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- African grey?
- By Fuchur,
934 topics in this forum
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- 2 replies
- 1.2k views
I have never seen this tool tip text before. It appears while doing a shift-Q render.
Last reply by nemyax, -
- 1 follower
- 8 replies
- 1.1k views
Hi, Please watch the video (link below) and tell me what I'm doing wrong. I need a model of a sphere rotated forward 90 degrees. At the end of the video you'll see the splines warp??? BTW at the end I hit the space bar several times refreshing so it isn't a refresh error. This the latest version 17. Thanks, Rusty
Last reply by rusty, -
- 12 replies
- 1.1k views
Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture …
Last reply by createo, -
- 7 replies
- 1.1k views
Hi guys, this is a demonstration of a small but (if you ask me) very powerful new feature in A:M v18k (getting beta tested at the moment): > Set camera to bird view / Set bird view to camera. Hope you like it . Thank you very much for adding it Steffen . See you *Fuchur* PS: Small little addition to the video: You need to be in a perspective bird view (!= orthogonal bird view) to have this feature. This is always the case if you use the turn tool starting in the camera view OR you can just toogle its state to be perspective by pressing "\" / hitting the button in the views toolbar. PPSS: And of course: I am talking about the Turn-Tool, not the…
Last reply by Fuchur, -
- 5 replies
- 1.1k views
A project waiting in the wings is gaining ground but I've ran into a minor glitch that I"d like to see resolved. Specifically, I note that when changing the SVN repository setting to another location the TWO film repository URL gets tacked on to the end of the new one. This is only inside A:M Community and SVN can be run just fine outside of A:M so there is an easy workaround but I'm wondering if there might be something (a cache?) I need to clear in order for the SVN repository location/URL to be properly set? Any guesses or insights? A guess or two from me might be that the setting is stored in the WIndows registry or... A:M is finding the URL in a dif…
Last reply by Jason Simonds, -
- 1 follower
- 2 replies
- 1.1k views
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Last reply by Tore, -
- 4 replies
- 1.1k views
Hello, I feel like I have been posting about this to much lately but I'm trying to get back on top of emails today since I'm off work at a reasonable hour(only a 11 hour day). I have been working 50-60 hour weeks, I just got back from a training class in Detroit after working a 50 hour week. I keep telling myself I'm going to keep on top of email and Hash, Inc. support but I keep falling behind. Every time I think I'm going to have time something gets in my way, last weekend it was all me but the weeks before that it was my job, training, testing, studying and all of that. I hope this is the last time I have to post something like this but the way work has be…
Last reply by itsjustme, -
- 5 replies
- 1.1k views
on the Choreography and choose plugins>SimulateSimcloth. Why does the orange cloth fall through the green deflector object? BrontoNeckTest05.prj
Last reply by serg2, -
- 6 replies
- 1.1k views
Hi A:Mler, for everybody in a german speaking country it may be interesting to know that there will be an article by Ralf Gliffe about Hash Animation:Master v18 in the Digital Production 04:2015 (the biggest german magazine about 3d-graphics and post production, http://www.digitalproduction.com). It will be about 5 pages long and will introduce quite nicely into the world of A:M. If you can't grab an issue at the kiosk, you can get it directly on their website. See you *Fuchur*
Last reply by Fuchur, -
- 7 replies
- 1.1k views
This may sound a bit convoluted but, I've spent the last few days trying to learn how to use Flash and produced a short New Year greeting in it. Rendered that as a QT movie file and want to use that as a cookie cutter decal in AM. NY.mov This is the result. The cutting seems to take place on the first frame but then stops. It uses the background colour rather than an alpha channel. could that be the problem ? regards simon V17g OSX
Last reply by robcat2075, -
- 3 replies
- 1.1k views
For some reason I can't post in the thread where Walter originally posted his question about A:M's licence not being recognised. So... Yes I got that too after installing 18g. All I did to fix it was copy/past my current licence back into A:M again from my v17g version, (or you could copy/past it from any backup you have) and then relaunched A:M. If it's relevant I'm on OSX Mountain Lion still.
