Work In Progress / Sweatbox
Subforums
-
Showcase (57,503 visits to this link)
-
- 530
- posts
-
A:M Stills (86,791 visits to this link)
-
Works In Progress (WIP) (59,405 visits to this link)
-
- 3.1k
- posts
5,156 topics in this forum
-
- 5 replies
- 1.2k views
This is an improved, higher resolution version of my 2nd place winning entry for the July 2004 Sci-Fi/Fantasy image contest. The original version can be seen here on A:M Stills. I've tried rendering this scene in both A:M version 11.1i and 12.0e. The rendering done in 12.0e, shown in this post, has much better quality image maps, but it took me over three hours to render it in 12.0e as opposed to 22 minutes in 11.1i. Can anything be done about that?
Last reply by WillP, -
HASH 3D CITY 1 2
by Jin-Kazama- 52 replies
- 6k views
dear\all many of my friends adviced me to start a new thread for this topic and not leaving it inside my porsche thread..so here i go... i decided to start a project called (HASH CITY)..hash city is a 3d vertual city where everyone on our commnuity is able to have his own building or shop or car agency...the idea came to me while i was modeling a small street to be as an environment for my porsche car...later on...i had a chance to play GTA vice city...and was amazed about the huge city of this game...so i was thinking...what if we can model a city like this...not big but fair enough...and has all kinds of building types...streets...just as any real city...th…
Last reply by rossk, -
I'm having alot of fun with AM right now, so I'm just turning out alot of stuff. Here are some jars I modeled after a candle I have in my room.
Last reply by LordPython, -
- 1 follower
- 32 replies
- 6k views
Hey everyone. A lot of you have been watching this in the WIP section, but now it's done!!! GAIL is a Spume-bot (sex android) that gains conciousness and uses her "talents" as a spy in the "Jed Lightsear" series that is part of the EVENT HORIZON comic book from MAMTOR press. EVENT HORIZON is a new Heavy Metal type comic that features all sorts of great comic tales. Here is my rendition of GAIL for a pin-up for issue #2 of the series. The model is based on the Lambrina model from the A:M CD (heavily modified) and uses photoreal textures for her skin. It was created in v11.1 on my Powerbook and my crappy PIII PC laptop and RADIOSITY rendered in 50 hours at…
Last reply by the_black_mage, -
- 10 replies
- 1.3k views
Just a mirror of the Water splashing thread on the main A:M forum, to allow me to post a QuickTime. This is a really fast and crude demo, but the blue patches are just small 2x2 grids and the cyan objects are spheres with the tops & bottoms truncated (have to do that, otherwise SimCloth tells you it's unsolvable.) Obviously, the model & SimCloth parameters would have to be tweaked to allow the "drops" to deform more naturally, but it looks like the idea of using SimCloth to simulate water might just be doable after all. Regards, Sev drops2.mov
Last reply by nflowers, -
- 2 replies
- 413 views
I tried to make a fantast-style mushroom, something that looked like a fairy or pixy would sleep under. This is what I came up with. The texture is just one I thru onto it.
Last reply by Balthazar, -
- 3 replies
- 343 views
This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
Last reply by Kamikaze, -
My Bicycle
by Fadhli- 8 replies
- 978 views
This is my project, but not yet finished..and still in progress. I need sugestion to make its better !
Last reply by Hutch, -
- 8 replies
- 1k views
Well, I must apologize in advance for the trees in the foreground but the ones in the back are looking good thanks to HASH. If someone knows how to make the trees in the foreground look better please let me know. I built a tree in A:M, rendered it to a 320x240 TGA file with alpha channel, cropped it in GIMP, and then added the image to hair and slapped it on the mountain. HASH has more work to do though because fog on hair doesn't work in multipass, and I need multipass to get descent render times for animations. Plus, I think there is some other weird render problems in V12 but I am still amazed at what can be done.
