Work In Progress / Sweatbox
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Showcase (57,673 visits to this link)
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A:M Stills (86,969 visits to this link)
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Works In Progress (WIP) (59,591 visits to this link)
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5,158 topics in this forum
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- 2 replies
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This is a character i made when I was about 13. I never got to make him in 3d until now. I will keep tweaking him as well as adding some actions for him. Ill post as I get time to work on him.
Last reply by DarkLimit, -
- 3 replies
- 548 views
This is a perlin material applied to a plane I applied a rnd()*5 expression on some of the material settings and rendered if you are bothered by flashing lights do not watch if you scroll the bar you can get an idea as to what perlin can do this was just a test not to be necessarily useful perlin.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 548 views
I've been playing about with A:M for a couple of weeks and got a little too carried away. Once I'd got my head around reusable actions and lip synching, I put together a music video featuring my brother-in-law. If I can finish it in time, it may well be presented to him on a DVD for Christmas! Any tips, pointers, critiques welcomed (don't be too harsh, I'm still battling with the newcomers tutorials....) You should spot that the body is ripped from the Robber and I've had to decal all my facials on, as I'm rubbish at modelling!! Link to a 5.5Mb zip file (10Mb compressed quicktime movie): http://www.multiedge-net.co.uk/nothing.zip Comments welcome, Chri…
Last reply by robcat2075, -
- 4 replies
- 548 views
I think I might have posted an earlier version of this guy before. He's hopfully for a short that is yet to come. Any suggestions? I'm not entirely sure I like how his face is or not. I was thinking perphaps a gear belt and some more ammunition. Any thoughts guys? Thanks, [attachmentid=11561] [attachmentid=11562] [attachmentid=11563] -Ethan
Last reply by Rodney, -
- 1 reply
- 548 views
Here is a very short idea for a splash newtonsplash.mov newtonsplash.zip It is a little to much for my machine just a thought I had to try did it again with sprites spritenewtonsplash.mov spritenewtonsplash.zip
Last reply by ArgleBargle, -
- 2 replies
- 548 views
This is the front part of my Alcatraz building how can I cut off the white background on the camera or do I have to do a reset mode in the help ? can you save a model in choreograph or you have to export it ?
Last reply by tbenefi33, -
- 2 replies
- 547 views
Good day all! I'm truly not at the level of the rest of the users but "I've screwed my courage to the sticking post" and put up my first model. All I have to do now is figure out how to put some bones on it. Hints, suggestions and comments are very much welcome. The model can be viewed at the following address: http://www.cmcarts.ca/AM.htm thanks, Gaëtan (now if I can just fiugre out how to put in a smilie!?)
Last reply by gaetan, -
- 5 replies
- 547 views
Check it out! After watching Spongebob I decided to model Squidward's unique house...I haven't "colored" it yet but I'm pretty much done modeling except for the door...since I don't have a lot of time, I might apply it as a decal or something along those lines...:
Last reply by lazz, -
Bridge
by Guest jandals- 4 replies
- 547 views
I don't know how many renders I've made of this scene and I just noticed that the grass on the right doesn't fill the frame. Oh well, one more thing to work on. Other things: I think larger sprites would make the mist look better. The blue rock she's honding should be glowing and shiney. Guess I forgot to turn Glow on. The land in the back needs something to establish how far away it is. Like a fence or signs or something. I need to find a solution to her hair. Now a hair material's length is driven by a BW targa but, as seen on her forehead, doesn't disappear where I expected it to. Maybe I'll put the hair material on a separate mesh underneath…
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- 4 replies
- 547 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
- 3 replies
- 547 views
This is an older model I done and tried the squash rig but never did get the face controls to switch on allthough the rest is ok I think sal3.mpg
Last reply by Rodney, -
- 2 replies
- 546 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
What's with the axe?
by Guest jandals- 4 replies
- 546 views
The hair's a little wackier than I thought and the Giant Halberd doesn't fit her costume; But I just got TSM2 on her and felt like posing something.
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- 3 replies
- 546 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 6 replies
- 545 views
I've been working on this for like a week. It's finally done. Mostly...
