Dagooos Posted October 15, 2007 Posted October 15, 2007 That model looks great. Top notch stuff! Quote
satyajit2000 Posted October 16, 2007 Author Posted October 16, 2007 Thanks all, Ken, a pair of lace is a nice idea. I think I'll update it. The model is made by me. Nep helped me texturing the characters. He is helping me texturing all of them. Largento, let me double check on the fastners. More are coming Satyajit Quote
Paul Forwood Posted October 16, 2007 Posted October 16, 2007 Exceptionally good! If the voice work is given this same attention to detail you should be set to produce one of the best things to come out of A:M. First class work, Sat and Nep! Quote
itsjustme Posted October 16, 2007 Posted October 16, 2007 Nice! Fantastic work, Satyajit! You and Nep are putting together a great project so far. Quote
Dhar Posted October 16, 2007 Posted October 16, 2007 Beautiful work! What type of rig are you putting in there? Quote
satyajit2000 Posted October 17, 2007 Author Posted October 17, 2007 Beautiful work! What type of rig are you putting in there? Thank you Dhar, I'm using TSM2 rig for the skeletal animation (I had to model the mesh and skin it in Ver 11.1) and for facial animation I implemented the Jason Osipa set of shapes and most of them are controlled by the pose sliders. Only some essential things like eye targeting are in the face rig. The Jason Osipa book is really inspiring. I wish there were more books like this. Check out my next character model, please tell me if you like it 3D Model 2 - Ralph Satyajit Quote
KenH Posted October 17, 2007 Posted October 17, 2007 Excellent again! Some observations: The pin stripe decals down by his ankles get abit squished together. Maybe he could use a dark border color round his irises to define them better. Quote
the_black_mage Posted October 18, 2007 Posted October 18, 2007 oh nice"the wolf"! he's totally working that outfit! but should his tail be the same color as his other fur... Quote
satyajit2000 Posted October 18, 2007 Author Posted October 18, 2007 Thanks Largento, I fixed the fastners. Some critics are disliking the skirt of Red. Do you think it's odd? Ken, thanks for pointing out that. I'll check it out. black_mage I thought the brown tail will add some contrast. Let me rethink. Satyajit Quote
NancyGormezano Posted October 18, 2007 Posted October 18, 2007 Some critics are disliking the skirt of Red. Do you think it's odd? I like the 2 tiered skirt - not sure why some would dislike it - Perhaps if the bottom tier were all lace? (but I like it the way it is) I agree about changing the color of the tail - perhaps a bluish silver grey ? love the suit, & earrings on the wolf. Very engaging characters Quote
Hash Fellow robcat2075 Posted October 18, 2007 Hash Fellow Posted October 18, 2007 Those are wonderful looking characters! The legs on the wolf bother me. The addition of a human heel to a dog leg is too many bends. Quote
largento Posted October 18, 2007 Posted October 18, 2007 Count my vote in favor of the two-tiered skirt, too! It's quirky and different. Plus, to me anyway, it makes her seem taller, which supports the fact that this is an older version of the character. Quote
phatso Posted October 20, 2007 Posted October 20, 2007 Ditto on the heels. Canine heels don't touch the ground. That said, you may have reasons for doing what you did for the sake of some character detail I don't know about. But to me, having the wolf standing on tiptoe, as it were, makes it more menacing. What kind of voice are you planning to give the wolf? Quote
Admin Rodney Posted October 20, 2007 Admin Posted October 20, 2007 What kind of voice are you planning to give the wolf? Check out Satyajit's blog for the answer and a great demo of the voice actor delivering his lines. ( The Revenge of Red Riding Hood Blog ) 'Tis great stuff! Quote
LeeAnderson Posted October 20, 2007 Posted October 20, 2007 This is an amazing production Satyajit! Everything is so professional. The first models are looking great too! Lee Quote
satyajit2000 Posted October 20, 2007 Author Posted October 20, 2007 Ditto on the heels. Canine heels don't touch the ground. That said, you may have reasons for doing what you did for the sake of some character detail I don't know about. But to me, having the wolf standing on tiptoe, as it were, makes it more menacing. What kind of voice are you planning to give the wolf? Yep, I think it's better to have him on tiptoe. Let's see how it looks. Satyajit Quote
satyajit2000 Posted November 3, 2007 Author Posted November 3, 2007 Hi, KenH has volunteered for modelling in this project. For now he has undertaken the beautiful house of Granny. I've not yet done with the modelling corrections. Meanwhile check out the Hunter Model. 3D Model 3 - The Hunter Satyajit Quote
