Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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Space pod Im beating myself up with how anguler to me it makes me want to shove an axe through my brain anyway comments welcome tips would be so nice!!! BELOW ON LEFT THE MODEL ON RIGHT TURRENT GUN
Last reply by the_black_mage, -
- 17 replies
- 853 views
I've started some tests for this animated Holiday Greeting for my company. The render I'm posting is a very preliminary test and I'm posting it because there's quite a bit of pixelation in the ornament at bottom right. I've tried rendering both as QT and AVI, and gone as high as nine passes to try to remedy it. Also changed my driver from Open GL to Direct3D v8, and nothing's helped. Comments appreciated! Gerry
Last reply by Gerry, -
- 3 replies
- 418 views
This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case, -
- 0 replies
- 238 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze, -
Eskimo Boy
by T-Dogg- 0 replies
- 266 views
The mascot contest is over and I am trying to go back and fix a lot of the mistakes I made on this character: My Losing Mascot Entry HERE is a short quicktime file. It uses the h264 codec, so you'll probably need the newest version of QT to view it. I need to add some bones to help with forearm rotation. I also need to do more with the hair and eyebrows. They just don't look right being flat when his coat is so furry. On the other hand, I might remove the fur and try toon rendering him. I may or may not go back and try to model the face differently. I've also been fixing the fur. In my rush to make the deadline, I forgot to tweak a lot of the…
Last reply by T-Dogg, -
- 23 replies
- 2.1k views
Well, I know it's been a while since I've been really visible on the boards, but I just wanted to show you guys some things I've been working on. First off, I was inspired by the Batman Animated series to create this 4 minute animation that I posted on youtube: Here's a quick environment test I did afterwards: Next is a test I did involving the Batman animated series style again. This time, I imagined what the "Knightfall" Jean Paul Valley batman would look like in this style. [attachmentid=21318] I also made models of The Riddler and Robin from the Animated Series. [attachmentid=21320] [attachmentid=21319] Third, I found some great reference of Marvel…
Last reply by LeeAnderson, -
- 4 replies
- 381 views
This has been on AM Films for some time, but I recently updated it to include the title and credits. (This expanded it to 6M instead of the posted 4M, so be warned.): Marshmallow Lecter It features a marshmallow character I designed for a series of short films in the works I call the "Marshmallow Safety Films". Being rather vulnerable, it's rather easy to invent many kinds of humorous "accidents" for them to experience. Not much action in this one. More of an exercise in lip syncing, based on Jason Osipa's excellent methods from his book "Stop Staring--Facial Modeling and Animation Done Right". (I very highly recommend this book! A must have for anyone …
Last reply by Nunsofamerica, -
- 2 followers
- 9 replies
- 1k views
While I was continuing work on my Superman model I had a stop at Image comics booth during the San Diego Comic Con, and got to talking to the great creative team that makes a superb comic called "Invicinble". As a study in how quickly I could take my Superman and turn him into Invincible's dad, "OmniMan" (he's their worlds Superman) I created this image. About 3 hours work. He's got a new face sculpt and new face map (based on my face this time). The funny thing is, he kinda reminds me of my dad...with a mustache...<<image missing>>...hopefully the guys at Invincible will dig it and put it in their book...fingers crossed...now back to Superman. - pjc
Last reply by patrick_j_clarke, -
- 4 replies
- 432 views
This is a test animation of the P51-D Mustang I built for Exercise 10. I wanted to see how the propellors would look spinning as well as play around a bit with the motion blur. The movement of the plane is not quite as smooth as I would like (still need lots of practice). The third plane moves a bit too fast when it dives. I have posted the model for download in the Exercise 10 post (it is down a ways on the page). Feel free to use it however you like. http://www.hash.com/forums/index.php?showt...3215&st=120 C&C always welcome... Thanks... Al [attachmentid=21254] P51Mustang.mov
Last reply by jpappas, -
- 1 follower
- 1 reply
- 346 views
found another of my old models the first with a bunch of poses but without the original materials so I quickly made some [attachmentid=21249] to learn from my mistakes here is the project file [attachmentid=21250] oldbird.mov oldbird.zip
Last reply by Mike Lium, -
- 1 follower
- 17 replies
- 982 views
In trying to decide what colors i want to paint my room, I'm builing a full scale replica of it in A:M to see how each color choice will effect the rest of the room. So far all i have is the basic furniture and main structure built. I'm not sure if i want to go as far as modeling every little trinket i have on my computer desk or shelf, but I may just end up doing that for the fun of it. Matt built the bed for me, but i'm gunna try and make it not look so perfectly beveled, texture it, and give it a not so boxy pillow. anyways, here's the first render I've made so far.