Last reply by ericsh6, -
- 1 follower
- 2 replies
- 534 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 6 replies
- 721 views
Hi all! I've made a katana sword blade and tell me what you all think about it. Crits please. //Korken
Last reply by Korken, -
- 2 replies
- 283 views
This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
Last reply by Gerry, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv, -
- 1 follower
- 1 reply
- 408 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by jamagica, -
- 10 replies
- 800 views
I started out with the easiest thing I could think of.....a ball.... I then thought it would be cool to make an entire set of billiard balls....and viola. I think had the hankering to make a sword and did this. Does anyone have any pointers on how to make the blade look like real metal? I used the "metal" material, but it doesn't seem to work.
Last reply by Julian, -
- 2 replies
- 559 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 2 replies
- 314 views
i wanted to try modeling something that looked like an actual real world thing in this case an ipod this one took about an hour first try at getting color maps onto a model so dont yell at me if they are wrong im still new to it i couldnt figure out how to get the look of chrome onto the back of the ipod so i just guessed with some color and specularity tell me what you guys thing feedback and tips are very much welcomed jay
Last reply by thejobe, -
- 4 replies
- 374 views
Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
Last reply by Dalemation, -
- 14 replies
- 1.2k views
I created some water ala Chuck Babbage and wanted to place my submarine in the middle to simulate the sub on the surface. When I render the water by itself, it looks great. When I render the sub by itself, that also looks pretty cool. When I combine both in the chor, I get this: see attached. Does anyone have any idea why this might be happening? I can't attach the file due to high cp count. p.s. I just did a render again in case this was a fluke, but I got the same results. Multipass is off, fog is off, the scene is in camera view, targa sequence is on, and the render takes about an hour - certainly long enough to also render the missing sub. Oh yeah, r…
Last reply by Eric2575, -
- 3 replies
- 722 views
The local DJ's remarked how they hated one of the renderings of their faces on their homepage, so I figured I'd try and recreate 'em in 3D... For those who know what they look like, I think Todd didn't come out all that bad, despite the fact the colors are all off. Not much I can do about that since I'm color blind . Scott is still a work in progress..
Last reply by Shredder3, -
- 1 follower
- 9 replies
- 1.2k views
Hi Spliners, here you can find a short video - sequence ... in this sequence I'd tested the Hair - Forces. becurse of this, the gras is moving a bit to strange but it shows clearly my problem ... The whole mass of gras is moving in the same rhythm ... Is there a way to put a turbulence to the force or control the Mass with an Image like black has a mass of 1 and white a mass of 0.1? Or are there some other ideas of creating some turbulence in the grass? CU Maszie
Last reply by Paul Forwood, -
- 7 replies
- 538 views
Hello everybody. I'm a italian boy. My name is Antonio. I use Lightwave 3d for hobby. I want learn Animation Master, but not found a tutorial for modeller a simply head. Please help me...Thank you My little work. http://www.lwita.com/vb/showthread.php?t=417 ( the link of the video http://www.lwita.com/lwers/atomik35/files/...a_Macchina.avi) http://www.lwita.com/vb/showthread.php?t=437 Ciao ciao
Last reply by tanassi, -
- 5 replies
- 704 views
Hi,...i am newbie in this forum. I bring my work, please Comment & Critic.
Last reply by CreativeAustinYankee, -
Hey guys, another speed practice piece. I'm in the process of making some changes and you'll notice some problems with the face deformation that I'm working on too... But this was definately a fun little project for myself. I'm gonna try and refine this one before I try a full render, but take a looksee! http://www.vrcops.com/vids/ChoFuriousA.mov Mike Fitz www.3dartz.com
Last reply by johnnysway, -
- 6 replies
- 1.2k views
Well, im back to teaching Martial arts and personal training. My master is putting together a fight choreography scene for a internet movie, and I though I take the time to mess with Hash again. See if I can put together a fight scene in 3D. So I still need more time to polish the model and tweak the bump map on the torso. More nurnnys on the sword. Been awhile, and rehashing the things I know about hash. So this is my spare model that I am redoing, I have another I want to use, but using this one to figure my way around. If anyone remember my old project will remember Erica, I haven't given her new hair yet, thats next.
