Work In Progress / Sweatbox
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5,155 topics in this forum
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- 8 replies
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A simple task as picking up a telephone receiver is more than meets the eye. OK, so I have Shaggy answering a phone; I wat him to pick up the receiver with the cord attached to it. In order for the cord to follow the receiver, I made the receiver bone a child of the last cord bone so that where ever the receiver goes the rest will follow. However, when i constraint the receiver to Shaggy's hand, the rest of the cord bones do not follow Now if I make the receiver the parent bone, the problem is the cord will move as a solid part of the receiver and you wouldn't have the amiability of the cord. Would appreciate it if anyone out there has the solution to sha…
Last reply by Dhar, -
new avatar
by Xtaz- 3 replies
- 483 views
I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
Last reply by nimblepix, -
- 2 replies
- 483 views
Well, i just ran into something odd. I just reset all my settings back to the defaults in case i set something by mistake. But when i render to a AVI file the back ground remains the same but when i try to render to a MOV file the back ground changes untitled.mov has any one seen this? AM: 15i Window 7 ultimate i7 975 3.33MHZ ASUS P6T Deluxe V2 3GB 1600 DDR3 Nividia Geforce GTX 275
Last reply by Phil, -
- 1 follower
- 4 replies
- 482 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 1 follower
- 3 replies
- 482 views
Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
Last reply by Shelton, -
- 0 replies
- 482 views
I have been working on the design for these guys for a little while and these are just ones i have made. I will make over 20 more over the next year. Please no stealing the idea. Not a great idea but it is mine all the way. I need some ideas on new characters and ideas on how to improve none are rigged yet but am working on it
Last reply by totlover, -
- 1 follower
- 2 replies
- 482 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 7 replies
- 482 views
OK, I bought a Cintiq 12WX and the "Chaos and Evolution" DVD by David Revoy from another store (I liked this artists approach to character design) that covered off some different ways of getting inspiration using different software and a basic tute on drawing and colouring for character design. Now this is NOT totally original work - it is based on David Revoy's "Water horse" design with some bits and pieces changed (I only did the head) to make the character less edgy and more 'cute'. I'm hoping to model and texture it as well (in AM). Happy to get critiques. Cheers
Last reply by higginsdj, -
- 6 replies
- 481 views
Hi All, Could anyone tell me if they have a good method of modeling a snail shell? I tried to use the extrude plugin, but you can't control the "tightness" of the spiral. Any ideas or examples? Thanks in advance. Eugene
Last reply by Dearmad, -
- 1 reply
- 481 views
[attachmentid=17429][attachmentid=17428][attachmentid=17427] Dug this one out and straightened out the neck. Its still not perfect though? I just wanted to get it up on here, so I didnt spend days tweaking the thing... But its probably satisfactory?
Last reply by Dhar, -
- 7 replies
- 481 views
I have a stone floor texture. I bring it in as a decal, but it has to be re-sized. I have a high contrast black & white version I want to used as a bump. How do I get them aligned? I've been struggling with them, and they have to be perfectly in sync or it looks like a red/green stereo image, seen without the glasses.
Last reply by Kelley, -
- 7 replies
- 481 views
I get the message saying Im not allowd to upload this type of file ,but its an mp4 h264 codec 5.7 mb I don't have a clue whats wrong .any ideas
Last reply by steve392, -
- 2 replies
- 480 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 2 replies
- 480 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
So, out of both a personal desire to a 6x6 ATV (c'mon, we all want a Banana Buggy!), and needing one for a client's website (they sell these, but the manufacturer has no 3D models of these), I decided to give it a whack in AM. Still need to add details (pedal, controls, seat, headlights and taillights, gas cap, gauges, rollbar-c'mon sweeper for Mac!), but thought I'd post what I have so far. Comments, crits welcome. Greg
Last reply by Heath_Naylor, -
- 4 replies
- 479 views
If anyone out there who is a rigging guru wants to give me some pointers on what I have done wrong with this guy, I am ready to hear some suggestions. I used to 2001 skeleton included on the CD and rigged him according to the instructions. The trouble is he is acting peculiar when I apply some of the actions on the CD to test the rig. Is that the actions or my rigging work? His knees act very funny. I also think my hand rig is screwed up. The thumb doesn't curl. Anyone who wants to look at Gnosh can feel free. I need all the help I can get. Gnosh.mdl
Last reply by jesshmusic, -
- 5 replies
- 479 views
this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
Last reply by Kamikaze, -
WIP: Sword
by SLIDE- 1 follower
- 1 reply
- 479 views
Hi all ... This is my first project. So, this is the firs step ... What can you say? if pictures are not visibles: http://slide.h16.ru/img/swordsk.jpg http://slide.h16.ru/img/swordef.jpg http://slide.h16.ru/img/swordsa.jpg
Last reply by gazzamataz, -
- 1 follower
- 3 replies
- 479 views
I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
Last reply by KenH, -
- 2 replies
- 479 views
It is possible to import 3d models sold in websites like CONTENT PARADISE, RUNTIME DNA, TURBO SQUID, into AM? thank you! Benjamin
Last reply by ruscular, -
- 6 replies
- 478 views
I've been working on this for like a week. It's finally done. Mostly...