Last reply by jason1025, -
Heres a quick little character thats really fun to animate! His name... Odd Ball. [attachmentid=21237][attachmentid=21246] So far I have rigged him, abd gave him a few mouth poses. I am not sure if i should texture him or not. oh, i almost forgot heres a 360 view of him.[attachmentid=21241] Odd_Ball___360.mov
Last reply by Jeetman, -
this is a project i was working on for a friend it is a START comments are welcome And there was one bug,when i was setting were it was going and it painted the whole thing the wrong color does anyone know how to fix????
Last reply by thejobe, -
- 1 reply
- 174 views
I found this on my hard drive and decided it should be shared..not sure why I made the model using the font wizard and I think the font is called little creatures [attachmentid=21188] for people with slow connection [attachmentid=21189] project v13j [attachmentid=21187] little.zip alittle.mov averylittle.mov
Last reply by case, -
- 1 follower
- 12 replies
- 907 views
Hi all, Please check out Miss stork. She and the Brando Tiger are getting set for a new story. Satyajit
Last reply by Gerry, -
- 1 follower
- 8 replies
- 656 views
Hi all I made this mike as part of my music video project. and have run into a problem. The top and bottom mesh's are the exact same decal, it kame out pretty well at first and looks quite cool, until I decided to make it a bump map, as I wanted the wire mesh to stand out to add detail. so top part bump mapped, bottom part is just the decal. [attachmentid=21147] now for the question: Do I forget about the bump mapping and just leave the top section same as the bottom half. Or: if someone can explain to me what I'm doing wrong that the decal comes out white? (It is originally a grayscale .tga image) And please as always, comments will be ap…
Last reply by Duke, -
- 5 replies
- 415 views
Holy Thor, I've finnally finished robot number 7. My first fem-bot. She's not perfect, but she'll do. She's Miss Right Now. I have a cold. I hope Saturday's dungeon crawl isn't cancelled because of a sick DM. Click Here Darn You!
Last reply by Nunsofamerica, -
skateboard
by case- 10 replies
- 567 views
well here is a small project im working on! This is the start what do you think?
