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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 1 follower
- 4 replies
- 1k views
I cant seem to get copy key frame and pasted mirror to work in an on off "relationship" I am viewing a tutorial that shows it working properly but in 15i I cant seem to get a result. Any ideas? much appreciated.
Last reply by robcat2075, -
- 4 replies
- 428 views
hopefully simple question , i import a roto scope into AM but for some reason it makes the line that are in front of the image t-4 times thicker . is there any way to turn this off?
Last reply by KenH, -
- 1 follower
- 4 replies
- 563 views
I find myself creating unique looks in group attribute and then I say to myself I wish I had that as a material. How can I easily creat that as a material without having to do it manually.
Last reply by jason1025, -
anyone got a nice set of rotoscopes for a guys face they could hook me up with?
Last reply by Alex55, -
- 4 replies
- 701 views
I've installed A:M on a second computer, and ordered a second license. When I try to start A:M on that computer, I can't even get it to start - I only get this error: "The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem.". Reinstalling does not fix the problem. Restarting doesn't either. I can't even find any Master.lic file to delete. Apparently this file has not been created yet. Running XP.
Last reply by Atomike, -
- 4 replies
- 604 views
i need help . please . i'd like to create an "anime . " that'd be nice . thankyouverymuch . -matcha .
Last reply by holaachelsea, -
NEW 2 HASH
by oliver- 4 replies
- 580 views
new animation artist. the best in my class.
Last reply by Xtaz, -
- 4 replies
- 655 views
So yeah, is this model workable with or should i start from scratch again? It's not finished yet keep in mind just curious if i'm on track -the point of this model is the main character in my animation short -He's going to be a skier going through a freestyle course basically Thanks in advance for any feedback skierv3.mdl
Last reply by robcat2075, -
- 4 replies
- 625 views
I read some place, that when you use let`s say 3 instances of AM to render a scene you can put the first instance to render every 1, next every second, third every third frame. Somehow it escapes me, what the great advantage of this procedure would be compared to leting the first render the first 50 frames, the second the next 50 and the third the last fifty. Is there any advantage and if what is it?
Last reply by Paul Forwood, -
- 4 replies
- 523 views
Can someone please help? Ive been watching A:M tutorials for past few months, even read the manual online. I now have a new computer running win 7 and brand new A:M. Both 2 days old YAY! Ive used Maya and Bryce for years and dying to get into A:M now. For some reason my render Bounding Box shows solid (or last rendered pic underneath) when i drag a box. This also happens when selecting splines or points. I looked thru tools/options but couldnt find anything. I also tried running A:M in XP mode 32 bit and had same solid bounding box. Can anyone help? Thank you Michael
Last reply by mikeydee, -
- 4 replies
- 626 views
I am working on the Cooper face project and am having some trouble with valid patches. I have looked over the Giraffe project and think i am starting to have a better understanding. However, I am running into a few patches that are not working and I am not sure why. If anyone can explain it would be a big help.
Last reply by Darkwing, -
- 4 replies
- 546 views
I was rendering a long set of jpeg. and A:M had a problem. The last frame rendered was 979 I would like to start the render on 980. There is nothing spacial with the animation that I need to worry about I just need to restart it where it left off.
Last reply by DJBREIT, -
- 4 replies
- 550 views
Hello I'm newbie in A:M. I'm learning the soft using the tutorials. In Take a Wlalk, my rabbit stops wlalking on the path at about 20% of the line. I see something like separate vectors in the path line.The path is a straight line builded with only two points. Where am I wrong? Rémy
Last reply by urbssenator, -
- 1 follower
- 4 replies
- 434 views
Hi Folks I have some action objects that I am trying to put translate and orient like constraints on but its not working. Any ideas.
Last reply by jason1025, -
- 4 replies
- 533 views
I'm working through Barry Zundels videos on charactor rigging. The videos are from 2005 so that raises a few questions. Fan bone = cosmetic bone, I believe these are the same but just different naming. Correct? Control bones, naming has not change, Correct? With the advent of smartskining and cp weighting how important is it still to add a lot fan bones and control bones. I know that smartskin and cp weighting can't care of everthing but in Barry's tutorials he sure has a lot of different fan bones(cosmetic) and control bones. Do you still have to add that many or now can you reduce the number of fan and control bones with the use of smart skin and cp weight…
Last reply by NancyGormezano, -
- 4 replies
- 679 views
hey anybody got a soccer ball model with a nice decal on it that they could give me?