Last reply by markw, -
- 15 replies
- 1.1k views
This is just a placemarker and a reminder for me to investigate the TaoA:M exercise(s) that deal with Lipsync. At the core of my exploration is a desire to determine what effect having the complete dialogue as one audio file might have on the experience. The dialogue is: "I've got a secret. Can you keep a secret? Didn't think so." The problem: The dialogue length is set. There is no way (in A:M) to adjust the timing/pacing or to adjust the delivery of the performance for the character in the sequence due to the audio file's fixed length. Questions: Could separating the one audio file into three separate audio files resolve the issue? Is the…
Last reply by Rodney, -
- 2 followers
- 12 replies
- 1.1k views
Hi everybody! Just wanted to post this on the off chance anyone wishing to use A:M on a Mac wonders if you can use Parallels to run the Windows version of A:M on a Mac. I'm working on the third (and last!) of my Stalled Trek films and wanted to see if I could make use of some of my old files for extras on the boxed set I'm making, so I purchased a subscription to A:M and tried to use it in Parallels. I'm using a Mac Studio with an M1 Max chip on Monterey. This is version 19.0P of A:M. The chief issue is presumably graphic card related: It's possible to see a model and tumble the view in wireframe, but shaded view doesn't work. (see screenshot.) …
Last reply by a.quaihoi, -
- 14 replies
- 1.1k views
I'm trying to refine my workflow a little and am curious... Can we bake Patch Images into the images that result from Baking Surfaces? As far as I can tell they aren't considered part of the surface that gets baked. As they are defined by the patches themselves they'd be especially useful in defining regions for decal images created by the bake. So I'm curious to know know if they actually can or cannot be included in the bake. I'm not seeing a way to accomplish that here. As a workaround there is always the tried and true methodology of a simple screen capture and decal placement. Having patch images in the bake would skip those manual steps for p…
Last reply by Rodney, -
- 1 follower
- 8 replies
- 1.1k views
Sorry posting this reply here as I'm unable to make a post in the v18d thread So thanks for the sample model Robert. Closer inspection shows that v18d is NOT randomly flipping normals, but it IS making things see-through?! In the screenshot here of your test model you can clearly see that the yellow pointers are all still facing outward as they should. Note, this screenshot was taken with 'Show back facing ploys' ON, so even if there were any flipped normals the model still should have looked solid. Incidentally whilst trying to get that screenshot A:M crash yet again. v17g is starting to look to me like the most stable Mac version.
Last reply by markw, -
- 2 replies
- 1.1k views
A while ago there was mention of a feature I was unaware of before. Apparently it is possible to generate an intermediate spline ring between two other rings using a single key click? Could somebody kindly refresh my memory as to how to do that ? simon Ps I'm trying to animate a duvet on a bed using muscle mode but don't have enough spline rings on the present model.
Last reply by Simon Edmondson, -
- 3 replies
- 1.1k views
This may sound strange, my apologies if it does but, does anyone have any advice on how to animate a figure on the diagonal? By which I mean, If the direction of travel is perpendicular and in straight lines then it is very straightforward ( pardon the pun ), I have two figures already done but, the third is coming in at an angle to the target and I am having trouble getting the movement working because its not perpendicular to the view angle. I'm sure I've done this before but, the afternoon tea has not dispelled the clouds.. Any advice gratefully received. simon
Last reply by Simon Edmondson, -
- 9 replies
- 1.1k views
As mentioned elsewhere, have been having a lot of tech troubles recently, had thought they were behind me now and to get on with something new(ish) but have hit a problem with alpha channels in TGA files. First a bit of background. I'm working in V18 within OSX 10:8.5. on a Mac mini, I7, 2.3ghz with 4Gb of Ram. Just rendered two scenes to TGA with the figure set against an empty background ( ready for compositing later ). All was well until I opened them in Photoshop, to find that the background had rendered as black rather than transparent. When selecting the background and deleting it, the Alpha transparency is there but, ideally, don't wish to do tha…
Last reply by Simon Edmondson, -
- 5 replies
- 1.1k views
This is yet another one of those general topics where I'm trying to formulate the question but don't have enough to get that done. I note that in many of my renderings the initial rendering passes that A:M reports tend to render pretty quick (note that this is with and without multipass on) even on the order of seconds. The initial antialiasing pass can take about that same time. During the antialiasing second pass things slow down considerably (a render last night took seconds for each of the initial passes but over an hour for the second antialiasing pass). Now granted... there may be a lot going on there in that pass and some of it might might not specificall…
Last reply by robcat2075, -
- 4 replies
- 1.1k views
I've just noticed that most of the time A:M tells me how many Frames Per Second I currently have. But sometimes it tells me how effective it would be as a sun block...
Last reply by Fuchur, -
- 6 replies
- 1.1k views
In general i do not have a bigger problem with such things but this is very unpolite if you ask me:https://itunes.apple.com/de/app/animation-master-for-ipad/id692083504?mt=8
Last reply by pixelplucker, -
Yeti vs Oz
by sb4- 9 replies
- 1.1k views
Can anyone tell me what is the difference between the "Yeti" A:M CD and the "Oz" CD? It seems they are both V13, is that correct? Can they both be upgraded to the same version? -SB
Last reply by Rodney, -
- 3 replies
- 1.1k views
I have no idea why this doesn't work. 🤔 Anyone know what has gone wrong? I can make the copy I need by making a whole new selection on screen, but why doesn't selecting it with the Groups work? PRJ: Gremlin67HatchOnly.prj clip4391CopyPasteTrouble.mp4
Last reply by Malo, -
- 4 replies
- 1.1k views
A fine New Year to you all...