Paul Forwood Posted November 3, 2007 Posted November 3, 2007 Excellent progress going on here, Satyajit! Quote
thekamps Posted November 3, 2007 Posted November 3, 2007 Wonderful! a heads up...(the link from the "hunter3D_med.jpg" to "hunter3D.jpg" comes up "page cannot be found") Quote
satyajit2000 Posted November 3, 2007 Author Posted November 3, 2007 Thanks. The Link is now fixed. Quote
satyajit2000 Posted December 1, 2007 Author Posted December 1, 2007 Hi, After a brief break from this project I'm back again. Here's the first set. Still some work left in it. But couldn't resist from showing it to you guys. Environment 1 : Red’s House (Exterior) The Set is a hybrid of 3D and 2D mattes. I've tried to keep a hand painted look as much as I can in this complete 3D set. Satyajit Quote
3DArtZ Posted December 1, 2007 Posted December 1, 2007 Satyajit, that looks so fantastic! is the mountain range a painted object/background image? everything looks so clean and crisp! Mike Fitz www.3dartz.com Quote
KenH Posted December 1, 2007 Posted December 1, 2007 Wow. And the backgound blends into the set beautifully (perhaps using a painterly post filter would do so even more). Amazing. As a small crit, I would love to see the straight lines where the house meets the ground broken up abit. Perhaps a displacement map to raise the ground randomly or a barrel to collect water from the gutter. And a gutter. But this is movie theatre quality stuff. Edit: As a suggestion, I'd love to see some wallpapers for specific sized desktops. In the future you might think about it. Edit2: The chimney stack looks odd to my eye....that's not to say it's not valid. Usually, the lower part of the stack is the thickest. Also, I'd love to know your setup and render times. Quote
Dhar Posted December 1, 2007 Posted December 1, 2007 Fantastic work sahib. Your progress is awe inspiring. Quote
satyajit2000 Posted December 2, 2007 Author Posted December 2, 2007 3Dartz : The mountain range is a painted panorama image. Ken : Nice suggestions. I'll break up the ground and house intersections. Gutter?! Hmmm. Also, the chimney looks a bit odd to me now. Thanks for the Crits. Setup - I'm using a dual core athlon 4200 with 1GB RAM(Got to upgrade), 512mb Nvidia graphics. A:M V 14.c. Render Time - For the Render at the backdrop - 4 mins utilizing single processor @ 1280 x 720 pixel. Wallpapers? Sure! Let me work on it. Satyajit Quote
Paul Forwood Posted December 2, 2007 Posted December 2, 2007 Beautiful, Satyajit! The texture on the chimney seems to need some attention. It looks like there is a bevel that has dropped it's decal maybe. Are you using hair for the leaves on the trees? They look so good that I am going to guess that they are cookie-cut patches. Very nice colour matching with your background too! Bravo! Quote
satyajit2000 Posted December 2, 2007 Author Posted December 2, 2007 Beautiful, Satyajit! The texture on the chimney seems to need some attention. It looks like there is a bevel that has dropped it's decal maybe. Are you using hair for the leaves on the trees? They look so good that I am going to guess that they are cookie-cut patches. Very nice colour matching with your background too! Bravo! Yep, I'll work on the chimney. Alter it's shape a little. Regarding the leaves, yes they are cookie cut maps. I couldn't do the look with hair/particles. I guess this cookiecuts will hold. Camera won't go near them. Satyajit Quote
mtpeak2 Posted December 2, 2007 Posted December 2, 2007 Great set Satyajit! I love it (all the charaters too). We could've used you on TWO. I agree with the chimney. A few more plants around the house would break up the lines of the house/ground. Maybe some shutters on the windows would help dess it up a bit too. Quote
satyajit2000 Posted December 26, 2007 Author Posted December 26, 2007 Here's the mother character model. 3D Model 4 - Mother Satyajit Quote
KenH Posted December 26, 2007 Posted December 26, 2007 Excellent. Good family resemblance too. The big version of the image on your site doesn't load. Quote
satyajit2000 Posted December 30, 2007 Author Posted December 30, 2007 Soundtrack Composer Benny Oschmann is doing the soundtrack. He has already made a wonderful theme of Red. Gives so much character to the movie. I'll post that theme soon. Satyajit Quote
