Work In Progress / Sweatbox
Subforums
-
Showcase (57,211 visits to this link)
-
- 530
- posts
-
A:M Stills (86,549 visits to this link)
-
Works In Progress (WIP) (59,111 visits to this link)
-
- 3.1k
- posts
5,151 topics in this forum
-
- 16 replies
- 652 views
Still just the head but I tweaked that to get rid of some bad spline connections
Last reply by Dhar, -
- 0 replies
- 273 views
weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
Last reply by johnl3d, -
loops
by jakerupert- 14 replies
- 944 views
Maybe this section is more lively and somebody could give me some help on my walkloop from here: http://www.hash.com/forums/index.php?showt...mp;#entry245470 ?
Last reply by jakerupert, -
- 0 replies
- 364 views
express.mov Playing around with 15 alpha with nested material and an expression with simple constraints express.zip
Last reply by johnl3d, -
- 15 replies
- 1k views
Hey Guys, Im currently working on my first model. Its an X-Wing and im using the tuorial for the plane in TAO to complete it. I should have a rendered version of the fuselodge up tonight if not im shooting for tomorrow. I want lots of feedback and any tips you guys can give me. Thanks Geoff
Last reply by Geoff, -
- 8 replies
- 545 views
Although I've been reading the forum for quite a few months, this may be the first time I post. (Edite: ok, I got 4 posts, so it's not really the first time... but still, I think this is the first time I post an image) This is the main character from a 2D Chinese RPG game "Sword of Hsuan Yuan" (The Ultimate Sword) version 3 made in 1999 (meaning the original design credit is not mine at all). By turning him 3D and "real-looking", hopefully I am not violating any copyright law. I am thinking of using this picture (or an improved version) to enter the Sci-Fi image contest. Any comments or suggestions are most welcome.
Last reply by JadeEternity, -
- 2 replies
- 325 views
this started as doodle in Photoshop Got two decals one on sphere and one as camera rotoscope
Last reply by johnl3d, -
- 15 replies
- 836 views
Started fooling around with building heads. Nothing much to brag about yet, but this little guy happened yesterday afternoon. A bit lumpy, but maybe I can get the mouth to work. So I biult the body. The hands will follow tonight. s'Got a vaguely Irish look to him. What should I call him, Ken?
Last reply by Kelley, -
- 1 reply
- 325 views
With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
Last reply by entity, -
- 3 replies
- 242 views
I rigged a simple mechanical model to rotate two arms. This model will be multiplied in an action 10x. Is there a way to move the rigged arm on one of the instances and have that carry over to the other 9 instances? The arms should all move in tandem. One bone at a time is very tedious.
Last reply by Eric2575, -
door_jam2.mov Fairly early version of Ted opening the door (the model has changed a bit as well since this). For the moment he doesn't get much further than the doorknob...but the main timing and action so far seem pretty decent.
Last reply by nibble, -
- 11 replies
- 485 views
Took a break from animating fish to put bones in the Beast and Rider. 'Will become a short animation. Not sure where it stands in the 'to do' list.
Last reply by Kelley, -
- 16 replies
- 1.2k views
I ran a little test, did you know you can smartskin a bone to control HAIR? I added a new smartskin to the bone, turned grooming mode on and groomed the hair at different angles. hair.mov
Last reply by AniMattor, -
- 5 replies
- 660 views
I've added some new renders to my A:M Stills gallery of astronomical art that I first announced in this thread nearly a year ago. Having found some improved textures, I've finally been able to finish modeling the Earth's moon and the seven major moons of Saturn. The Saturn moon maps come from Steve Albers' planetary map site. Titan was rendered with PlanetGlow, but it doesn't look exactly right. You shouldn't be able to see the horizon at all, but I can't think of any other solution that would work, except for vibrating the model really fast in multipass, but I'd rather not do that. I used a displacement map (16 bpc EXR file) to create the equatorial ri…
Last reply by NancyGormezano, -
- 5 replies
- 316 views
mouthful.mov Rough test of an idea needs tweaking
Last reply by Dale_The_Bold, -
- 6 replies
- 686 views
According to this post: http://www.hash.com/forums/index.php?showt...amp;#entry48718 it is possible to get a white render with shadows using a sun type light. So far I have not been able to reproduce this. I get shadows with a klieg light, but not a sun. Yves states that any type of light can be used for this as long as the attenuation is set to 0? Where is the setting for a sun type light's attenuation?
