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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
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956 topics in this forum
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- 3 replies
- 990 views
In the process of upgrading on same machine to 64 bit ..had installed 7 32bit originally but machine is 64bit so replaced windows to 7 64 bit and will upgrade to 10 soon I will then download latest AM 64 bit but wonder if new license will be necessary since same machine but ....
Last reply by johnl3d, -
- 0 replies
- 792 views
For any of you Android phone users. from NPR... Major Flaw In Android Phones Would Let Hackers In With Just A Text
Last reply by robcat2075, -
Hello everyone, I haven't been on this animation:master software as membership for last couple years ago. The last time i used this Hash3D, version 16.0. Now, I'm back. I was trying to make a movie that do magic way of this tablecloth itself flowing toward this old fashion round table. While I was working on Simcloth. I noticed there are two ways of doing simcloth? Not same way as it was in version 16.0. I noticed that every times i clicked on "cloth wizard" on group box and the yellow box disappeared and appeared at different location ( mostly on ground). After I tried to make adjustment to make this cloth to become smoothy flow but somehow it just went cr…
Last reply by robcat2075, -
- 4 replies
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Hiya! I've recently purchased MODO Indi (to give it a serious look see to see if I want to save up to buy a full-on version of MODO), and so far I'm rather impressed. It hasn't crashed once on me, and it's work flow and my brain flow seem to be more or less on the same page. Anyway... ...I was fartin' around on their site looking for any of the extra stuff for MODO that I don't get with MODO Indi (mainly the scripting and plugins stuff), and came across something called "ACS 2 Kit" ("Automatic Character Setup 2 Kit"). One thing that instantly popped out at me was just how similar it seemed to be to a lot of the built-in stuff we have here in A:M. One thing in …
Last reply by Rodney, -
- 0 replies
- 515 views
On another forum someone asked how to "study" a shot Here was my response... At AnimationMentor they told us it's better to study live action shots than to study animated shots. You don't want to be re-creating other animators' mannerisms if you can help it. None-the-less there are some things you can ask yourself about any shot, live or animated... -What is the goal of the character? What are you seeing getting done that advances the story? -How does the character visibly change to show thought or action? -What are the main poses and changes of appearance the character goes through to show you what he is thinking or doing? When a character comes to a hol…
Last reply by robcat2075, -
- 5 replies
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From the folks behind Animation Mentor (Bobby Beck, Shawn Kelly and Carlos Beana) comes a new online collaboration platform; Artella. There's not a lot of info at present but the Artella FAQs suggest the goal is to make it something of a GITHUB for creative projects. One of the primary motivations appears to be that many folks want to get involved in creative projects but not everyone can do that for a living (i.e. there are only so many paying jobs to go around). What do you do with all that knowledge and experience? How do you keep from losing motivation? What exactly do you do with your talent? Additional info: - Creators maintain all rights to their project…
Last reply by fae_alba, -
- 1 reply
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I am a little confused about how to use images in the forum. When I start a new thread, then there is the uploader and I can add a attachment. When I reply to a topic, even in a thread I started myself, I can not add atachments any more. How can I add images in this case? Regards Heiner
Last reply by Heiner, -
- 2 followers
- 70 replies
- 8.8k views
Just imagine... ...A:M would have polygons and OpenSubDiv.... ...and alembic support.... ...and support of integrated 3rd-party renderers in the API / SDK... with that, A:M could be a serious competitor to all the major 3d-applications out there... A:M has the best data management, animation and rigging features that i ever seen in all the other major 3d-applications. but the lack of not having polygons makes it really, really hard to interact with the other 3d products...
Last reply by Rodney, -
- 2 replies
- 703 views
Hello- Simple question (but it has me stumped)... When you drag a decal into the model window, the decal can be scaled...but can it be rotated? In the past I have always just rotated the image before I import it into AM..but it would be nice if the decal could be rotated in the model window.. Is this possible? Thanks for any info.. Tom
Last reply by Tom, -
- 15 replies
- 1.9k views
Microsoft explains what you’ll lose by upgrading to Windows 10 Apparently you can't play "Hearts" anymore. I will admit I never understood that game anyway. Also... no floppies, no DVD player included.
