Work In Progress / Sweatbox
Subforums
-
Showcase (57,148 visits to this link)
-
- 530
- posts
-
A:M Stills (86,462 visits to this link)
-
Works In Progress (WIP) (59,014 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 8 replies
- 444 views
made another 1.98 model this time of a rabbit and did a quick action combined with some chor action which I recorded with a black background with the alpha buffer turned on to get a series of tgas use the series as the sprite image this is the results ... bunnyanimated.mov Not really great but at least the animated sprites worked
Last reply by Paul Forwood, -
- 1 follower
- 4 replies
- 408 views
I have been setting up a scene for my logo animation. In part of the scene the main character will throw an object into a cup. There will be other objects in the cup and I want them to bounce around inside the cup. I am not getting Newton Physics at all. I have seen others accomplish some neat things. I have d/l the pdf tutorial and can not get it to apply to what I am wanting to do. Any help? Steve Here is a shot of the room
Last reply by c-wheeler, -
- 3 replies
- 278 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret and Lypsyching the cowboy where I asked the question on lipsyching methods. This is using the "manual" method; which at this point I KNOW gets the best results. Raven.mov This is the "long" one I was referring to to. Didn't take as long as i thought it would. On this one though, I don't think its as good as the Cowboy. I believe it comes from the poses which was mentioned in one of the other topics(go figure). The cowboy's poses were done by a master, and Raven's done …
Last reply by paradymx, -
- 1 reply
- 299 views
I'm trying to make a spotlight flicker... but i don't see an option to adjust the brightness.
Last reply by robcat2075, -
- 10 replies
- 711 views
Just an idea ..thought I'd lighten the mood smile.mov smile.zip another 1.98 project ...found out I will be working new shift next week so I should have more AM time
Last reply by phatso, -
- 2 replies
- 200 views
injury.mov injury.zip Sorry thom
Last reply by John Bigboote, -
- 7 replies
- 394 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 3 replies
- 371 views
Working on an Animation for my senior project. This is the Bellato's Massive Armored Unit (MAU) The "Catapult" I'm plannin on having a desert backdrop with multiple other Catapults falling in from air support and having returned enemy fire. Besides the Wiring in the legs coming through the plating on the foot and the lack of the shoulder net launcher, can anyone see any flaws in my work so far? Catapult_Render_Final.mov
Last reply by Cross, -
- 1 reply
- 412 views
i was going through ideas of different types of animated textures, and this one i though look cool, so i thought i would show it. http://www.vimeo.com/760537 i made the textures in After Effects, a color, bump, and displacement map, i also used the displacement map as a specularity map. heres the project, the maps should be in it, if not, i can upload them here. Slim_pro.zip
Last reply by johnl3d, -
- 11 replies
- 695 views
So here's what I've come up with for my Brainfart character. I'm still rigging him so he'll be moving soon. If anyone has any comments or suggestions I'd love to hear them. Thanks, Andy.
Last reply by cuboos, -
- 1 follower
- 3 replies
- 515 views
Hello, been a while, I recently used A:M to build a mockup of a networking proposal for a presentation in my networking protocols class. This was kind of a last minute thing which is why it's so unfinished. I don't really have a use for it since I'm done with that class so I figured I'd let 'yall have it. Background info: I used the models to go transparent to show the placement of the networking cables in the walls, it got a wow out of the class and a "overachiever" comment from a peer. total construction time: 4 days. machines used: Powermac G5 A:M v15, Xeon PC A:M v14. download: Office ~2.1MB a few images:
Last reply by phatso, -
Here is a model for my short film project. It is far from completed and this is not the main building model of the project but I put that together so I can start testing lighting setups. C&C welcome
Last reply by animas3D, -
- 2 replies
- 397 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
- 1 follower
- 46 replies
- 4k views
This is a character I sketched like 3 years ago.. I decided to model him.... the idea is a hovering Bot with guns built into his armor from underneat... He's a guard for an experiment lab.. He's about 629 patches so far.. I will update as I progress...feedback is welcome. [attachmentid=22505] [attachmentid=22506]
Last reply by KenH, -
- 23 replies
- 964 views
