Work In Progress / Sweatbox
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Showcase (57,639 visits to this link)
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A:M Stills (86,938 visits to this link)
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Works In Progress (WIP) (59,555 visits to this link)
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5,158 topics in this forum
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- 0 replies
- 364 views
I posted some TSM2 flytests in : http://www.hash.com/forums/index.php?showtopic=16329&st=0&
Last reply by jakerupert, -
- 0 replies
- 364 views
line.mov Just had this idea tonight...oh well another tinkering gnome special lineart.zip
Last reply by johnl3d, -
- 1 reply
- 363 views
Since I was instructed be Zaryin to refine the original here's a partially tweaked version original thread http://www.hash.com/forums/index.php?showtopic=10133 any better Jeff flaketree.mov
Last reply by Zaryin, -
Old TV Set
by Dhar- 1 reply
- 363 views
I don't consider this a showcase, but Shaggy needs a TV set that matches his old furniture (lazy dude, kidney table etc..) so I made this simple TV model. I have a mahogony image on mine but you can put whatever image you like. It's free so you do what you want with it. Happy animating [attachmentid=13298] TV_Set.ZIP
Last reply by Zaryin, -
- 2 replies
- 363 views
Last night I modified the demon sprite by selecting some of the mesh in the head and extruding it up to form a helmet, then added the lenses. When I looked at him in the Choreography, the helmet was there. as expected, until the head section moved away from its default posirtion. 'Looey' runs down a length of road and the helmet follows behind. How is it that the model can come apart? I've never seen this before. I closed out, did a re-start...but it didn't help.
Last reply by Kelley, -
- 1 reply
- 362 views
was doodling while on phone and modeled the weird creature in this then decided to try an idea i had for volumetric lights and dusty air dust.mov
Last reply by johnl3d, -
- 3 replies
- 362 views
Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
Last reply by Mr. Jaqe, -
- 0 replies
- 362 views
[attachmentid=12820] fan force used to move leaves [attachmentid=12821] needs better leave image hairimagetree.mov hairimagetree.zip
Last reply by johnl3d, -
- 1 follower
- 0 replies
- 362 views
Im looking for a model of a small baby that I can animate. He needs to crawl and walk, so I need movable limbs. Using AM version 10 and not very good at it. Is there a source to buy AM models? Most 3D sites never heard of AM.
Last reply by TVpro, -
- 1 follower
- 3 replies
- 361 views
Hey guys....this is a dull model so far since it's mainly for practicing connecting (nose)...I have a problem with porcelain...I reverse all the normals I need to but still there are those blackened patches that really annoy me
Last reply by Paul Forwood, -
- 0 replies
- 361 views
This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
Last reply by johnl3d, -
- 3 replies
- 361 views
I have been advised to 'consolidate' a .prj with one .mdl and textures. I found it under Projects, but it's greyed out. How to turn it active? As this is a first for me, any additional tips are welcome. Thanks. ps: I've gone into 'My Controls' in an attempt to change the name above my avatar to simply KELLEY. The entry under the avatar changed, but not above. Is there a dialog box I've not found?
Last reply by Kelley, -
This is my latest model, of course I am looking of critisism and the usual I cliked submit twice look at the other one
Last reply by nf1nk, -
- 0 replies
- 360 views
[attachmentid=15531] project v12t [attachmentid=15532] did a quick tut will be in tutorial section for link Nice title John go to bed decal.mov posedecal.zip
Last reply by johnl3d, -
- 3 replies
- 360 views
I added a shrimp to the Fish Animation. [a bit hard to see in this frame, but...] It was hard to align on a Path, so I slaved it to a Null and dragged the Null across the scene. After rendering the scene out, I added six more and translated them all to the same Null. But only the first seems to want to move. For this iteration, I'll add more Nulls, but for the future, can a Null control more than one object?
Last reply by Kelley, -
If you create an action for a model in one project and then in another project with the same model the action should be able to work in that new project. Right. It didn't want to work in the new project is there a reason for this or does the program not allow it.
