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Ask questions. Share experiences. Outline goals and aspirations.
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977 topics in this forum
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Hello Everybody... Is there anybody here who could tell me where to find Newton plugin for v12, please? or someone who could upload it from his own files? Thank you
Last reply by Fuchur, -
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And the trend continues as more animation legends offer video lessons. These are of personal interest to me because they focus on hand drawn animation. Of course the classic concepts can not only be transferred to 3D... they must! Instructors: John Pomeroy Tony Bancroft Tom Bancroft Michel Gagne At $10 a pop... affordable. http://taughtbyapro.com/courses/all/ Added: At 24 minutes they appear bitesized enough to assimilate quickly and incorporate into one's workflow. (I assume all lessons are roughly the same length)
Last reply by robcat2075, -
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For no particular reason today I found myself doing a little reseach on gaits (human and animal) and I ran across this walking alligator. It's interesting to me because I know I tend to think of alligators as being on the ground more and only moving quickly in the water. Wanna see how the dinosaurs moved? No mystery there. They didn't move much differently than modern day animals. MR8UO-Y0Ca8
Last reply by robcat2075, -
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The Tinkering Gnome is one of the few who have bravely ventured into the realm of midi music and A:M and I've long thought to exploit the technology. I still haven't. I am however, moving in that direction. Here is a site that has a 3D keyboard that plays midi music that may be of interest to some (especially programmers as the code is available via github). Of specific interest to me is that this is similar to several sites where you can simply drag and drop the midi file into the browser window and the page's code takes it from there. http://qiao.github.io/euphony/#211 The song that should play by clicking the link above is Tchaikovsky's Sweet …
Last reply by johnl3d, -
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Skip ahead to 12:35 This is the first time I've ever seen him on film. 9JpfUK53lug
Last reply by largento, -
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This app for androids was available for $2.99 but I believe it has reverted to $11. Of particular interest is that it appears to support splines and patches. (It can reportedly create 2 sided, 3 sided and 4 sided patches) As it only exports to .OBJ I'm not sure how well that will work but it makes sense that a quad/spline/patch based model exported to .OBJ might import into A:M better than most. I don't have an Android based phone or tablet so can't test this out. There is a free version that limits the size of the model that can be saved. From their site: http://www.scalisoft.com/ Could be useful for creating assets for A:M while on the go.…
Last reply by Wildsided, -
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U.S. Leads Multi-National Action Against “Gameover Zeus” Botnet and “Cryptolocker” Ransomware, Charges Botnet Administrator According to this article you have two weeks or less to undo your cryptolocked computer... Global police operation disrupts aggressive Cryptolocker virus
Last reply by pixelplucker, -
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my subscription to A.M ran out.I was wondering if is possible to make a metallic paint texture. If so can someone please make me a metallic blue ,red ,green render it in jpeg 1080p this is for a template for a car simulator game. You can do custom paint jobs on the models with photo shop. thank you here is car I have done all ready
Last reply by Rodney, -
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So for the first time in ever, I have a pretty decent PC. 3.5ghz Intel i7 quadcore, 16gb ram, 2gb nvidia graphics card. So how come my render for AM still takes 5 minutes? And I'm not rendering anything all that intense BTW. Furthermore, when I pop open task manager, it's only using like tops 15% of my resources. My PC is set to high performance and I gave AM realtime priority in task manager, but that hasn't caused AM to use any more resources. Is this as good as it gets for AM's processing power? Or am I missing something (cause I don't really know much about getting a computer to run at peak efficiency)?