Last reply by ruscular, -
- 4 replies
- 558 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
- 15 replies
- 1k views
Hi all! I'm making this bike tyre and if you look att the patter of the tyre, there is the problem... I need a way to makeit look the same exept getting 5400 extra patches. The total patch count is 5872 and 5400 of them is the pattern (lots longer render time). How can I go around this problem? //Korken
Last reply by John Keates, -
- 26 replies
- 2.4k views
A 2 piece suite. I have done a quick 'Wink' tutorial on creating dirtMaps for the chair that I have just posted a link to in the Software Tutorials section. A bit of a cheat but it works
Last reply by Dalemation, -
- 14 replies
- 1.6k views
The Talking Pen says I Love You and being a pen it has already drawn a hearth! I believe it is possible to make stories fast with this character. And using two pens - you can have a dialogue - making a plot by setting up a problem and giving some solution to it. Just that easy! Making a melodrama - http://en.wikipedia.org/wiki/Melodrama - with two pens or more and some props for some surroundings and perhaps you can do half an hour show in a fortnight earning some quids... Here is the project file and everything you need for you to download and experiment with yourself! Perhaps some day I will also do a free WINK tutorial - http://www.debugmode.…
Last reply by seven, -
- 6 replies
- 606 views
I have gotten to the point of animating the water map as per tut, but only get a couple of seconds of choppy movement on the displacement map, not the smooth rolling motion in the tutorial clip. The tut is written with v.10 in mind and does not translate exactly into v.11. I am missing something, somewhere and can't figure out what. Can someone please help me figure this out? I was able to do it once, but am unable to repeat it. Help. I'm going to upload what I have in the WIP section. If anyone can look at my file and get it to work, I'd be ecstatic. Eric Water_Tut.prj
Last reply by Eric2575, -
- 1 follower
- 1 reply
- 359 views
Alright...I'm sticking with my story. This short episode is about the son who runs out of hair gel and must go buy some more before school starts. The sink has been started: There's something weird with the mirror reflection, though... the toon lines don't show up
Last reply by jamagica, -
- 4 replies
- 642 views
just testing out the distortion ..Eddie thinks it painful distortpose.mov
Last reply by jamagica, -
- 0 replies
- 278 views
add a few distortion to Shaggy and just played around for a quick trial distortion.mov
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 534 views
There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
Last reply by jamagica, -
- 13 replies
- 1.3k views
I was just wondering if I could get some constructive criticism on something I'm working on. The link is here (2.5MB) Oh, and if you're from any of the States mentioned and have a better idea for pictures to go on the projector, let me know that, too. I'm going for a sort of inside joke/stereotype thing. For example, for Michigan there's a hand, because we Michiganians will quite often point to a place on the right hand when asked where we're from (unless one is a Yooper). So, yeah. Looking forward to comments.
Last reply by robcat2075, -
- 1 reply
- 523 views
Hey out there In one of the WIP threads (about the biker character I think) I was very impressed w/ the clay texture. I don't really have any money to buy texture packs unless they are reasonably priced (say $50) and was trying to think of ways to fake it. Would I be able to scan in some modelling clay and use that as a basis for a texture? Maybe also as a displacement map? I would rather use an algorithmic texture if its going to produce better results. thanks Roger
Last reply by Stuntmunky90, -
- 3 replies
- 562 views
Hey I am going to be doing some story boards today and then scan or "film" them with a webcam to get them into my pc, then edit them together w/ my narration in order to have a rough working draft of my film. As I finish a scene, I am going to splice it into the animatic, til the whole thing is done. I figure this will give me a more concrete idea of what I've got done and how much is left to do rather than try and just animate scenes at random. What I'm wondering is: what's the best way to put this together? Use something like premiere? I think I have an old version floating around. Can I just scan each image once and then do a hold on it? I reall…
Last reply by jamagica, -
- 0 replies
- 351 views
I posted some TSM2 flytests in : http://www.hash.com/forums/index.php?showtopic=16329&st=0&
