Work In Progress / Sweatbox
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5,147 topics in this forum
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Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 6 replies
- 542 views
Hi all! I've made a katana sword blade and tell me what you all think about it. Crits please. //Korken
Last reply by Korken, -
- 2 replies
- 187 views
This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
Last reply by Gerry, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv, -
- 1 follower
- 1 reply
- 297 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by jamagica, -
- 10 replies
- 498 views
I started out with the easiest thing I could think of.....a ball.... I then thought it would be cool to make an entire set of billiard balls....and viola. I think had the hankering to make a sword and did this. Does anyone have any pointers on how to make the blade look like real metal? I used the "metal" material, but it doesn't seem to work.
Last reply by Julian, -
- 2 replies
- 385 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 2 replies
- 189 views
i wanted to try modeling something that looked like an actual real world thing in this case an ipod this one took about an hour first try at getting color maps onto a model so dont yell at me if they are wrong im still new to it i couldnt figure out how to get the look of chrome onto the back of the ipod so i just guessed with some color and specularity tell me what you guys thing feedback and tips are very much welcomed jay
Last reply by thejobe, -
- 4 replies
- 224 views
Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
Last reply by Dalemation, -
- 14 replies
- 824 views
I created some water ala Chuck Babbage and wanted to place my submarine in the middle to simulate the sub on the surface. When I render the water by itself, it looks great. When I render the sub by itself, that also looks pretty cool. When I combine both in the chor, I get this: see attached. Does anyone have any idea why this might be happening? I can't attach the file due to high cp count. p.s. I just did a render again in case this was a fluke, but I got the same results. Multipass is off, fog is off, the scene is in camera view, targa sequence is on, and the render takes about an hour - certainly long enough to also render the missing sub. Oh yeah, r…
Last reply by Eric2575, -
- 3 replies
- 540 views
The local DJ's remarked how they hated one of the renderings of their faces on their homepage, so I figured I'd try and recreate 'em in 3D... For those who know what they look like, I think Todd didn't come out all that bad, despite the fact the colors are all off. Not much I can do about that since I'm color blind . Scott is still a work in progress..
Last reply by Shredder3, -
- 1 follower
- 9 replies
- 875 views
Hi Spliners, here you can find a short video - sequence ... in this sequence I'd tested the Hair - Forces. becurse of this, the gras is moving a bit to strange but it shows clearly my problem ... The whole mass of gras is moving in the same rhythm ... Is there a way to put a turbulence to the force or control the Mass with an Image like black has a mass of 1 and white a mass of 0.1? Or are there some other ideas of creating some turbulence in the grass? CU Maszie
Last reply by Paul Forwood, -
- 7 replies
- 361 views
Hello everybody. I'm a italian boy. My name is Antonio. I use Lightwave 3d for hobby. I want learn Animation Master, but not found a tutorial for modeller a simply head. Please help me...Thank you My little work. http://www.lwita.com/vb/showthread.php?t=417 ( the link of the video http://www.lwita.com/lwers/atomik35/files/...a_Macchina.avi) http://www.lwita.com/vb/showthread.php?t=437 Ciao ciao
Last reply by tanassi, -
- 5 replies
- 506 views
Hi,...i am newbie in this forum. I bring my work, please Comment & Critic.
Last reply by CreativeAustinYankee, -
Hey guys, another speed practice piece. I'm in the process of making some changes and you'll notice some problems with the face deformation that I'm working on too... But this was definately a fun little project for myself. I'm gonna try and refine this one before I try a full render, but take a looksee! http://www.vrcops.com/vids/ChoFuriousA.mov Mike Fitz www.3dartz.com
Last reply by johnnysway, -
- 6 replies
- 806 views
Well, im back to teaching Martial arts and personal training. My master is putting together a fight choreography scene for a internet movie, and I though I take the time to mess with Hash again. See if I can put together a fight scene in 3D. So I still need more time to polish the model and tweak the bump map on the torso. More nurnnys on the sword. Been awhile, and rehashing the things I know about hash. So this is my spare model that I am redoing, I have another I want to use, but using this one to figure my way around. If anyone remember my old project will remember Erica, I haven't given her new hair yet, thats next.