Last reply by robcat2075, -
- 9 replies
- 1.7k views
Hi Last week I lost the ability to open v17 and v18 in mac Mavrik and mac Yosomite the problem started after taking a break and relaunching (up until then no problems) I can use v16 but v16 will not render any files even though it says render complete (to clarify the render issue v16 goes through the render process says complete but I cannot locate the files anywere I suspect the the master0.lic thats my only guess and I'm not do to expire until 2-2016 I did the usual disk management on my drives and tried moving the master0.lik to v17 v18 but they fail and crash on load I did send an email to tech support but as of yet no and, so I'm here Thank…
Last reply by jimd, -
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- 1.2k views
As about the lifetime license. An annual subscription not a favorable investment for the personal purposes. I would like to have possibility of 1 times to pay and use software.
Last reply by Fuchur, -
- 1 follower
- 17 replies
- 1.6k views
It's been a year but my M3D micro 3D printer arrived yesterday and I finally got a chance to get it a try. The two initial runs didn't work so great, so recalibrated... created much simpler test models... and am seeing better success now. I just put in a print of Thom to test the yellow 3Dink but (at 9% complete) it looks like his neck broke off in the process and the printer head melded it into his hip... Abort! Abort! Abort! It looks like most of my models will need to be set to print with higher quality... i.e. more solid. I'll post something if and when I get something worth posting.
Last reply by jakerupert, -
- 0 replies
- 735 views
I invite our numerous graphic art talented forum members to submit design concepts for a medal that would be awarded to the winner of image contests. Don't post any proposals here, contact me privately for the particular design considerations.
Last reply by robcat2075, -
- 1 reply
- 643 views
Hey all, is there any resource out there concerning texture creation including how the "pattern" on the graphic is translated to the model (for instance, if I'm creating a human skin texture and I put a single age spot in the dead center, how will that be displayed on the model?) Is a texture just a glorified decal that's repeated over and over? Thanks, Rich
Last reply by robcat2075, -
- 6 replies
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This is news to me... Reportedly... The 3MF file format is being developed to avoid pitfalls of previous formats used in 3D printing. Microsoft is pushing the format for use with Windows 10 because all other formats fell short.. Code/specs are freely available on github. Etc. http://3mf.io http://3mf.io/what-is-3mf/ https://github.com/3mfconsortium http://3mf.io/what-is-3mf/3mf-specification/ They certainly aren't escaping 'triangles' with this implementation (more akin to embracing them) but it just might provide some useful information regarding conduit to/through a new 'universal' format.
Last reply by pixelplucker, -
- 3 replies
- 1k views
Hey Guys, got back into AM because I needed to visualise this game pad case I have been developing to communicate with the mechanical / electronic engineers and AM was the tool I tuned to, why ? Because I love it and did not want to learn another app because AM is so good. I was reading about the polygon thread and some of that applied here, but from experience and from this example, I would like to point out that AM is very powerful and with the bonus of now outputting STL files it fills in a huge requirement I had back in the days. From working on this I found somethings which I would love to have implemented - mainly being able to control patches / splines much…
Last reply by pixelplucker, -
- 4 replies
- 646 views
Adobe has been steadily moving toward 3D content for some time now and continues to do so. Announcement: https://blogs.adobe.com/creativecloud/unlocking-the-power-of-3d-for-the-creative-community/ Site: https://www.mixamo.com/
Last reply by John Bigboote, -
- 6 replies
- 829 views
hmmm . .. when I add a diffuse colour to a selection it shows up on only some patches when I toggle the decal it shows it properly but then the decals disappear - when I render it shows it as above on only some of the patches is this a bug report or am I not doing something Im supposed to ??
Last reply by robcat2075, -
- 4 replies
- 576 views
Hey Guys just wanted to know if Boolean cutting is now working with geometry or we still doing it the old way with bones and showing only when its rendering ? What I mean by geometry is that can objects be subtracted with boolean cutter and the patches get cut by AM - so its a solid cut and not faux via render only - would be really good for STL and 3D printing . . .
