Work In Progress / Sweatbox
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Showcase (57,136 visits to this link)
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A:M Stills (86,450 visits to this link)
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Works In Progress (WIP) (59,000 visits to this link)
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5,145 topics in this forum
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I've been working on a little cute critter who's a squirrel: (critique please)
Last reply by jamagica, -
Hey heres a still I made for the 2005 Mascot Contest. I'm not planning on winning but I'll enter it just for fun
Last reply by KenH, -
- 2 replies
- 290 views
I tried pasting with bones and it showed up like so:
Last reply by entity, -
- 7 replies
- 532 views
Hey everyone, I'm pretty sure I haven't posted this before. (sorry if I have) Anyway, I completed a demo reel some time this summer. I was trying to get my foot in the door in animation, mostly I was targeting game shops. Never really got much response but I think a lot of that had to do with not having a broad enough application range (didn't want to uproot my wife) Swing by my site and check it out. All CG animation is done with A:M. The reel is also broken down into the individual clips for the bandwidth challenged Direct Link 6MG MPG -Alonso
Last reply by amarillospider, -
- 3 replies
- 281 views
Someone was looking for a cheap music program. I found at a used bookstore a program by MAGIX called techno music maker and if I remember right there were other version for other types of music. Anyway you can drop in drums melody and other loops and even produce video effects including in this case a couple of dancers ( I used one) and background effects and I paid a whopping $6.00 Anyway I made a wave file and a video file and got this example using Shaggy and a layer. The animation is bad did about every 10-15 frame poses just to post this sample but if you need a cheap way to produce in this case techno music well look around for something by Ma…
Last reply by Rodney, -
- 11 replies
- 656 views
This is my WIP powerade bottle. I still have to rig it (this oughtta be fun). Please Critique...
Last reply by starwarsguy, -
- 11 replies
- 885 views
Hey everybody. I'm working on a project with my buddies. I'm fairly new, so I'm doing one thing at a time. I did a toon render on a cowboy hat I modeled and animated. Please tell me how I'm doing. Click Here One more thing. I noticed that there's a gap in the shadow that's not supposed to be there. Any ideas on how I can go about fixing this? Thanks.
Last reply by starwarsguy, -
- 3 replies
- 309 views
Hello out there. I'm simon, the director the new motion pic, ATA! Anyway, in my spare time I'm am working on a short film and I desperately need facial expressions for my 'Eddie' Model. If anyone out there has made facial expression pose sliders for the 'Eddie' model I would be very grateful if you could either post them here or send them to baldrix@cfl.rr.com , thanks!!!
Last reply by guernseyfreak, -
- 8 replies
- 703 views
I while back I was playing with some flying robots and am trying to get a future looking building for an idea I have and thought tubes and rooms would be good so started to fool with the idea and this is the very early start. Used a flare as a stand in for robot as the scale is not correct rhouse.mov
Last reply by ddustin, -
- 7 replies
- 656 views
... a battlerobot to you? No? It's time then! *Fuchur* PS: - LINK - Länge = length Auflösung = resolution Größe = filesize (if you like to vote: Note 1-6 = grad 1-6 PPSS: When you are on the page, please download the zip-file by right-clicking on the link and push "save as". PPPSSS: If you are just interested in characteranimtion, this has no CA in it. It's just a little short...
Last reply by Fuchur, -
- 6 replies
- 641 views
Hey all.. Well, I just got my software about a week ago and I've been going through the tutorials, but decided to do a little animation outside the tutorials. I used Thom to do a little jumping jack action.. first try was ok, but I got some suggestions and polished it a bit... still not perfect, but I am learning. Then, since I'm a Matrix fan (the first movie anyway), I decided to figure out how to do a simple 'bullet time' sequence. Took me almost all day to figure it out, but could do it in about 5 minutes now if I had to.. haha.. guess that's what learning's all about. Anyway, if anyone's interested I'll link to it here... nothing earth sh…
Last reply by showson1, -
Ok..this is getting really frusturating. I'm creating a set of teeth following the tuturial of "baby face", by Colin Freeman (see link below) I'm at the part when I delete half of the gums and all of this weird spline "web" shows up. (screenshot below). Link: http://www.colins-loft.net/CoopMouth.html (scroll down to the teeth part) I'm thinking it's when I create the gum...the tuturial says "Make sure you draw this at the height of the gum not the low point." I don't know what that means so I just tried to copy the pic...also, I can't tell if I'm supposed to connect that gum to the the tooth, or what! Help me please. Thanks in advance
Last reply by jamagica, -
- 5 replies
- 467 views
How should I go about modeling a squirrel? I've never really modeled a good creature, so I'm asking for some process tips.
