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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 2 replies
- 453 views
This feature is nice when modeling, as a guide, but it is the absolute most annoying "feature" of the program when trying to manipulate a model. Not only can I not detach these points from the center, causing everything to get distorted when the model is moved, but I can't even delete them once I have manually separated them from the rest of the mesh. Is there a way to disable this? Remove the setting from a single point? Cutting and pasting either leaves behind these points or leaves them attached to the center, as well. Thanks.
Last reply by djr33, -
- 2 replies
- 453 views
I want to model a Spitfire. I have three views. How can I import them to the model/airplane folder? Thank you, Artful
Last reply by The Artful Gnome, -
- 2 replies
- 453 views
ok after 8 hours of modeling and shaping ans the such i have a model of the monkey lord form sup com , no i need help i need to know if any one know how to do this kinda laser
Last reply by MMZ_TimeLord, -
- 0 replies
- 452 views
Does anyone know if there will be an update with Animation Master V11.1, A friend of mine loaned me his Radeon X1900 XT so I can see if it is worth the expensive price for it and when running AM on the card it looks kinda funky. The Workspace looks like it is in 8 bit 16 color mode. No matter what I do it just looks weird. I've downloaded the latest catalyst drivers and the one it came with and still no change. Is this something that ATI needs to correct or Hash? Any information on this issue will be greatly appreciated.
Last reply by Lokinz, -
- 2 replies
- 452 views
I have set up my scene for Exercise #6 and have struck my 1st pose. When I try to save or do a save-as, it keeps squawking at me that it can't save the model back onto the CD. Is there something I can do to make it save the model to my hard disk or in my project WITHOUT having to redo everything?
Last reply by thumperness, -
- 2 replies
- 452 views
As per the title -- how do I switch between moving (rotating, etc.) the WHOLE character - vs. just moving a portion of the character? Thanks! - Ken
Last reply by rusty, -
- 3 replies
- 452 views
when you are applying decals to a plane, how do you control what parts of the decal are transparent? arent you supposed to color part of it black???
Last reply by eptigo, -
- 2 replies
- 452 views
I am searching for a rigged Crash Test Dummy. Does anyone have one or know where I could find/purchase one? Vegas_Skippy
Last reply by MMZ_TimeLord, -
- 1 follower
- 2 replies
- 452 views
Hi Im totally new to animation and animation master. Provided i followed the tutorials and stuff if i had an idea would i be able to implement my idea into an short animation film by myself and using animation master by itself?
Last reply by Caroline, -
- 3 replies
- 452 views
Hi Everyone, This is a really lame question but I can't find the list of Mac A:M shortcuts anywhere. Could someone please let me know where they are? Thanks, Mark.
Last reply by cribbidaj, -
- 4 replies
- 452 views
ok i have a circle for the mos part and i wat to attack a few lines to it only problem is that every time i do it warps is there a way to fix this
Last reply by Eric2575, -
- 4 replies
- 452 views
Hello, I'm pretty sure this is not the right place for this, but I can't find an appropriate forum by name so I'm sorry, but I need help. I have been attempting to reach the webstore by email and by the website interface about this issue since Friday and have gotten no response. In short, I have moved since the last time I used the Hash site, three years ago, and when ordering the new A:M I changed the address on the website to reflect this. But when I got the confirmation email it showed the billing address as correct but the delivery address as the old address even though I did not chose a separate delivery address from the billing one. Therefore I have be…
Last reply by Jumpturtle, -
- 2 replies
- 452 views
What is the best (or preferred if you prefer) codec to use for QT and for AVI? Also, I accidentally rendered to a JPG sequence, how do I make them into a movie? thanks in advance.
Last reply by Fuchur, -
- 1 follower
- 2 replies
- 452 views
Been using AM for more than just a few yrs. and still having trouble understanding action blending. Does the blending function mean how it blends with previous or next actions? I understand the transition to next action when you have a gap from one to another but doesn't have anything to do with the blending directly, right? Been trying to match the end of a saved action with a chor. action (just one lousy arm) and thought that just entering the rotation numbers from the position in the chor. into the last keyframe of the saved action would work but just whacked everything out. Been trying to duplicate the problem in a smaller chor. file but can't even get that …
Last reply by svetlik, -
John Bailey Exercise 3 4/12/06 [attachmentid=16043] Have I found the right place to post? I think I've also figured out how to get a jpg. My first one was a screen print.