Last reply by robcat2075, -
- 7 replies
- 1.1k views
Have started to try and set up some hot keys to speed up the animation process. Does any body have a method they use to short cut, setting keys on bones in a chor or action ? I started going through them on the keyboard but, they all seem to be already set. Any Suggestions welcome. regards simon
Last reply by robcat2075, -
- 2 replies
- 1.1k views
I'm adding this topic because I'm sure to forget exploring it further... Filters are very useful for quickly finding resources in the Project Workspace (PWS). Also very useful is that we can save those Filters in the Project File. Inside the file itself (the text of the file that is) filters appear as in the following: Name=Filter for Models Model At least initially the order of the list is by order of how the resource is opened in the file so it can be handy to have some filters open as assets are added into a Project. In this way they can be more easily managed, renamed (by saving), etc. A downside of using Filter (besides the fact that they are …
Last reply by robcat2075, -
- 6 replies
- 1.1k views
Hi, Okay...when did you people move from saving mainly the project file to mainly saving the chor file? Why did you do this? What advantages does this have? Is there really 'any' difference besides the .prj and .cho file extensions? What else is there to this? What else, if anything, are you using chor files for? FYI: I have only used saving chor files for large models that exceed what I call the workable patch limit--once you pass a certain patch count (at least in V14) response time becomes unworkable. Cheers, Rusty
Last reply by robcat2075, -
- 10 replies
- 1.1k views
Working in V17g, under OSX 10.68 Revising last weeks brief, checking the mesh penetration glitches. It was going well, doing quick regional renders to test position, suddenly, this happened, Since then the render times have gone through the roof. For example a 9 second segment that was taking 2 seconds per frame to render, has gone out to several minutes per frame. Can any one point me to what the problem might be and, most importantly. How to fix it ? regards simon
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.1k views
For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
Last reply by nimblepix, -
- 5 replies
- 1.1k views
Good evening everyone, I am looking for a way to give the same size of a bone to another bone by the constraints or expressions. Anyone know how we do it?
Last reply by Malo, -
- 1 follower
- 3 replies
- 1.1k views
Hello, Everyone I'm sorry I have been slacking on projects, emails, and well fixes. I do freelance work and also help out at a friends tech company. The work load is getting to me. I have been falling behind on some Hash, Inc. items, support@hash.com & orders@hash.com emails, and a few other things. It seams like every time I start something, something else work related gets in the way. But I'm back today and have free'd up some time next week with enough coffee and some luck I should be able to be back on top of my work load by the end of next week. The list of stuff I need to get on top of: Emails adding user subdomains for hosting of Animation Master stuff f…
Last reply by fae_alba, -
- 0 replies
- 1.1k views
Hey Everyone; I know I have said this before but I can now see light at the end of the tunnel. I have one more test for my job in the next few weeks, then a 2 month break. It does not look like work will slow down any time soon but I'm going to they to put more time Into Hash, Inc. Since the break from testing will free up some time. Here is what is on the list now. As it stands now fixing anything not critical on the web site side will be delayed until Hash, Inc. starts the new server move. What comes with the server move: New Store with everything but serial numbers imported AMStils and AMFilms will be moving to IP.Board I have not had time to test the move but it…
Last reply by Jason Simonds, -
- 5 replies
- 1.1k views
Hi, can models be saved in .fbx format?
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 1.1k views
I have this train wagon. Modeled and UV mapped in Blender. Texture painted in 3D-Coat. Imported as .obj into Animation Master And confirmed that UV's are ok: Everything is nice and tidy and okay UNTIL.... ...I render the train in the final scene/choreography. Then an extra white line magically appears on the roof!!! Where does it come from?? Anybody have any idea??
Last reply by Tore, -
- 11 replies
- 1.1k views
http://www.hash.com/forums/index.php?showtopic=15282 I was trying to read up about using Compositer within AM and found some mention and links to a tutorial by Homeslice. He mentioned a tutorial by Davis Rodgers which I followed up with the link above, only to find that there were a number of missing images. Has the info been moved elsewhere ? regards simon
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.1k views
When starting A:M up, the program suddenly stops loading, displaying this message: It just sits there for 20 seconds, then continue and complete loading. I am not sure if this is a new behaviour, but I think so. I then tried opening the community service tab in A:M with the purpose of changing what I thought to be a setting, so A:M would load without trying to connect to community service. I couldn't find any settings there, just the login screen. Then tried to log on, and guess what happened: yes, exactly: it halted for 20 seconds and then came with this message: I am not interested in using community service (from inside A:M anyhow) so ho…
Last reply by Tore, -
- 1 reply
- 1.1k views
Hi there, working quite a while with A:M, I noticed that there is quite some areas where undo will not work at all. First and foremost if you make changes to the bias handles of a CP, Undo will not take those changes made back. Also when you work on a model with a Decal applied. If you delet something, take the changes back with undo, the undo will not restore the deleted and restored CP in the stamps. Cheers Heiner
Last reply by robcat2075, -
- 5 replies
- 1.1k views
So I have used V.18 for a long time. On my older Vista system(Never had a problem) But I switched many months ago to using my Windows 10 cpu. Suddenly this week, everytime I render, my computer cuts off randomly. This has begun to repeat over and over. I don't have time to do any R&D. Has anyone else had this issue on Windows 10? or V18?
