Work In Progress / Sweatbox
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Works In Progress (WIP) (59,167 visits to this link)
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5,153 topics in this forum
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- 5 replies
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This is a small proof of concept render I am doing for promotional work at http://www.azimagination.com . It's nothing super yet, but the owner of that site says he will promote me on the main page.. And the character is from this website, who's owner has just published a feel-good chickensoup for the ______ kinda book at http://www.verbalremedies.com . WIN / A:M V11.0.d Here's a WIP http://polygondragon.com/3d/verbalremedies/lorelei001.jpg The reference image is taken from this. http://polygondragon.com/3d/verbalremedies/AskLorelie2.jpg More updates soon to come... -Mark Weller A.K.A. TacoBallZ on #hash3dAZ Imaginationwww.Verbal Remedie…
Last reply by TacoBallZ, -
HI, This is the first thing that i have made in A:M that is 100% my work (no tutorials or anything) so im pretty pleased with it. It is a WIP, but i think it will be a while before i get more work done on it as i still have loads more stuff to learn. Anyway, Here it is........
Last reply by -TC-, -
Sup! I just made a new character which I guess you can say is my first . It has bones and I just want to smart skin a few areas before I make an animation with it, which I hope will be very soon! Thanks, hope you like it!
Last reply by MATrickz, -
- 2 replies
- 407 views
put this together in about 30 minutes someone asked about example of ground breaking along a path this is simple trial of the idea with AM and added some hair to it too groundtest.mov
Last reply by johnl3d, -
A:M Digest
by Rodney- 3 replies
- 532 views
You are hereby invited to the 'official' release of the "Intent to publish A:M Digest". The release has been posted in the New Users Forum at www.hash.com/forums/ If logged in this direct link should take you there: A:M Digest - Notice of Intent to Publish and Probe of Community Interest
Last reply by Rodney, -
- 9 replies
- 1.2k views
I'm starting some modelling work for a game I'm working on. This is Beth Darwin, a girl in her early teens. The model is going to be used in real time, so I have to keep an eye on patch count - I plan to export it as a PLY at detail level '4' (8 polys/patch) and use my own converter to get it to SMD format (a nice, easy to understand format that Half-Life uses.) Here's the character design - these pictures were drawn at two different times, and yes, there are some differences: -Sean Givan
Last reply by lazz, -
- 10 replies
- 869 views
I keep thinking of all of these ideas of animations and models! I have like 10 projects I have to finish!!!! Anyways, I thought of an animation I want to make and it involves a diamond...therefore I'm made a diamond. I'm still trying to get the material right but heres a neat pic of the diamonds with different hues. Tell me what you think because I want the diaond to look good. Thanks
Last reply by MATrickz, -
- 13 replies
- 1.4k views
These are two chars I've been workin on for an animation to go with my studios logo. The penguin is my mascot so to speak and the antagonist in the short. The construction guy is the antagony (I know its not a word but it sounds good..lol) I still have to texture him and add porcelin.
Last reply by Pengy, -
- 27 replies
- 2.2k views
I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 6 replies
- 723 views
got this idea so I did a rough run ..it looks like it might have potential anyone else agree ? v11d sgross explode plugin with a little hair added can.mov
Last reply by KingSalami, -
- 3 replies
- 575 views
I finished a still of a diamond sitting on whats supposed to be a velvet pillow, and I also just finished the main character (if you can call it that since it is an electronic arm ). I am going to make a short story which includes the diamond and the arm and the pillow... Heres the diamond... and a test animation using the arm is rendering right now
Last reply by MATrickz, -
Ello hashers I need some suggestions on how to do the treads on the tire, I am satisfied with the rim but can't seem to get the treads right. thanks
Last reply by scrawntor, -
- 3 replies
- 747 views
Bear is A:M Robot is 3DS Max Everything else is ZBrush. Thanks for looking!
Last reply by adamjames, -
- 14 replies
- 1.3k views
Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him? Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 7 replies
- 535 views
Hey, I just came up with a new character while I was sketching last night. I'm going to build it soon. Let me know what you think, thanks! Here is the side view of it...