Last reply by Jeetman, -
- 14 replies
- 441 views
since everyone is so crazy about video games that i thought i model some so i started with the basics starting with: NES SNES Genesis N64 gameboy gameboy advance gamegear for all the cartridges then ill just do general CDs for all the other systems so far started with NES game used castlevaina as a roto (best game ever!) [attachmentid=21137]
Last reply by thejobe, -
- 13 replies
- 618 views
Hi, Back in July I posted the ‘first take’ of the battleship model and got some good feedback. I had already turned my attention to improving character eye movement (see videos 1 and 2), then designed a uniform (for the battleship) (images 1 and 2) and started rigging it. Then, finally, I got back to the ‘Battleship’. The most common comment was that it needed to be bigger. It’s way bigger… [attachmentid=21114] And way meaner…. [attachmentid=21115] Detailed images here. And it has a kick-ass bridge… [attachmentid=21116] Detailed images here. The ship is broken into 9 models to keep it manageable. These are assembled in a chor …
Last reply by CRToonMike, -
- 6 replies
- 404 views
Here's a quick bathroom I made. Took no time to render at all. I just used progressive render in a radiosity scene and used neat image to give it a gloomy look. [attachmentid=21112]
Last reply by dre4mer, -
- 1 follower
- 8 replies
- 1k views
This topic will serve as my main topic. I upload my animations to http://rl01.revver.com/account/show/UberAnimator. I will post a new reply with a link to the video in question when I have a new one up. Right now feel free to comment on all my videos I have there. This should make it a lot easier to keep track of my animations. The reason I am using revver over YouTube is because it is fast, and does both flash and our all time favorite, QUICKTIME . Looking forward to comments. New Additions: WIP#1 - Quinton Kleer On Santa | Time: 0:00 - 0:07 Quinton Kleer #1 My Animations - FIXED
Last reply by Heath_Naylor, -
- 8 replies
- 550 views
Tried v14 again terrain wizard, treezs.. distributed on terrain with sweeper then added some dark tree material and some hair [attachmentid=21082] wireframe side view [attachmentid=21083] project file [attachmentid=21084] hair image is sprite on cd and darktree materails not included but free ones avaiable from dark trees site [attachmentid=21088] turned off hair to speed up rain test not in project file unless there is interest test2.zip test_2_.mov
Last reply by Nunsofamerica, -
- 0 replies
- 193 views
[attachmentid=21054] This test constrained to path, lens flares, toonation xray material, and simple expression causing random light flashes. [attachmentid=21055] TG a_test14.mov test1.zip
Last reply by johnl3d, -
- 11 replies
- 838 views
hey guys i though with the little free time i had today i would go back to a few models and update them a bit with V13 first one i updated was the spider also all my renders will be done with AO and HDRI pictures sipder fixes: changed the eye color proprties made the hair thiner and changed the color fixed the frontal claws to make them have a bit more texture and some cp tweaks this was before:[attachmentid=21027] this was after:[attachmentid=21026]
Last reply by thejobe, -
- 10 replies
- 775 views
Hi all! This thread will, hopefully, document the development of my series that I've been working on for years and years. I've been drawing these grape characters most of my life and I had a storyline that I tried on many occasions to draw/model and animate. As hard as I tried, nothing really "clicked" with me. Until two weeks ago. I was sketching a grape character and suddenly had a Breakthrough moment when I adjusted the porportions of the generic grape person and had a drawing that clicked with me. And then I had a rush of inspiration of the world that these characters live in and its history.It was as if all these ideas were just under the surface and waiting for…
Last reply by case, -
[attachmentid=20995] Applied eye material to light and add a few primitves in a timely manner while messing with the material settings and got this. When I went to save the project it said I was denied access and it appears that it did not save..weird eyelight.mov
Last reply by mtpeak2, -
- 2 replies
- 294 views
It has been a while since I did animation. I made this yesterday in about an hour just to see where I stood in terms of weighting. I am disapointed with some aspects, but tell me what you think. http://uberanimator.one.revver.com/collection/16806
Last reply by Heath_Naylor, -
- 4 replies
- 235 views
Sorry only 24 frame but I got to get some sleep [attachmentid=20982] here's the project file [attachmentid=20983] Basically one light some materials and a transparent screen distorted labstract.mov labstract.zip
Last reply by johnl3d, -
- 8 replies
- 508 views
[attachmentid=20935] Just wanted to see if this would work the_abstract.mov
Last reply by case, -
- 1 follower
- 8 replies
- 714 views
Hi. I don't have problem with making faces or other object. When it came to making a car model I thought that would be dead easy as I have all my rotoscopes matching evenly. But when I get to Extruding Splines ( example the car wind screen) I find I cant get the splines that make up the part to spread or curve evenly. I cant post a WIP as I keep deleting and starting all over. Some were they has to be an example of a curved object made from a Rotoscope showing what to do as one extrudes from on edge to another. Most of the WIP on car modeling have models that are complete. I am sure that I am missing out something very subtle. After all I figured out how to get all …
Last reply by John Bigboote, -
- 1 follower
- 16 replies
- 896 views
Hi all. I'm busy making a hoverboard for a project I'm doing. I applied a decal onto the top section of the board and gave it a quick render to see what it would look like. its far from finished but I wanted to see what the wood would look like. these strange markings have come up on the render is there someone that knows what could cause this. no matter what render settings or lighting, it appears everytime. [attachmentid=20916] Leo
Last reply by Duke, -
- 1 follower
- 11 replies
- 896 views
http://www.bee-s.com/~gggg/avi/vkus.mpg -Tasteff hier is a dragon to you! -Ivan I brought you a sour cream! -Come in! Try these ones! -Hey fellow! Not so quick! Ravioli from Tasteff!