Last reply by ruscular, -
- 4 replies
- 437 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
- 15 replies
- 707 views
Hi all! I'm making this bike tyre and if you look att the patter of the tyre, there is the problem... I need a way to makeit look the same exept getting 5400 extra patches. The total patch count is 5872 and 5400 of them is the pattern (lots longer render time). How can I go around this problem? //Korken
Last reply by John Keates, -
- 26 replies
- 1.9k views
A 2 piece suite. I have done a quick 'Wink' tutorial on creating dirtMaps for the chair that I have just posted a link to in the Software Tutorials section. A bit of a cheat but it works
Last reply by Dalemation, -
- 14 replies
- 1.3k views
The Talking Pen says I Love You and being a pen it has already drawn a hearth! I believe it is possible to make stories fast with this character. And using two pens - you can have a dialogue - making a plot by setting up a problem and giving some solution to it. Just that easy! Making a melodrama - http://en.wikipedia.org/wiki/Melodrama - with two pens or more and some props for some surroundings and perhaps you can do half an hour show in a fortnight earning some quids... Here is the project file and everything you need for you to download and experiment with yourself! Perhaps some day I will also do a free WINK tutorial - http://www.debugmode.…
Last reply by seven, -
- 6 replies
- 417 views
I have gotten to the point of animating the water map as per tut, but only get a couple of seconds of choppy movement on the displacement map, not the smooth rolling motion in the tutorial clip. The tut is written with v.10 in mind and does not translate exactly into v.11. I am missing something, somewhere and can't figure out what. Can someone please help me figure this out? I was able to do it once, but am unable to repeat it. Help. I'm going to upload what I have in the WIP section. If anyone can look at my file and get it to work, I'd be ecstatic. Eric Water_Tut.prj
Last reply by Eric2575, -
- 1 follower
- 1 reply
- 259 views
Alright...I'm sticking with my story. This short episode is about the son who runs out of hair gel and must go buy some more before school starts. The sink has been started: There's something weird with the mirror reflection, though... the toon lines don't show up
Last reply by jamagica, -
- 4 replies
- 483 views
just testing out the distortion ..Eddie thinks it painful distortpose.mov
Last reply by jamagica, -
- 0 replies
- 186 views
add a few distortion to Shaggy and just played around for a quick trial distortion.mov
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 400 views
There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
Last reply by jamagica, -
- 13 replies
- 925 views
I was just wondering if I could get some constructive criticism on something I'm working on. The link is here (2.5MB) Oh, and if you're from any of the States mentioned and have a better idea for pictures to go on the projector, let me know that, too. I'm going for a sort of inside joke/stereotype thing. For example, for Michigan there's a hand, because we Michiganians will quite often point to a place on the right hand when asked where we're from (unless one is a Yooper). So, yeah. Looking forward to comments.
Last reply by robcat2075, -
- 1 reply
- 399 views
Hey out there In one of the WIP threads (about the biker character I think) I was very impressed w/ the clay texture. I don't really have any money to buy texture packs unless they are reasonably priced (say $50) and was trying to think of ways to fake it. Would I be able to scan in some modelling clay and use that as a basis for a texture? Maybe also as a displacement map? I would rather use an algorithmic texture if its going to produce better results. thanks Roger
Last reply by Stuntmunky90, -
- 3 replies
- 384 views
Hey I am going to be doing some story boards today and then scan or "film" them with a webcam to get them into my pc, then edit them together w/ my narration in order to have a rough working draft of my film. As I finish a scene, I am going to splice it into the animatic, til the whole thing is done. I figure this will give me a more concrete idea of what I've got done and how much is left to do rather than try and just animate scenes at random. What I'm wondering is: what's the best way to put this together? Use something like premiere? I think I have an old version floating around. Can I just scan each image once and then do a hold on it? I reall…
Last reply by jamagica, -
- 0 replies
- 279 views
I posted some TSM2 flytests in : http://www.hash.com/forums/index.php?showtopic=16329&st=0&
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 519 views
Here are two of my scripts, one is finished (The Apartment Sketch) And the other (the Juggler) isn't finished yet, but it's very good, I think. Let me know what you think... They're both in Word format right now, but I can convert them if anyone needs it... The_Juggler.doc
Last reply by Sevenar, -
- 1 follower
- 36 replies
- 2.3k views
This is a family I have created... The dad has the unibrow, the son is the punk-rocker, the daughter is the geek, and the mother is "normal" of course I am rigging these little "people" right now...I'm going to use quite complex setups for these types of characters
Last reply by seven, -
- 1 reply
- 236 views
i was bored one day and decided to see if i could model a building then i said "hey that be pretty cool to make one of those sky diners" or something like that. this is what i cameup with. sky_box.zip
Last reply by Scottj3d, -
- 14 replies
- 806 views
Here is an update to the beast-creature thing from beyond the swamp grave thing. 2.9MB Quicktime (Sor3) http://www.renderwild.com/3d/004monster.mov -Taco
Last reply by TacoBallZ, -
- 11 replies
- 766 views
Hi all! I'm modeling a Mantiou Swinger 6-Way Rear Shock that is begining to look rather good. The decal on the oilcylinder is comming from the manufacturer. I'd like some comments for improvments. It is a Mountain Bike Rear Shock for Downhill purpose. Orginal: http://www.answerproducts.com/items.asp?deptid=12&itemid=40 //Korken
Last reply by Korken, -
Halo
by Jesus Freak- 1 follower
- 3 replies
- 733 views