Last reply by Eric2575, -
- 2 replies
- 274 views
this is a picture of a robot dog in a movie about robots in their own world and own vilians me and my brother have been working on for a few days now. oops something hapened and it posted twice
Last reply by robcat2075, -
I need to work on several parts but this is a simple model. I really would like the teeth to show more. This is something I saw crawling around one boring day at work.
Last reply by ruscular, -
- 1 follower
- 18 replies
- 1.7k views
this is the continuation of this topic I can't open a new poll in it then I had to create this new topic thanks for voting ... Well, you had 2 weeks for voting. The choice car to be modeled was the BMW 7 Sedan. I posted a new poll, regarding of the value to be paid for the tutorial. Your answer is quite important. The modeling of a basic mech model, in a direct way, uses all the beginnigs that are used in an advanced mech model. You understanding how works the parts and splines, you will be apt to model any type of car... The tutorial will cover : - Modeling - Texturing - Lighting
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 1k views
This topic is also posted here: http://www.hash.com/forums/index.php?s=&am...st&p=243770 Basicly, this technique is a way to have cloth deform a bulky object, just like it does with a button except using a bunch of bones instead of one. Since cloth is made up of a flat mesh, you can add objects to the surface via path constraint to the cloth's splines, to allow the objects to stay with the cloth... well! This is done with constraints/bones, so why couldn't you do it also with bones in an object like a rope or a backpack (Woot). :: You can create a cloth grid and set up as you would normal cloth on a character. Don't forget to make a deflector o…
Last reply by Kelley, -
Alien head
by macb- 11 replies
- 910 views
Hello, Been a long time since posting anything. was playing around with A:M the other day and came up with this guy. m
Last reply by arkaos, -
- 9 replies
- 570 views
Talk about getting sidetracked. I was working on the dashboard for my '41 Plymouth when I had the thought that it would look more authentic with a key in the ignition. Then I realized that a single key would look a bit odd which led to more keys with different shapes on a ring and finally a fob. The keys have no teeth since I didn't want to further complicate the models and this lack of detail would unlikely be noticeable in typical shots of the car's interior. The large unassembled image was the test for the textures (all done with Enhance A:M combiners). Why is it relatively easy to make something look fresh-out-of-the-box new or rusty, dirty and decrepit but it ta…
Last reply by R Reynolds, -
- 1 follower
- 4 replies
- 511 views
edit
Last reply by John Bigboote, -
- 5 replies
- 373 views
blobwet.mov Tried to have blobbies act as a slow moving puddle but wil wait for fluids or try others ideas first about a hour to render on p4 1.7
Last reply by the_black_mage, -
my new work ----------------------------------------------------- work progress ----------------------------------------------------- Modeling face - 100% painted face - 100% ( some errors to fix ) modeling chest armor - 100% painted chest armor - 25% (work in progress) modeling arms - 0% painted arms - 0% modeling arms armor - 0% painted arms armor - 0% modeling leg armor - 0% painted leg armor - 0% modeling boots armor - 0% painted boots armor - 0% modeling weapon - 0% painted weapon - 0% full bone setup - 0% smart skins - 0% facial poses - 0% ------------------------------------------------------------------- cu…
Last reply by the_black_mage, -
Twister CP2
by agep- 13 replies
- 864 views
Hi all I figured I should post my contest contribution on the forum. I bought this helicopter just a few months ago, and of course I had to model it:) I've always been an r/c guy but haven't used helicopters before (no I don't count those 30 bucks styrofoam toys we was playing with at the hash bash, lol). Helicopters are really hard to fly, but even more fun when you manage to control it a little Comments and crits are always welcome
Last reply by the_black_mage, -
- 7 replies
- 396 views
I took my fish character, duped the head, installed mouth bones and started playing with building Sliders. 1st question: Can you have three [more than two, anyway] mouth positions on one slider? For example: "AH" at 0%. "EE" at 50% and "OO" at 100%? At the moment, it would appear not...only my two-position sliders move anything on the model...but hope springs eternal. 2nd: When I copied the fish's head, it's textures came over with it. I can do a snapshot in the Modeling/Bones window, and in the Action window, and it looks fine. But in the Choreography, it's solid black. Where did the textures go?
