Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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Hello all: you might remember this fella from previous posts. I took some time away to enter some contest but now i'm at the rigging stage with him. first time trying to rig and while i can theoretically understand it putting it to practice is something else So I thought I'd start a thread to keep me motivated and maybe have a place to look for help. P.S. I "borrowed" the t-shirt saying from someones forum tag:)
Last reply by Pengy, -
Baby dragon
by agep- 26 replies
- 1.3k views
Hello all. I have usually been modeling mechanical stuff, but I found it about time to do some more organic modelling So after 3 cups of coffee and a hour and a half I got this. I could not find any rotos of any dragons so I'm using an Image as an inspirational reference Do this headshape work? is it to wide? missing something? After watching it a few times I find the snout a bit long, agree? So any crit and tips is highly appreciated -Stian-
Last reply by Zaryin, -
- 7 replies
- 540 views
Howdy all. Just doing a little exercise in a run to test out TSM2. This was done straight-ahead in choreography, not in a cycled action with stride length, which is different than how I usually work. Enjoy. Comments and crits welcome, as always, the tougher the better. 3 seconds, 120K or so, Sorenson 3 .mov. runalien_sor3.mov
Last reply by ZachBG, -
- 6 replies
- 403 views
Hi everybody, I'm 13 and got A:M about a month ago. I've gone through the tutorials and just started modeling and animating on my own. Here is my first model of "my own." I'd love to hear some feedback (yes, I know there's a lot of creasing. I'll try to fix it.) It is supposed to be an ape's head. Thanks everybody, David
Last reply by robcat2075, -
- 3 replies
- 468 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
The Gobelah' 1 2
by nixie- 1 follower
- 77 replies
- 4.1k views
Hey, Just wanted to show and gather oppinions as I develop this project. I don't want to rush this short so before I started modeling i spent weeks trying to finalise just one of three/four characters! Named just Gobelah right now - hes a goblin of sorts. here is a side view but bear in mind i think id preferr bigger ears.
Last reply by jamagica, -
- 0 replies
- 286 views
looks weird looped sorry distortion attached to head bone weird.mov
Last reply by johnl3d, -
- 2 replies
- 427 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
- 6 replies
- 642 views
Hi all, I've been pecking away for a bit, and came up with this. Please c&c about it. I'm interested in hearing about the shoulders and hips-are they workable? I've thought about stitching a spline across the chest into the deltoids to help definition,also one on either side of the center line to better define the abs. I 'm modeling him bald so I could use the hair feature,but I'm thinking of adding 'hanks' of conical hair splines for a simpler, toonier look. Some of the included models in AM seem to have these hanks 'stuck in' any wich way-this animates/renders OK? Thanks in advance for your help. Ww (Brian)
Last reply by Darknut, -
- 6 replies
- 863 views
Hello all. My two questions are... 1) How do we model/animate a natural moving/looking/behaving METAL CHAIN? Complete with links, and all.... what's the best way? or short cuts? tips? tricks? actual pre-made model someone might have to wanna give? And... 2) How many passes are suggested for a BROADCAST QUALITY slightly-more-than-good end product (maybe just under great, but above pretty good). Okay, maybe three questions.... 3) Anything I should know about final format for editing in Final Cut Pro HD (on the Mac), with the desire for an HD or WIDESCREEN compatibility? Many thanks in advance for your help. -Jim
Last reply by ddustin, -
- 3 replies
- 271 views
Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
Last reply by Mr. Jaqe, -
Well, this is the same model from my "mouth creasing" topic. I'm not really posting b/c I've run into a problem, I'd just like some C&C on the model so far.
Last reply by ChrisThom, -
- 7 replies
- 781 views
Did a real quick tutorial as promised http://johnl.inform.net/pages/simplenewton.swf.html set up two shapes as dynamic objects before settings for cartoony effect started tutorial sound gets a bit messy but my machine is old ( like me) set up last dynamic item set ground as static started simulation I think its about 3megs project below as it is before tutorial starts not sure how long I'll keep this up on site might redo without sound simplenewton.prj
Last reply by Kamikaze, -
- 11 replies
- 792 views
What do you think so far? Now, I've tried engraving with displacement maps, bump maps and even modeling the text/engraving but never got great results. Does anyone know of a good tutorial or have any suggestions?
Last reply by thekamps, -
HASH 3D CITY 1 2
by Jin-Kazama- 52 replies
- 5k views
dear\all many of my friends adviced me to start a new thread for this topic and not leaving it inside my porsche thread..so here i go... i decided to start a project called (HASH CITY)..hash city is a 3d vertual city where everyone on our commnuity is able to have his own building or shop or car agency...the idea came to me while i was modeling a small street to be as an environment for my porsche car...later on...i had a chance to play GTA vice city...and was amazed about the huge city of this game...so i was thinking...what if we can model a city like this...not big but fair enough...and has all kinds of building types...streets...just as any real city...th…
Last reply by rossk, -
- 2 replies
- 259 views
trying to see if newton works with actions...thom volunteered..results mixed thomtest.mov
Last reply by steve392, -
- 15 replies
- 1.4k views
Modeling a Caricature of Bush I have used one of Alain Desrochers caricatures from the Extra CD and remade it somewhat. What do you think? Any suggestions?