Last reply by a.quaihoi, -
- 1 follower
- 5 replies
- 683 views
Hello all, I'm looking at getting a new keyboard, and I've narrowed it down to 2 similar models, one with numerical keypad and one without. I don't do a lot of number-crunching/spreadsheet stuff, but I've noticed when I do it is nice to have the numerical keypad. I don't recall using it much with AM, but before I lock in my decision I want to make sure I'm not missing anything with regard to some super-productive modeling method (or other feature) that relies on the numerical keypad. What is your opinion? Do you use the numerical keypad much with AM? Thanks in advance, Roger
Last reply by robcat2075, -
- 3 replies
- 597 views
Hey Guys, how do I reset the window positions on mac, for instance the library keeps on opening up an when I add tools to the menu bar on restarting AM or after a crash the old windows opens up and the tools which I activated in options I have reactivate them again, do I have to delete a preference file or something so the app windows go back to default - then how do I set my window workflow to keep on opening up the same all the time ?? Driving me nuts to reset up my windows and tools how I like everytime I use Am
Last reply by a.quaihoi, -
- 1 reply
- 704 views
Recently someone posted (facebook) an animation serie called spookiz, there are 2 characters exactly the same JohnArtBox's Kapsules... check it. https://youtu.be/SH_RwE6N2bk
Last reply by robcat2075, -
- 2 replies
- 751 views
I bring this up again, but I am very much opposed to the subscription model which was introduced some years ago. It is not the monetary outlay, but the principle of dependency which irks me to no end. I also find this protectionist attitude to be the greatest hindrance of proliferating this software and its qualities, and it will be the ultimate cause of its demise. I do have a couple of subscriptions and I will let them expire with no plans to renew in spite of my great affinity to this program. I also find that most improvements since V12 are simple window dressing, or entirely useless inclusions of open source libraries for fluids and cloth etc., but coupled to a…
Last reply by robcat2075, -
- 12 replies
- 1.2k views
(This topic moved from original topic by request. For more info see original topic) Although a little off topic, the folks at DIsney have an interesting paper that (very loosely) relates to this: http://www.disneyresearch.com/wp-content/uploads/Sketch-Based-Generation-and-Editing-of-Quad-Meshes-Paper.pdf
Last reply by nemyax, -
- 1 follower
- 4 replies
- 714 views
Mark Mayerson (of Mayerson on Animation blog-fame) has a video "Don't Pitch a Buyer, Pitch the Audience!" that is making the rounds that covers a good bit of territory of topics of interest to creators. The video is just short of one hour in length but will be well worth your time. xhttps://www.youtube.com/watch?v=KtQQmmbvmGc It's a great summary on topics that have been gaining ground, especially as more creative types vie for the attention (and money) to support their projects.
Last reply by Rodney, -
- 7 replies
- 1.2k views
How can you make a decal slide over the surface of a model? I've tried animating the translate x and y in the decals section under the choreography but it won't budge. Any help please.
Last reply by Rodney, -
- 1 reply
- 676 views
A brief interview where Brad Bird reveals he is writing and will direct Incredibles 2 as his next project https://youtu.be/uU4LMmBQp6U
Last reply by Dpendleton77, -
- 1 reply
- 692 views
Hey guys when I have a shape which I have drawn out like so . . . And I want to attach another splines to it, the curve gets " disturbed " - is there any key etc. that I need to hold down so it keeps the existing curve on the second spline / object ?? Been a while but I remember it used to do this before too ?? Spline drawing would be awesome if it worked like illustrator . . . hmmmm . . . Just remembered that you can import AI into AM - but trying to create a surface by joining the shapes to create a mesh did the same thing last time I was building a model . . . please shed some light on this anyone ! Thanks in advance.
Last reply by a.quaihoi, -
- 1 follower
- 1 reply
- 560 views
I love animated movies. And in every movie there is a scene that captures me. I was rewatching The Croods tonight and the top of the tree scene captured me.
Last reply by johnl3d, -
- 3 replies
- 800 views
I have forgot its been a long time and can't find it in my notes any where . . . is there an object / node align feature in AM now ??
Last reply by a.quaihoi, -
- 7 replies
- 842 views
Hey guys & gals finally got around to getting back onto AM to chip away at some old projects, just got myself the new V18 subscription no 64 bit version for mac ?? Running slow as on my twin processor dual core xeon with Nvidia Fx 4800 - what is the SSE4 for mac ?? Or should I just boot camp it, which is what I did last time. Another thing, when I apply decals in shaded wireframe view it doesn't show the texture previews until I render them - is that a mac thing or is it a setting in options for video card ??
