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- African grey?
- By Fuchur,
934 topics in this forum
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- 7 replies
- 2.9k views
The Prehistoric! Image Contest poll is closed. The votes have been cast! There is a winner! Keep your peels eyed on this spot for the results announcement coming soon! Soon-ish! Not like next week or anything but I'll get to it! This gallery will be updated with artist names after the results video is released. Click any image to see it larger! Competition entry: "Amber Waves" wireframe: Competition Entry: "Time Traveling" wireframe: Competition entry: "Homo Cellphonius" wireframe: Exhibition image: "Travelin' Trilobite Trails" wire…
Last reply by robcat2075, -
- 6 followers
- 39 replies
- 5.4k views
The 2019 Summer Image Contest is here! Entry date extended to... December 20! It's... Topic: Prehistoric! Prizes: Every entrant gets a Texas Lottery Card for The Big Scratch-Off! Fourth thru tenth place finishers will receive a Top Ten certificate so suitable for framing you get a dollar to buy a frame. The elegant Image Contest Medal is awarded to the top three finishers. Hash Store Gift Credits. $150, $100 and $75 for the top three finishers, two $25 credits randomly awarded among 4th -10th place finishers and one $25 randomly awarded among the remaining entrants. Big thanks to Hash for providing these…
Last reply by robcat2075, -
- 2 replies
- 604 views
Short version: Use Windows 8 compatibility settings. Longer version: Sometime after I upgraded to a Windows 10 computer a few years ago I noticed that A:M would often freeze during on-screen preview renders. Other A:M users have mentioned this to me also. I could start an on-screen render, either a regular or progressive render, and if it took more than 5 seconds to complete the time counter in the corner would freeze, the progress bar would stop moving and A:M might even gray out and become "not responding" . If I waited as long as the render would have taken to finish, A:M might return, maybe with a finished render, maybe not, but ESC-aping out of the long ren…
Last reply by robcat2075, -
- 5 replies
- 1.1k views
Having issues in later Versions to render previews. It asks for a null, than just creates an empty AVI in the Temp folder. Rendering a larger region with multipass in the choreography fails. Also the MDD export does not work. The MDD, OBJ and LWO files all have different point counts. Hooks create 2 points instead of merging to one, and with 4-point subdivision export 5 point patches will add 5 extra unmerged points. I tried it on different computers with Windows 7, but always the same issues. If someone had the same problem and a solution, I would love to hear about it. Thanks, Rolf
Last reply by Bobby, -
- 8 replies
- 1.5k views
good evening, When I export in Obj format a model with groups, the groups are well exported in the Obj file. On the other hand, if I apply a UV to the model, the groups disappear in the exported Obj file. Are there some things specific to do to export UVs and groups in the same Obj file? Thank you in advance for your responses.
Last reply by Malo, -
- 6 replies
- 1.6k views
Hello, I found that the export of a model containing constraints of path, once animated and exported like a model, loses its constraints and the bones are not in their positions. Here is an image illustrating the problem, and the model to test the problem. Are there some things I did wrong?
Last reply by Malo, -
- 7 replies
- 743 views
Hello- I just purchased a web licenses for V. 17.a. I started a project and rendered a scene that was 130 frames long as an avi. When I loaded the avi into After Effects to do some tweaking... the length of the avi turned out to be only 64 frames long (?) I tried rendering a QuickTime movie but it also only rendered about half of what I had told the Render engine to do. I am a long time user of AM but can't figure out if I'm missing something simple. Any suggestions are welcome! Thanks! Tom
Last reply by Rodney, -
- 3 replies
- 667 views
I have a laptop with an Optimus chipset, that can switch back and forth between an integrated GPU and a Quadro 2000. I have noticed that there are some problems when scrubbing through a timeline, it seems like it is dropping frames (Robcat knows what I'm talking about). Is this a known issue with integrated graphics? Or maybe it is something with the way optimus switches between the integrated GPU and the discrete GPU. I hate to completely disable the integrated GPU, it will kill my battery life. Is anyone else out there experiencing problems with integrated GPUs on laptops?
Last reply by pixelplucker, -
- 2 replies
- 642 views
something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´…
Last reply by thefreshestever, -
- 2 replies
- 755 views
I think I have asked about this before but, couldn't find it on a forum search (?) Is it possible to use a spot light to project an image sequence, if so could someone kindly point me to an explanation of how to do it ? A fellow student on the course is seeking to test a projection idea and I was hoping to do it in AM. simon
Last reply by Simon Edmondson, -
- 4 replies
- 971 views
Hello Have a question that I ask of any art software, and that is if there are any known projects that actively use A:M whose creators don't post about them here on the forums necessarily? I'm often surprised to see what hidden gems there are out there that you wouldn't necessarily know are using a given software or suite of tools.