Last reply by Alex55, -
- 4 replies
- 544 views
This is more of a has any one done anything like this , just for fun i am trying to recreate aspects from games that i play and found my C&C stuff , for those that have played you probly remeber this making the crystals structure is mor or less fine as its just a hexigon stretched out its more the coloring im looking for , i have been playing around with materials but have yet to get anthing that has that look
Last reply by johnl3d, -
- 4 replies
- 473 views
Hello, In bone mode, the Ctrl key help to move the bone with his CPs. But this short keys don't work with weight. So when a CP is 50% assigned to "bone1" 50% with "bone2", it do as there are 100% with "bone1" and 0% with "bone2" It is there a short keys that takes into account the weights in bone mode? In the same idea. When I move a CP, it is there a short keys that CP does not change the distribution of weights? When I add a CP on a segment of a spline, it is there a short keys that it takes the value of places where it is located between the other two CP?
Last reply by Malo, -
- 4 replies
- 672 views
I`ve been experimenting with Post Effects but can`t get any effect if I try to render it ( apply camera`s Post Effect to rendering is on). Render Mode (Q) or Render to file gives me only this effect. If I set ground and lights to off, every thing is black (Background of camera is blue). I tried v13 and v14c without sucess. What I´m doing wrong??
Last reply by Robert, -
- 4 replies
- 564 views
As explained elsewhere, I'm using V15 on an Imac running Snow Leopard to revisit an old project for a competion. The original project was put together in V10 and, when complete, backed up onto CD's. They were originally done in 26fps because that is what I'm used to. And on a PC running Windows XP I have had a few problems with V15 ( using the one off the CD) occassionaly dropping out and it seems to revert to its factory defaults each time it does it. So, for example, I open it up to load the old project, having previously set the frame rate to 25fps. It imports the files but it imports them at 30fps, I reset the options under tools, save it and the pr…
Last reply by Simon Edmondson, -
- 4 replies
- 655 views
Hello I'm rigging my own character (a smurf) I modelled into Silo. I got no problems importing the obj file and adding bones. Now, I'm trying to assign control points to the selected bone. If I'm using the select window in a view, I cannot deselect unwanted points. I did'nt found the keyboard shortcut to unselect the points! I tried ctrl, alt and so on, but did'nt found the right way!!! Can somebody help me? Many thanks Remy
Last reply by robcat2075, -
- 4 replies
- 747 views
Hello - I found this in the forum... "If you are wanting to composite A:M images over something else, turning on the alpha buffer in your render settings and using alpha channel transparency instead is way better." The found the "alpha buffer" in the export settings, but where do I find the alpha channel transparency? Do I have to set the camera background a blue-screen color? Thanks for any help, Eric
Last reply by flashawd, -
- 2 followers
- 4 replies
- 743 views
I thought I knew but I didn't. What I have learned about is "Dynamic Constraints and cloth" But Spring Systems although related seem to be different. I don't want to debate that part. I just want to know if there are any tutorials showing how to use the editing features in dynamics mode and assigning masses, using the constraints that are designed for spring Systems. Could someone point me in the direction of a tutorial for this? Or could someone make a video tutorial. In the tech ref they talk about using this for stuff that I would normally use a dynamic constant for like pony tails, locks of hair, loose jowl skin, ear-rings, bouncy noses, ear lob…
Last reply by jason1025, -
- 4 replies
- 692 views
So I'm trying to do something incredibly simple. Rotate an object more than 180 degrees. But I am having terrible difficulty. After 6 years of using A:M, this is one area that I cannot figure out. Since I know it's a rage-inducing process. For years, I've simply avoided rotating anything more than 180 degrees since I knew that A:M really does not want to you do this. But now I have to, and after many searches, the answer I need simply is not there. I click on my bone - go to the properties panel. Go to rotation. Right click on that. And at this point, I'm supposed to see a way to change the driver. But I don't. I just see "New Relationship" and "Edit Expression" neither…
Last reply by HomeSlice, -
- 4 replies
- 671 views
the year subscription, if you decide to get that, you are just accessing AM from a server and you get all the same abilities if you buy the product or are there some limits?