I am trying to get all the Halo charactors, weapons, and the blood gulch level for AM. Right now I have the Master Chief MDL from Halo and Halo 2, I can't find out how to extract the models from the PC halo. I do have a lot of .max file which are halo 3D model for a diffrent program (I think 3D max studio) but am unable to import them even as a prop. Dose anyone have charactors and/or weapons already made in AM or know How I can extract them from the PC halo or even tell me if I can open .max files into AM. Thanks JF
Last reply by graphicguru, -
- 17 replies
- 908 views
This should be viewed as fan movie (characters and concepts are undoubtably copyrighed), byt I came out with the idea and I had to make it... I made the characters long time ago, but I had them re - rigged for the animation... I've animated first two sequences and then I had other things to do, sooooo, this post is probably the way to get things started again... As I finish the sequences I will post them, and of course everyone around here is invited for comment (PLEASE) So, first sequence comes your way! Drvarceto p.s. no voices, sound effects (or any sound for that matter) yet! MIKKE_1seq_HQ.mov
Last reply by thejobe, -
- 3 replies
- 722 views
Here some movieclips out of my tutorial "animation of 3ds models"
Last reply by trajcedrv, -
- 5 replies
- 615 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
- 17 replies
- 1.3k views
Hey guys, so after a week of doing these little 30 minute (or so:)) excersices I put this sequences together. Even though there are a lot of little problems that could be fixed I'm feeling kinda dangerous with this Animation:Master right now! Also just have a feeling of "This software kicks animation booty!" as I was able to put this together with only minimal time spent. Anyhows... take a look if you get a chance. http://www.vrcops.com/vids/NightClipA.mov Mike Fitz www.3dartz.com
Last reply by seven, -
- 15 replies
- 1.1k views
Folks, I've been struggling to work this sporran into something suitable for the cover of an event program. The cover is a full color, full bleed 8.5 x 11 deal where I have the full reign on the design. It is for a Scottish Highland Games, so the theme is obviously...Scottish. My current idea is a sporran (see below). But something seems lacking, so I'm seeking any ideas from the forum..
Last reply by Snich, -
- 2 followers
- 41 replies
- 3.1k views
Hey all! So here I am, with 'Stolen Child' well underway and demanding attention, way too much comic and web work that I need to find time to poke at, and what do I do? That's right, I create a new WIP for my 'mood shot' entry in hopes that I might actually finish it one day. I must be suicidal or something... Anyway, 'Longing for Home' has a long way to go. While the all the rough blocking animation is there, and there is enough in place to tell the story, it'll be nice to polish this up into something I'd actually be proud of. Something nice to put up on the website, anyway. I'm also going to be using this as a style test bed for another project that I want t…
Last reply by martin, -
- 3 replies
- 452 views
Hi hashers, I started my first model for the boxing game i wanna make today. He is herbie the frog and he will be the main player character. I modeled him in segments because i wanna keep my first game simple and this way i dont have to worry about how my joint rotaions will translate from one program to another. I just slapped those textures on there, there will be much better texture maps with details and variation. I tried to keep this model low poly so the texture maps will finish it off and maybe make the edges where the segments meet look better. I was trying to put a test eye map on his eyeball but spherical mapping isnt working in 11t for some reason, th…
Last reply by dborruso, -
- 9 replies
- 472 views
Okay, so in order to be able to continue my animation excersices I need a fully functioning character. I finished the eye setup - a la Sphere's deformed in a pose to keep the pupils onthe surface(see keeKat model on hash cd) and deformation boxes to add character to the character! quick and dirty test http://www.vrcops.com/vids/DTest1.mov Mike Fitz
Last reply by nyahkitty, -
- 3 replies
- 309 views
Hey everyone I'm back!-that's right I left . I took a 3 month break from the forums so I could focus more on animation. Here's what I pooped out. (I would really appreciate critiques. Forget that "Dont say anything at all if you dont have anything nice to say" stuff, rip them apart, that's how I learn.) Please be patient with files, they can take while to load, but do not exceed 4mb Lets start from where we left off, heres the revised version of my first walk that I posted three months ago. I still cant get the 'choppiness' of the last frames to go away. ***Walk*** + Walk in Simplified Shapes (Eliminates most of the choppy parts) A ball reacting to…
Last reply by Luxo, -
- 4 replies
- 489 views
Hey all. Still working on the logo, just trying to figure out how to make it look more metalic. Also, any idea on how to create a bevel would be much appreciated.
Last reply by 3DArtZ, -
- 1 follower
- 9 replies
- 437 views
I just tested w/ bone pivot positions and used orient like constraints from the bones in the spheres. I'm sorry if you feel you've wasted your time watching this I wanted to post this up for one main reason..you can make a lot of movement with one control bone fun.mov
Last reply by jamagica, -
- 10 replies
- 917 views
This is what i mentiond in the metaball pyramid topic. Quite simple setup, shiny, reflective, translucent, refractive ball. cube, with reflectivity set to 100% 10 levels of relfection Ben PS. I forgot to delete the ground in the chor, rendered with radiosity . . . 14 hrs i think.
Last reply by bentothemax, -
- 2 replies
- 215 views
using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
Last reply by oakchas, -
- 18 replies
- 993 views
Hey guys, I spent about 30 minutes this after noon setting this animation up. I know you critique artists will find a zillion things wrong here:) And there are for sure, but over all this was a fun excersize! Animation codec, 3.2mgs... http://www.vrcops.com/vids/ClimbInB.mov Thanks for taking a look! Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 28 replies
- 1.6k views
hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one.
Last reply by thejobe,