Last reply by WolfsongCG, -
- 6 replies
- 881 views
I was testing ao using a prop next to an AM model to see if the prop gets included in the ao render or if it is ignored and just rendered normally. When I deleted all the lights and kicked up the ambient light to 80 being the only light in the scene AM crashes. Not sure if it's a bug or just me. Would be nice to be able to render imported objects with a little ao. ao_prop_test.zip
Last reply by pixelplucker, -
- 1 follower
- 2 replies
- 363 views
It may be a minor annoyance but it's also puzzling. All other windows dock and undock as expected but for some unknown reason the Properties window has become stubbornly untethered. Shutting down and re-starting A:M has no effect. Any suggestions?
Last reply by R Reynolds, -
- 4 replies
- 826 views
Hi I'm doing some customization on my interface, just dragging tabs into more comfortable spots, disabling unused ones, etc. I'm curious what the Property Info tab is for? Nothing displays in there while I'm working on anything. So, I'm not sure what its function is? Thanks
Last reply by fae_alba, -
- 0 replies
- 689 views
For those of you that like to point your phones at things and just be taken to the site immediately perhaps you might be interested in a few QR codes to get you there. If your phone doesn't have a QR code reading app... you might have to download one. This one should take you directly to the main page of the A:M Forum:
Last reply by Rodney, -
- 13 replies
- 2.1k views
Hello, Able to model using the window "action" is interesting. However, to my knowledge, we need to export the action in a new *.mdl, and open the new model in a new window, to take advantage of the changes. Is there a faster way, without having to export to a new *.mdl, but applied directly the action to the origin *.mdl?
Last reply by NancyGormezano, -
- 1 follower
- 5 replies
- 1k views
Hello, I had an idea about an animation I'd like to do which I'm trying (probably unsuccessfully, knowing me) to keep fairly simple. It involves basically one thing that I want to make sure is feasible before moving forward. If not, then I need a Plan B. I have a round hole in a flat surface. For part of the animation, I want the round hole to morph into a square hole, and then back to a round hole. Is that something that can be animated? Thanks
Last reply by WolfsongCG, -
- 5 replies
- 1.2k views
Hello, Is there a way to baked surface for a selection and not on the whole object?
Last reply by Malo, -
- 4 replies
- 783 views
is the support@hash.com still the correct place to correct activation issues. Normally they response quickly. I replaced my main hard drive with a SSD. Now i get an error (-4) or the key has already been used (when I try to reenter my key)
Last reply by Phil, -
- 1 follower
- 3 replies
- 1.4k views
I have an nVidia gtx 970 and Windows 10 using A:M 18.0p. My only options fir real time driver are OpenGL and OpenGL3. Is that right or is there a driver for nVidia? Thanks, Tyson
Last reply by robcat2075, -
- 19 replies
- 1.9k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* Hey guys, I'm a long time Hasher going back to 1998. I want to pick up the full version that never expires but how do I do this if its download only now? How do I get a CD burned so that as I upgrade my hardware I can continue to…
Last reply by Rodney, -
- 4 replies
- 768 views
Hi There, I created a relationship with some constraints. Opening up that container just a moment later leaves me with plenty of questionmarks on the containers and i dont know what these questionmarks are all about? What is wrong here? Then a suggestion: I find the AM Project Workspace very useful and totaly cool, however, what I would like to suggest is two things: First I would love to see the rows beeing colored in alternate colors. Something like bright grey line 1, a little darker grey line 2, bright grey again line 1 etc. The second thing, I would love if the different sections in the workspace could be seperated better. At the moment it i…
Last reply by robcat2075, -
- 2 replies
- 1.1k views
A while ago there was mention of a feature I was unaware of before. Apparently it is possible to generate an intermediate spline ring between two other rings using a single key click? Could somebody kindly refresh my memory as to how to do that ? simon Ps I'm trying to animate a duvet on a bed using muscle mode but don't have enough spline rings on the present model.
Last reply by Simon Edmondson, -
- 1 follower
- 10 replies
- 1.4k views
Hi Guys Big favor to ask: I am at work and won't be in front of my home computer until 17:30 / 5:30 PM CST -6 GMT If I submit a trial request at that time could I get an answer by 19:00 / 7:00 PM? I know its a bit much to ask but I don't have any music projects lined up this evening and it would be an awesome opportunity to get the A:M bug Thank you!