Last reply by dre4mer, -
- 1 follower
- 1 reply
- 584 views
This is model of Mikke Musse . I have posted older version of it once upon a time, but Rodney reminded me that I should repost it, which I have (thanks Rodney) [attachmentid=20913] I was going for the 30's look of the character, so have in mind that they used to draw him with dimes in that time, so Mikke didn't Squashed and Stretched much... It is rigged with older version of the Squetch rig, so it doesn't have all the bells and whistles (No hand gizmo, no face rig), but it squetches well. I have made improvised version of the face rig with controls that I felt were necessary for this simple character, and they can be pretty expressive;) Many than…
Last reply by Mike Lium, -
- 1 reply
- 304 views
Go, check it out. Link Satyajit
Last reply by KenH, -
- 1 follower
- 13 replies
- 1.2k views
After a long time away from AM due to health reasons, I am once again trying my hand at it. Here is something I worked on for the last contest but didn't finish before the deadline. Mike [attachmentid=20841] [attachmentid=20842]
Last reply by Mike Lium, -
- 8 replies
- 632 views
I was messing around with radiosity again, and then ended up building the Programmer's Passage from the Matrix. Years ago I had built it once before (lost in the great computer crash of '04 of course), but without radiosity, the scene never looked right. Anyways, here's the render and project file if anyone wants to take a look at it. Matrix_Hallway.zip
Last reply by DanCBradbury, -
- 5 replies
- 614 views
Hi I got a request at the 3dfrog store to make this model. I had a lot of fun making it. I am quite happy with it. Attached are some pics and a movie of it in action. The animation isn't so great, it is just something quick to show her in action. Comments and criticisms are welcome. Edit: My host's server might be faster to view the movie: http://www.3dfrog.com/wips/AMsmiley.mov AMsmiley.mov
Last reply by ddustin, -
- 2 followers
- 15 replies
- 1.2k views
Hi Hashers ..... A client contacted me to model a Mercedes Klasse C 2003, it will be used in a comercial .... Im glad to show you the result .... The mercedes' interior is poor modeled .. it doesnt be showed .. maybe ill model it just for fun comments are welcome as usual ....
Last reply by John Keates, -
- 1 follower
- 11 replies
- 769 views
I've just created a new gallery of astronomical art on A:M Stills with renderings of all EIGHT planets. (I've been working on these for the last few years, before the whole Pluto debate got started. I didn't include Pluto because any textures would be fictional until New Horizons arrives there in nine years' time.) Since I'm not trying to make a scale model of the Solar System, each planet and its system of satellites is a separate choreography modeled at a scale of 1/1 million (1 meter = 1000 kilometers). Here are some samples: I'm putting these renders up now because I've recently figured out some methods for using the Planet Glow shader effectively…
Last reply by DanCBradbury, -
- 1 follower
- 10 replies
- 927 views
Hello all, This is Simon, president of Small Island Productions and Director of Against The Author. We have been working on a 3D Animated Motion Picture Event since April 2004. I have posted before, yet not often, as I usually am too busy actually working on it. The good news is, we are almost finished, and actually plan on releasing it Winter this year. We recently premiered an Interactive Trailer at the Osceola Performing Arts Center in Florida, in front of over 700 Arts Students from Central Florida. If you wish, you may visit the Against The Author Official Website at www.againsttheauthor.com , where it is also possible to watch the entire footage reel from…
Last reply by guernseyfreak, -
- 4 replies
- 474 views
Something I did yesterday when I should have been working on other things (including TWO). http://media.putfile.com/10sec Cheers.
