Work In Progress / Sweatbox
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A:M Stills (86,790 visits to this link)
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Works In Progress (WIP) (59,403 visits to this link)
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5,156 topics in this forum
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Hi all, Thought I'd share my first public animation with a purpose! This is a short opener for a conference I'm helping with next week. LegoDude walks across the campus and enters the arts building (20 seconds; top frame is towards the end of that), then he enters the auditorium and walks down the aisle (a walk cycle down auditorium steps was fun!), climbs up onto the stage, then waves each arm to open each side of curtains (second image). After the curtains are open and the opening slide is onscreen behind him, LegoDude takes a bow (three different cameras capture this moment) -- last image. Thanks for the help of all those who worked with me on the walk cyc…
Last reply by vf124, -
- 1 reply
- 610 views
I made this for fun and all are welcome to use
Last reply by Spaceman, -
- 10 replies
- 994 views
Hello, Here is a character I am working on, he is almost done. Any comments, criticisms, or suggestions would be helpful. If parts of his body look familiar it is because his body is a rework of kee kat. I hope you like him. Also check out my recently updated website and let me know what you think: www.3dfrog.com Thanks
Last reply by robcat2075, -
- 11 replies
- 1.3k views
heres an anim I did on a character Im working on. my goal was to model a character, rig and animate it in one day.. and i managed to do that.. although getting the anim to this stage took some more time cuz other things came in between.. anyway its a big WIP but if u have any comments they are more than welcome.. http://www.embrya.se/AM/nose.avi (divx 5.1) salu' /a.
Last reply by robcat2075, -
- 0 replies
- 369 views
I'm working on a project and on a particular bone, I get two sets of lines(RGB) and when I copy and past them, they get confused and cris cross. Anyone know how to fix this?
Last reply by KenH, -
- 13 replies
- 1.3k views
Hi Guys! I have a little animation and I'm breaking the lip sync, because I couldn't position the lip sync pose correct. I interest it, how can you break down your track(words)? What poses do you use to it and where? Because the lip sync was be pop out for me! Can you help me, it's very important me! Thanks before! Sharky
Last reply by Sharky, -
- 7 replies
- 713 views
this is a character wip for a fight scene that im working on he will have clothing like sub zero and scorpion off of mortal kombat. subzero_front.psp
Last reply by zoen, -
- 18 replies
- 1.6k views
Hey guys. I've been working on that experimental head I did a while back and I'm up to a minute of animation. It's really just a test but it's a little short in itself. I hope you like it. I would value any crits on it as I want to put this on my portfolio, so don't hold back. PS I'll be putting in a puff of dust to make him sneeze when I get my video editor.
Last reply by CreativeAustinYankee, -
Hey Guys... Just finished this little piece... let me know what u think it's not brilliant or anything, but actually turned out better than i thought. Was maybe thinking of submitting it into the image contest, but am not sure how to do that?... Is there anything i need to do first before i can submit it? if not... Who/WHere do i send it?.... Thanks Damian
Last reply by damianjh, -
- 12 replies
- 1.1k views
This is the opening shot for my Mad Edd short. Mad Edd Animation AVI 3.5mb
Last reply by Dalemation, -
- 6 replies
- 815 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
I have decided to start work on my first car, i havent made one before so im not sure how this is going to go. I'm using some Subaru Impreza blueprints from the Onno van Braam website. I wont be making a subaru, im just using the blueprints to get the basic shape of the car. Wish me luck Here's my progress so far, its not much but its a start
Last reply by -TC-, -
- 4 replies
- 684 views
I've just finished creating the phoneme's for my character and just had to try and figure out how this stuff works, so i Watched the "can you say that" video tut and attempted to make my own, a couple hours later out came this: Clip (890Kb Divx 5.03) Any feedback would be more than welcome I must say how impressed I am with A:M's implementation of the dopesheet etc etc..it was as easy as it appears in the video. However I did wind up with a bunch of keyframes that fall inbetween frames, is that normal? Laters
Last reply by Drakkheim, -
- 3 replies
- 482 views
Here is a screen grab of the settings I used And render of the results. Upped the density and added ambiance color and intensity.