Last reply by Fuchur, -
- 1 reply
- 640 views
I'm just noticing that Quicktime render output isn't in the V16 options. And the AVI output gives an error message when I try to render out to AVI. I normally render out tga's or png's so I haven't paid this any attention until now. William
Last reply by robcat2075, -
- 0 replies
- 286 views
Here is another modern render of one of my old Animation Showdown animations. I added a school gymnasium set and rendered with radiosity. A birdseye view of the chor looks like this. The set is a completely enclosed box with two kleig lights in the ceiling... A conventional render with those two lights gets this... That is very severe. If I were going to use conventional lighting I would need add a number of fill lights in strategic places. Here is a radiosity render. The shadow areas are no longer pitch black and there is visible detail even where the lights do not directly shine. Overall, …
Last reply by robcat2075, -
- 6 replies
- 387 views
Strange blotches appear on occasional random frames of an SSAO render... If I render the same frame number plus 0.01 the mark will not appear...
Last reply by robcat2075, -
- 3 replies
- 436 views
Because this may need a little research and I don't want to waste live-Live Answer Time-time resources I'm posting this here. I may ask this or related question during a future sessions unless I stumble upon proper solutions before then. The setup: Randomizing an initial setting Given a model placed in a choreography that moves from left to right (in simplest manner possible for demo purposes): How do we setup the model so it will appear at a random height each time the cycle repeats? - The model should begin at the random (seeded) height then move at that same height/trajectory horizontally - When the cycle begins again the model should appear at a new rando…
Last reply by Rodney, -
- 0 replies
- 342 views
Steve @Shelton and I looked at an interesting problem a few days ago. Steve had rigged a new character of his and was SmartSkinning several joints when he realized he had been doing the SmartSkins on control bones, not geometry bones. Why is that undesirable? Well... control bones are created to consolidate the manipulation of multiple (geometry) bones into one (control) bone. For ease of animating. In the case shown below, TSM has two geometry bones in an upper arm. the first swings around to move the arm forward/back/up down while the second only rotates on its long axis to handle the twisting of the upper arm. this helps mimic the motion of the skin on the up…
Last reply by robcat2075, -
- 4 replies
- 1.3k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* It isn't a dongle. Don't misled. The hash.com software details page should also be corrected. "A software protection dongle is a small piece of hardware that plugs into an electrical connector on a computer and serves as an …
Last reply by Fuchur, -
- 1 reply
- 297 views
This is very interesting – I thought it was just an annoying effect in 3d software, but it seems to be real live.
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.1k views
For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
Last reply by nimblepix, -
- 1 reply
- 540 views
I am receiving a "Wrong Host for License" message when I attempt to open A:M on my Windows machine. I purchased the license earlier this year (2023) and after some confusion was able to register the license, but now it seems to be no longer linked to this machine. I have not installed it on another computer. Please advise.
Last reply by robcat2075, -
- 1 reply
- 629 views
Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
Last reply by Gerry, -
- 3 replies
- 816 views
I've usually used a mouse with Animation:Master just because that is what I learned with and that is what I know best but... I'm leaning into using a pen and need to get it fine tuned and optimized for working in A:M. Any suggestions/recommendations?
Last reply by robcat2075, -
- 2 replies
- 1.5k views
I'm trying to refresh my memory. I know that if we select a channel we have the option (via Right Click) to 'Reduce' keyframes. This however isn't practical when there are a whole lot of channels to reduce. I will guess the best way to proceed might be to Bake Action and then increase the Tolerance setting. Is that correct or am I wondering off in the wrong direction?
Last reply by Rodney, -
- 1 reply
- 519 views
Hi there, i got my subscription just a month ago. Now it seems more and more likeley, that i have to reinstall (recover) my computer. Will i be able to reinstall my AM Subscription after i reinstalled (recovered) my windows pc? Best regards Heiner
Last reply by Fuchur, -
- 3 replies
- 992 views
Doh! I just had one of those painful reminders that we should save often and save with incremented filenames/numbers. I had spend entirely too much time modeling a character when I thought to save the model. All is well. Then I began to adjust the color of groups in the model. Everything working fine. I'm really starting to like the progess of the model. Then I accidentally enlarged a group and it took over another section of the mesh, giving it the wrong color. A quick undo didn't work as anticipated and then I deleted the entire mesh except for the eyes.... Gah! No problem... I can fix that. Then... My fat fingers and dull mind accidentally Con…
Last reply by Rodney, -
- 7 replies
- 1k views
Hi friends ... I must have missed something in V17(e) then where is the option REMOVE FROM GROUPS ???