Last reply by robcat2075, -
- 24 replies
- 2.6k views
Hello, All! I've been away a while... work demands my attention. I was messing around on a personal project and had a lot of models (four, but with lots of copies) to assemble a structure. The issue I am having, and maybe I just forgot how, is I select a group of models and want to "nudge" them over with the arrow keys. Well, this results in the models moving all different directions as they have been rotated from their original placement. I can drag them with the mouse with no issue, but it is not as precise. I have attached images to show what I mean. EDIT: Correction, it even shifts the models when dragging with the mouse or isolating one axis by holding "…
Last reply by robcat2075, -
- 3 replies
- 798 views
Alan Becker has posted a series of videos covering the 12 Principles of Animation (according to Frank Thomas and Ollie Johnston). The imagery is simplistic and actually enhances the lessons. (For those familiar with the principles make sure you get past the first few videos as they get better as they go) 1. (Squash and Stretch) 2. (Anticipation) 3. (Staging) 4. (Straight Ahead and Pose to Pose) 5. (Follow Through and Overlapping Action) 6. (Slow In and Slow Out) 7. (Arcs) 8. (Secondary Action) 9. (Timing) 10. (Exaggeration) 11. (Solid Drawing) 12. (Appeal) Well worth a look! He plans to continue with videos covering walk cycles etc.
Last reply by Rodney, -
- 8 replies
- 1.6k views
Microsoft has teased a new device called Hololens. It is not released yet, developers dont' get access to it until about May this year and there is no commitment to even producing it yet. you can read about it in this NY Times article. Microsoft HoloLens: A Sensational Vision of the PC’s Future Briefly, here's what we know about HoloLens: -It is a headset you wear. -It overlays CG images onto your vision and synchs them to your head movements to make them appear to be planted in your real world, pehaps in a somewhat ghostly, semi-transparent fashion. -It is NOT a peripheral for your current PC, it is a self-contained computer and display. -It runs Wi…
Last reply by Fuchur, -
- 1 reply
- 1k views
The Foundry has joined in the current trend of free software in anticipation of future purchases. And note this isn't just the standard Nuke release but the full Nuke X and Nuke Studio package also. Those paying attention know I'm a fan of Black Magick's Fusion and while Fusion is more accessible (IMO) due to its simplicity, Nuke will be easier to understand for most folks especially when trying to integrate audio and carry out basic NLE operations. I'd say the learning curve for Nuke is a bit steeper than for Fusion but there are also more resources available for Nuke as it's become one of the defacto compositors of late along with The Foundry's other tools. Fo…
Last reply by steve392, -
- 0 replies
- 642 views
Video Blocks has been around for awhile... long enough to spam my email account for quite awhile. I'm not sure how this fits... but for those who might make a few pennies on creative works it might be worth a look... or at least pay for the video blocks subscription if you have one of those? Video Blocks' Members Only Marketplace let's creators retain 100% of the fees brought in from those who purchase their content. They can do this because their primary source of income isn't from the content itself but from the subscriptions they sell that let's others access the content. While I can't speak to the amount of money this might generate (it could easily be nothi…
Last reply by Rodney, -
- 13 replies
- 1.1k views
I am working on animating a feature length video. It is slow as molasses. I decided to produce an illustrated script as an intermediary step. To do this, I put the text in a Microsoft Word document. I inserted the bmp's I created in A:M from cho files. There are about 210 pictures. I start out with nice big bmp's. They display well in full screen. Then these get compressed when I insert them into Word. They still display well in Word, but of course, are much smaller in the document. Then the entire document gets compressed when I make a pdf in Soda 5 Pro. My Word document is about 90 MB. My Soda pdf is about 17 MB. The pictures start out cear and end up blurry. …
Last reply by Pitcher, -
- 8 replies
- 2.2k views
Can we export anything larger than 512 (which, when set to 512 I get a 1024 double sized image...?) using the obj/seq exporter? (See image for where I am...)