Last reply by Ganthofer, -
- 6 replies
- 683 views
I decided to create a new logo in A:M.
Last reply by george, -
- 12 replies
- 1.1k views
Here's the latest guy I've been modeling off and on for the past month or so... I'm planning to have him fight another ninja (a duplicate- just orange or blue or something) in a big room. Any suggestions? I'm still not completely decided on the music, or how it's all going to work out, but I want to have all the animation done by the end of August. But if anyone has any ideas for anything at all, they'd be much appreciated. thanks in advance! -Andrew
Last reply by pvillotti, -
Centaur
by Guest mrsl13- 3 replies
- 549 views
Ok here is a Centaur I have Frankensteined (SP?)together..the top half should look familiar ,it's Jim Talbots "Tarzan" model off the Hash CD (I think)...and the bottom half is a basic Horse model Ive been working on..I also used this horse model to model a Pegasus, Unicorn and a Centaursus (cross breed..LOL) and of course its used as simple horse model too. No I am Not intering it into the TSM2 contest (can't claim its mine) ,just wanted to show it Mike
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Hi all. here's a jacket i'm doing for a character. known issues are things like the general shape needs a bit of tweaking and such. My specific question regards decals. I'm really looking for a more interactive method of positioning a decal. What I mean is that I want a way to apply a decal, then move the cp's around UNDER the application, till the texture is in the right place. This should take place in an Action. Right now the process works like this- apply stamp look at model delete stamp move cp apply stamp rinse repeat. what i'm hoping for is more interactive than that. Any ideas?
Last reply by clamps, -
Hi Hashers : I cheered up with this contest, and I decided to put the hand in the mouse and model my centaur version After some sketches, here is the result : Centaur by Xtaz Peace Xtaz
Last reply by williamgaylord, -
Here is my newest start, It is 2 nights of work so far and I hope to get a full day on it tomorrow. Hope you like, I will be making the model avail when finished but there is more to go of course.
Last reply by Spaceman, -
Mac & Mallow
by xor- 8 replies
- 1.2k views
I've finished my latest project ('bout time I say). The 160 x 120 version is at AM:Films. http://amfilms.hash.com/search/entry.php?entry=850 For those with more bandwidth, there's a 320 x 240 video at this address: http://gutterbrothersllc.com/video/ I welcome all feedback, however I am finished with this project and will move on. So if you don't see your comments being used to fix the video, it's not that I didn't listen. In fact, I'll likely use everyones suggestions for future videos. Laters . . .
Last reply by xor, -
- 10 replies
- 1k views
Here is a screen shot of the scene I am composing, options whether to use still image, hair or sprite emitter to create more trees at the back ground were suggested at the AM main thread. I will post the final when ready. Thanks for the suggestions!
Last reply by filipmun, -
- 3 replies
- 613 views
Here is something that I did recently. Let me know what you think.
Last reply by littleandy, -
- 3 replies
- 658 views
I was playing a game and had a gun in the game, so I quit and made the gun in A:M it is an awesome match in looks. look at link for 5 second lookaround of it, tell me what you think, it is my first real model Spinfusor Gun Test Animation
Last reply by CRToonMike, -
- 13 replies
- 1.3k views
Here are some renders of my attempt to model the eponymous prop from the new Stargate series. I started it based on some promo pics that came out before the series, so a couple of features need to be "reinterpreted" now that I've actually seen the show; but even so, I don't think it looks too bad. Click the thumbnails for full-sized pics. I've also got some "white renders" of the entire model, front and back.