Last reply by KenH, -
- 4 replies
- 521 views
say, i subscribe to the web version of AM. i am following the tutorial Exercise 1: You're the Director and in the video, the narrator clicks on pose sliders, he gets a little window with some options that allows him to pose the model character. when i do it, i get the little window but nothing on it to choose from. i thought i needed to update AM, but when i choose to look for updates, it just takes to the same installation exe. file please help
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 653 views
This could well be my own incompetence but every time I try to model a face, when trying to attach the nose I always get this weird crease around where the nose connects (as shown in the pics) no matter whether I make the nose separately or pull it out from the face it seems to happen, I have tried Hooks and 5-point patches to no avail. If someone could point out where I am going wrong I would really appreciate it.
Last reply by bobhernie, -
- 4 replies
- 588 views
say, saving the Dope Sheet. i save my project, but when i open AM and open up the save project, i have to always recreate the dope sheet. it doesnt save when you reopen the saved Project file. im i missing something??
Last reply by north, -
- 1 follower
- 4 replies
- 583 views
Hi, I'm starting to use A:M again having left 3D behind and returned to 2D. Now I'm determined to crack it. Previously I had managed to build models, but rigging was where I fell down. I now finally have my head around fan bones and have got them working successfully in the relationships window. Trouble is, if I create a new action or choreography using the model, the fan bones are there, but no longer have any effect. I'm sure there's a simple explanation, but I've tried all sorts of things. Any suggestions? Thanks.
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 535 views
well the fun four days are over, here's the result. a whopping two seconds. on the bus stop theme though the set is not there. this would be the beginning so yes, he just missed the bus. only just animated the hands today, couldn't post without at least an inkling of follow through. arms were the hardest thing to do. the balance i've been at for the longest, have a hearty go! it was very interesting to move the hips in relation to the feet to experiment where he is the most tired, when the motion is the most cumbersome. what's here is not the only thing that worked, but the most "thom organic". a dead tired jogger does his best to not let the hips sink cause …
Last reply by dblhelix, -
- 4 replies
- 572 views
Does the Choreography window automatically create perspective? If I place two objects of the same size in a window, does the object further-est from the camera appear smaller?
Last reply by Fuchur, -
- 4 replies
- 497 views
I tired Quicktime X - that doesn't seem to work. I tried "Play Animation" from A:M. I can only select one frame and that opens in Preview.
Last reply by bubba, -
- 1 follower
- 4 replies
- 489 views
my roto's gone missing. just now, it can't be far? clues; i'm in the bus stop project it's been unpickable (and visible) all the time (together with camera&lights) (i know how to hide objects) checked for weird keys in wrong places, everything's looks ok. the usual suspects: keys, num pad keys this time; i've hit several misses in that area which includes 'home', 'end', 'pg up&dn' keys. edit already: it's still in the materials, just not showing in render.
Last reply by dblhelix, -
- 4 replies
- 595 views
i am stilling using V13. how can i copy an action sequence in AM so that i can ve a duplicate of my work in other frames.
Last reply by robcat2075, -
- 4 replies
- 753 views
hey gang! my guess is that planet glow would give a texture such as this?
Last reply by detbear, -
- 4 replies
- 523 views
I tried putting a model into another model (object) A:M crashed. I tried a second time - success. So I am wondering if this was a one time occurrence (either way) and do objects (mdls) have to be saved first?
Last reply by Rodney, -
- 4 replies
- 614 views
When using the rotate tool, it rotates in steps of 5°, is the a key that can override this rotate snap angle? For I'm quite happy with the rotate snap and all, but there are situation I don't want it and I find it a bit to much trouble going in to the settings tab to turn it off.
Last reply by HomeSlice, -
- 4 replies
- 638 views
I followed the instructions - and this is what happens. I think this may be happening because there IS NO master0.lic file - because I deleted it. I checked. I am using version 16.rc1. How long is my code good for?
Last reply by bubba, -
- 1 follower
- 4 replies
- 720 views
goodnight-stories needed: looking for technical info with examples on interpolation and pre- & post-extrapolation in a:m? techref: nil site search: one (candy cane rotation repeat was conclusive) almost feels like i'm missing something here?