hi @ all, here are some screenshots, renderings and a short qt-movie from the actual project i´m working on. please tell me what you think about the characters, lightning, etc, i´m sure you can find some critical points i haven´t thought of yet. i have a few questions: 1. the forces setting: i want to have a slow breeze flowing through the grass and the tree... the movie is my very first attempt with forces, i know it´s much much too fast etc... but i was wondering if anyone of you could give ma advice about the settings on the force and the hair-materials. sure, i could figure it out by try and error, but maybe some of you guys figured some good settings…
Last reply by Nuba X, -
- 1 follower
- 4 replies
- 233 views
I thought about this when I posted my first tutorial on johnl3d.blogspot.com I used a pose without explaining how... so I guess that should be my next tutorial. I find creating a pose to do an effect very useful . In this example to show what I mean I have a rough egg shape change color then disappear..go transparent.. I set this up with two simple poses..which are set up in the action window where you set up a new pose. I could have made an action but that would require more work and more setup in the end. Here I imported the same model into the chor and scaled it so each fit inside the other then simply move the pose over time for each one ...pose 1 to change the …
Last reply by paradymx, -
- 2 followers
- 45 replies
- 2.6k views
So...I'm doing this basics..posing. Over the course of the next week or so I'll simply be posing scenarios with a simple generic character and I need your input on them..The first one is "victory" I can already see that I need more spine curve exaggeration and the raised arm needs to be extremed some more..what else?
Last reply by jamagica, -
I've made some images, but when i render, they just don't turn out quite how i want. here are the images i rendered. and here are the projects. Image_projects.zip so, what should i do to make the images more, realistic?
Last reply by KenH, -
- 10 replies
- 665 views
thank your visit
Last reply by mansonsoon, -
- 0 replies
- 667 views
This is a car I built a while back. I saw some render settings on the forum and decided to try them out. I was so pleased with the first test render i figured i would post it.
Last reply by noober, -
- 4 replies
- 490 views
thank for visit~~
Last reply by bigH, -
- 4 replies
- 430 views
Take a look: http://www.youtube.com/watch?v=jRE4he3LT1I This is just a little teaser for a fundraiser show that I have coming up for the film. The dog and terrain are real stop-motion the rest is CG.
Last reply by John Bigboote, -
- 0 replies
- 288 views
By the way... I need short films to screen at this event. The dealine for submissions if May 1st. Get in touch with me. justin@justincurfman.com "TICKS" teaser from Justin Curfman
Last reply by Dascurf, -
- 7 replies
- 506 views
just for modeling...its not so well..but share with your..thank for visit.....
Last reply by thefreshestever, -
- 1 follower
- 9 replies
- 880 views
I have begun my final project for Digital Film class. It is a humorous/macabre short entitled "Dogfood". The style is somewhat german expressionist, somewhat my own strange sensibilities. The man in it is tormented day and night by the barking dog in his neighbor's apartment, until he exacts his revenge. The man never actually sees the dog barking, so the script had called for a sillouhetted dog, rather than something too specific. Since I have no dog, much less one that would be willing to act in this part, I have opted to use a CG stunt dog. It doesn't need to be photoreal, just a suggeston of a dog. My digital film teacher has a vendetta against A:M th…
Last reply by frosteternal, -
- 2 replies
- 438 views
hi, my name is mark and i am interested in working with some people to do an animation based on warhammer 40k. I have a good grasp of animation master and I think that if I can get a bunch of people together that like warhammer and are interested in this kind of project we could figure out the fine details. let me know if you are interested. markd
Last reply by higginsdj, -
- 1 follower
- 4 replies
- 726 views
Hello Everyone, I've been working this animation for the Villikon Chronicles (www.villikonchronicles.com). I have posted the progress of the main female character Mysterre. The texturing will come soon. You can visit my web page to see other artwork and other progress.GraphicAnime Site: VillikonChronicles Project Another thing. If anyone knows about a 3rd party program that imports OBJ or 3DS models into Animation Master well, please let me know. I had someone send me a sentinal model that was done in Maya. He gave me the OBJ model. When I imported it into AM the splines of the model became very jagged and pointy.
