Work In Progress / Sweatbox
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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There may already be a way to do this but if no one has posted anything yet.... Here's a way to switch between camera shots, angles, rotations etc... just using one camera, during one render. I've included the project file so you can pick at it. 1. Set the camera's "Interpolation Method" to "HOLD". 2. Move the camera to a different point in time. 3. Now the camera will quickly switch from one view to the next. camera_switch.zip
Last reply by rusty, -
- 1 reply
- 263 views
I needed a bit of a break from working on my Jupiter 2 model, so thought I would re-create the Jedi Starfighter and HyperRing model created in Anim8or. This is what I have so far after a few hours of work... C&C always welcome... Al
Last reply by Jeetman, -
- 1 follower
- 14 replies
- 1.5k views
Here's my finished clip. I meant it to be a WIP but I had it done in about 2 days. [attachmentid=21470] George X_Wing_Levi.mov
Last reply by AJS007, -
- 9 replies
- 870 views
..but was cleaned up within a week. flow.mov
Last reply by Chrury Sanson, -
- 1 follower
- 13 replies
- 759 views
When I was but a pup, I was an avid reader of Air Trails magazine. Their premier artist was Douglas Rolf. Rolf drew with a very fine, almost fragile line [no color, minimal shadows] but very, very precise. His stuff was beautiful. Recently I went through years of morgue files culling out the chaff, and found a stack of xeroxes of his work. Among those drawings [just as good as I remember] was this plane: an Art Deco gem designed by Hugo Junkers somewhere in the mid-30's. It never got beyond blueprints and a scale model. But what a plane! I googled it, and even on Google, it's rare. There is a seaplane version that I'll play with next week. [on the trailing edge …
Last reply by Kelley, -
- 3 replies
- 320 views
shoot.mov Just trying an idea
Last reply by Dhar, -
- 2 followers
- 17 replies
- 1.9k views
One of my all time favourite TV shows when I was a kid was 'Lost In Space'. Loved Robert Kinoshita's design of the Jupiter 2, the spacecraft that was to get the Robinson family to Alpha Centauri. So here is my attempt to model the Jupiter 2 spacecraft. Head on view Top view showing NGS locations Lower view showing fusion core View of flight deck Animation showing the fusion core and EVA hatch opening and closing. jupiter2_.mov C&C always welcome... Al
Last reply by BrainLock, -
- 31 replies
- 2.3k views
I have been working on the design for these guys for a little while and these are just ones i have made. I will make over 20 more over the next year. Please no stealing the idea. Not a great idea but it is mine all the way. I need some ideas on new characters and ideas on how to improve none are rigged yet but am working on it The Beans
Last reply by thetanman, -
- 4 replies
- 414 views
Animating a materail and got this groundtest.mov In case you want to play with it v13s groundtest.zip
Last reply by Bruce Del Porte, -
- 13 replies
- 909 views
Orange Lilies As some may recognize, this was my contest entry for April. I almost didn't enter it since it is seriously flawed but I ran into several problems that couldn't be fixed or worked around in any timely fashion. However, the painterly aspect I was striving for shows and I am loathe to abandon the image so as the spirit moves me, I will continue to improve upon it. First, the trees will all be replaced, hopefully by trees created in AM with the TreeeZ plugin. These were created in XFrog and imported into AM as props. The problem is that the leaves on the trees do not render correctly - the alpha channel is ignored. I don't know if this a problem with t…
Last reply by mtpeak2, -
- 1 follower
- 8 replies
- 769 views
Here my current wip, just got A:M today
Last reply by dborruso, -
- 16 replies
- 1.1k views
Messing around with hair and ao today, this is what I have so far. I'll try to make it better.
Last reply by dborruso, -
- 5 replies
- 466 views
Here's something I've been working on for quite awhile, in my downtime. Still left to do is texturing (the hard, almost-black rubber and plastic of the mask) I have to finish the "eyes" (right now they're just flat panels with the pics decaled, which is pretty close to the final product, except the eye pics are going to be on torn pieces of paper instead of flat patches). I'll need to tweak the refractive properties of the glass in the eyepieces. Also, the lights, which are just kinda thrown inside the mask for these renders, will become permanent parts of the model. There will be a volumetric "lamp" inside the mask which will backlight the translucen…
Last reply by someawfulbridge, -
- 7 replies
- 561 views
A boney, 1913-vintage bike based on some Harley-Davidson pics. I downloaded. When the "Moving Foxhole" anim. gets done, this will cruise past. PROTO_HARLEY.zip
Last reply by BrainLock, -
The more I worked the more i realized I took WAY to much time to make something So I tried to do some speed modeling and came up with this.. Its a robot for a 30 second short film im making if a friend in my media arts class (Yay, a small film for once!) Anyways, I thought id post it for the sake of posting it. took me 4-5 hours to make EDIT: Now in colour!