Last reply by robcat2075, -
- 3 replies
- 304 views
Tweaked it a little [attachmentid=20810] Project file with darktree material [attachmentid=20811] In case you want to play change the materials in the gradient then render dray.mov dray.zip
Last reply by johnl3d, -
- 10 replies
- 616 views
I got tired of getting bogged down in modeling and texturing to get to the animating part, so I made this super simple character and took a whack at it. Here's what I came up with in one run through. It definitely needs refining. Any help with the timing and just communcation aspects especially would be greatly appreciate. hungry fridge wip. -Nathan
Last reply by NancyGormezano, -
Machine Gun
by dude- 15 replies
- 1k views
Last night I started a model of a machine gun. I am using the Colt M4 as reference. I've got most of the basic splining done and I'm now working on details. But for some reason it dosnt look right, anybody have any ideas on how to make it better?This isn't for any kind of project or anything, just for practice/fun . [attachmentid=20728] Wire frame: [attachmentid=20729]
Last reply by always_a_kid, -
- 13 replies
- 506 views
This is approximately half of the music video that was made as comment on political process and ability of members of the parliament of my country... http://trajcedrv.mylivepage.com/file/?fileid=493 (You'll probably need to copy link and paste it in your browser to be able to download it) Unfortunately I didn't made it on time for the elections this year, and you'll probably miss the whole message... so what... I hope that you'll like the music (My wife Marina composed it) and if you really, really want to know, I'll post rough English translation. (Words by my Brother, John) I wasn't going for perfect animation (I tried to be as fast as possible), bu…
Last reply by Duke, -
- 8 replies
- 556 views
Here are 3 images of a crash case we are working on. It is supposed to be a night scene. We use volumetric lights on the vehicles because it helps indicate the lights are shining. There are also non-volumetric lights to illuminate the road. My question is: How do you eliminate the banding visible at the point of emission? From the head on view (bottom picture) it looks great. (head-on, bad pun ) We are using Volumetrics with Z buffered shadows for render considerations. There was another thread where someone recommended using geometry with transparency and roughness to simulate this type of thing. Any thoughts? Thanks in advanc…
Last reply by Dhar, -
Sneak Walk
by 3DArtZ- 5 replies
- 537 views
Hey guys, Dropped an old sneak cycle that I made a long time ago on the model and rendered.... just for fun. There are some wierd things happening on the background, looks like a shadow, even though I have recieve no shadows checked... Maybe because this scene was made a long time ago in v11 and reopened in v13? 1meg http://www.vrcops.com/vids/Sneak1a.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 5 replies
- 376 views
O.K. I put the model back up for download. No changes made, just putting it back up since my anger of certain criteria has passed. So here it is again, should anyone be interested. Have ANY COMMENTS or criteria on this model, or its related use (ReadMe) feel FREE TO EXPRESS IT. This model is available for use in any "Commercial" environment, ONLY for NON-PROFIT use though. MMZ_TimeLord has a better description overview and how-to explaination in his reply below. [attachmentid=21014] HHouseFull.zip
Last reply by trajcedrv, -
- 2 replies
- 207 views
trying to fake a piece os cloth being folded rough 1st attempt [attachmentid=20626] Project file [attachmentid=20627] comments ? ideas?? Just remember this was just roughing out the idea but you might have a better way faket.mov testfake.zip
Last reply by Dhar,