Work In Progress / Sweatbox
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Works In Progress (WIP) (55,653 visits to this link)
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5,143 topics in this forum
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weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
Last reply by johnl3d, -
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emitstreaks.mov Would work better if I change the model to have the streaks in a small formation..will try making a smaller emit area might be easy to fix looks better ? edit_emitstreaks.mov emitstreak.zip v14
Last reply by johnl3d, -
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Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d, -
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a1blobbies.mov Did 100 frames with yellow then red then blue then green color side note as I reported on first alpha only one fluid renders in final render right now I used the tutorial project added the fluid source called "smoke" in the second box and it was the only fluid that rendered in final render even though it shows fluid in quick render and wireframe
Last reply by johnl3d, -
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line.mov Just had this idea tonight...oh well another tinkering gnome special lineart.zip
Last reply by johnl3d, -
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haven't done much lately because of a new job so here is a combo...the images used are on the cd..... the "fish" uses expressions for its movement which also control the image changes..should have done more with the lighting but its late fish.mov fish.zip v15beta trying to get back into gear No I was not drinking...just diet coke
Last reply by johnl3d, -
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Sorry John trying to animate like the great Dhar msword.mov needs some tweaks at the wrist and sleeve to start with this was the first render msword.zip
Last reply by johnl3d, -
Hi all In my webcomic I've been doing an annual christmas story. This time I gave the protagonist's a slightly different manner of getting to the North-pole as seen here: Anyway I rather liked this concept and thought the magic snow bus came dangerously stealing the show for a while. Therefore since I felt I could probably use it for other projects I decided to take a crack at it. Obviously this has a way to go. I was a little premature putting in the wheels on but I wanted to get the idea across for these images. On the top of my list for what to do next is to work out the mechanics of the wheels and figure out how to do the windows and shingles. Anyway …
Last reply by Montanto, -
I'm making Majeh from King of hell *the Manga* I will put up what i have already done breifly.
Last reply by Teh_Demon, -
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As I was programming the new A:M Action export function for Zign Track, I needed to do a good test myself. I choose a song from one of the best Dutch bands and play backed it. OK, it turned out I'm not very good at this because I forgot my lines a few times, for the rest it was pretty good. I exported the Action with only poses for the facial expressions. I have used Squetchy Sam for this example. I added a some poses to Sam so it matched the poses in Zign Track and applied the action. I needed one little tweak on the lower lip so the mouth closed better, that is because of the neutral frame I selected in the video. Besides that I haven't done any tweaking at all, and i…
Last reply by Luuk Steitner, -
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I can't really put my finger on it, but this project is missing something... (EDIT: a little better now...)
Last reply by Cross, -
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By the way... I need short films to screen at this event. The dealine for submissions if May 1st. Get in touch with me. justin@justincurfman.com "TICKS" teaser from Justin Curfman
Last reply by Dascurf, -
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This is a car I built a while back. I saw some render settings on the forum and decided to try them out. I was so pleased with the first test render i figured i would post it.
Last reply by noober, -
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Im looking for a model of a small baby that I can animate. He needs to crawl and walk, so I need movable limbs. Using AM version 10 and not very good at it. Is there a source to buy AM models? Most 3D sites never heard of AM.
Last reply by TVpro, -
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When I copy a branch and paste it to make a tree, all the properties of the copied hair are lost as well as any grooming. Is there a way to copy and still keep the copied properties of the hair?
Last reply by Eric2575, -
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The weird alien looking landscape contest entry was mine Here is the project with the tga files used lnds3.zip I did use the plug in diffuse shader planet glow when rendering here is the effect on shaggy model
Last reply by johnl3d, -
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I finished the outside of the Westing House and Sunset Towers. I still need to make the inside of the westing house and then i am done but here is Outside Westing House and Sunset Towers *(All these buildings are from the book "The Westing Game" Sunset Towers Westing House
Last reply by animation man hi, -
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I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
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This is a WIP that I'm doing for the 11 Second Club. It's far from finished, but I thought that I was pretty much done up to frame 120, but it's getting hammered over there and I'm not sure where to start fixing. http://www.vimeo.com/1152629 Any suggestions would be welcome.
Last reply by Geophizz, -
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Everyone has seen Star Wars Episode VI Return of the Jedi right? Well you know the Imperial Biker Scout- the Imperial dudes that ride the speeder bikes. I have modeled everything except the helmet- I've tried to model it for the past 2 to 3 weeks and it never looks right. Could anyone model one up for me for Animation Master 11.1 (A:M 2005) please? This would be a great help. The animation I am doing will require the Biker Scout, so if anyone would offer any help I would greatly appreciate it!