Last reply by robcat2075, -
- 3 replies
- 451 views
Hello all, I'm having a problem I've not seen elsewhere in the forums and I hope someone can help me. I have a hairy character that looks fine in the model window and for the first 15-20 frames of the chor. but she sprouts wild-ass (can I say ass on these boards?) hairs from part of her geometry after that. These hairs are much longer than they are supposed to be and show up in real-time as well as rendered pics. I've tried deleting the hair from the model and reapplying it, changing the length of the hair and weeping pitiously but to no avail. I'm running v13 on a P4 winXP system. Here is a pic from a motion test: Thanks, Alan
Last reply by alano, -
- 1 follower
- 2 replies
- 451 views
Hi Everyone, I am working on a project and I need to adjust the lighting from the default in the choreography window. I have the reference manual, but I can't seem to find examples of what each type of light does, and how to use it. Do you know if there is a Tutorial available, or maybe a secondary website from one of the members? Thanks, Bob
Last reply by Jentham2000, -
- 1 reply
- 451 views
So I just broke down and bought a subscription and I'm sooooo relieved to see how stable it is and that it's almost the same as A:M. However, when I open my old models in the new version they are different...and not for the better. It looks like there's spline issues that cause surfacing problems. Is there a simple answer as to why would this happen? Sorry if this uestion has been asked over and over. Also, is there a way to load pictures onto this site just so people can look at them at help me out with things like this? Thanks for looking. -PM
Last reply by robcat2075, -
- 3 replies
- 451 views
Hello - odd problem. When I drop a new object/model into my chor the "cast shadow" from the main light disappears. When I turn the object active "on" the cast shadow disappears - then on the next frame that I make the object active "off" the shadow comes back. The object is far away from the light, so that isn't an issue - has anyone run into this problem? Thanks, Eric
Last reply by flashawd, -
- 3 replies
- 451 views
how do I create or make the avatar for my model so in the model library you can see him?
Last reply by Rodney, -
- 1 follower
- 4 replies
- 450 views
Can some one tell me (or point me in the right direction) how to use proxy models in your animations? I believe a proxy model is a low patch/poly version of your more detailed model. I am not sure how you replace the detailed version with the low detailed version and vice versa. Are there any tutorials or documentation on this? I tried searching the forum, but did not really find anything. Thanks in advance... Al
Last reply by Rodney, -
- 4 replies
- 450 views
i've been making models for a little while, putting them into a choreography, and animating with them. but now i made a new model, and when i try to import it into my chor, the model gets a huge bounding box around it with a huge bone somewhere away from the object. if i edit the model, the root bone is smaller and placed correctly. but back in the chor, it has this huge misplaced one. how do i get the bounding box to appear normal again, so that i can easily manipulate the model (ie, rotate it, animate it) ? i have found other threads where people have this or a similar sounding problem, but i have yet to find a clear answer i cold grasp. any help would be appreciat…
Last reply by Fuchur, -
- 4 replies
- 450 views
i try to select a light that is with a model, and it won't let me select it, or even move it. what do i do?
Last reply by Ravager, -
- 2 replies
- 450 views
I am following a tutorial on modeling Coopers face. I brought in some rotoscopes for the front and left view. The problem is that when I make the rotoscope unpickable the red cross is on the little gloved hand but the rotoscope is still movable. Makes for frustrating modeling experience. Do I need to uninstall and reinstall or can this be fixed in a faster way?
Last reply by John Bigboote, -
- 2 replies
- 450 views
I know I've posted the two topics before. Sorry about so many posts. I need to know how to save a picture to my computer after I render it. Could anyone help?
Last reply by xyz123, -
- 3 replies
- 450 views
Hi I just got a new iMac. After installing A:M 05, I went to register it. I entered all my info. Name,I put none for Origination, email, I also put none for URL and serial number. Then I clicked OK and nothing happened, the window just stays there and will not accept my details. If I close this window the A:M opens but I think this is a demo. Could someone help me with this. dan
Last reply by thefreshestever, -
- 1 follower
- 2 replies
- 450 views
ok i made a complelty symetrical model half and tryed the copy flip attach but it just gave me a weird gible thing , any particular way to set which way it flips or does this tool just not do what i think it dose
Last reply by Caroline, -
- 4 replies
- 450 views
For all of you embarking on character animation (That's why you got A:M) here's an opportunity to develop your eye. A Heavy Lift that doesn't look very heavy: Lifting things is something everyone should be able to do convincingly with their characters. But some basics have been forgotten. What do you see going wrong here? You can rip this one because it's not by anyone here, and it's always easier to see the log that is in someone else's animation, which makes it even more useful.
Last reply by robcat2075, -
- 2 replies
- 450 views
how do i get the extras from the dvd into the folders for animation master. it doesnt see them right now even though they are in the am folder. thanks kev
Last reply by kevin0, -
- 1 follower
- 0 replies
- 450 views
My tutorials can be found here
Last reply by jason1025, -
- 0 replies
- 449 views
Thanks, the box of goodies has been sold. As I told the buyer, they have many hours of material to keep them out of trouble. Thank you Robert A Love
Last reply by robertalove, -
- 2 replies
- 449 views
Hi, i have a problem when i apply tranparency to a model with a decal, the problem is with the light, when i do a progresive render the light passes right through my model, but when i do a final render the light just stays there.....can someone help?