Last reply by starwarsguy, -
- 1 follower
- 5 replies
- 478 views
lol...another one that I came up with: I used the duplicator wizard for the spring...below the big disc will be four legs.
Last reply by nyahkitty, -
- 6 replies
- 478 views
i got him pretty far i just dont know where to go from here or how to complete him i will gladly accept any help or tips as to finishing him up and maybe move on to making a skelton for him. bunny_with_parts.mdl
Last reply by thejobe, -
- 4 replies
- 478 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
Iv been working on this for a while and I think its getting there, whats your expert opinions please Oh can I just thank all the peaple that helped me with advice ,many thank's
Last reply by steve392, -
- 3 replies
- 477 views
OK. Givin' up on the cape for now. It's just NOT in the cards for a long haired character...not in motion anyway. My cape had 3 layers of dynamic chains, and looked a LOT more active in the app than it does after render, what happens to all that cool secondary motion? I'll post my test in the WIP forum because this one will not allow attachments. Basicly, I rendered it 2 ways: WITH collision detection and WITHOUT. With CD the cape bounced off the hair repeatedly and sprang and recoiled furiosly out of control. Without CD, as in this test post, the hair simply passes thru the cape. An interesting side note: I saw 'THE INCREDIBLES' last night. They sort of co…
Last reply by cfree68f, -
- 1 follower
- 1 reply
- 477 views
I recently had a system and software crash that made the prj file not accessible. Sent the file to the guys at HASH. I then went on to another project. I received an email late yesterday afternoon with the corruption removed and the prj file restored. I did loose two models inside the project but received 90 of the file back. This has caused me to back up files off the system and back up individual models on so on and so on. So thanks to the guys at HASH for the help Steve
Last reply by KenH, -
- 0 replies
- 477 views
vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
Last reply by johnl3d, -
- 1 reply
- 477 views
I'm working on a 5-minute short, and here's a look at one of my characters. I'm still revising the decaling and some of the splinage, but this is a very rough idea of where I'm going. He is composited with a real-life background, as he will be in the short. In the picture above he has on a t-shirt (better decal to come later) in an unsuccessful attempt to cover up his "property of" stencil. The short is about a couple of sandbags who run away from their jobs (keeping the NYC subways from flooding) and come out to California. Here they are back in NYC (in a B&W flashback): All comments and suggestions welcome! -Vance
Last reply by Blackjack_Davie, -
- 4 replies
- 476 views
Well, anyone who has read any of the Elric books will recognize Stormbringer. Made, and rendered, a few years ago.
Last reply by Mr. Jaqe, -
- 1 follower
- 3 replies
- 476 views
Hello folk - I'm trying to put together a simple ball exercise. I've constrained my ball to a path, dropped on an action, rendered and ... ewww. It appears that each time my ball squashes and stretches it is fouling the render. Please see attached. Any idea what may be causing this? I've tried this in a couple of different chor's and same result. I'm using ver 10.5r. Thanks for any help. ..d Lesson1_Dtest.mov
Last reply by nixie, -
- 3 replies
- 476 views
I've had a problem with the attached model for quite some time. I've "copy/flip/attached" one side of the model several times with the same result. After making sure the middle spline is zeroed on the x-axis and cleaning up the mirrored side (completing 5-point patches, etc.) I've brought the model into an action window to flatten and paint the face. After flattening, I've manipulated the cp's on one side to get the desired results, but when I "copy/paste mirrored" to the other side, only a few of the other side's cp's are affected. I've actually completed decaling the model and rigged the face only to get the same type of "copy/paste mirrored" problems in poses. The…
Last reply by cribbidaj, -
- 1 follower
- 4 replies
- 476 views
Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
Last reply by johnl3d, -
- 2 replies
- 476 views
I'm working on some 3d female templates, I've been working on it off an on for a while but I'm still not happy with what i have (still much better than what I had before) I'd appreciate it if i got some suggestions as to what to do with the model http://emar0.angeltowns.com/misc/femaleNX53.mdl the hips or the thighs here seem to be too large for the torso, I'm afraid of trying to warp or distort the proportions of the model. I fear if i tried to do that I would end up destroying it in some other way the breasts are curving downwards like this when they should be curving upwards like this and the feet look really really wierd m…
Last reply by Tunames, -
- 0 replies
- 476 views
Until last year, the greatest sorrow of my life was that my wife Alice and I couldn’t have any children. To make up for this in a small way, we always invited all the children on our street to our house each Christmas morning for breakfast. wow power leveling, We would decorate the house with snowflakes and angels in the windows, a nativity scene and a Christmas tree in the living room, and other ornaments that we hoped would appeal to the children. When our young guests arrived—there were usually ten or fifteen of them—we said grace and served them such delicacies as orange juice garnished with a candy cane. And after the meal we gave each of the youngsters a wrappe…
Last reply by happiness, -
- 3 replies
- 476 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
- 4 replies
- 475 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 3 replies
- 475 views
Hey everybody, I just gotta say thanks again to jamagica for his rig, I really love it. Anyway, i was up pretty late last night, and finished my first human character EVER!!! He is rigged, almost done mapped, and fully ready to kick some butt. (except for his helmet, i need to do somthing to that so i dont look like a fro) These results are wonderful for me! I added a few bones to the rig, to fix a few problems with intersecting stuff I hope you like it. PS. this is just a really rough test, but it (shows off my finished character) swat_dude_test.rar
Last reply by bentothemax, -
- 4 replies
- 475 views
I was going to animate it but I'm falling asleep so here is the project as.zip v13s good night old john
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 475 views
It still needs some work on the textures ,seams especially
Last reply by steve392, -
- 1 follower
- 6 replies
- 475 views
Getting in the spirit of Halloween, so played around with an older model and some lighting.
Last reply by robcat2075, -
- 1 reply
- 474 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
- 5 replies
- 474 views
Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
Last reply by Mr. Jaqe, -
- 5 replies
- 474 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 5 replies
- 474 views
Hullo, Started this recently, I dont have alopt of spare time to do it but Its not needed for a few weeks so progress will develop slowly. I aim to make this as photo realistic as is possible. As you will see, splines need smoothing, spline reduction too etc etc! Some images...
Last reply by nixie, -
- 0 replies
- 474 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
- 1 follower
- 6 replies
- 473 views
I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
Last reply by MattWBradbury, -
- 0 replies
- 472 views
Here's my tantalizing bit, and it's probably the last most of you will see of this until the final project. This is my WIP of an Aliens style motion tracker. I need crits and comments. Zachary T.
Last reply by zacktaich, -
- 4 replies
- 472 views
Hey people, this is a pic that I modeled and rendered mostly this morning and a little last night. Anywho, I did it to show as an example for a potential client that wants some "room" stuff done. Let me know what you think, thanks. Nat Iwata
Last reply by starwarsguy, -
- 3 replies
- 472 views
Hi all - I've modeled the attached. Nothing too exciting, but it's proving challenging to my rudimentary skills. Thanks to Vern for his help and suggestions so far. Looking for more opinions in the area of texturing. The front view is textured with a simple gaussian blur. The back view is just A:M color right now. Does it look at all like paper (and how would I improve this texture)? Thanks for any input. ..doug
Last reply by heyvern,