zandoriastudios Posted April 28, 2007 Posted April 28, 2007 Here is going to be my challenge entry I first modeled this character in 2000, this time I think I will be able to achieve the look I have in mind [since i've had some practice...] Quote
Admin Rodney Posted April 28, 2007 Admin Posted April 28, 2007 Outstanding! Really looking forward to this Will. Quote
LeeAnderson Posted April 28, 2007 Posted April 28, 2007 Oh no! Will, you can't enter! The rest of us need a chance I was hoping that all of your threatenings to enter were just jokes to keep us on our toes! The character already looks great. Is this a resculpt of the old one? What kind of environment are planning on putting him in? I'm looking forward to watching your progress Lee Quote
zandoriastudios Posted April 28, 2007 Author Posted April 28, 2007 I'm thinking of doing that "death dealer" scene, with ruins in the background. Quote
MSFlynn Posted April 28, 2007 Posted April 28, 2007 I'm thinking of doing that "death dealer" scene, with ruins in the background. From Frazetta's 1973 painting? That would be awesome. Quote
KenH Posted April 28, 2007 Posted April 28, 2007 LOL A strategically placed white spot! But you missed some bits. This should be fun to watch progress. I thought you might do that character that was fishing with fairies. Hopefully you'll do that in the future. Quote
cfree68f Posted April 30, 2007 Posted April 30, 2007 Awesome! I'll take a poster when you are through ;-) Cant wait to see this one take shape. Quote
Zaryin Posted May 3, 2007 Posted May 3, 2007 I always loved Tar. I wonder how you're going to improve it any more. I love the concept and settings of your other Tar works. Quote
dborruso Posted May 5, 2007 Posted May 5, 2007 I love TAR. I know you will make something great. Quote
zandoriastudios Posted May 6, 2007 Author Posted May 6, 2007 Still working on the character....just modeled the wrist strap Quote
steve392 Posted May 6, 2007 Posted May 6, 2007 since i've had some practice just a bit lol looking magic as usual looking forward to seing the texturing Quote
zandoriastudios Posted May 8, 2007 Author Posted May 8, 2007 I've been doodling around trying to decide on how I want the Jowls to look and work, since I was unhappy with my earlier version... A real hippo has a bit of a chin (left side of sketch), but giving less of a lower jaw--almost all lip, seems a little "cuter" (inked version). I will keep these ideas in my head tonight as I remodel that lower jaw area... Quote
KenH Posted May 8, 2007 Posted May 8, 2007 Does he have to be cute? Personally, I prefer the original. Quote
zandoriastudios Posted May 9, 2007 Author Posted May 9, 2007 Here is how it looks so far...Still working with just one side (the other half is just scaled -100% x-axis in the choreography) Quote
dborruso Posted May 9, 2007 Posted May 9, 2007 Wow, he is looking real cool. Can't wait to see him textured. Quote
Admin Rodney Posted May 9, 2007 Admin Posted May 9, 2007 It's great to see you in action again. Quote
MMZ_TimeLord Posted May 9, 2007 Posted May 9, 2007 Looking good Will... It'll be great to see him in a full setting... Quote
gazzamataz Posted May 9, 2007 Posted May 9, 2007 Will, is it me or does his head seem a little too small for his body? Quote
youngman Posted May 9, 2007 Posted May 9, 2007 This is looking really good Will,i can't wait too see more! Jay Quote
Paul Forwood Posted May 9, 2007 Posted May 9, 2007 Yeah, this should be good! He looks like a candidate for the Squetch Rig. Quote
zandoriastudios Posted May 11, 2007 Author Posted May 11, 2007 I've made it past copy/flip/attach...Now I will start adding the rest of his equipment. I was really pleased with the mouth this time, especially the insides (I had better references this time around)--and I even improved my technique stitching in the teeth Quote
MMZ_TimeLord Posted May 11, 2007 Posted May 11, 2007 Will, That looks awesome! Actually stitched the teeth into the model mesh... WOW... "I'm not worthy!" just doesn't say it. Quote
zandoriastudios Posted May 11, 2007 Author Posted May 11, 2007 Jody, it was actually really easy--I'll see if I can post a brief tutorial. I remember taking forever to model the Balrogs teeth--once you try this, you'll never go back. Teeth Stitching Tutorial Start with the mesh of the jaw or gums. In this case I decided to model what could be a crocodile or dragon's lower jaw. Using the ADD tool, stitch a circle into the gum. This will become the base of a tooth. Select the splines in each circle and set the MAGNITUDE to 167%. For these teeth I have added a second ring, which will become the tooth cross-section later. Where the mesh doesn't have enough resolution for the number of teeth you want, stitch in more. These dangling splines will be HOOKS. After you get your teeth drawn in, you notice that the adjacent teeth have 6point areas between them. Fix this by stitching a spline between them. leave the end dangling, then HOOK it into the next patch. Here you see all of the teeth stitched in, but a lot of 5point patches to make!!! It's really not too bad...just work your way down the line. Turn on SHOW NORMALS (SHIFT+1) to make it easy to see which way the surface is pointing. If the direction is wrong, hit (F) to FLIP it. Select the spline where it runs into the base of each tooth and PEAK it (P). This will help create a distinct gumline where the tooth emerges. Select the center of the tooth and TRANSLATE it up. Then select the cross-section spline and move it up also. You may need to switch views as you go. Holding down (2) constrains movement to the Y-axis (up and down). Continue down the line and shape the rest of the teeth. COPY/FLIP/ATTACH to get the second half of your model. Easy! Quote