Last reply by robcat2075, -
- 2 replies
- 1.1k views
I have been doing quite a bit of pewter castings and they are antiqued. Curious if I can apply a decal to a prop in 19? Also need to create a texture that can fill in the dents and recesses but keep the tops shiney (pbr) but I don't want to have to use a 3rd party program like 3d Coat to do this. Can this be done in AM? Is there a stock shader floating around that can be close enough? Sorry for the edit, found a better image of base product so you can see how they look.
Last reply by pixelplucker, -
- 1 follower
- 6 replies
- 1.1k views
For you pros out there, is it possible to keyframe bump map percentage, thereby animating it over time? I'm hitting a wall. Thanks in advance. Chris
Last reply by Rodney, -
- 7 replies
- 1.1k views
Hi, I screwed up thinking that the word I wanted was 'Quadology' and my proof reader said she could not verify that this word existed and suggested I use Quadrilogy instead, which I did everywhere. Now I find out that this isn't 'really' a word either and that I should have used Tetralogy. Crap! I have a lot of changes to make--almost everything!! Including the animated trailer. Since I have to do this I'm asking anyone who will take the time to watch it again and see if there is anything else I should consider. If you are willing to the trailer is at the link below. Unfortunately, my time is limited so I'll have to pick and choose. Some of the things I'm consi…
Last reply by rusty, -
- 7 replies
- 1.1k views
I'm trying a test on the mix files while waiting on something else. Working in V18 under OSX 10.11.6 Have set up the models to use 50% of underlying colour, they render as a quick render in a model window but, when I try to render them out in a chor, just the alpha channel is there, no lines. Is there a setting I might be missing? Thank you simon
Last reply by robcat2075, -
- 9 replies
- 1.1k views
Happy Holidays to all of you!
Last reply by robcat2075, -
- 5 replies
- 1.1k views
Version 17 works just fine but v18 displays nothing is any view - I tried Open GL and Open GL3 but nothing shows in any of the windows (model/chor etc). So what am I doing wrong? Cheers
Last reply by robcat2075, -
- 6 replies
- 1.1k views
So, I'm getting ready to move and as I pack things up, I'm coming across some old (older?) stuff.... Here is what the printed A:M Manual to v8.0 (circa 2000) looked like. And here's how thick it was...
Last reply by Rodney, -
- 7 replies
- 1.1k views
Does anyone know what might be causing this? Up close the transparency map I'm using is working correctly. But from a distance, not so much. I've used transparencies before without this issue, but no matter what I try it's displaying the hair strands as if I made a space at the end and then continued.
Last reply by Wildsided, -
- 3 replies
- 1.1k views
My old workstation finally died on me and I am no a new system. How do I go about getting AM to run on the new system? Thanks
Last reply by pixelplucker, -
- 4 replies
- 1.1k views
I've found something strange about v19n progressive and final renders. When you model old railroad vehicles you use a lot of rivet heads. The most efficient way to model a rivet head is a four patch circular quadrant bent into the right shape using bias. Sometimes to get the right look for such a simple shape I add a material to the rivet group with just the Normal Weight parameters set to less than 100. v19n doesn't play well with this parameter. The attached image show examples of rivet head renders. The first two image columns show the models rendered three ways in v19m with the default normal weight and normal weight = 1. These are the renders I've been gett…
Last reply by R Reynolds, -
- 2 replies
- 1.1k views
Trying to keep everything simple I haven't used atx textures before and don't know how to now. Have previously used maps for wall and other surface textures but noticed the atx files today in the installation folder. Tried to import it into the materials folder but it crashed the program. There doesn't seem to be a separate folder for textures so, how do you import them and how are they applied ? simon
Last reply by Simon Edmondson, -
- 3 replies
- 1.1k views
update: solved. See post #4 Is there a switch that stops A:M from "Computing Dynamics" when I'm scrubbing through the timeline? Something besides turning off every dynamic constraint in the models.
Last reply by robcat2075,