Last reply by starwarsguy, -
- 8 replies
- 1.1k views
Today, in a fit of boredom, I made a 3D Thom icon for A:M on my desktop, because it's silly for a 3D app to have a 2D icon. And then that project mutated into this:
Last reply by starwarsguy, -
- 9 replies
- 790 views
This is the first post im making to this forum.I've made one of those anime robots(I call it Numaeratron) and placed it in front of one of windows' backgrounds.I know it won't be much next to the stuff you guys make but hey its my first post.Your comments are always welcome.
Last reply by Numaer(antialiased), -
- 8 replies
- 544 views
Well, well, I have been rereading the walks section of the "Animator Survival Kit", and I wanted to make a cycle that no appear in the book, I wanted to "create" a cycle, from my imagination. Then I remembered the Insect Model and immediately come to my head the image of Hopper (the grasshopper of "A Bug's Life"). And I sit in front my computer to make a cycle of this kind, and the result is....................... Front View Perspective view P.D: Please select with the right button and "save target as..." I'm waiting for comments
Last reply by nimblepix, -
- 11 replies
- 642 views
Hi Everybody! I made my model's first live action scene the last weekend! Please, check this out and write me your comments! Here is a link: The Monster Shark Cheers, Sharky
Last reply by starwarsguy, -
Here's a link to some of the work I've been doing. Its primarily all industrial applications. http://www.dustinproductions.com/robotics_2.htm I've converted them to flash to keep the file sizes down. David
Last reply by ddustin, -
- 6 replies
- 658 views
building with light all panel are white but top has ambience turned up 100% middle is glow on bottom is plain
Last reply by Paul Forwood, -
- 15 replies
- 710 views
I Need Something to Do So I thought I'd make a short about a bunch of squirrels, but I can't seem to make a pine tree. They are running around in a christmas tree grove. Anyone willing to lend me one?
Last reply by mtpeak2, -
- 27 replies
- 1.7k views
I'm currently working on a project for school where I have to make some kind of room, in this case I'm making it an expensive condo in hawaii. I want it to look as photorealistic as I can. I'll have pictures very soon, I'm really happy with how its turning out! Anyways, I just have a quick question, one of the props is a wine bottle. I have the model all laid out now I'm working on the materials. I cant get the light to refract right through the glass! Is there any way to do this? I've tried the refraction and density setting, but they just dont cut it.. has anyone dealt with this before? Thanks! ::EDIT:: Alright I want to start this off with a picture, so …
Last reply by -TC-, -
- 11 replies
- 1.3k views
Hi Hashers : continuing the series "The death of the Mr. Ball", created by Matrickz, I put to your appreciation, my version... The Normal Death of Mr. Ball warning: it contains violence scenes .. all comments are welcome as usual .... Peace Xtaz
Last reply by -TC-, -
- 13 replies
- 796 views
Tried for a moving tunnel but got this will have to rethink or retinker newest.mov
Last reply by John Bigboote, -
- 5 replies
- 547 views
I thought I'd say it now. I'm starting to build a Dodge Viper, but I'm in the very early stages. I've taken a screenshot of my progress so far. Feel free to critique on what I have so far. Thank you.
Last reply by ddustin, -
- 0 replies
- 351 views
Had some time on my hands and a little toy on my desk inspired this model. I'm thinking now to re do the eyes and get some more expression out of him. Let me know what you think. Here's a test Walk Cycle
Last reply by fae_alba, -
- 35 replies
- 1.9k views
I finally got my troll moving! Here's a 2MB WALK CYCLE There's something about his arms that I can't quite put my finger on so if you've any ideas...