Last reply by starwarsguy, -
- 3 replies
- 544 views
I do not know that it is happening. When I change to viewport view (top, left. rigt..)from camera view (in camera view is Ok), in Choreography , my model is Distorted. I have tried to openGl and direct3d and continues. Some suggestion? Thanks p4 3 Ghz HT 1024 ddr 400 256 Mb fx 5600
Last reply by Iham Wrong, -
- 6 replies
- 544 views
reviewing whats on cd and readily available...quality of render poor to be small enough to post here canyon.mov
Last reply by johnl3d, -
So, out of both a personal desire to a 6x6 ATV (c'mon, we all want a Banana Buggy!), and needing one for a client's website (they sell these, but the manufacturer has no 3D models of these), I decided to give it a whack in AM. Still need to add details (pedal, controls, seat, headlights and taillights, gas cap, gauges, rollbar-c'mon sweeper for Mac!), but thought I'd post what I have so far. Comments, crits welcome. Greg
Last reply by Heath_Naylor, -
- 4 replies
- 544 views
Here is my WIP of Plasma Sword ;oP Plasma sword will be used in my upcoming animation... I wanted to remind of something but then not too much... Tell me what do you think Drvarceto PS final version will have better color scheme LOL EDIT I cannot attach .avi file (Tried for two times without sucess, its only 700 KBs)... I'll try to repost tomorrow, until then, please ignore this post ;oP) EDIT squared: I managed to attach it as zipped Divix 5.2 compressed avi file Sorry for the extra step, tell me wht you think... plasma_sword_full_slower.zip
Last reply by trajcedrv, -
- 4 replies
- 544 views
i was online talking to my friend who a really good 3d artist and he uses 3d studio max i was telling him about hash and he was just thinking that it could never be as good as 3ds max so he showed me a picture of a model he made from the game gunbound this guy [attachmentid=13356] i bet him i could make the same guy in 1 hour with almost the same textures and colors i think i proved my point [attachmentid=13357] he owes me a pizza now
Last reply by thejobe, -
- 2 replies
- 544 views
I am sure some of you guys like asian vinyl action figures and know about kidrobot.com. For the rest here is a link to some character designs most of which (especially the urban influenced stuff) gets me inspired when I am lazy.
Last reply by phatso, -
- 0 replies
- 543 views
Walking a "Tightrope" was the topic this week. But my guy ended up looking more like he's waiting for some clown on a trapeze to take him out. See it on my showdown page (QT 95K Sorenson3) My "plan" was to break up the walking action with these "unbalanced" poses, but I never got them to work together and in hindsight, that was too much of a "make animation" solution and not enough of a "character animation" solution.
Last reply by robcat2075, -
- 2 replies
- 543 views
I'm quickly putting together a promotional brochure for our project to show a producer on Friday. I know it's a long shot but the last time I saw this guy was 16 years ago and he remembered me and the stuff I showed him then! I'm hoping a few of the other animators will come with me for support. Will let you know how it goes - good or bad
Last reply by NancyGormezano, -
I am working on a possible mini movie contest entry. The action takes place in a baseball game. I am attaching a short clip showing a possible opening shot where the camera flies in to center on the pitcher. I am also attaching a larger still that shows the lighting in better resolution. I am looking for comments and critiques on the set and the lighting. The characters are not posed in anyway other than a pose that is not the standard T pose. When the camera zooms in the pitcher is very likely to be in a different pose and there will be more players on the field. Also, there be a little more detail on the field such as foul lines and markings on the outfield w…
Last reply by Fishman, -
- 2 replies
- 543 views
i need some help figuring out what i need to do. i think it looks good but it could be much better. here is mine and the picture im using for reference.
Last reply by phatso, -
- 3 replies
- 543 views
(couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?
Last reply by KenH, -
- 2 followers
- 3 replies
- 543 views
Last reply by Shelton, -
- 7 replies
- 542 views
I get the message saying Im not allowd to upload this type of file ,but its an mp4 h264 codec 5.7 mb I don't have a clue whats wrong .any ideas
Last reply by steve392, -
- 1 reply
- 541 views
I am working on the quarter animation contest and I thought, (silly me) there was a homer simpson fat man on the CD, but there is not. Also I have asked this to Hash on the use, using the models on the cd, I have yet to find any of the females that are expression ready. Am I looking in the wrong area? Some guidance please on a female with facial expressions and am I crazy about the fat man model?
Last reply by KenH, -
- 2 replies
- 541 views
Welcome To Mars - with some fan bones and some lip sync marsian00.mov
Last reply by Newbert_Zero, -
- 2 replies
- 541 views
I have the new constraint path for the camera made and I have a action made on to the cell doors opening into the main building The action doors are like 13 sec and the camera path is like 1:18 minutes how can I make the camera movie after the cell doors open in the main office I need it camera to pause for like 13 sec ?
Last reply by robcat2075, -
- 1 reply
- 541 views
Last reply by Rodney, -
CactuZ from TreeZ
by Guest mrsl13- 0 replies
- 540 views
A CactuZ from Marcels TreeZ plugin... Mike
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- 2 replies
- 540 views
Hi folks - Here's something that I just modeled for Cigar Wars - a film being produced by Rock Noise Animations. A simple, low spline Doctors/Forensics bag. ..d
Last reply by robcat2075, -
- 0 replies
- 540 views
I'm still working on my Camilla model, the modelling is all but done. Except the teeth, I've started adding constraints and smartskinning for the female character. But on the start-up of the program, some of the joints are not in the start-up pose. I can tweak them back to Zero, and then save it. But on restarting the program, they are back to their incorrect positions. This doesn't happen on all the joints, just some of them. Anybody got any ideas, why the start position isn't saving with the project... Nasty looking ankle... on every start-up... Tweaked back to correct position, setting the rotation of the ankle back to zero... I'm buildin…
Last reply by Krazyman, -
- 2 replies
- 539 views
I have created a mosquito character...I tried to bone rig it, and it was tough work, but I did. And yes, I read all tuturials on doing stuff like that, but, I can't get the smart skins to cooperate with me...somebody PM me if they're willing to help:
Last reply by jamagica, -
- 2 replies
- 538 views
I was thinking about doing a scene on a mexican beach and started witha colorful but well worn row boat, next I would like to do a fishing net to drape over part of it but not quite sure how I am going to do it, also any ideas for details I may have missed.