Last reply by MATrickz, -
- 20 replies
- 1.2k views
Hi Guys! I show You my new model and please write me your opinions! I'm waiting your answer! Thanks, Sharky
Last reply by Ross Smith, -
- 7 replies
- 694 views
I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render…
Last reply by ruscular, -
- 12 replies
- 1.2k views
I've recently banged out a parody of BigIdea's popular Christian-themed VeggieTales videos, for a local sketch comedy show. I'm a little hesitant to post the link, however, for fear of offending other users. Psychologically, it's very wrong, though there's certainly nothing graphic about it. It deals with the recent church sex scandles here in Boston. Thoughts? Regards- -M@
Last reply by Ross Smith, -
- 6 replies
- 1.4k views
this it is my first test to create grass
Last reply by Ross Smith, -
Hi Hashers : I projected this armchair for a design contest (IMAGINARIUM), I simply caught the logo of the company and inverted it, all of the materials are SIMBIONT, and I used skycast for illumination .. comments are welcome ... cheers Xtaz
Last reply by Ross Smith, -
- 27 replies
- 2.1k views
From: "D.Joseph Design" <Mail@DJosephDesign.com> Mail@DJosephDesign.com Date: 2004-1-29 09:45:41 It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sur…
Last reply by ZachBG, -
- 10 replies
- 869 views
I`ve just come back to this after working on other things so thought I`d post the latest of my Spooky forest images.
Last reply by Sharky, -
- 0 replies
- 341 views
Just playing with fur and what not...
Last reply by KingSalami, -
I'm trying to model this guy I got off the net. The helmet was fine, but I'm having difficulty with the clothes....I don't even want to think about the beard! Am I going about the clothes the right way? I just extruded the shape but now I don't know how to stitch in the arms.
Last reply by KenH, -
- 1 reply
- 321 views
tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
- 0 replies
- 408 views
So... I made this dragon right, but I have absolutely no idea how to go about rigging it. I would get The Setup Machine, but its a tad bit expensive. I'm posting a picture of the whole thing shaded and wireframe. If it helps I can post more pics of close-ups of certain areas. (i.e. the legs, neck, tail, wings, etc.) Any ideas would be great. Thanks
Last reply by lazz, -
Well I decided to make a face, its not complete of course. Tell me what you think.
Last reply by robvmonte, -
- 15 replies
- 935 views
Hi everyone, I'm on the job hunt, and I've put together a demo reel. I update it as I make more, but I feel it's just about ready. Comments welcome! http://www.dinocarl.com/carlalbrechtbuehler.mov Carl
Last reply by dinocarl, -
QT - Sorenson3 - 3.6mb - 46 seconds This is the final version of the "War of the Worlds" clip I've been working one. It's finished, though there are a few transitions and holds that I'd still like to sweeten up so I suppose it's really FFN (fine for now). A big thanks to everyone that's followed, inspired and advised on the WIP thread. I've written a tutorial on Proxy models off of the back of it, so it's been a worth while experience.
Last reply by KingSalami, -
- 17 replies
- 1.8k views
Here is a director's chair I built the other day. I found a free wood working project with schematics! No really! I used the diagrams for the wood working project and traced in A:M. Cool way to test out wood working projects I guess. I also used Jeff Lee's fantastic web based sky light rig gizmo! That thing rocks! Anyone needs a director's chair I will post it somewhere... it doesn't fold up though. Vernon "!" Zehr
Last reply by KingSalami, -
- 9 replies
- 811 views
Its a WMV i made, over the weekend, let me know what you think! Gadren
Last reply by KingSalami, -
- 14 replies
- 1.2k views
Advertising of a bottle with water AVI - 2.8 MB codec DIVX5.05 (www.divx.com) AM10.5 (render to AM 11b7) http://www.bee-s.com/~gggg/avi/20l.avi 30 minutes modeling 2 minutes texturing 6 hours rigging 5х20 minites animation of the actions 8 hours of create chor 4 hours for rendering (4x4 multipass) 460 frames with fields 720x576 1 hour compositing 2 seconds of imposing 1 click of the item of information _______________________________ AM Forever!