Last reply by robcat2075, -
- 1 reply
- 359 views
Hello, I've never used a boolean cutter before, but wanted to see how they could help me with an effect I wanted to try. I followed the instructions in the downloadable version of the 10.5 manual from hash.com, and according to the manual... I did waht I was supposed to do... so can someone help me on this? I may have missed a step. If you want to take a look at the proj file it's only 19KB in size... I've attached it below. Thanks! P.S. I'm also animating the boolean cutter to move along a path to "scan" across the object in the Chor. I see nothing when I render it all out. booleanslicel.prj
Last reply by entity, -
- 3 replies
- 359 views
Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
Last reply by johnl3d, -
- 1 reply
- 359 views
read forum before going to shower so I threw this together to render while i did It was tough for my 1.7 P4 Have to remember that you can't attach plain project files on here anymore cat.mov grey.zip
Last reply by Kamikaze, -
- 0 replies
- 358 views
I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
Last reply by johnl3d, -
- 1 reply
- 358 views
My brother and I have started to get tired of starting projects and not finishing them soo, we've decided to do something that is as simple as possible (asap ahaha). We got the idea from super mario brothers and also the other mario movie weve seen in progress on the forum except the main characters are the goombas. Hopefully this will be a learning experience with some effects and basic animating and modeling. First clip is a 360 of the goomba and the second is a cannon effect i've been working on. Rotate.mov Fire.mov
Last reply by Kelley, -
- 0 replies
- 358 views
latest job i worked on still not quite finished needs a few touch ups
Last reply by thejobe, -
- 2 replies
- 357 views
Used the turbulence sine to combine two darktree simbiots corals on simple model
Last reply by johnl3d, -
Eskimo Boy
by T-Dogg- 0 replies
- 357 views
The mascot contest is over and I am trying to go back and fix a lot of the mistakes I made on this character: My Losing Mascot Entry HERE is a short quicktime file. It uses the h264 codec, so you'll probably need the newest version of QT to view it. I need to add some bones to help with forearm rotation. I also need to do more with the hair and eyebrows. They just don't look right being flat when his coat is so furry. On the other hand, I might remove the fur and try toon rendering him. I may or may not go back and try to model the face differently. I've also been fixing the fur. In my rush to make the deadline, I forgot to tweak a lot of the…
Last reply by T-Dogg, -
- 0 replies
- 357 views
I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
- 2 replies
- 357 views
Got a free bg from the BBC archives and used the bike from the free models cd to make a little short thing ,plus a small yawny fed-up animation .Marks rig work's a treat bike_new2.mov yawn.mov
Last reply by steve392, -
- 1 reply
- 356 views
Anybody know why this is rendering the way it is? I am just trying to render out a wireframe version of a football stadium I built and it has started looking all weird. I rendered one out like a day ago at 320x240 and it looked fine...now I'm not sure what the problem is. Any ideas? Edit: I just tried rendering it out again at 320x240 and it seems to work fine. It is just when I try a larger resolution (D1, DV etc.) that I get the weirdness in the rendering artifacts... Does this help? I am trying to get it rendered out today for a job so any help is appreciated! :-)
Last reply by Godfrey, -
- 2 replies
- 355 views
trying to see if newton works with actions...thom volunteered..results mixed thomtest.mov
Last reply by steve392, -
- 0 replies
- 354 views
i got this great plugin and man is it cool been trying to make really cool thing that would take me a long time to model so i decided to make the workshop shack at my local RC club. tell me what you guys think everything was made with sweeper house_with_roof_walkway.mdl
Last reply by thejobe, -
if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
Last reply by johnl3d, -
- 0 replies
- 353 views
Sorry John trying to animate like the great Dhar msword.mov needs some tweaks at the wrist and sleeve to start with this was the first render msword.zip
Last reply by johnl3d, -
- 2 replies
- 353 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 352 views
Alright...I'm starting over and decided to model a jaguar..here's my problem-->I'm stuck at connecting these two holes...I tried making a five point patch as outlined but it created this HUGE crease...trust me..not even porcelain or bias values could help.. How should I arrange the CP set so it's "good"?