Last reply by Tai Shan, -
- 6 replies
- 737 views
http://www.vimeo.com/634392 the gun was made in A:M 13. i rendered the gun and then brought it into After Effects and added the muzzle flash and the blood. i rendered the gun in three passes, the color, the shadow, and the light.
Last reply by cuboos, -
- 10 replies
- 734 views
There seems to be some questions on using the gradient material and I was thinking of getting together a tut and do a simple project using it This is the sample using the cone primitive gradient.mov gradient.zip any comments or suggetions welcome
Last reply by Fuchur, -
- 3 replies
- 225 views
Just finished installing the 2001 Rig and started to animate in the Action window. But the Foot Targets are not attached for some reason. They don't affect the mesh at all. Where have I gone wrong?
Last reply by Kelley, -
- 12 replies
- 382 views
I'm down to the point where the "Opacity Over Life" attribute has to be set. I click on the 'Smoke' emmitter in Materials and the Properties table opens up. But when I try to click on "Opacity Over Life" and open the box to type in a new value, the Properties closes. How do I get around this?
Last reply by Kelley, -
- 10 replies
- 719 views
Here's a progress video of the character in my avatar which I'm making for a project I'm working on. The head in the first frame is from a character I made previously so, this character grew out of that one. There aren't as many steps as I'd like but it's all the models I have. The original concept was inspired by a sketch. testbrat.wmv
Last reply by Kelley, -
- 1 reply
- 245 views
My brother and I have started to get tired of starting projects and not finishing them soo, we've decided to do something that is as simple as possible (asap ahaha). We got the idea from super mario brothers and also the other mario movie weve seen in progress on the forum except the main characters are the goombas. Hopefully this will be a learning experience with some effects and basic animating and modeling. First clip is a 360 of the goomba and the second is a cannon effect i've been working on. Rotate.mov Fire.mov
Last reply by Kelley, -
- 13 replies
- 600 views
Here is the latest from Ernie. It is a 1920's music video. This is an exciting cartoon for a couple of reasons. First, I got blink tracking working in ZignTrack. This gives the eyes a lot more expressiveness. It was pretty simple, I put tiny loops of blue masking tape on my top lashes and tracked them with the second eyebrow feature (which I wasn't using). Second, everything after tracking in ZT was done in A:M. I rendered the animation at 18fps. I created dust and scratch mattes using particles. I composited the dust and scratches and tinted it B&W. Finally I rerendered at 30fps with sound. (the scratches mostly got compressed out by Youtube…
Last reply by Paul Forwood, -
- 5 replies
- 264 views
Ok, This was my entry: I made it from Floor Plans that I found on the web. Had I known there would be so many great entries, I'd have used some more elaborate plans, but then I probably wouldn't have had time to finish. Here is the model with no textures, just AO: Nearly all the textures came from CGTextures.com (I believe I used 5 images total). The background image is a photo I took here in the Hudson Valley. I had planned to do some landscaping with plants, but something went wrong somehow with the choreography file, and Cookie cuts wouldn't render right. I tried to reproduce the results in test choreographies, but sometimes I could, someti…
Last reply by dre4mer, -
- 1 follower
- 15 replies
- 1.2k views
Thought someone might be interested in my latest rush project for a client to be used in a 30 sec logo. Took 18 hours of work and contains 10,671 patches. Camillo
Last reply by animas3D, -
- 1 reply
- 286 views
Ack...I did something a bit too quickly. When opening a project, I was prompted to click on where a model was located. I accidentally clicked on another model by mistake. I quickly exited out of loading the file. However, when I go to open the file now, it doesn't prompt me for the model again. I have now opened the project. Now, it would be simple if my project did not have any animation keyframes for the model that is supposed to be there in the first place. The model I accidentally imported in its place, is associated with the animated keyframes (both models are human bipeds and rigged exactly the same). Is there an easy way to replace the orroneous model with the…
Last reply by mtpeak2, -
- 8 replies
- 606 views
Hello fellow animators, For my short film, I'm trying to create a certain lighting effect using a directional light. I'm working with Ambient Occlusion. I tried adding a light, but it always appears as a spherical light source casting light in all directions. Instead I added the rim light that is default in any chor's PWS to my choreography, and that light is indeed directional. So cool, I thought I had it all figured out. The thing I don't understand is, the light is shining through walls. I'm trying to have the light partly obscured by a wall, but even if I aim it in the center of a wall, the light is just as strong on the other side of the wall! Is there some se…
Last reply by Kelley, -
- 6 replies
- 217 views
I'm trying to add some haze to a night scene, but all settings convert it to daylight [camera background color being white] I tried other colors, but they don't look right. I tried black, which preserved the 'night-ness' but loses the sense of haze in the fore ground. How to get a light haze with a night sky?