Last reply by KenH, -
- 4 replies
- 554 views
Hi hashers !! I present you my new AVATAR.. I had a dream which a fluorescent dwarf felt a card, and he said for me to use it. The card had this drawing !! Peace Xtaz
Last reply by Xtaz, -
- 1 follower
- 33 replies
- 2.7k views
Hello to all - I have been working on my first short short film for a couple months now and finally decided to consolidate my posting regarding it in this thread. Operation:Sphinx is code for my yet unnamed toon. It follows the story of a creature as it lands on a planet unknown to it, and we witness a surprising discovery. As of today, the shot sequence is done and I am currently working on props and finishing the storyboards. And of course, i'm doing a slew of animation tests with the main character. I'm new to all aspects of filmmaking so this project is going to take me a while. I'll be halting production for tutorials and other collaboration…
Last reply by modernhorse, -
- 8 replies
- 725 views
NOTE: I originally posted this on page 3 of the "My first spline head" thread, but now think that may doom it to obscurity .... so here it is by itself. Please take a look at this 10 second (2.6Mb - QT Sorenson 3) lipsync clip and fire away with suggestions. It's definitely time for some objective input! Lighting and textures were not my main focus here. I just wanted to try my hand at lipsync first, test my rig, and learn the interface. http://www.scc.net/~mbs/lipsynctest16.mov Also, I'd like to compress this further to get below the 1Mb file size limit so I can post it on this forum and not on a separate web page. What's the best format to use?
Last reply by MATrickz, -
- 8 replies
- 587 views
Here it is, Chris. Like I said, the nornals on the loose tape neede to be flipped, hence no shadow. Paul Forwood
Last reply by Paul Forwood, -
- 0 replies
- 239 views
I slowed down the waves and added a genie driver qt ~500k could post project on my site if there is interest this was just an exercise with an expression and I guess constraints rug1.mov
Last reply by johnl3d, -
- 6 replies
- 585 views
Been working on this for a couple of weeks, trying to make a realistic face model splined on the principles in Jason Osipa's book. Didn't really set out to make a self-portrait, but I knew my face would always be available for comparisons while I worked on it. Right now I'm stuck trying to make a decent ear before I CFA the other half. Once it's done, I'll try painting a skin (color, bump, specularity, etc.) from scratch.
Last reply by Godfrey, -
- 17 replies
- 990 views
Hi guys - A few yrs ago me and a team was working on a video game for our portfolio.. The game is a first person shooter which did not get of the ground due to some problems with export between different programs amoung other things. But we were able to get some of the models into the engine. I was responsible for the environment and the villans (bad guys) also for texturing the entire game..... I was going through my old stuff and I found some of the old games mods that I modeled in A:M back in 2001.....I thought I would share them with you..... this shot is a basic model render of the mods, the very first concept of the mods.. From paper to 3D...
Last reply by DarkLimit, -
- 18 replies
- 1.2k views
Hey guys, not sure if this is the best place to post this.... but I feel I have gotten the "new" look I was going for which is sort of a clean crisp toon feel. Anyhows here's the link to a clip showing it..... Still trying to get myself reved up to start on a short that I wrote for McKnuckles, but that's another story.... http://www.3dartz.com/WIPs/McRunToon.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
Dear Hashers, http://www.5000hp.com/animations/beach.mpg
Last reply by steve392, -
Turbot WIP
by Gene- 22 replies
- 1.3k views
Hi All, Well, I was modeling away and I came across this idea of a turtle robot....yes, a TURBOT. I really like the way it is coming out, although I would have approached this much differently next time around (that's what it's all about no?) I would like some critique on this model as I might clean it up for the Mascot Entry. Thanks, Eugene
Last reply by zacktaich, -
- 6 replies
- 629 views
Dominique now has clothes. All that's left is to give her some guns! The overcoat does not have very many details yet. It's a question of splines vs bumpmap and graphic. The model is 75% boned, and thanks to the all your help, the overcoat will be boned very soon with Dynamic Constraints. My experiments with the test model were mostly successful. I should have a small clip up by next week. Hopefully she'll be able to shoot the guns in a dramatic fashion. Gaetan
Last reply by gaetan, -
- 2 replies
- 447 views
this is a bit rough but uses the same idea as the fast water bones and expression to controls psoition of patches need to slow down the waves to make this look good but here is a rough idea scrub slowily and it looks okay qt ~500k rug.mov
Last reply by Joe_Lunjen, -
- 40 replies
- 2.2k views
Hey all I'm going to use this WIP portion to show you the work going on in A:M Hope you like, this is for my movie. This character is called a Tengo, one of many Hope you like. Tell me what you think
Last reply by Flog, -
- 11 replies
- 560 views
Nothing earth shattering here - I've been working on basic animation. I'd appreciate any comments. *note - fixed url - Sad Mr Ball Doug
Last reply by modernhorse, -
- 1 reply
- 449 views
tried a cookie cutter image fence.mov
Last reply by johnl3d, -
- 12 replies
- 1.1k views
Hey heres something I put together really quik... Can you guess what real and not? haha, probably. I wish I were that good I was going to add reflection maps...but I cant figure out how to soo... is it just a type of decal or what? Remember, CC is ALWAYS welcome!!