Last reply by totlover, -
- 3 replies
- 469 views
Hey, guys! I've been experementing with A:M for about four years now, and have finally got some models I'm happy with. Here's a still of one of my bets models. I completed the entire wireframe in one night, and spent about two weeks after that rigging it. Unfortunately, I don't have very many good pictures of him since my computer has a memory leak. It ended up deleting him after only three or four stills. Anywho, here's a cool close up and full body view. In memory of Sparky. I knew him well...
Last reply by clonewar12345, -
- 6 replies
- 618 views
I decided to try my hand at shaders and came up with this skin shader. Its a slighty tweaked version of Colins tutorial. (thanks Colin!) Let me know what you think.
Last reply by jirard, -
- 18 replies
- 1.1k views
Hi! I need help in decaling! the picture below is what i want to decal on Princess Peach's Castle! the question that i have is what can i do to keep the white part surrounding princess peach from showing on the castle
Last reply by thetanman, -
- 3 replies
- 250 views
I have been advised to 'consolidate' a .prj with one .mdl and textures. I found it under Projects, but it's greyed out. How to turn it active? As this is a first for me, any additional tips are welcome. Thanks. ps: I've gone into 'My Controls' in an attempt to change the name above my avatar to simply KELLEY. The entry under the avatar changed, but not above. Is there a dialog box I've not found?
Last reply by Kelley, -
- 1 follower
- 29 replies
- 2.1k views
Hello people, This is a model of the one and only Yosemite Sam from Looney Tunes. There is no specific reason for the model i just wanted to practice. Not much is attached but his character doesnt seem very attached from the pictures.
Last reply by totlover, -
- 7 replies
- 480 views
As the Pleistocene was ending, and just before the Apple II hit the market, [c.1970] I had moved to San Francisco. Being a graphic designer with fair-to-middlin’ design skills, but little drawing ability, I became enthralled by the idiosyncratic styles of the underground comic artists. Somewhere inside me, a voice said ‘you can do this’. It took a while, but I eventually put out two issues of “Four-Fisted Talesâ€�. [just as the underground days were ending] After Issue#1, I posted notices at local comics stores looking for artists to back me on Issue#2. Thus I met Norm Silveira. As we rubbed along building Issue#2, it became clear that we each focused on different …
Last reply by martin, -
- 3 replies
- 462 views
I put sss on my female model. Now I want to try to make her real hair.
Last reply by dborruso, -
Tree
by JohnArtbox- 2 followers
- 13 replies
- 1.1k views
It's a tree. Done as a foliage test, the groundcover needs more work. Built in about 10 minutes with treeZ, the render took a lot longer.
Last reply by gazzamataz, -
- 0 replies
- 184 views
here is a badly rigged thom model. i plan to make a short. Would like tips on moving the camera to make it seem "real" i will rig thom better, i just didn't have the time tonight thomjumps.mov
Last reply by Darkwing, -
- 1 follower
- 14 replies
- 1.2k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 8 replies
- 396 views
This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached …
Last reply by dborruso, -
- 14 replies
- 494 views
I'm setting up my two [at the moment] UAV's for a straffing run. To make them appear very quickly from behind the tank column, I just translated UAV_T1 to its companion, T2, reduced T2 to about 5%, then enlarged it to 100% over a few frames. So far, so good. Now I want to add a muzzle flash to the guns. I got a good, straightforward tutorial on A:M. I propose to translate the muzzle flash to the gun, make a repeating action so the gun just fires constantly, and then use the ON/OFF to make it visible as necessary. But the UAV and the flash have to grow together. Can the bone in the flash be a child of the chin turret bone? On aiming the gun: I'd like to see the g…
Last reply by Kelley, -
- 1 follower
- 5 replies
- 563 views
This is another scene in progress. Its another scene for my job. Hope you all enjoy. All comments welcome, but remember its toon render.
Last reply by noober, -
- 1 follower
- 2 replies
- 236 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
- 1 follower
- 4 replies
- 319 views
I need help on some textures. I want a gold and silver texture. Does anybody know how to achieve these to look like the real thing? I am needing these by tomorrow. Thanks you! Possibly to mix the two together also. That would be great!!!!
Last reply by DanCBradbury, -
- 1 follower
- 26 replies
- 1.6k views
I wanted to spiff up an old design of a space ship, so I selected one of mine from when I was in high school ('90 - '94). Unfortunately I lost the original concept sketches, so this is from memory. Fortunately, it started as a very basic design. Here's the start of the design:
Last reply by the_black_mage, -
- 12 replies
- 617 views
I've searched through the manuals looking for info on how to access Alpha Channels, but nobody says much more than it can be done. When I get the tanks going, I want several attack-choppers to sweep in shooting. I want motion blur on the rotors, but not in the whole scene. I figured to turn off everything in the scene, leaving only the turning blades, run the anim., then turn off the rotors, run again, and composite in Premier. But where do I go to get Alpha Channel mode?