Last reply by xyz123, -
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- 230 views
latest job i worked on still not quite finished needs a few touch ups
Last reply by thejobe, -
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Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
Last reply by Heiner, -
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Until last year, the greatest sorrow of my life was that my wife Alice and I couldn’t have any children. To make up for this in a small way, we always invited all the children on our street to our house each Christmas morning for breakfast. wow power leveling, We would decorate the house with snowflakes and angels in the windows, a nativity scene and a Christmas tree in the living room, and other ornaments that we hoped would appeal to the children. When our young guests arrived—there were usually ten or fifteen of them—we said grace and served them such delicacies as orange juice garnished with a candy cane. And after the meal we gave each of the youngsters a wrappe…
Last reply by happiness, -
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Just trying the rigg out to make sure I got it fixed ok ,sorry its a bit big exersize.mov
Last reply by steve392, -
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A little tricky to model, still have a few subtle wrinkles to take out. Had to manually flip a mirror and stitch it because the flip copy attach got stupid on me and would make a birds nest. If I get a chance to clean it up a bit more it will be in the exchange.
Last reply by pixelplucker, -
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Posted the image here because some may be just as lazy as me and not look in the other forums
Last reply by pixelplucker, -
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Was bored so I tossed this together
Last reply by pixelplucker, -
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So, I'm jumping in and starting modeling on a short for submission in a film festival Film Festival Topic Discussion. The movie will be a Christmas Story of sorts. The main character is Old Man Willies. I started on his head..made one goof after another, then decided to use Sire Nigel as a starting point. After beheading Nigel, I then started to push and pull control points to get the look I was looking for. Here he is: crits please.
Last reply by fae_alba, -
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As most of you know, my colleague and I have been working very diligently on ELZ, and despite my breakdown of sorts due to massive discouragements, I am back in the game and for the most part better then ever. The following vid is where we are at today with the opening of ELZ. Now do note, the dedication at the beginning is someone my colleague knows, and I had a lengthy discussion making sure he understood what it meant! Also, the girl is not dead if you are thinking that, because I did. Also, the flaming meteor shot is just filler and thus it is in low quality and not complete. It will be replaced by one or more different shots that don't take as long to render! B…
Last reply by Darkwing, -
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Holmes I did not want to hijack the fake AO thread, but wanted you to talk about the characters you showed in the shots. They are great! Is that a project you can talk about? Steve
Last reply by Shelton, -
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I mentioned this some time ago in the Star Trek Red Squad thread and delayed opening a new thread up for it until now. So here's the lowdown. With Red Squad, it obviously has it's main and secondary characters with dialogue. The thing is, where this takes place on starships, these guys aren't the only crew members on the ships. So what I'm hoping/asking for, is if anyone has any decently "semi-realistic" heads that they're willing to donate to simply be background crew members who mill about, use computers etc. They could be guy or girl, though I don't have any female bodies built, so you may have to supply that as well, but if all you have is the head, I'll take tha…
Last reply by Darkwing, -
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http://www.youtube.com/watch?v=qsoDdRR_-RA...f46RVAAAAAAAAAA I found this and thought "What a wealth of ideas!" Some wonderful CG deepspace effects. And so many of you like the space genre.
Last reply by TheSpleen, -
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I was playing around with tune render and thought just how easy AM makes it to get something done with it ,heres one I done ,its a bit big but it suprised me how good it looked talky.mov
Last reply by steve392, -
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I've posted two pay per download episodes over the past year and they have been well received. I suppose that's why I'm working on a part three. They can be found at https://www.e-junkie.com/marketplace/325746 They are reliable and take a small percentage of sales compared to other sites I've used.
Last reply by ChuckGram, -
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- 1k views
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Last reply by Tore, -
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Hello, Since I'm diving into movie creation, I realize there's a process involved, beginning even before any 3D work is done. Concepting, etc. This is an area where I'm a bit unsure how to start. I have stories in my head, but if I was to get them out in the scattershot way I tend to imagine them (thinking of different scenes at random, etc), no one would have any idea what's going on. It would be like Pulp Fiction edited by someone on hallucinogenics. I also have this tendency to constantly second-guess myself and doubt if I'm doing something correctly. I end up getting hung up worrying about it, and all my enthusiasm deflates. I think if I had a fairly solid idea of…
Last reply by Ovaltine, -
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I have no idea what brought on this doodle but as Live Answer Time was drawing to a close I found myself modeling barrels full of toxic waste. I surely don't recall chatting about toxic waste... But a lot of other stuff was covered.
Last reply by Rodney, -
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- 633 views
Thanks, Mark Day
Last reply by MarkDay2378, -
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For a discussion on the trombone forum about how to have a convenient practice trombone small enough to play inside a car. I propose to chop the slide to have only 4 (rather than 7) positions and fold the unused portion back up the slide, so that the total length of the horn (and pitch) remain the same.
Last reply by robcat2075, -
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Made this I was bored no reason. Messing around with lighting as well
Last reply by Maniac, -
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Very old Greek pottery in the late 7th and 6th centuries B.C.E practiced something called "black figure", where they painted imagery with black glaze or "slip" on the red clay. A couple centuries later they reversed that to do "red figure" where they used the black to cover the negative space around the image they were making. After seeing examples of this work at a museum I wanted to try to recreate some of that look, including the numerous fractures they tended to have after being buried in a dump for 2000+ years. Thom is a cylinder wrapped decal. The break lines are a combiner material.
Last reply by robcat2075, -
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The long overdue Prehistoric contest medal is taking shape...
Last reply by robcat2075, -
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This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... …
Last reply by robcat2075,