Caroline Posted May 11, 2007 Posted May 11, 2007 Thank you for taking the time to show that - it's so much more satisfying than just plonking a tooth into a gum. And the process is relevant for many other things too. Quote
zandoriastudios Posted May 12, 2007 Author Posted May 12, 2007 you're very welcome. That was the reason why I posted an example--it really isn't just about teeth Quote
the_black_mage Posted May 12, 2007 Posted May 12, 2007 dude thats awesome, i gonna do that right...(opens A:M)....now! Quote
elliotclem1 Posted May 12, 2007 Posted May 12, 2007 Wow your amazing. I think you have easily won this contest without even texturing it. Keep it up. It's going to look fantastic, Quote
dborruso Posted May 17, 2007 Posted May 17, 2007 Looking nice will. Did you use any special light settings for that render? it looks nice. I like seeing him in an environment. Quote
zandoriastudios Posted May 18, 2007 Author Posted May 18, 2007 one sun + ambient occlusion. setting the groundplane to front projection target. Quote
ypoissant Posted May 18, 2007 Posted May 18, 2007 The model looks cool. I took your render and pushed the saturation to the max to show the colors that are in the photo vs the colors that are on Tar. To match the same light as in the photo, see the direct lit sand which is yellow-orange and the shadowed sand which is blue, you need to set the AO color to blue and the suncolor to yellow. Quote
Tunames Posted May 18, 2007 Posted May 18, 2007 When he gets older are you gonna give him some black socks to go with those sandels? Quote
zandoriastudios Posted May 18, 2007 Author Posted May 18, 2007 The model looks cool. I took your render and pushed the saturation to the max to show the colors that are in the photo vs the colors that are on Tar. To match the same light as in the photo, see the direct lit sand which is yellow-orange and the shadowed sand which is blue, you need to set the AO color to blue and the suncolor to yellow. Yves, if you set the Global color to anything other than WHITE (I originally was using Image based lighting), then the front projection target (ground) picks up that color and doesn't match the rotoscope. So I'm aware that the lighting isn't correct--if I were going to composite an animation in Aftereffects, I'd light it to match the scene and render Tar and his shadow separately, then composite with the background plate....since I'm still just working on the model, it didn't seem to be important to do all that extra work. Quote
dborruso Posted May 18, 2007 Posted May 18, 2007 Is there a way to have an object not recieve the ao color or alter the color it recieves? That would be handy. Quote
zandoriastudios Posted May 20, 2007 Author Posted May 20, 2007 probably the easiest work around is to use a Klieg light with a colored shadow. Quote
zandoriastudios Posted May 29, 2007 Author Posted May 29, 2007 I think this will be his basic gear... I think I will add things like weapons, belt pouches, etc as actions. Now I need to start painting some textures. Quote
elliotclem1 Posted May 29, 2007 Posted May 29, 2007 Looking good. Can't wait for the weapons and the textures. How about if you add a axe at his belt or something like that. It could be made of wood? Quote
MMZ_TimeLord Posted May 29, 2007 Posted May 29, 2007 Will, That looks great!!! We're missing you at the Hash Bash though... *HUGS* Quote
zandoriastudios Posted May 31, 2007 Author Posted May 31, 2007 saw a cool tutorial in 3DWorld of terrain, which gave me an idea...... After creating the terrain with the terrain wizard, I ran Marcel Bricman's "PuZh" plug-in. The plug-in pushes the CPs a set distance along their surface normals, which makes the weathered gullies really look good--it makes the gullies seem to cut into the rock more naturally and swells the hills a bit. [it's kind of funny, because the tutorial I read was done in Max--it took 2 pages of step by steps! This was done with 2 clicks!] Quote
Admin Rodney Posted May 31, 2007 Admin Posted May 31, 2007 Great technique Will. It looks really great. 2 clicks eh? Wow. Quote
kikiriki Posted May 31, 2007 Posted May 31, 2007 Great work! Looking forward to see the progress... :-) Quote
zandoriastudios Posted June 1, 2007 Author Posted June 1, 2007 Just a before/after example of a hightfield generated terrain (from the terrain wizard) to adding a bit of inflation (PuZh wizard). Quote
zandoriastudios Posted June 2, 2007 Author Posted June 2, 2007 OK, Here is the setting that I think I will work with....I'm pickturing a pile of bodies, armor, weapons,etc. scattered all around the hill--In the style of Frazetta's Conan Quote
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