Last reply by Kelley, -
- 5 replies
- 359 views
Hi, I'm a returning A:M newbie who is finally learning this program using version 8.5. I know... I am creating an animation of a levitated deck of cards, and I want them to move from the deck to a magician's close-up table. Unfortunately, they seem to move on their own. I am using simple translation for movement. I clicked the "Make Keyframe" key at zero frames: I typed 30 (1 sec) in the frames window, moved the top card, and clicked "Make KeyFrame" I want this particular position to hold for 30 frames before moving to its final position, so I typed 60 into the frames window and clicked "Make KeyFrame" The card's final positi…
Last reply by Rodney, -
- 1 follower
- 2 replies
- 367 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 9 replies
- 348 views
To speed up render times [in a multi-frame animation] am I right in assuming that objects that are turned off in the Properties no longer exist are far as render times and computing effort? I have a situation in which I've built jungle foilage. The individual 'leaf units' are light in CP's, but there's a lot of units. I'm thinking it would be nice if I could have them turned off before they enter the frame, and turned off again after they leave.
Last reply by Kelley, -
- 12 replies
- 968 views
Just another shot I had to make for work. All comments are welcome.
Last reply by tbenefi33, -
- 9 replies
- 609 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret where I asked the question on lipsyching methods. This is a run through using the "manual" method; which at this point I think gets the best results. cow_boy_sam.mov So far so good I got a couple more nit picks to flesh out on this one before I go on to the long monologue. as usual any C&C is welcome
Last reply by Nuba X, -
- 1 reply
- 333 views
Oh no John is trying to animate Did this in about an hour as I could not find more time....therefore a bit rough in places but the thought hopefully is there valentinesday.mov Thanks to all of TWO
Last reply by freecandyman, -
- 2 replies
- 364 views
i need some help figuring out what i need to do. i think it looks good but it could be much better. here is mine and the picture im using for reference.
Last reply by phatso, -
- 14 replies
- 1.1k views
Hi, I'm starting to get the hang of A:M so i thought i'd go ahead and make my first model. I decided to make a dancing mexican cactus (why, I don't know). I've finished the model and a continueous dancing action. I downloaded a La cucaracha MP3 and then I started a new choreography. I decided to make the camera spin around the cactus while it dances, but I'm having some trouble with that. I made a path consraint to the path and made another aim at constraint from the camera to the cactus. But whenever I play it the camera stays in its default position and on the last frame appears on the path even though my enforcement is at 100%. Lastly how to I take pictures of…
Last reply by freecandyman, -
Okay so I've been working on this character, his name is Brainfart, and I'm having one, I'm kinda stuck on the look. Something looks off to me and I'm not sure what, anyone got any comments, I'ld love to hear some ideas. The thing on top will be a headlight. Thanks, Andy.
Last reply by aen916, -
- 4 replies
- 385 views
I've got everything in place except the fingers. When I started opening the hidden bones, I discover that there's a single bone labeled "Right Thumb", but below that there are additional bones for each joint. What do I do? Do I put the "Right Thumb" bone in place, and layer the other three joints over it? Or...
Last reply by Kelley, -
- 1 follower
- 9 replies
- 852 views
Tests on using hair with dynamics and forces. The grass looks good but the leaves on the tree seem to be moving a lot more than they should. They have the same dynamics settings as the grass. grassB000.mov One aspect I'm not sure about is the number of leaves which don't seem to be reacting to the forces at all. There is only one hair system on the ground and another on the tree, so I would have thought the forces would have produced equal motion across the board. Initially I also had dynamic constraints on the tree trunk but I pulled them out so that I could isolate the motion of the leaves.
Last reply by phatso,