Last reply by seven, -
- 8 replies
- 668 views
should have made this bigger hard to see sfamily.mov
Last reply by Bendytoons, -
- 6 replies
- 576 views
Here's a rough render of a the first two scenes of a movie I'm creating for our booth at a trade show in Vegas next month. I've been working here as the one-man art department since January and we'll have a couple of big plasma screens showing this piece along with some demonstrations of game play. I've got a rough sound track for the first scene here but it's not included at the moment. I want to get the timing better. This piece is going MUCH smoother than a thing I was working on a few weeks ago. There was something buggy with that piece that I kind of figured out with the help of Noel at AM Reports, but ultimately we decided on a hand-animated approach inste…
Last reply by Gerry, -
- 18 replies
- 1.5k views
This is a wip and not a final but getting very close. We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders. there is cut away shots that are needed and will be edited in soon. enjoy
Last reply by Far Star Productions, -
- 1 reply
- 297 views
took elephant of cd ..stripped him of decals groups etc applied cloud material from earlier project rendered after animating material in chor with translate cloudy.mov
Last reply by johnl3d, -
My Website
by dimos- 10 replies
- 867 views
Hey Folks, Seeing that many people now-a-days are getting websites for promo purposes I decided to join in the action. Not really much else to say. Check it out and let me know if links work and so on. Thanks in advance for your help Dimos My Webpage
Last reply by dimos, -
- 6 replies
- 634 views
First model I have tried from scratch. Still have to add windows and misc ....... but I'm getting close. Textures are next ... should be fun.
Last reply by Zaryin, -
- 0 replies
- 337 views
Wrong form moved post
Last reply by Darknut, -
Hello everyone. For the moment Im working on this robot. It's supposed to be an very absent-minded and dumb robot (not evil but just non intelligent). This is also my first serious atempt on doing an rig on a character. I'll in a second upload a few animation tests I have rendered. Comments are welcome First is an 360' of the robot (with an little animation) Johnny6rotatesmall.mov
Last reply by oakchas, -
- 1 follower
- 7 replies
- 566 views
In the far future, when I find bits of spare time I'll start making progress on a short film about how fooseball characters come to life fooseball_character_transforms.mov
Last reply by oakchas, -
- 2 replies
- 493 views
I've been looking for a model of a panda bear for a website project. Anyone have one they'd be willing to let me use? I thought there was one on the A:M disc, but I can't find it, and the old "Panda on Fire" project isn't up on the FTP mirror anymore. (If an actual panda isn't available, a regular bear may be ok, I'll just have to re-texture it.) Thanks! Sev
Last reply by Sevenar, -
- 4 replies
- 512 views
I was playing with some scale constraint, it's all animated with 2 nulls. It looked cool so I thought I'd share.
Last reply by johnl3d, -
- 3 replies
- 228 views
This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
Last reply by johnl3d, -
- 9 replies
- 661 views
last one for awhile mushroom2.mov
Last reply by Gerry, -
- 5 replies
- 1.1k views
Squirty Star Imitates Black Hole
Last reply by seven, -
- 4 replies
- 366 views
sorry tired and late just had to play a few minutes..needs one sprite off of the cd eyes.prj
Last reply by Eric2575, -
- 10 replies
- 478 views
Hi, i put a post in V11.1 but how i cant upload the file, open new post here to upload The problem is that: - I can´t make -> Object -> New -> Pose -> Percentage, because in Percentage, A:M crashes... I don´t know what happends.. i follow the videotutorial (lipsync) but.. dont work... Now.. upload the file (or can see the other post in the v11.1 section)
Last reply by KenH, -
- 17 replies
- 1.5k views
Modeling caricatures is not so easy... I have had a try... Here is the result... Who is it? It is not Santa Claus! It is not Gandhi... Have a guess! Now there is only two caricatures on the A:M stills. You can have a search: http://www.hash.com/stills/thumbnails.php?...arch=caricature I believe in more caricatures... something for a newbie to download... and start to play with... why not have a little exchange of caricatures... upploading models! It can be "funny" to let different caricatures have some meeting - Santa Claus, Gandhi and some one else... what will they be talking about? It is up to everyones imagination to decide.
Last reply by seven, -
- 8 replies
- 835 views
This was modelled, not by me, but by George Laban who is one member of a small team working with me on, yes, that project featuring the Haunted House! I bet you will be fed up of this soon This was George's first model in A:M. There are a few rigging issues etc but....