Last reply by littleandy, -
New Creature
by Guest mrsl13- 23 replies
- 1.4k views
Hello Working on a creature for my son and thought Id post a pic or two or three...still a long way to go with it to get it to animate. arms look terriable so I may go without them and the body may look to thick for the wings..etc etc. Mike
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Just saw this and had to say... Wow! Momentum Studios - X3 Upside Down Music Video Now that is some serious A:M integration with live action and the credits say this is old stuff... 2001 A:M Version 8.5!!!
Last reply by Rodney, -
- 0 replies
- 372 views
did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
Last reply by johnl3d, -
- 1 reply
- 578 views
did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
Last reply by tobinjim, -
- 8 replies
- 1.5k views
The new animation composite for The Huntress is pretty nice. Man that really catches my eye. I was pretty impressed with it. I showed it to a buddy of mine who is a Maya devotee and he didn't say a damn word. What did you all think?
Last reply by Srmjr, -
- 2 replies
- 599 views
Hi This file is a heavily compressed version of my entry to the April Competition at 10secondclub.com. I missed the deadline due to last minute compression problems. I was taking a 640x320 avi file, (13+ Mb), and attempting to get a 320x240 MPEG-1 file which fell between 1.5Mb and 1.8Mb. In the end I failed. The file shown here has been compressed as follows: 640x480 to 200x180pixels compressed with Sorenson3 at 20%. Audio compressed to 8bit mono using MACE 6:1 The results are not good so I am hoping that one of you wizards out there will be able to offer some advice. What is the best way of creating an MPEG-1 at 320x240 with decent sound and a legible …
Last reply by Paul Forwood, -
- 9 replies
- 1.2k views
will post more later by the way it loops real well robot.mov
Last reply by johnl3d, -
- 16 replies
- 1.7k views
Could you tell me why my animation was so badly classified with the last contest ? Mad_VideoGames from Jimbo Farrar... Without return difficult to progress thank you in advance
Last reply by littleandy, -
- 3 replies
- 1.1k views
Hi all. I really like what the programmers did with ver11, especially the way the panels slided in and out to have more room to work with. This got me thinking and I was wondering if this would be a nice feature request. It hard for me to explain so I did an avi of it. http://yojimbo1.homestead.com/files/AM.avi Cheers, --------------------------------------------- Somboun http://yojimbo1.homestead.com/main.html
Last reply by CyberSpark, -
- 11 replies
- 1.2k views
Hello, all! I just bought A:M about three weeks ago, after reading a press release that an OS X version had been released. I'm not a 3D artist, but I am a graphic designer and A:M seemed like an affordable way to experiment and play with 3D. Anyway, as I started playing, I decided I'd focus on trying to figure out how to model some of the comic characters I'd worked on in the past and decided I'd start with a parody of Star Trek I'd started as a web comic back in 1996 and then did as a PDF comic in 2000. The character designs I'd used were pretty simple and there was a focus on character to them, rather than striving for likenesses. (You never know what they'll …
Last reply by CRToonMike, -
Hello, all. Well, this week's Animation Showdown got me really down, so I decided to cheer myself up with a new head. (Some people say a new brain is in order instead, but I just laugh at them. Hysterically. Until the persons in white coats come...) Anyway, here he is thus far, in a quick turnaround. He's my usual low-patch cartoony fare, but I think he might have potential for the future. I do wonder where to go with him next, as far as clothes and a body of some sort. Right now I'm leaning toward a gas station uniform, but I don't know why. Suggestions welcome. turnaroundhead_sor.mov
Last reply by Godfrey, -
- 7 replies
- 1k views
This is my first animation with particle system and force, the avi is a preview and my actual is in tga. However, I face some rendering defects in the final render and retouched inPhotoshop, see attached img. Any idea what is the cause? The entire sequence took about 15 hrs, currently trying object colision.