Flog Posted December 31, 2007 Posted December 31, 2007 great work Satyajit. This is Flog! Hey I wanted to tell you that you have reached the next level in skill. You have gotten even better than before. Truly moving forward and with great speed! I wanted to commend you on your progress and I noticed you scooped up Neplox! Great artist! I was going to mention on the girls the mouth area seems to have a little pinch to the cheeks around the mouth. You may want to smooth it out a bit. Especially around the corners of the mouth. Other than that superb! Quote
satyajit2000 Posted December 31, 2007 Author Posted December 31, 2007 great work Satyajit. This is Flog! Hey I wanted to tell you that you have reached the next level in skill. You have gotten even better than before. Truly moving forward and with great speed! I wanted to commend you on your progress and I noticed you scooped up Neplox! Great artist! I was going to mention on the girls the mouth area seems to have a little pinch to the cheeks around the mouth. You may want to smooth it out a bit. Especially around the corners of the mouth. Other than that superb! Hey, Flog! How are you doing? Long time no see Man! And well noticed errors. I'll take care of that. Neplox is a great artist and great to work with. Tell us about you. What were you doing until now? Satyajit Quote
satyajit2000 Posted January 1, 2008 Author Posted January 1, 2008 The concept artists are becoming merciless. Nep and Som, my two artists have teamed up, conspired behind me and look at what they've come up with. Environment Concept Art 1 - Granny's House I have to do this in 3D, the textures, lights (looking like AO, my god), with the leaves and displacements, fog and what not. And all within my render time per frame. Now, that's something worth challenging. Don't you think? Let's see how I manage that. Satyajit Quote
Admin Rodney Posted January 1, 2008 Admin Posted January 1, 2008 Satyajit, That is simply beautiful. Very nice work from Nep and Som. Its a great addition to the environment you already have. I'm sure you are up to the challenge. ('Nep and Som' sounds like an animated TV show) Quote
Dalemation Posted January 1, 2008 Posted January 1, 2008 That is breathtaking....as are all the images you post. Definately put me down for a DVD or two Quote
KenH Posted January 1, 2008 Posted January 1, 2008 Looks great (and familiar). The chimney appears to be missing. Quote
satyajit2000 Posted January 2, 2008 Author Posted January 2, 2008 Of course you will recognize Ken. You've made this model yourself from the concepts of Nep. This concept was developed by Som over your model. The chimney was not visible from this view. Hmm. should include that. Satyajit Quote
satyajit2000 Posted January 23, 2008 Author Posted January 23, 2008 Here's my take on the Granny's House. What do you think? Thanks for lending a hand in modeling the house Ken. Waiting to hear your feedback specially. Environment 2 : Granny’s House (Exterior) The Render times are typically near 3-5 mins depending upon the distance of viewing, and @ HD res. Satyajit Quote
KenH Posted January 23, 2008 Posted January 23, 2008 Looks great! You really should send some of this into 3D World or something. One question though...in the big image.....the tree and rock on the right don't seem to be casting a shadow. Or maybe the shadow is in a different direction to say the house shadow? Quote
Kamikaze Posted January 23, 2008 Posted January 23, 2008 Satyajit, what are your rendering system specs? or have you already mentioned that? Quote
Animus Posted January 23, 2008 Posted January 23, 2008 That looks great Satyajit! Like everything else you showed in this thread. You have a clear consistant style of your own. Michel Quote
3DArtZ Posted January 23, 2008 Posted January 23, 2008 Wowsers! Great looking stuff! Mike Fitz www.3dartz.com Quote
satyajit2000 Posted January 23, 2008 Author Posted January 23, 2008 Thanks Ken. thanks for pointing out the shadows. Sometimes shadows are not very prominent at the intersections. I wish I could use AO. But, wait! I think I can put some fake AO maps here. Kamikaze, I use an Athlon 4200, 1 gb RAM. Satyajit Quote
ypoissant Posted January 23, 2008 Posted January 23, 2008 Very good looking set. I like the atmosphere and the variety of textures. Quite a remarkable texturing job on economic models BTW. You've got great design, illustration and painting skills. I like your consistence and persistence. Just one observation I wanted to say for a while. In your Animation Cookbook, page 13, the storyboard breaks the 180° rules several times. Take care of that. Otherwise, you're doing a fine job. Quote
satyajit2000 Posted January 23, 2008 Author Posted January 23, 2008 Thanks Yves, I'll be careful with the camera angles this time. Satyajit Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.