Last reply by Dearmad, -
- 6 replies
- 538 views
Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
Last reply by Zaryin, -
- 2 replies
- 538 views
Well, i just ran into something odd. I just reset all my settings back to the defaults in case i set something by mistake. But when i render to a AVI file the back ground remains the same but when i try to render to a MOV file the back ground changes untitled.mov has any one seen this? AM: 15i Window 7 ultimate i7 975 3.33MHZ ASUS P6T Deluxe V2 3GB 1600 DDR3 Nividia Geforce GTX 275
Last reply by Phil, -
- 0 replies
- 537 views
Got this idea after watch a commecial where bubbles with people fall then the people continue doing something. Thought it might be cool to have a ball or frisbee shape sail through the air and morph into something else with color and shape changes. So I volunteered Thom and did a very rough test will have to play with it a bit more as time allows roughidea.mov
Last reply by johnl3d, -
- 0 replies
- 537 views
I'm working on a QT virtual river tour that will be part of a world wide river resource website. The idea is to document your river any way you like, using QTVR. I chose the Capilano River in North Vancouver, Canada. I'm posting this here, for crits, because I have'nt yet found a good place to get crits from the VR folks. It may be inapropriate to post this here, but you people are so good about giving crits, I thought I'd give it a try. I want this to look pollished and proffesional. I would appreciate any comments you might have. Here is the link. to the tour. I did use A:M for making the map. I modelled over a DEM and added texture. If you are curious …
Last reply by gra4mac, -
- 5 replies
- 537 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 1 follower
- 6 replies
- 537 views
Hello - just finished up a 12 1/2 minutes long Crown Moulding installation video. It came out pretty good - it was pretty technical because I had to create a tape measure with accurate measurement througout the room, drill screws in, cut the moulding on a saw, apply spacking and sand it off. It was fun, but seemed to go on forever. ;-) Anyway, it's on my site if anyone wants to take a look at it - www.flashanimationwebsitedesign.com - on the lower middle section - "2D and 3D Flash Demonstrations. It's button "06" - 6th sample on the row. - Eric
Last reply by robcat2075, -
- 2 replies
- 536 views
Got a chance to play with the latest version of AE so I combined that with the newest release of AM..v11r This is one place I think animating in the chor would be necesssary Oh AE attempt on a layer in the chor just a goofy PS file with a few effects Tinkering as usual Gnome testae.mov
Last reply by johnl3d, -
- 3 replies
- 536 views
OK. Givin' up on the cape for now. It's just NOT in the cards for a long haired character...not in motion anyway. My cape had 3 layers of dynamic chains, and looked a LOT more active in the app than it does after render, what happens to all that cool secondary motion? I'll post my test in the WIP forum because this one will not allow attachments. Basicly, I rendered it 2 ways: WITH collision detection and WITHOUT. With CD the cape bounced off the hair repeatedly and sprang and recoiled furiosly out of control. Without CD, as in this test post, the hair simply passes thru the cape. An interesting side note: I saw 'THE INCREDIBLES' last night. They sort of co…
Last reply by cfree68f, -
- 4 replies
- 536 views
If anyone out there who is a rigging guru wants to give me some pointers on what I have done wrong with this guy, I am ready to hear some suggestions. I used to 2001 skeleton included on the CD and rigged him according to the instructions. The trouble is he is acting peculiar when I apply some of the actions on the CD to test the rig. Is that the actions or my rigging work? His knees act very funny. I also think my hand rig is screwed up. The thumb doesn't curl. Anyone who wants to look at Gnosh can feel free. I need all the help I can get. Gnosh.mdl
Last reply by jesshmusic, -
- 5 replies
- 536 views
Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
Last reply by Mr. Jaqe, -
- 6 replies
- 536 views
Well here I go on a cartoon style car. C&C are welcome
Last reply by camzilla, -
- 3 replies
- 536 views
did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
Last reply by arkaos, -
- 5 replies
- 536 views
OK, simple Chor question. Could use some help please. Here's the setup... 1. Drag-Drop model into Chor. 2. Drag-Drop Action onto model. 3. Play the Chor and model performs action nicely. 4. Drag-Drop another Action (same action, whatever, a different action would be fun too.) 5. Play the Chor . Now the action gets performed 2 times. However, the second action pops back to the starting point of where the first action started and what I want to happen is, have the second action start from where the first action ended. Question: What do I have to do in the chor, to have the second action start from where the first action ended. I hope this is quit…
Last reply by GAngus,