Last reply by george, -
- 1 follower
- 3 replies
- 408 views
Hello folk - I'm trying to put together a simple ball exercise. I've constrained my ball to a path, dropped on an action, rendered and ... ewww. It appears that each time my ball squashes and stretches it is fouling the render. Please see attached. Any idea what may be causing this? I've tried this in a couple of different chor's and same result. I'm using ver 10.5r. Thanks for any help. ..d Lesson1_Dtest.mov
Last reply by nixie, -
- 7 replies
- 714 views
last minute idea newton meets the mushroom gymnasts mushroom.mov
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 794 views
Been looking at these reference images for years and finally decided to see how effective they actually are. Trying to develope a low spline style to work in. The refrence image is the one on the right
Last reply by Grafikimon, -
- 11 replies
- 840 views
I am new to animation of any kind and after picking up the aoam user guide I saw that it was packed full of information but only if you could look at it as a guide only and not something that was going to make you a great AM user. So here is my WIP and I generally put new stuff on there every day of the week (yes really). I would be grateful for any comments that you may have. My Webpage
Last reply by barkest, -
- 8 replies
- 422 views
Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
Last reply by johnl3d, -
- 20 replies
- 1.4k views
Heres the beginnings of a Demon model I'm working on for a client. the Head will be radically different. It will be more based on a chaos beastman from Warhammer, but the body is just about there. I'd like critiques to help me make it better. The info I got on the superhero thread was invaluable and I'm hoping for more of the same here. Here is a link to a 360... http://www.colins-loft.net/free/examples/Demon/DemonBody.htm and here is a link to a pic with very very rough hair on the legs.. did I mention it was rough? Any constructive input is greatly appreciated. C
Last reply by jamagica, -
- 7 replies
- 407 views
Going back to basics and completed the giraffe. Glad to see that my mechanical modeling on the sub has paid some dividends. The giraffe was fast and easy compared to the Nautilus. Only problem, though, is that the giraffe decal is distorting in every 5 point patch. What is the remedy? The tut includes the 5 point patches also, but gives no advice on the distortions.
Last reply by Eric2575, -
- 1 follower
- 0 replies
- 242 views
Hey guys...I'm revisiting my animation guy. I'm now adding a mouth and am going to add eyes with pupils. I'm trying to go for the "lowman model" look.
Last reply by jamagica, -
- 1 follower
- 48 replies
- 4.7k views
Well, 168 hours later (yes, 168), and this pops up on my screen. Radiosity Rendered in v11 on my P4 1.8 Ghz @ 2200 x 3000. The characters are from an IDW comic book called Popbot by Ashley Wood. All modeled in v10.5 and 11 on my G4 Powerbook, with some modeling (the cat, door in the back, the pipes) done on my old PIII 500mhz laptop. The Jpeg seems kinda washed out as I've already converted to CMYK for print, so the colors aren't as vibrant as what's on my mac, but it serves. I'll be back with some wires and some more explanation of the Radiosity setup if anyone is interested. Larger Version of the image - pjc
Last reply by patrick_j_clarke, -
- 8 replies
- 415 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575, -
- 7 replies
- 628 views
Hey gang, Thought I'd post this quick little job I did for the San Diego Future's Foundation upcoming fundraiser. The theme for the evening will be casino themed/Monte Carlo style. The money donated/raised goes to support the Futures Foundation, which takes old computers from corporations, refreshes them, installs new drives, OS, etc. then gives them to schools and families who can't afford computers. This image will be on their invitations. Greg
Last reply by CubeMonkey, -
- 6 replies
- 915 views
Well, im back to teaching Martial arts and personal training. My master is putting together a fight choreography scene for a internet movie, and I though I take the time to mess with Hash again. See if I can put together a fight scene in 3D. So I still need more time to polish the model and tweak the bump map on the torso. More nurnnys on the sword. Been awhile, and rehashing the things I know about hash. So this is my spare model that I am redoing, I have another I want to use, but using this one to figure my way around. If anyone remember my old project will remember Erica, I haven't given her new hair yet, thats next.
Last reply by ruscular, -
- 16 replies
- 1.4k views
Hello fellow Hashers, Just put my film up on A:M films. It's called Art Appreciation. I hope you guys enjoy it and it's a worthy enough contribution to all the insanely great and inspirational work this community makes. Long live Animation Master. Joe.
Last reply by Nosferatu, -
- 7 replies
- 547 views
Hi folks, here is a quick render of the cow model available for download... hosted by Ken Heslip. The post is in the main AM forum. The cow is constrained and ready to go with a walk cycle and a set up in a choreography. I used the set up machine 1 to rig it and added intermediates and fans and smartskin etc. Im not the best rigger around but if any of you Rig masters has the time to improve on it or re-rig it, I would love to see the results if you re-post the improved and updated model for folks to download again. Cheers AndyG
Last reply by thejobe, -
- 9 replies
- 539 views
Okay, so in order to be able to continue my animation excersices I need a fully functioning character. I finished the eye setup - a la Sphere's deformed in a pose to keep the pupils onthe surface(see keeKat model on hash cd) and deformation boxes to add character to the character! quick and dirty test http://www.vrcops.com/vids/DTest1.mov Mike Fitz
Last reply by nyahkitty,