Last reply by robcat2075, -
- 44 replies
- 3.3k views
Working in V17g with OSX 10.68 Still trying to finish this project ( in amomgst a lot of other thing ) Presently putting in some blink poses an odd render problem seems to have occurred ? You can see that theres a non white sector in the Left eye ? and the boundary box around the selected CP's. If I hid the other cp's and render again this happens, No miscoloured patch. Nothing else has been changed, only the other cp's are not there. Can anyone kindly suggest a cause and solution ? simon
Last reply by NancyGormezano, -
- 9 replies
- 1.3k views
Hello. I have mainly moved over to trying to use drawn and stop frame processes for projects. However, wanted to use volumetrics for a particular shot and returned to the fold for that. Unfortunately I'm having a lot of bother getting a consistent result. The shot was set up and tested using quick renders to check progress. All seemed well until I tried to render it out as a QT file. This is a screenshot of what was supposed to happen and this is the QT file. Clearly very different. When rendered as a single frame jpg it refuses to save the file, as apng it does not parse the file into readable form, this is a tga converted in PS. …
Last reply by robcat2075, -
- 8 replies
- 3.4k views
Having some render problems. Working in V17 under OSX 10.85 I set up some maps as pictures on the wall for the next scene in Happy Families. They were applied in the standard way direct to a flat surface, Went on OK and showed up properly in a quck render, switched to a 3/4 view and got this Set it up in a cho and, initially the figure on the right showed but then got this Thought might have a soloution , tried that and got this Can anyone kindly point out the error of my ways ? regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 12 replies
- 1.7k views
It's time to renew my A:M subscription and how do I must proceed with render nodes ? Are render nodes a year subscription too ?
Last reply by Fuchur, -
- 3 replies
- 1.2k views
Having spent the last few days trying to get some maps applied it seemed like a good idea to test them out in a scene. When I did I got a strange result. The two figures in the same scene rendered completely differently, even though the settings are the same This was the initial result, with the maps in place. ( also found a problem with the hair around the right ear ). Notice the difference between Bill and Doris? I went back into the properties panel to make sure the settings were the same, aside from the colour. Got the same result The above was all in V17g Opened the cho file in V18p and embedded everything needed, saved as 001B before testing aga…
Last reply by ChuckGram, -
- 1 reply
- 1.6k views
Wow... I missed this until this morning. I have never noticed this feature and would like to get a bit more info on it if possible. I never noticed this "Wizard" before. Does this somehow render individual aspects of a scene? Will it render out just the shows in a scene for instance so that they can be layered into an editor such as After Effects. Anyone know how this works/ what it does exactly? Thanks. Kevin
Last reply by yoda64, -
- 5 replies
- 1.5k views
Working in V17 I asked a while back about Toon render settings. As there was a save option, I had thought that, as I found a setup I liked, I could save it in the render options window and reload it later (?) I appears I was mistaken. Is there a way to do that and, if so, how do you do it ? Using the little sliders in the Toon option, "overide shading' drop down, its a case of doing it by eye to get the divisions required. Is there a way of doing it numerically so I can record it and reuse later? Thank you for your time simon
Last reply by Simon Edmondson, -
- 2 replies
- 788 views
Today I find myself in a real mess. I renewed my subscription because my old has one day left. And I get this error everytime I try to render my project in any file format. Now even my previous versions are giving the same error message. So I'm treading water here with no rendering capability. Please tell me that the rendering ability in A:M is not screwed up now.
Last reply by Rodney, -
- 14 replies
- 1k views
I managed to get my entry for the wall contest done in time and was working on a higher res version for myself when the following strange problem occurred. Here is the model from the view of an ortho camera. It shows the shades as they have been previously. This the same scene rendered from the perspective camera, immediately after the above. All the settings are the same the only thing that has changed is the camera viewpoint and type, ( orthogonal to perspective ). As you can see. It now appears as if she is wearing a mask at the opera ? Does anyone have an idea what the problem might be and, most importantly, how to fix it ? re…
Last reply by Simon Edmondson, -
- 4 replies
- 996 views
Of slight interest perhaps. I'm rendering exactly the same scene, with the same settings, at the same time, using V15 and V17 on my Imac. The V17 frames are going through at 2mins02 average and the V15 frames at 5mins 29. Quite a difference ! simon
Last reply by markw, -
- 3 replies
- 490 views
I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff. I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure. Are there any resources I've just not found yet on how to set up a scene for something like that? Thanks
Last reply by robcat2075,