Last reply by jamagica, -
- 0 replies
- 352 views
I am using volumetrics in my chor (dust, mist, steam) in A:M 12.0n. My dust volumetric is too small and no matter how I try to make it bigger to fit the scene....nada! Stays small. I tried to make my dust volumetric larger by scaling it and by fiddling with the falloff and width softness and more. My dust just wouldn't render any larger. I'm kinda stuck, so help would be GREATLY appreciated. Pleeeeeze.
Last reply by arkaos, -
ArchColumn
by Muff- 2 replies
- 351 views
[attachmentid=17420][attachmentid=17419][attachmentid=17418] Trying to figure out what to do with it - as in build onto? But its a start.
Last reply by Dhar, -
- 0 replies
- 350 views
Refer to topic: http://www.hash.com/forums/index.php?showtopic=21431&hl=
Last reply by Eric2575, -
- 1 reply
- 350 views
I have a client who insists that I use his obj model for a project and basically what the best approach is, is to model over the obj file using splines. I imported the OBJ file into AM as a prop using Arthur's plugin. Can anyone tell me if there is a way to bring a hash model into an imported obj window or bring the obj file into a hash modeling window? Thanks for any information. Tom
Last reply by the_black_mage, -
- 1 reply
- 350 views
I needed a bit of a break from working on my Jupiter 2 model, so thought I would re-create the Jedi Starfighter and HyperRing model created in Anim8or. This is what I have so far after a few hours of work... C&C always welcome... Al
Last reply by Jeetman, -
- 0 replies
- 350 views
weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
Last reply by johnl3d, -
- 1 reply
- 350 views
I've posted a few Sentinel pieces on my Blog. http://kelleythennow.blogspot.com/
Last reply by johnl3d, -
- 0 replies
- 349 views
Try a graidient change of a darktree texture from one to another using the Gradient combiner.. Not too exciting The Frog was done from Primitives on the CD .. the action is skating abit but this was to test the change and have a littlle fun If you would like the project posted let me know or I could even post a simple version or does anyone else care? johnl3d mattry.mov
Last reply by johnl3d, -
- 0 replies
- 349 views
emitstreaks.mov Would work better if I change the model to have the streaks in a small formation..will try making a smaller emit area might be easy to fix looks better ? edit_emitstreaks.mov emitstreak.zip v14
Last reply by johnl3d, -
- 2 replies
- 348 views
Here is a start on the Mascot of my trademark Arty-Joke Productions. It will be an artichoke, of course. (I can hear some of you moaning!) He'll be a stand-up comic when I finish with him. Any constructive criticism is welcome. Thanks! Bill Gaylord
Last reply by oakchas, -
- 1 reply
- 348 views
This is very much a work in progress, but I am buiding this car from the ground up, and I will try to keep posted
Last reply by dre4mer, -
someone asked about a dome on a building here is a simple example project in next response
Last reply by johnl3d, -
- 2 replies
- 346 views
quick example transpose.mov
Last reply by KenH, -
- 0 replies
- 344 views
looks weird looped sorry distortion attached to head bone weird.mov
Last reply by johnl3d, -
HauntedHouse
by Muff- 1 reply
- 344 views
Heres another update: [attachmentid=20325] Got most of the back of the house done. **SEE the Haunted House MAIN TOPIC THREAD***
Last reply by Ilidrake, -
- 0 replies
- 343 views
found this why looking for something for a friend [attachmentid=15225] v13project file [attachmentid=15226] A quick idea with a couple of lights attached to the model magic_light.mov magic_light.zip
Last reply by johnl3d, -
- 0 replies
- 342 views
I slowed down the waves and added a genie driver qt ~500k could post project on my site if there is interest this was just an exercise with an expression and I guess constraints rug1.mov
Last reply by johnl3d,