Last reply by Philip Fong, -
- 0 replies
- 446 views
Hello, I am the one making the 'Against the Author, the War of the Worlds' movie right now. If anyone out there has a sountrack for a movie WHICH THEY MADE THEMSELVES, PLEASE contact me at simon@baldrix.com !!! Your sontrack will be used in the movie along with full credit for the composition. Please send me any, even if you do not think it is very good because we would like some sountracks that are not already used in another movie, or copyrighted!!! Unless you copyrighted it, then it is ok! Thanks to all who give us music, remember to also put your full name on the e-mail or you will not get credit!!! THANK YOU ALL, SIMON Director of 'Against the A…
Last reply by guernseyfreak, -
- 4 replies
- 672 views
Hi everyone I know in the modeling window scaling the model will effect the hair, but in the choreography scaling the model, if I recall, didn't effect the hair. This is a pic of the model at normal scale.
Last reply by mtpeak2, -
- 12 replies
- 1.8k views
Hey! Just a test on a character I´m working on. No rigging yet. Racing boots/goggles are to be added. Crits? Fire at will... m
Last reply by Kamikaze, -
- 14 replies
- 1.3k views
It's funny how inspiration can take you where you didn't think you were going. Case in point, John's thread on his Kapsule characters. I found them to be very cute and creatively stimulating. I have this pair of grape characters that I thought about redoing, so I did. Only thing is that in the redoing, I created totally new characters and I'm kinda surprised at the results. These characters are "bitties" (there was this elderly african-american woman who would stop by the pet store I used to manage every easter for her "bitties" -- baby chicks. The name stuck with me and I'm delighted to be able to use it) and they are kinda elfin, sorta fairy-like people. …
Last reply by CRToonMike, -
- 4 replies
- 836 views
Forces and Hair (11k)
Last reply by Paul Forwood, -
Sorry this is a bit rough but I spent 20 minutes on it render as line thread and a pose slider..very rough watch the last few stitches I can post the project later sew.mov
Last reply by johnl3d, -
- 5 replies
- 780 views
Hey Gang! Still experimenting with V11's neato hair. Did a quick test and thought I'd share. Constrained a vortex force to the hair dryer. Learned that the Vortex Force 'goes-thru' objects...other than that its purdy danged cool! Have a look! (WARNING: Model used in test is wearing bikini...) blowdryer.mov
Last reply by gra4mac, -
- 14 replies
- 1.2k views
Just over a year (!) since posting an animatic here, I'm finally close to finished with this short featuring a lonely cricket. I'm hoping to have a final hi-res version ready to submit to Hash for SIGGRAPH, which means it needs to be done Real Soon. Comments and crits of all types would be most appreciated! http://www.digins.com/jack/cricket.mpg (7MB MPEG-1) (fixed link, thanks David!)
Last reply by Iham Wrong, -
- 8 replies
- 1.1k views
Thought I'd share my latest creation.
Last reply by CRToonMike, -
- 9 replies
- 975 views
The subject for this Wednesday's Animation Showdown was "CHOP! Animate your character chopping down a tree or door or anything else that needs to be chopped to pieces!" Here's what I came up with in 3-4 hours of work. (I since re-lit and re-rendered, but the animation is identical.) Comments welcome! The movie is Sorenson 3, 4 seconds long and 423K. Zach Chop2.mov
Last reply by xor, -
- 7 replies
- 1k views
After talking to Rodney Baker I decided to post a project file that was the result of a discussion on making a spherical constraint with Carl Raillard on CGTalk. Here's a description of what it does: When you open the "spherical.prj" project, it should have "Action1" open and ready to mess with (if not, double-click on "Action1" to open it). What you see is "Bone1" as the bone that defines the sphere, "Bone2" as the bone you would attach any geometry to and "Null2" (at the intersection of "Bone1" and "Bone2") which is the manipulator...there is also a "Null1" that is set so that it isn't seen which helps drive this. When you move "Null2" around ("Bone2" can be …
Last reply by Rodney, -
- 3 replies
- 554 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill, -
- 7 replies
- 1.1k views
i need to tweak the rig, because put bluntly, it stinks. Here's a progress shot. Comments are welcome!
Last reply by VeridisQuo567,