Last reply by KingSalami, -
- 4 replies
- 556 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 14 replies
- 1.3k views
Hello pros, cons and lurkers, I've been tearing what's left of my hair out trying to decide if my choice(s) for my first short short is/are a good one. I had originally decided on 'Donny' and posted him here in the WIP section. Well, as I have decided to learn rigging in a serious way, and have yet to do any real animation, I think I may not be ready for that short. But, I am itching to do a short and figured ... hey, I have this worm character laying around (get it? laying around?) why not design a short with him in mind. So, this is what I'm thinking. This character let's call him HeWorm for now, wants to walk upright. His wife, let's call her Sh…
Last reply by modernhorse, -
- 7 replies
- 792 views
http://amfilms.hash.com/search/entry.php?entry=754 HI EVERYONE! Ken helped me post an animation I made last year for Chrysler's Auto Show AV support. I really like the way that AM Films is coming along. I work for a video post-production house in Detroit, so we do LOTS of automotive and nuts and bolts stuff. Every once in a while someone will want some cool character stuff instead of charts and graphs. A:M has been an incredible addition to my graphics capabilities and has elavated my portfolio and workload. This video (Jeep TREO Unveilling) was used to build anticipation for the 'magic moment' when a tarp is whisked off of a car at an autoshow. After th…
Last reply by KingSalami, -
- 2 replies
- 443 views
Just to try it I rerendered the sprite follow path thing I posted with an alpha channel and used it as the hair "sprite" to see how it would look growing and moving at the same time johnl3d weirdhair.mov
Last reply by steve392, -
- 2 replies
- 612 views
Hi. I'm quite new to these boards, although I have been meddling with A:M since I first got it back in 1998. Having never been able to draw or otherwise articulate my visual sense of artistry (or lack of same) it was manna from heaven. This female head is the latest of my attempts and is mainly designed to experiment with animation of facial expressions. Ken Baer encourages us to post our work, and I gladly listen to any critique and suggestions this generous and kind forum has to offer. Peter
Last reply by Egopoe, -
- 2 replies
- 587 views
Just playing around with an idea which I have in my head - WIP
Last reply by scrawntor, -
- 2 replies
- 448 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 34 replies
- 1.5k views
Here's a start on modeling my avatar image. This guy is Headlouse, head of security for the Weevil Legions. This is one character from my Bugbots online comic. Comments welcome! Gerry
Last reply by modernhorse, -
- 39 replies
- 2.4k views
Hi all, About to get started on the next episode of Cheese Wars and since it's been a long time, whipped this little render out just to make sure the guys still worked. For the first time, Cheese Wars is going to be a collaborative effort. We've got a few people signed up already, but if anyone else is looking for something to do, there's always room for more. We still need some modeling and texturing done, mainly props, but the Alien is going to need a makeover too. And you can never have enough animators. Thanks, Gregg
Last reply by Monterey Jack, -
- 33 replies
- 2.4k views
I created a leaf emitter model with growth and color sliders. Heres how to use it. Open leaf emitter model and import your tree. Create a group for your leaves. Drag the hair material shortcut from the leaf emitter group to your leaf group. Delete leaf emitter group and name. Rename your leaf group leaf emitter (very important). Add a leaf image to hair material. Open pose slider. Drag the model into choreography in shaded mode (color does show in wireframe mode). Move sliders to see the change. Windows v11.0. If your having problems let me know. Works very well with Marcel's treeez plug-in. Just drag onto level0 group and rename. Enjoy.
Last reply by mtpeak2, -
- 22 replies
- 1.5k views
Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks with…
Last reply by Harper57, -
So far only a foot. I spent hours today trying to clean up the area where the 3 'toes' join the leg. I learned a lot that I had missed in my attempts at inorganic. The biggest problem I ran into that I finally figured out is how the areas that I joined using splines weren't joining correctly. I tried many different ways to get it to correct but I would have one axis of the CP curving like it was supposed to and the other axis was not. So I tried to delete/break splines and replace them. I have been under the impression that the direction that your attachment spline is going is critical. However, this did not appear to be the case. What I finally had to do was disconnect t…
Last reply by modernhorse, -
- 3 replies
- 605 views
In another thread (This One), I was aksed what I wanted to model. Well, these are a couple of character sketches but I just don't have the skill to make models from them. Anyway, enjoy the sketches... Adam
Last reply by adamjames, -
- 1 reply
- 408 views
Hey all, Since I've kind of already tipped my hand by showing an animatic, I thought I would share my progress 8 seconds in. As my schedule ramps up, I may decide to cut and run after the first scene (30 secs) is finished, rather than go for the special effects finale at the end of the big rant. Vegeta here is plenty ticked off throughout the sequence to fit the topic. I've been trying to nail down a lot of the skinning issues, and I'm not sure if the face needs more expression (there will be facial close-ups later to concentrate on, and in the framing, I don't know if details can be spotted). Let me know what you think: http://www.prism.gatech.edu/~…
Last reply by adamjames, -
- 3 replies
- 445 views
Hey, I'm taking random objects and and modeling them in A:M...ya know why? because Its summer and I have nothin better to do . (plus its fun) I just made a soap dispenser, but I cant make the right brass/gold color so I just kept it uncolored except for the bottom. I think I'm gonna end up making a still with the things I'm making too. I'm also making a new character, but I wanna finish it's hands and head before I show it. I have never uploaded a pic to this forum so i dont know if itll work, if it does then awesome if doesnt....then I'll try it again
Last reply by MATrickz, -
- 1 reply
- 433 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
- 2 replies
- 341 views
another attempt to play with hair using an animation this time with 2 qts hcreature.mov
Last reply by KenH, -
- 2 replies
- 523 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich,