Work In Progress / Sweatbox
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A:M Stills (86,464 visits to this link)
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Works In Progress (WIP) (59,021 visits to this link)
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5,147 topics in this forum
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- 15 replies
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Here is my latest and best creation yet. I still need to make a couple other characters. What do you think? -Larry B
Last reply by dborruso, -
- 9 replies
- 430 views
I know, making a tunnel, and have a camera flying trough is one of the very first ideas almost every AM artist comes up with, in an very early stage ... anyway, i deceided to do something like this, just for fun, again. The tunnel is a bit longer and the flyby will have about 1000 frames. The texture is a enhance Darktree (i can highly recomend Darktree and enhance Dartktree), and i used a bloom post effect on the camera. I am quite happy with the rendering. What i am thinking about, is to make the athmosphere more submarine like, have the fog a bit stronger and add some solwly drifting particles ... jsut an idea ... what do you think? cheers, Heiner
Last reply by Heiner, -
- 4 replies
- 402 views
Hey guys another guick banging animation excercise for myself. This one is a real mess lighting wise. It's really just about learning about the wonderful Chor. action feature. I swear I don't know why I didn't learn about them earlier.... would have made my life a bit easier! Anyhows, the scene for the most part has been deleted and I plan on redoing everything.... So, about it.... It's more of a Limp walk cycle, as our hero has just injured his leg jumping onto the roof of said building:)(in my head, not int he clip) Just thinking of possibilities with this. 7.8megs:( http://www.vrcops.com/vids/ForFun.mov Mike Fitz www.3dartz.com
Last reply by vf124, -
- 2 replies
- 358 views
Hi- I’ve recently purchased A.M. and have realized that as great a product as it is; I’m not going to be able to come up to speed quickly enough for a project I’ve been volunteered for! In four weeks, I’ve got to do a presentation for about 400 school employees showing them the two-year history of the building of their new school. Here’s the A.M. part-I need to show a character walking from the front of the new school straight toward the audience (about a 100 feet or so) and then have the character give a small speech (actually introducing a DVD movie). The character needs to be a cartoon version or caricature of the school district’s superintendent. A f…
Last reply by John Bigboote, -
Ones this projected started out by trying to find a way to do fast and fun animations. The character(s) had to be as easy as possible to animate. Why not use one cell - a one celled organism - the ones who started life on earth. I Googled on it and found: http://www.4to40.com/earth/geography/index...orldunderwater2 And they seemed to have some sexual life too: When the animal wants to have young, it simply splits into two, and each part goes its own way. And they were also dangerous some of them: Some of these flagellate animals can be a nuisance and may even be dangerous. Well they looked a bit like human beings our first ancestors: Some fl…
Last reply by seven, -
The Gobelah' 1 2
by nixie- 1 follower
- 77 replies
- 3.8k views
Hey, Just wanted to show and gather oppinions as I develop this project. I don't want to rush this short so before I started modeling i spent weeks trying to finalise just one of three/four characters! Named just Gobelah right now - hes a goblin of sorts. here is a side view but bear in mind i think id preferr bigger ears.
Last reply by jamagica, -
Character
by Guest jandals- 6 replies
- 510 views
Here's a model I've been working on. I decaled her with the Put-Everything-In-One-Image technique in Will Sutton's tutorial.
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- 10 replies
- 566 views
hey all, well this is my first attempt at making a character, so i decided to do my avatar. its kind of hard when you only have one picture to work from but at least its a side shot and not an angle. i have had tons and tons and tons of help from scott on this guy, so major thx goes to him. just tell me what you guys think of the progress so far. thx Jay
Last reply by thejobe, -
I did this as a sketch from a Molly Hatchet ticket stubb my brother had about 20 years ago. Since I have been building my collection of models I figured I would give it a try. I would like any input, especially how one would create a velvety appearance for the fur. Here's the concept. The sketch was brought into the computer and I was "painting it in PSP (kinda doing that with all my old traditional art) but AM seems a better effort hence the model.
Last reply by bentothemax, -
- 3 replies
- 208 views
Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
Last reply by johnl3d, -
- 15 replies
- 866 views
Hey guys, I wanted to try out a night lighting scene, as most heroes tend to do thier best work at night, no? Just a turnaround test. However there is something lost in the compression from the orginial... http://www.vrcops.com/vids/NightSetA.mov Mike Fitz www.3dartz.com
Last reply by mediaho, -
- 13 replies
- 992 views
Sorry, I don't know how to make link but my animation contest entry can be found at the hash.com, - > animation contest - > contest entries - > Trajce Taneski... Except for the theme which could be counted in the mood shot with a lot of tolerance, what do you make of it... please your thoughts, areas of improvement etc Thank you in advance Drvarceto EDIT: If I am not doing something wrong, this should be the link> http://www.hash.com/animationcontest/Q0205/05.mov
Last reply by trajcedrv, -
- 18 replies
- 2.2k views
Hey everyone. The Animation Contest guidelines specify that entries have to be 320x240 pixels, but, judging from the other entries, to quote Pirates of the Carribean, those are apparently more what you'd call "guidelines" than actual rules. I'll know better next time. In any case, because of how dark and high-contrast my 'Mood Shot' entry was, I thought I'd provide a link to a higher-res version, for anyone who might be interested. Mood Shot - 480x270, 3MB.
Last reply by NONBELIEVER, -
- 16 replies
- 640 views
Hey guys, okay, a new clip. While I'm posting these in the WIPs section, I don't plan on refining very much as I want to avoid what I always do.... get caught up working on one thing over and over again. So, my idea is to just sit down when I get a chance and smoosh something together. this took about 30 minutes yesterday and about 20 minutes today. http://www.vrcops.com/vids/TableTossE1.mov Mike Fitz www.3dartz.com
Last reply by vf124, -
- 27 replies
- 1.9k views
Well, the pot is not spout synched yet!
Last reply by Mr. Jaqe, -
- 10 replies
- 466 views
Hi all Hashers! I've got a love for draconians and want to model one. So I wonder if someone got a site with "easy" ones to begin with. Because I'm to unskilled to model my own draconian sketch (see pic)... Any help is helpful! //Korken
Last reply by Korken, -
- 9 replies
- 866 views
Hey, I saw a show (thats the only hint im giving) with this guy in it. I thought he looked fairly simple, so i decided to make him in AM. The modeling took about 2 hrs at most, then the rigging was about an hr, and render setup was bout 15 min. Rendered with radiosity it took about 50 minutes here he is
Last reply by D.Joseph Design, -
- 24 replies
- 1.1k views
Hey fellows. I have just finished my latest work. Last week I got the idea of an wristwatch in my head an I then tried to capture it with A:M. I wanted to make a wristwatch with an touch of retro yet elegant design. The model contains 11848 patches, but the reason for that is because all the numbers and text is modelled (except for the display) The render took 13hr (9 multipass)
Last reply by agep, -
- 1 reply
- 243 views
Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
Last reply by higginsdj, -
- 5 replies
- 323 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 3 replies
- 509 views
Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
Last reply by Maszie, -
- 34 replies
- 1.6k views
I have not created, lit a scene in I don't know how long.... 3 years maybe.... If I ever want to put a little movie together, I'm gonna have to figure it out huh? Anyhows, going for a cartoonish end of day in a metropolis office look Let me know what ya think:) http://www.vrcops.com/vids/PPRender3C.mov Mike Fitz www.3dartz.com
Last reply by bentothemax, -
- 1 follower
- 7 replies
- 347 views
Alright..practicing some Mr. Ball stuff..he walks up the step..I was thinking of having him jump off after this, but that's unoriginal...I want something original (not falling back down the stairs, either). Maybe I'll stick w/ him jumping off. I'll aslo fix the seaping later..I just want the real basic concept of action then touch up later walkingup.mov
Last reply by jamagica, -
- 31 replies
- 2.1k views
Trying out a new style here... Reference pic:
Last reply by pixelmech, -
- 7 replies
- 479 views
This is just a place where I'm posting some movies of my shoulder rig trials. But you also get to see the model in development xcog.mov
Last reply by oakchas, -
- 31 replies
- 1.7k views
I was playing around in AM saturday night and just got an inkling to make this just to see how close I could model a realistic one and a couple of hours later I had this. In AM it's a breeze. I'll be getting his eye's and dentures in soon and decaling. I have a little bit of smoothing to do yet I figure it'll be fairly easy to rig. Any body got any tips on how to create "murky" water.
Last reply by Scottj3d, -
- 16 replies
- 1.3k views
Hi, As some of you know . . . my dad works at NASA, and for a project they are doing, my dad asked me to do an animation of how the ship would unfold once in low earth orbit. I can't post the animation becuase i dont have a website, This picture however is going to be used on a poster for NASA. NASA headquarters saw my video and so did alot of people in my dads group, and i got alot of good comments (im not bragging just wanted to share) here it is . . . i dont know what it's name is, but its gonna help people go to Mars
Last reply by agep, -
- 28 replies
- 1.2k views
hi been trying to make these models for this space walk type of thing. suppose to be in this type of spaceship with long tunnels and other things first pic the tunnel tunnel2 second pic is a alien gun im not sure what for yet still thinking spacegun2 tell me what you thing of them thanks jobe
Last reply by thejobe, -
- 3 replies
- 358 views
Last reply by Mr. Jaqe, -
- 7 replies
- 600 views
Here is early texturework on a hover vehicle. I will be working on the windshield next. Any suggestions?
Last reply by RViewer, -
- 9 replies
- 766 views
I finally finished this animation. It's been a lot of off-and-on work, but I think I'm happy with where it is right now. This animation is my first REAL completed animation. Everything in it, from concept to modeling to texturing to animation to audio was done by me. And the link: https://mywebspace.wisc.edu/vandeweghe/web/...eactionsweb.mov Here's the link to thier website: http://www.brainreactions.com/index.php
Last reply by dimos, -
- 4 replies
- 300 views
Any suggestions on how to get this horizontal wavey look out of this model? Besides starting over...LOL.... its not much of a wavey look just enough to bother me. The Bottom is worse. Tried, porcelain..helps a little would like more Adj. Bias seems would take forever Tried the smooth plugin..but Im not getting results I want, File included if ya want to take a peek.. Thanks, Michael
Last reply by Kamikaze, -
- 9 replies
- 658 views
Just went as far as I felt like with this model of mine......It has a few poses for steering, brake lever, doors etc. If I were to do it over it would have alot less patches. the model is in one zip file and materials and textures in another file if you want. Happy Hashing, Michael First a pic
Last reply by thejobe, -
- 1 follower
- 4 replies
- 487 views
http://www.irish-studios.com/deathoftarzan.mov
Last reply by bentothemax, -
- 1 follower
- 11 replies
- 787 views
The topic description is the basic phrase that is in the bot's head. Tell me if you can see he's thinking that. Videos Just click on the link that says "a little animation to make my bot come to life" and watch....
Last reply by Stuart Rogers, -
- 4 replies
- 489 views
Here is another game unit WIP. I made this model from scratch using copy flip attach.
Last reply by RViewer, -
- 30 replies
- 1.4k views
Hello all: you might remember this fella from previous posts. I took some time away to enter some contest but now i'm at the rigging stage with him. first time trying to rig and while i can theoretically understand it putting it to practice is something else So I thought I'd start a thread to keep me motivated and maybe have a place to look for help. P.S. I "borrowed" the t-shirt saying from someones forum tag:)
Last reply by Pengy, -
- 1 follower
- 25 replies
- 1.2k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
Timeline
by Guest jandals- 0 replies
- 165 views
I've always been curious to see what other people's timelines look like. So here's a snapshot of mine aftere roughing-in an animation. The only thing I've keyed are the main poses and actions. Now I'll go back through it and refine the motion (a lot).
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- 73 replies
- 6.9k views
I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others. I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief. Definately not one for the kiddies. Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human) Based on the La…
Last reply by patrick_j_clarke, -
- 5 replies
- 610 views
Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
Last reply by MikeSanderson, -
- 3 replies
- 219 views
If I wanted to make a sphere about 6 feet in diameter and wanted it to radiate a light or glow for several feet in all directions (like a giant lightbulb with volumetrics turned on) how would I do it? I want the falloff to be further out than "glow" can provide. Any ideas? In the pic, you'll notice that the light projection is coming from slightly in front of the dome (klieg) I want the light projection to come from all around the dome.
Last reply by Eric2575, -
- 0 replies
- 223 views
Admin, please remove this double post anomaly, thanks
Last reply by iGeek, -
- 10 replies
- 1.2k views
Another screwed post
Last reply by iGeek, -
- 1 reply
- 383 views
I recently changed my Avatar to a clip of one of my 'gurlee gurls' unleashing her hair, it worked pretty well for a test...thought I would show the gang. In the model, the character's hair is 'down' with dynamics ON...then I made a pose with hair 'UP' and dynamics OFF... and as I animate I turn the pose from ON to OFF and the hair falls and becomes dynamic, which I thought was purty cool... I plan to further explore the ability to use grooming mode in poses and actions. To see the clip, simply roll-over my avatar and a button will appear to see the QT sample.
Last reply by johnl3d, -
- 18 replies
- 1.9k views
"Family portrait" of the characters for my mini movie entry. racreel
Last reply by case, -
- 2 replies
- 327 views
three materials including one with sprites and it simulates great yeah.mov
Last reply by johnl3d, -
- 5 replies
- 520 views
Here is a quick pic of one of the characters from a MMO game I am making. I have been working on the textures for this model for the past week. I know it does not fit the face correctly, I am working on it.
Last reply by forevernameless, -
- 2 replies
- 198 views
quick example transpose.mov
Last reply by KenH, -
- 1 follower
- 3 replies
- 236 views
Hey guys....this is a dull model so far since it's mainly for practicing connecting (nose)...I have a problem with porcelain...I reverse all the normals I need to but still there are those blackened patches that really annoy me
Last reply by Paul Forwood,