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 671 views
Here are two of my scripts, one is finished (The Apartment Sketch) And the other (the Juggler) isn't finished yet, but it's very good, I think. Let me know what you think... They're both in Word format right now, but I can convert them if anyone needs it... The_Juggler.doc
Last reply by Sevenar, -
- 1 follower
- 36 replies
- 3k views
This is a family I have created... The dad has the unibrow, the son is the punk-rocker, the daughter is the geek, and the mother is "normal" of course I am rigging these little "people" right now...I'm going to use quite complex setups for these types of characters
Last reply by seven, -
- 1 reply
- 412 views
i was bored one day and decided to see if i could model a building then i said "hey that be pretty cool to make one of those sky diners" or something like that. this is what i cameup with. sky_box.zip
Last reply by Scottj3d, -
- 14 replies
- 1.1k views
Here is an update to the beast-creature thing from beyond the swamp grave thing. 2.9MB Quicktime (Sor3) http://www.renderwild.com/3d/004monster.mov -Taco
Last reply by TacoBallZ, -
- 11 replies
- 1k views
Hi all! I'm modeling a Mantiou Swinger 6-Way Rear Shock that is begining to look rather good. The decal on the oilcylinder is comming from the manufacturer. I'd like some comments for improvments. It is a Mountain Bike Rear Shock for Downhill purpose. Orginal: http://www.answerproducts.com/items.asp?deptid=12&itemid=40 //Korken
Last reply by Korken, -
Halo
by Jesus Freak- 1 follower
- 3 replies
- 1.1k views
I am trying to get all the Halo charactors, weapons, and the blood gulch level for AM. Right now I have the Master Chief MDL from Halo and Halo 2, I can't find out how to extract the models from the PC halo. I do have a lot of .max file which are halo 3D model for a diffrent program (I think 3D max studio) but am unable to import them even as a prop. Dose anyone have charactors and/or weapons already made in AM or know How I can extract them from the PC halo or even tell me if I can open .max files into AM. Thanks JF
Last reply by graphicguru, -
- 17 replies
- 1.3k views
This should be viewed as fan movie (characters and concepts are undoubtably copyrighed), byt I came out with the idea and I had to make it... I made the characters long time ago, but I had them re - rigged for the animation... I've animated first two sequences and then I had other things to do, sooooo, this post is probably the way to get things started again... As I finish the sequences I will post them, and of course everyone around here is invited for comment (PLEASE) So, first sequence comes your way! Drvarceto p.s. no voices, sound effects (or any sound for that matter) yet! MIKKE_1seq_HQ.mov
Last reply by thejobe, -
- 3 replies
- 923 views
Here some movieclips out of my tutorial "animation of 3ds models"
Last reply by trajcedrv, -
- 5 replies
- 833 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
- 17 replies
- 1.8k views
Hey guys, so after a week of doing these little 30 minute (or so:)) excersices I put this sequences together. Even though there are a lot of little problems that could be fixed I'm feeling kinda dangerous with this Animation:Master right now! Also just have a feeling of "This software kicks animation booty!" as I was able to put this together with only minimal time spent. Anyhows... take a look if you get a chance. http://www.vrcops.com/vids/NightClipA.mov Mike Fitz www.3dartz.com
Last reply by seven, -
- 15 replies
- 1.4k views
Folks, I've been struggling to work this sporran into something suitable for the cover of an event program. The cover is a full color, full bleed 8.5 x 11 deal where I have the full reign on the design. It is for a Scottish Highland Games, so the theme is obviously...Scottish. My current idea is a sporran (see below). But something seems lacking, so I'm seeking any ideas from the forum..
Last reply by Snich, -
- 2 followers
- 41 replies
- 4.3k views
Hey all! So here I am, with 'Stolen Child' well underway and demanding attention, way too much comic and web work that I need to find time to poke at, and what do I do? That's right, I create a new WIP for my 'mood shot' entry in hopes that I might actually finish it one day. I must be suicidal or something... Anyway, 'Longing for Home' has a long way to go. While the all the rough blocking animation is there, and there is enough in place to tell the story, it'll be nice to polish this up into something I'd actually be proud of. Something nice to put up on the website, anyway. I'm also going to be using this as a style test bed for another project that I want t…
Last reply by martin,