Last reply by Fuchur, -
- 22 replies
- 1.6k views
Lots to fix yet but you can have a peek anyway.
Last reply by heyvern, -
- 4 replies
- 531 views
I a starting my steam punk Short. So using a Top down methodology I am starting with the control panel, working out to the wheel house then to the boiler and engine room, and then throwing a skin on the whole thing. Here is the gauge panel. the colors are place holders at this point.
Last reply by nf1nk, -
- 1 follower
- 10 replies
- 743 views
Well, I've determined I'm not the greatest modeller, but, I'm getting quite good at SFX. Seeing as I haven't really seen anybody work with putting everything together into a SFX reel, I am. Eventually, there will be a fully animated SFX reel, but at the moment all I have is a WIP still image. So, here it is!
Last reply by Darkwing, -
- 2 followers
- 23 replies
- 1.6k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 4 replies
- 383 views
Sorry I'm on vacation ..sort of this week...painting parts of the house and garage...in heat and humidity ...obviously warping my brain ftest.mov V14 project file beta 10 flaresinspace.zip
Last reply by johnl3d, -
- 14 replies
- 981 views
DaVinci's ideally proportional man (Vitruvian) was used as a roto to modify Thom into a more current "generic man" (note the beer belly). I have yet to rig him, but will probably be using 2001 skeleton, as I don't need the complexity or options of the squetch rig. He will have no mouth, eyes, ears, hands, or feet, other than what you see here... I used a "pencil sketch" trial with bitmap plus to get his basic texture... My character needs no more... though I'd like to figure out how to disguise the seam down the middle of his torso. What I'd like to get is some feed back as to his general appearance, whether you can "relate" to him or not and general "…
Last reply by oakchas, -
- 14 replies
- 806 views
Here is a rig test for an alien model which is still very much in development: This test was done to test the shoulders and hips and includes a very extreme/impossible pose for the right arm. There is still much to tweak but it is getting there. The model is 1574 patches and is rigged with TSM2 plus my additional bones for the neck and intermediates. The feet have not been properly integrated yet.
Last reply by Paul Forwood, -
- 2 replies
- 259 views
Started experimenting with building landscapes, added a Ptero, and made a few dozen 20-sec. renders this weekend with the Ptero flying around. This morning [Monday] I'm trying to fine-tune things and the rotoscopes disappeared. I get a plain black background. Camera_02 had a strarfield roto. It too. is black. But, if I make a screen snapshot, the roto is there. I tried adding a new camera. It also will not see a roto in a movie render. I removed all the rotos and went with the default pale blue backgrounds. Screen shots see the blue, movies are black. I tried closing and re-starting A:M, then my computer. So far...nothing. Anyone have any thoughts on this? Mid-aftern…
Last reply by Kelley, -
- 10 replies
- 776 views
This is with multipass two passes This is without multipass aflare.zip I did this in V13 because ( v14 didn' t like flare light added to model) a reported problem.
Last reply by johnl3d, -
- 3 replies
- 442 views
http://www.gentlechifitness.com/new_page_10.htm I got word that I can disclosed this, and it was a paid assignment, yee haw! I hope to animate this someday. I have kind of been animating this on the side to make sure it works. This was kind of a fun character to make. Its a compound bow, a fishing rod, and a shotgun. What thought went into how to make a inanimate object to life? It was a task and challenge that I love doing. I wasn't expected to even discern the sex of the object?