Last reply by pia12254, -
- 2 replies
- 436 views
Thought I'd show how last weeks test ended-up. No matter what I did I had anomolies in the floor from the klieg lights I constrained for headlights si I rendered it without lights and without floor reflections separately and half mixxed the two in AfterEffects. Thought I would put it in the 'showcase' section because I am DONE tweeking on it. This clip shows Miss D. interacting with the car, with V11 hair, dynamics, smoke via streaks which I could NOT get to get any bigger, and distortion/box poses on the car. The animation was rendered at D1 30fps but I have to shrink it to 400X270 12 fps with LOTS of Sorenson Compression to get it under 1 mb. takeoff.mov
Last reply by Sharky, -
- 21 replies
- 1.2k views
Well, somebody had to do it. No textures as of yet. Though I am following Jim's video tutorials on making a face color map. MISTA' "T" YOU ROCK!!! And I'll work on the bone structure after I get the textures done. Send your comments every body.
Last reply by SHADOWMASTER, -
Hey, I just completed a new animation with Pesto's Ball Character for Animation Mentor. Check it out and tell me what you think! Mr. Ball's Death Large/Small
Last reply by showson1, -
- 5 replies
- 459 views
Here are a variety of renderings of WIPs All are models (unrigged) **note - these links are to a geocities site - sometimes slow - I am going to get a real provider real soon! ** 1) studies of a character called 'Emalien' - to be a little woodland creature. Only the head has been worked on so far. Body and rigging to follow. http://www.geocities.com/macdonald6800@rog...an4ViewsOPT.jpg 196kb http://www.geocities.com/macdonald6800@rog...ireFrameOPT.jpg 294kb http://www.geocities.com/macdonald6800@rog...sSectionOPT.jpg 285kb 2) Teeth and Eyeball studies: http://www.geocities.com/macdonald6800@rog...eethEyesOPT.jpg 177kb…
Last reply by gordonm, -
- 4 replies
- 464 views
It's not a great clip by any stretch of the imagination but I now have the dominique model boned - somewhat - and a few facial animations. Now I've just got to figure out the million other things in A:M. gatean myfirstAM.mov
Last reply by gaetan, -
- 19 replies
- 1.3k views
Hello, Have to make a new model... I like the model I made before, but I need to cut down on the amount of patches... so I redesigned the male model. Cutting down on patch count- I didn't find out this until I was mostly done- means you HAVE to use a multitude of hooks and 5- and 3-point patches. I went from more than 6000 patches (my first model) to nearly 3000 (this model)... I only have half done... havn't CFA'd, yet. I still have to do the inside mouth... then I'll be done... one more day! wireframes :
Last reply by entity, -
- 24 replies
- 1.6k views
This is my first head and I've done it without any rotoscopes (because can't draw but I can sculpt). I'm nowhere nere finished but I'm not sure the neck lines will work well when he turns his head. Can someone tell me before I continue? He is a superhero that I am creating so I want him to have a strong jawline and stocky neck. I still want him to be cartoony like a buzz lightyear. You may notice he isn't that way right now but I didn't want to continue until I made sure I was on the right track. face.tga
Last reply by all2c00l, -
Here it is, finally have the time to post these images from home. All decal no hair material, just too slow to render for a short swf animation. skycast is truly fabulous.
Last reply by filipmun,