Last reply by robcat2075, -
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Project management for multimedia production has been a growing area of interest for many years so it comes as no surprise that Shotgun is positioned in an important niche. I've watched Shotgun since it's initial press release and made note of their quality and the potential to go far. The news was just released that project management software company Shotgun is 'joining' Autodesk. I take this to mean the company is being purchased. This is good news in that it should help bring project management for video production to the fore for many more projects. The cautionary note being that it becomes all the more likely that Shotgun will be at least as proprietary…
Last reply by fae_alba, -
A visionary
by Xtaz- 1 reply
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Once upon a time( 1996 ) a visionary guy, called Martin Hash, who said: "3-D character animation will become a multibillion-dollar market. There will be a certain amount of political expression in cyberspace, but primarily cyberspace will evolve into a fantasyland for people with no life. It will be for those of us who always wanted to be whisked into the land of The Hobbit, with all of the trappings but less of the make-believe."
Last reply by Rodney, -
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In all but the rarest occasion graphics glitches can be resolved by installing a current/updated driver from the graphics card manufacturer (or third party rising to the challenge). For those currently experiencing display issues, let's get those drivers updated, regressed to an earlier/better state or into whatever configuration needed to maximize performance and stability. Official sites for driver downloads: AMD / ATI http://support.amd.com/en-us/download Intel http://www.intel.com/support/graphics/detect.htm nVidia http://www.nvidia.com/Download/index.aspx 3S Graphics http://www.s3graphics.com/en/drivers/index.aspx Want to try out beta d…
Last reply by Rodney, -
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This is the best rock, paper scissors tale I've seen told.
Last reply by Fuchur, -
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Some might say it was inevitable: Link
Last reply by John Bigboote, -
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Why did I think of Nancy when I saw this... http://www.disneyresearch.com/project/printed-teddy-bears/ Of course, automated sewing has been around for a very long time...
Last reply by NancyGormezano, -
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One of the many lost Oswald shorts has been found in Norway... http://www.huffingtonpost.com/2014/12/12/lost-disney-film_n_6313354.html
Last reply by Tom, -
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Go get your Windows Updates today... Microsoft fixes '19-year-old' bug with emergency patch
Last reply by johnl3d, -
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http://premiereclip.adobe.com/videos/GwoAtou7EY5 I have no other information on this but realtime facial motion capture is always going to be a useful thing. I suppose the real trick would be to export the captured data for usage elsewhere (such as in A:M). For those of you that use Adobe CC, they are accepting signup for beta testing. DIsclaimer: The video was taken by an audience member so the audio is pretty rough. Here's a bit more from their site: This relates to something I was trying to set up in A:M a few years ago. Not facial capture from a webcam... that is way beyond me... but driving bones/motion via Group Names, which is something A:M…
Last reply by pixelplucker, -
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Geez, it seems like just yesterday I was installing Windows 95
Last reply by Shelton, -
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Hi, I've been wanting to ask about this for some time now... Every time I attempt to apply a decal to a model, I get fragments of other jpegs and whatnot that appear as the decal in A:M. I can't make accurate decal applications as a result. It's really weird. It has always been the case and I've had to do all sorts of voodoo to correctly apply a decal. Is A:M designed to work best with a PC? I have those continued problems like not being able to open files unless I switch to the finder and click on some random file in order to go back to A:M and use the open file commands. I am just wondering, in this case, if there is a way to get the decals to appear correctly …
Last reply by markw, -
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Tigers can jump... http://youtu.be/qerL893QDTY Notice how the tiger fully extends before leaving the ground and fully extends to land again.
Last reply by Dpendleton77, -
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Looks like Keith will be closing down his store for good on March 1. You can get his entire 61 video animation tutorial series for $19 Although he is not demonstrating in A:M almost all the concepts will translate to A:M. Some of the early videos suffer from primitive screen capture but they get better as he gets better at it. At that price, I can't imagine passing it up. If even one video is useful to you it's a bargain.
Last reply by Rodney, -
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This is pretty much textbook, animation school jumping here. Notice how the legs have extended to nearly a straight line in the direction of motion before they leave the ground and likewise, the arms have extended as far forward as they can go also. This gets the most mass moving in the intended direction before power is lost when the feet leave the ground. The tail action is a bit counter intuitive; instead of trailing behind, he is flinging it forward to get mass moving for the same reason the arms are thrust forward. http://youtu.be/UMv5pvsrzRU The landing isn't a standard landing on the ground but catch the overlapping action of the body hitting …
Last reply by johnl3d, -
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I haven't read through the document so really can't comment on it but for those that have the time and inclination the FCC has posted their 400 page report on the new 'Net Neutrality Rules'. http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0312/FCC-15-24A1.pdf Recommendation: Right Click and choose Save As to download the PDF file
Last reply by robcat2075, -
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Past forum-member Zachary Brewster-Geist is carving out a growing career as an actor out in the DC area. Here is a trailer he created for for a rare "original pronunciation" (think "pirate" but with less "arrgh") production of "Merchant of Venice" in which he plays "Antonio" https://www.facebook.com/video.php?v=868150176557725&fref=nf There's a close-up of him at 1:24
Last reply by Dpendleton77, -
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The Foundry has joined in the current trend of free software in anticipation of future purchases. And note this isn't just the standard Nuke release but the full Nuke X and Nuke Studio package also. Those paying attention know I'm a fan of Black Magick's Fusion and while Fusion is more accessible (IMO) due to its simplicity, Nuke will be easier to understand for most folks especially when trying to integrate audio and carry out basic NLE operations. I'd say the learning curve for Nuke is a bit steeper than for Fusion but there are also more resources available for Nuke as it's become one of the defacto compositors of late along with The Foundry's other tools. Fo…
Last reply by steve392, -
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I love animated movies. And in every movie there is a scene that captures me. I was rewatching The Croods tonight and the top of the tree scene captured me.
Last reply by johnl3d, -
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Hey guys when I have a shape which I have drawn out like so . . . And I want to attach another splines to it, the curve gets " disturbed " - is there any key etc. that I need to hold down so it keeps the existing curve on the second spline / object ?? Been a while but I remember it used to do this before too ?? Spline drawing would be awesome if it worked like illustrator . . . hmmmm . . . Just remembered that you can import AI into AM - but trying to create a surface by joining the shapes to create a mesh did the same thing last time I was building a model . . . please shed some light on this anyone ! Thanks in advance.
Last reply by a.quaihoi, -
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A brief interview where Brad Bird reveals he is writing and will direct Incredibles 2 as his next project https://youtu.be/uU4LMmBQp6U
Last reply by Dpendleton77, -
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http://www.cgtextures.com/
Last reply by johnl3d, -
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Recently someone posted (facebook) an animation serie called spookiz, there are 2 characters exactly the same JohnArtBox's Kapsules... check it. https://youtu.be/SH_RwE6N2bk
Last reply by robcat2075, -
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Hey all, is there any resource out there concerning texture creation including how the "pattern" on the graphic is translated to the model (for instance, if I'm creating a human skin texture and I put a single age spot in the dead center, how will that be displayed on the model?) Is a texture just a glorified decal that's repeated over and over? Thanks, Rich
Last reply by robcat2075, -
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As about the lifetime license. An annual subscription not a favorable investment for the personal purposes. I would like to have possibility of 1 times to pay and use software.
Last reply by Fuchur, -
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I am a little confused about how to use images in the forum. When I start a new thread, then there is the uploader and I can add a attachment. When I reply to a topic, even in a thread I started myself, I can not add atachments any more. How can I add images in this case? Regards Heiner
Last reply by Heiner, -
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My subscription ran out, I'm low on cash and can't afford to update right now. Are there any problems with AM 2006 on Windows 7 with the latest update?
Last reply by robcat2075, -
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http://www.digitalproducer.com/pages/explosions_in__animationmaster_.htm
Last reply by johnl3d, -
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This one almost doesn't rate a 'tech watch' label but there are aspects to it that certainly lend itself to further exploration. xhttps://www.youtube.com/watch?v=SWzurBQ81CM
Last reply by robcat2075, -
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There are ways to try Windows 10 and get back your old OS if you don't like it. If you decide within 30 days Windows 10 will ostensibly do the roll back for you. Alternatively, you can do a disk image of your OS drive before you upgrade and use it to revert later. I only recently discovered that Windows 7 can make a disk image for that purpose. how to roll back windows 10 to windows 7
Last reply by Wildsided, -
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I haven't plugged anything from Aaron Blaise in quite awhile (although he's been quite busy). Aaron has just released a video that outlines what I find to be missing from most computer animation lipsync/dialogue and something that quite often character rigs don't allow for out-of-the-box. In short, it's not about the mouth shapes so much as it is squash and stretch and shape change of the whole face and body. Well worth the few minutes it'll take to review the lesson: xhttps://www.youtube.com/watch?v=rYPx6sGZzow
Last reply by Wildsided, -
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might this be of interest to someone ? http://graphicshakespeare.tumblr.com/
Last reply by Wildsided, -
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Who better to demonstrate the Dreamworks pipeline for making Animated films than the penguins of madagascar. Learn it. Live it. Love it. Then... go make another animated movie. xhttps://www.youtube.com/watch?v=5CbG0d_tnSg
Last reply by Fuchur, -
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tried loading a sound into project even tried one from data it does not play ....windows 10 issue?
Last reply by Rodney, -
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xhttps://vimeo.com/93206523 Watch this Was linked to the free FutureLearn animation course
Last reply by John Bigboote, -
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Nothing to do with A:M - not even CGI, but a beautifully made and inspiring stop motion short by estian artist Anu-Laura Tuttelberg. Partly done in wet clay, thus the main character had to be completely re-modeled for every frame. No lamps were used in the shooting, only the existing daylight coming through the windows in the studio. https://vimeo.com/89515712
Last reply by Simon Edmondson, -
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Very interesting. xhttps://www.youtube.com/watch?v=7d59O6cfaM0 Kudos to the demo team at Microsoft research who thought of excellent ways to show off the potential while adding new 'features' all the way to the end of the video. I can think of several downsides to such technology but it's hard to deny the potential.
Last reply by robcat2075, -
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For those of you that want to delve into the world of PBR materials and texturing this might aid you in getting that ideal texture onto your model in A:M. Basic workflow would be to export OBJ models from A:M which would then be used as the basis for texturing your spline based models in A:M or to import as Props. This was (apparently) the the primary program used to texture that real time animation recently featured by Unity 3D and according to the hype (and 3D world) is 'this year's best texturing application'.* I note that there is currently a 40% off banner on their site so for those with the $ to splurge it might be worth investigating. Photorealistic text…
Last reply by detbear, -
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Continuing a trend in software where companies are trying to introduce their products to the lower teir... Also, if some reports are to be believed, an increasing shortage of experienced fx artists suggests when folks are hired they need to already know the basics of software used in production. There also continuing competition at all levels in fx as well as innovations that tend to make older software obsolete.at a faster pace. https://www.thefoundry.co.uk/products/non-commercial/mari-non-commercial/ Features: https://www.thefoundry.co.uk/products/mari/features/ Some data related to differences between commercial and noncommercial releases:: The commerci…
Last reply by nemyax, -
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Intel invents the concept of mega-tasking to sell new 10-core CPUs Of course with A:M NetRender you'll get way better than just 35% more throughput when rendering frames.
Last reply by Rodney, -
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- 912 views
I'm hoping this is some sort of CG trick and fake but I don't think it is... The Creepiest Phone Charger ever Seen: Umbilical Cord iPhone Charger
Last reply by itsjustme, -
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I haven't seen a topic related to this movie and... given the interest in stopmotion around here thought a post might be in order. I saw the film last week and thought it was a 'perfect' movie on many levels. By perfect I mean so carefully crafted and finely detailed that I was completely captivated. I was impressed by it's sense of originality and yet many elements of the familiar as well. The story itself... well crafted. There is a lot to talk about relative to 'Kubo' to include how computer modeling and animation drove their 3D printing) which continues to bring stopmotion into the digital age. A side topic of interest to me is that of the physical aspe…
Last reply by detbear,