Last reply by dblhelix, -
- 4 replies
- 829 views
I'm fooling around with the lights and camera to get a better feel in how to use them fast and easy and tried to have them circle around static object (model) With both the light/camera I through I could easily draw a circle path around my object and have aim at the object to keep it centered all the time. But both don't seem to want to snap to the path and attach them selfs to it. I've tried manually setting up the camera/light to do a circle motion around an object but this is very time consuming or at least the way I'm doing it. I'm pretty sure there is an easy way to move the camera/lights around in a fluent circle motion Searched around looking for a…
Last reply by wildcard, -
- 4 replies
- 677 views
I am having trouble with hooks. I get them when I don't want them. Is this an option that can be turned off and on? Also, if I try to put a new CP and spline very close to an existing CP/spline, A:M makes the new spline an extension of the existing CP/spline instead of making a new one. Is there a setting that I can change to change this behavior? Thanks.
Last reply by bubba, -
- 4 replies
- 556 views
I just copied a model that I had placed bones in into another model. The CPs and splines copied but not the bones. Each model was in the default model setting. Should I have changed to the bone setting first?
Last reply by bubba, -
- 4 replies
- 605 views
Where does A:M set the default value for Channel Interpolation? In the Channel CP Settings dialog box it lists Default, linear, etc.
Last reply by robcat2075, -
Data Folder
by bubba- 4 replies
- 699 views
Does this folder "need" to be here? I cannot see anyway that A:M looks inside automatically. So, can it be moved somewhere else?
Last reply by Rodney, -
- 4 replies
- 679 views
Ello I have recently taken it upon myself to get back into the animation business and so once again i am in need of help. having taken a 6 month hiatus from AM i find that my skills with sprites have essentially fallen apart. what I'm trying to do should be simple but it causing me no end in trouble. I'm trying to create for lack of a better word Elemental spheres. as an example an ice sphere would look frozen with frost clouds drifting of it and snow particles forming around it , while a fire sphere would be, well on fire. I know there are tutorials to help do this but i for what ever reason cant quite find them any help you could provide…
Last reply by Master chief, -
- 4 replies
- 877 views
A couple of years ago, someone kindly pointed me to an info file which dealt with "shadows only" rendering. I used it but in the interim have been distracted by many things. I recently reorganised the house and, when I went to get it it again couldn't find it ( it was a big change around ! ). The file described the basic wok flow behind using shadows only and then compositing in AM. I think it was part of the official documentation (?). Could someone kindly point me to the files again, or a good description of the method used? Thank you very much. regards simon
Last reply by robcat2075, -
- 4 replies
- 1.2k views
In Hash pressing Shift + middle Mouse button will give you the "Turn tool" for rotating in the scene/ model/ action/ view, etc. HOW can you customize this to be Alt + Left Mouse button? I haven't learned that golden knowledge during my last 11 years of Hash use. Anyone know how? I Know how to change short cut keys via the "Customize/ Keyboard" window.....but I haven't figured out how to make the "Mouse buttons" work in combination there in order the re-customize the view interface ......(Turn, Move, zoom)
Last reply by robcat2075, -
- 4 replies
- 516 views
Would some one look at this picture and tell me why the red blob appears in the model window? It has no CPs, there is no way to grab it. If it is the fluid material then I would think that it should only appear in the choreography window.
Last reply by bubba, -
- 1 follower
- 4 replies
- 550 views
sorting out weird patches i run into one that refused to get covered. then i realize this could have something to do with the shape of the piece; it could be interpreted as i kind of tube. and i know for a fact there's a page about this somewhere but i can't find it. what is the logic here; if i have a hole - well, two holes - with 4 or 5 CP's then it's not doable (=a patch) in principle; i need to plan around and model more to make the piece more of a mesh formation?
Last reply by dblhelix, -
- 1 follower
- 4 replies
- 890 views
I purchased the web version 15.0j and recently noticed there is a version 16. Can I update my software to version 16 without having to pay another web "fee"? Is it a free update? thanks. Just getting confused by this web fee and CD version updating...
Last reply by Steven547,