Last reply by John Bigboote, -
tiny utility for ImageMagick users (Convert PNG sequence to Gif animation w/ transparency)
by Rodney- 0 replies
- 580 views
For PC users... If you use ImageMagick (or have it installed on your system) I created a little utility program to convert a directory full of PNG images into a GIF animation. It's pretty no frills but has the following features: - Converts a directory of PNG images into a GIF animation - Preserves transparency (most gif converters do not) - Works if setup properly from the Tools/Customize menu in A:M (so converting renders from A:M to gif is a quick process). - Allows user to enter a name for the converted gif animation (pressing the enter key results in only the date/time stamp being retained as filename) -- If entered, the name will be added in front of …
Last reply by Rodney, -
- 10 replies
- 1k views
But will it run A:M? Hmmm.... xhttp://www.geek.com/news/intels-150-windows-pc-on-a-stick-is-now-on-sale-1619738/ Even if it does run A:M it (and similar tech) might be worth a look.
Last reply by Fuchur, -
- 2 replies
- 674 views
The one thing that my current workflow lacks is a high end video editor that doesn't break the bank. Several companies may help to resolve that. Avid is on the move lately with some major purchasing of other companies and an announcement that later in 2015 a free version of Media Composer will be released. While I don't imagine the free release will meet all the esoteric requirements needed the entry point is priced to make the determination of how well the program can fit into a production pipeline and fit current needs. It is also worth noting that a company recently purchased by Avid (Orad)is known for their realtime 3D technology. Sign up to receiv…
Last reply by robcat2075, -
- 5 replies
- 2.2k views
I like Rodney's v18L banner. We needed some color up there.
Last reply by detbear, -
- 1 follower
- 4 replies
- 803 views
I'm revisiting an old topic. As I'm learning more Python stuff, I want to find a way to make a new Python 3D mathematical model plugin for A:M like Petr Sorfa's from years ago. Is there a way to peek inside the HXT so I can code a new compatible version? Otherwise I will have to use the A:M SDK and try to re-create the plugin. What is the best way to do this? I'm still a beginner in the programming/plugin arena but I'm motivated. Thanks...
Last reply by KingVidiot, -
- 6 replies
- 712 views
Tried to do flock birds,swarm and crowds and nothing shows up even when I tried old flocking project ?? rough test butters.mov
Last reply by johnl3d, -
- 12 replies
- 1k views
I find myself playing tug-of-war with Version 18 of A:M more than I used to with Version 15. There seems to be a lot more snap. I pull a control point to a position when I am modeling, and the computer snaps it back to where it was. How can I turn the snap off or adjust it to a level that is helpful?
Last reply by Pitcher, -
- 5 replies
- 906 views
I have no idea what I did or what changed, but now when I'm modeling and I select a control point or group of control points, and then go into turn mode to rotate the view, the view does not rotate around the selected control points, but rather around the center XYZ origin for the entire modeling window. This may or may not have anything to do with it - I noticed the change after installing v18k. I doubt this has anything to do with it, since I uninstalled the whole program and then installed the version I had previously, v18j, and I'm still having the same problem. I have an old CD version installed as well, 11.1, and I do not have this problem with it.
Last reply by robcat2075, -
- 1 reply
- 1.3k views
Past forum-member Zachary Brewster-Geist is carving out a growing career as an actor out in the DC area. Here is a trailer he created for for a rare "original pronunciation" (think "pirate" but with less "arrgh") production of "Merchant of Venice" in which he plays "Antonio" https://www.facebook.com/video.php?v=868150176557725&fref=nf There's a close-up of him at 1:24
Last reply by Dpendleton77, -
- 10 replies
- 2.6k views
This may already have been addressed but I didn't see it mentioned... In trying to export via an Action to .X (Direct X) format but the export dialog has an 'Open file' dialog instead of a 'Save As' or 'Export' dialog. Hitting Open just results in a error message that the file cannot be found to open (which of course I don't want to do in the first place). I can't see any way to get past this and before I go about trying to locate an older .hxt to file to test I thought I'd ask here. Anyone have any insights into how to successfully export to Direct X format?
Last reply by Rodney, -
- 1 follower
- 10 replies
- 1.3k views
I've been using AM for theatre productions here are some screen shots the backgrounds image are all AM (in-fact all the art work was done in AM) and the actors work with the AM characters on screen you can see the inter action by going down to the itty bitty plant song Childrens books made easy interative ibooks and audio books for children The only downside to the production was the front projection so creative lighting was called for that being said (: bottom line aM awesome!
Last reply by wedgeeguy,