Last reply by Kelley, -
- 43 replies
- 3.2k views
just a sneak peak of a nearly finished render!!! Model by woloshyniuk, Dark jedi models comming soon. test.bmp
Last reply by clonewar12345, -
- 1 follower
- 7 replies
- 620 views
Here's a test that I'm working on, i'm just learning AM that's all that this is about, it's no huge project. Here I'm playing with the lack of lights and particles. phasertest.mov
Last reply by Darkwing, -
- 5 replies
- 304 views
It appears that when an object is put into the choreography window, the size of the bounding box and bone have little relationship to the size of the object. Frequently, an object like a house has a box approximately the size of the object. But, on the other hand, a very small object gets a bounding box that would hold Cinncinnati. Case in point: the bridge segment. The bounding box is nearly 300% bigger that the whole project. To put the cursor on the tip of the bone to rotate, I'm zoomed out so far, I can no longer see the object, let alone adjust its position. [ the red dot ids the bridge segment] I could zoom in so it's easily visible, then enter number values to…
Last reply by Kelley, -
- 32 replies
- 2.2k views
Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might c…
Last reply by DanCBradbury, -
- 1 follower
- 15 replies
- 972 views
Now that I'm in the home stretch with tank treads, it's time to think ahead and decide how to blast the bejeezus outta them. I looked in A.R.M. and found these two tutorials...both of which end in a 'Page Not Found' It's the first of the two that I'd really to find. Can anyone direct me to another URL that will give me instruction on animating "flame/smoke trails" for a streaking anti-tank missle?
Last reply by Kelley, -
- 6 replies
- 597 views
Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
Last reply by robcat2075, -
- 21 replies
- 1.4k views
This is a penguin that popped into my head and didnt get up on making it... i have put it into Regular render and Toon render.. Tell me which render would be nicer.... and comments are welcome also. EDIT: he has a smaller beak now... i made it not as wide.
Last reply by totlover, -
- 1 follower
- 20 replies
- 1.6k views
I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley, -
- 1 follower
- 4 replies
- 562 views
No it's not finished but I was itching to show another tiny section of my larger flick. Yes, there is lip syncing but no voices yet... Go on tell me what you think! Lallabys
Last reply by gazzamataz, -
- 1 follower
- 29 replies
- 2.6k views
Well hot off the ol renderer, the second elemental unit. Gonna try rigging this fella with the posable squetch install this evening. Which promises to be a challenge. Hey at least this guy has facial features so I might even try hooking up some of the FACE controls. oh an here's a second smaller shot from when Iwas in the middle of texturing him. Updates to follow as I get into rigging him.
Last reply by itsjustme, -
- 12 replies
- 707 views
I was going to post this in the AM section but it wouldn't let me add an image. I clicked on the little arrow at the top right hand corner of my PWS and selected New Filter, does anyone know what this does?
Last reply by Ramón López, -
- 8 replies
- 686 views
displacew.mov another tinkering moment that needs massive tweaking
Last reply by johnl3d, -
- 1 follower
- 31 replies
- 2.5k views
Hey everyone! My, it's been a while since I've posted here Im quite disapointed in that. If you can remember, my friend and I had to stop our Star Wars film (due to copywrite) So we started our own film.. Now I asure you, I had expected weekly updates like before.. but because of a teacher breathing down my neck, I had no time to pull all the effort im my models, and felt none were really worthy of posting lol. But now that first semester is over, we finally get to work without it being due for a certain day. With that I went back to re-make the terible Marine I put together for end of class.. Iv been working on it for three weeks now.. putting it off for pos…
Last reply by Robakyo, -
- 0 replies
- 235 views
swarm.mov swarm.zip I was playing with displacement and Heath mentioned material effector
Last reply by johnl3d, -
- 15 replies
- 1.3k views
This is a new character I'm working on. Still have a ways to go but crits are welcome.
Last reply by jirard, -
- 3 replies
- 371 views
flying ot falling into the flames...sort of beta.mov beta.zip had to try the beta
Last reply by johnl3d, -
- 1 follower
- 14 replies
- 988 views
So it's been a while since I hunkered down and actually got some work done in A:M. So I spent this weekend playing with particles and materials trying to get a good molten rock effect. so I wound up with this guy. Then seeing as my TSM2 no longer works I watched the video tutorials on setting up the squetch rig. Turned out it was not as bad as I thought. I still have to fix the CP assignments (autoassign mangled it a bit) and figure out the compensate mode adjustments, but I'm making progress. Installing the rig was easier than I expected so a big kudos to everyone who has been working on it. (and I'm looking forward to the action Install and …
Last reply by Eric2575, -
- 5 replies
- 379 views
I have a model of a swing that I've already done some rigging and poses with which is much too large for the other elements in my choreography. I know I can just scale it in every choreography to match, but I'd like to know if there is a way to rescale it in the modeling window so that the bones (and their smartskinning and poses) still match up with their respective cps. -Chris
Last reply by cribbidaj,