I am having a lot of problems with finding out how to turn glow on/off during animation. If it is possible, please tell me how . Thank you.
Last reply by Heath_Naylor, -
- 1 follower
- 4 replies
- 321 views
I quickly drew up a concept of this guy's head and I made it..I want a body though...should I just create a standard insect thorax mechanically and create the rest of the guy that way?
Last reply by jamagica, -
- 1 reply
- 380 views
I've been bending these splines forever. It started out as a project to learn AM. The modeling is essentially finished unless someone notices a glaring flaw. The head and body were modeled and decaled separtely. I wonder if the proportions and the decaling aren't matched? I'm not finished texturing and the hair is still preliminary.
Last reply by higginsdj, -
- 7 replies
- 875 views
Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
Last reply by MarkusAralius382, -
- 3 replies
- 302 views
Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
Last reply by Rodney, -
http://www.bee-s.com/~gggg/avi/g7.mpg
Last reply by johnl3d, -
- 5 replies
- 456 views
I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 4 replies
- 395 views
Thought this might explain what I meant Also Matt alias John Bigfoote is really good with hair he might be able to help wheatfield.mov
Last reply by trajcedrv, -
- 5 replies
- 575 views
This is a very quickly done animation to test out the new quadruped rig created by Mark Skodacek. Dog Run Animation 2MB QT
Last reply by jamagica, -
- 4 replies
- 352 views
Well, it's that time of year again. The Druids are gathered at Stonehenge to watch the first rays of sunlight illuminate the standing stones on the longest day of the year. Romantic, fanciful minds turn to thoughts of Shakespear and fairies. Time to dig out an old file but,,, AGGGHHH! Suddenly my old AVIs won't play! Has anyone found that renders they have done in the past refuse to run on newer versions of MS Media Player? This is the only one that I could get to run. One of my very first A:M tests from a few years ago. Happy Midsummers Day!
Last reply by steve392, -
- 1 follower
- 4 replies
- 363 views
Well, I've just finished abosrbing all of the stuff in Jeff Lew's vid and now I'm going to create something random: a little robot type dude that looks around, walks forward, looks around some more, then jumps...here's the first pass Animation_excersise.mov
Last reply by jamagica,