Last reply by ruscular, -
- 19 replies
- 1.6k views
Here is my latest character named Alexis It's composited over a photograph a friend took for me of a beach, the rest is pure A:M with no touch ups Comments are most welcome - I posted this here in the wip as well as the stills because I'll be posting other poses and such in this thread so keep an eye out. *Edit - Updated with new render of fixed bellybutton - thanks for the heads up the_black_mage
Last reply by Epoch, -
- 0 replies
- 475 views
Hi, This is a video I made for my church. It features my pastor, Brian, and his secretary and some standard models from the A:M CD. It was supposed to be shown during a service about overcoming fear. However, when we previewed it on the big screen in the church, there was a very little girl in the audience who ran out screaming when she saw the knight running...so it did not get shown that day. Hopefully it'll appear at another time. Not the greatest synching in the world, I know, animation wise, but I sort of like it... I also have it out on YouTube at: if you prefer to watch it there.ScaryDream.mov
Last reply by TurboGorilla, -
- 10 replies
- 584 views
Coming into the last of animating the fish. This one [the big guy who eats everything] needs to have his mouth VERY wide open at the last instant. I have three seperate actions that move him. In each, his mouth moves a little. But when I go into Skeletal Mode at the very last, and drag his jaw down, that seems to over-ride all mouth action in all the actions. [ Everything else, like Fins and Tail were OK.] Fortunately, I could do an un-do and not much harm was done. But for the future, does any adjustment in the Choreography/Skeletal trump any Action?
Last reply by Kelley, -
- 6 replies
- 568 views
Hi guys... just wanted to show something off which I and a friend (S. Rosenblatt) made with very short deathline (so some of the animations arent very good) for my UAS with A:M. It is a LiveAction + CG Video. It is about 20 MB in size and compressed with Divx 5 and WinRar. Enjoy: - Download - *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 6 replies
- 643 views
It's a little rough and lumpy but it's there! Yes, the first half of Spaceship... Enjoy Spaceship Just navigate to the Spaceship link in the menu to the left. It's a bit large at 39 mb...
Last reply by gazzamataz, -
- 1 follower
- 23 replies
- 1.8k views
OY! I recently was handed a storyboard for a local retail chain which showed a 'monolithic' gigantic thing covered by a silk-like fabric blowing in the wind. I was at a sales meeting with some of my fellow animators who use Maya. The question was put forth: "Can YOUR software do this type of effect???" The Maya team said they had an excellent cloth simulator but that none of them had ever experimented with it and then put forward a 'pie-in-the-sky' number ($40,000 which meant they didn't want to go near it) to do the job. I said I would like to do a test and after a day of dinks came up with this: http://www.youtube.com/watch?v=cTE4nCHGwNo This SOLD th…
Last reply by leander, -
- 1 follower
- 17 replies
- 1.4k views
Hi spliners .... I began to work on my tutorial - "How to model cars". I hope finish it until Dec-07..I would like to know, which car you would like to see being modeled in the tutorial. CARS TO VOTE ... ALFA ROMEO GT BMW 7 MAZDA CX7 AUDI A6 CHRYSLER 300 and here... some cars that I modeled in the last two years.
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 720 views
tes.mov just testing an idea tes.zip This is a v13 project file with the decals (which I just had from playing with photoshop)
Last reply by johnl3d, -
- 2 replies
- 474 views
i have seen some people create transformers in A:M, I'm trying to make some of my own transformer, bum I'm not sure what to do for the body and transformation. i have the heads finished, if any one wants to see them. cuboos shiftblade Kay
Last reply by the_black_mage, -
- 5 replies
- 541 views
A magazine I read is running a short film contest on Youtube - and so naturally I entered an animation (all the others are live action). Here's the problem. It seems that at least one other contestant is continually giving my animation 1 star to lower its rating. I would really appreciate anyone who could go to Youtube and give me a good star rating (the more the better) to counteract this. Here's the link to my video. Thanks to all.
Last reply by PF_Mark, -
- 1 reply
- 364 views
How do you animate a Simbiont material? The water can be animated, but I just can't figure it out!
Last reply by Darkwing, -
Just felt like making something this morning, so I put together this Indiana Jones-style fedora. Figured I'd stick it up here if anybody finds a need for one. It's definitely not to scale and hardly perfect, but I thought it came out okay and thought I'd share. Here's a turnaround: indyhat.mov And the file: indyhat.zip
Last reply by largento, -
- 16 replies
- 777 views
Is there a way to change the percentage value of a Normal Map in Bitmap Plus?
Last reply by johnl3d,