Last reply by Rodney, -
- 5 replies
- 449 views
im trying to render a video of the starship enterprise . it rotates from a black hole towards the camra, when the key frame or counter gets to 12 it freezez. it suppose to goto 14 frames, i did set the counter to stop at 14 frames. some times it stops at 11 or 11:20 or higher some times lower but it wont hit 14. i have a 2 gig.60 prossesor pc. i "had" only 512 ram, so i bought a gig ram, and it still didnt wowk please dont tell me i need a nother gig of ram :s any ideas? thx
Last reply by heyvern, -
- 2 replies
- 449 views
When we bring in the decal, it shows up as a white box rather than an image. I am using it in a school setting with multiple users if that makes any difference. Thanks
Last reply by Short Circuit, -
- 1 follower
- 2 replies
- 449 views
i made a couple of animation in the chro, at a time i want the character to walk along the path i made . when i do this as in constrain the character to the path, it does not walk well along the path, as in it starts from the middle of the path, what can i do to corrct this.thanks
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 449 views
please could somebody explain how to model a cloud or sky.
Last reply by Caroline, -
- 4 replies
- 449 views
Hello- I have recently been playing with the "Distortion Mode" in AM (cool feature!!) and while researching the AM TechRef Manual (page 209).. I discovered that you can add bones and poses to Distortion Boxes. The manual says you can also save Distortion Boxes and nest them but it doesn't seem to give instructions as to how to do these things. Has anyone added bones etc and saved Distortion Boxes? Many thanks for any info or links to tutorials! Tom
Last reply by Rodney, -
- 3 replies
- 449 views
Hi - I have a character (robot) I made for a client and there is one scene where the robot has a wig on. The robot and the wig are two different models. I created on bone on the wig called "wigbone" and a bone on top of the character head called "head bone" - I am trying to to a Kinematic Constraint to attach the wig to the robots head. Clicking on the wig's bone "wigbone" and right clicking and choosing "Kinematic constraint" and choosing the "head bone" - it is showing that I picked the correct bone and it is 100% enforced in the properties, but the bone isn't jumping on the robots head? Isn't that how it works? I even tried doing it backwards by clicking on the ro…
Last reply by flashawd, -
- 2 replies
- 449 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
- 1 reply
- 449 views
Hi, I forsee that I'll have to do some heavy duty time intensive rendering, but I work on a Macintosh. I imagine that there are PC based computers that can really crunch with great processing power. I'd like to know if I can create my animations using A:M for the Mac and them render them using A:M for the PC? Any help would be appreciated... T
Last reply by Fuchur, -
- 1 follower
- 2 replies
- 448 views
I have some experience with 3d modeling packages and recently got Animation Master. The program is pretty tight!! My question is: Is there a way to have multiple viewports at one time?? I couldn't find anything about that. I work ALOT easier with multiple viewports. THanks!!!!!!
Last reply by KenH, -
- 2 replies
- 448 views
Good morning, After extruding an eyebrow to give it depth and increased girth, how do you apply the same surface to the newly added control points and splines? It renders out as plain white. Thank you. Larry
Last reply by Paul Forwood, -
- 4 replies
- 448 views
AGGhh! Outbid with five seconds to go on AM on ebay. Looks like it will be a little longer before I get AM. OH well I will just have to save alot of milk money for awhile. lol! I will have AM one day, I just hate waiting.
Last reply by Stronghorn, -
- 3 replies
- 448 views
ok here is what I get when I try to launch my update to v.13.... This application has failed to start because MFC71.DLL was not found. Re-installing the application may fix the problem. I have tried to reinstall, redownloading the exe. update ect... What am I doing wrong?
Last reply by Stronghorn, -
- 2 replies
- 448 views
I've installed the new version (14), but when I open the program, I have no libraries to select models, etc. The folder to select is grayed out as well. What happened? Any ideas?
Last reply by Steven547, -
- 2 replies
- 448 views
Is it possible to animate a decal? Lets say I have a character who has a smiley face decal attatched to him for the first 12 frames but changes his expression, via decal, on the 13th frame. Better yet, can you decal movie files? Thanks for the help, Masna
Last reply by Masna, -
- 2 replies
- 448 views
It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
Last reply by Masna, -
- 2 replies
- 448 views
i made an eye lid move up and down. In the relationship window it works, in the action window it work, but in the chro, where i use it for animation it will not work ie is movin up and down. please what can i do to correct this mess up. thz
Last reply by KenH, -
- 2 replies
- 448 views
Looking into picking up AM again....this will be my 3rd try in 10 years....for characters. Have a simple question regarding basic operations. I am wondering if AM can export models to other apps yet, say as .OBJ's? Never used to be able to but am wondering if that changed? Thanks much, RonB
Last reply by RonB, -
Happy days
by bts0- 1 reply
- 447 views
O I am so happy lol I finally had enough time to drive 4 hours to get a graphics card (not to mention save up money! lol) but yea! now i have one! so I hope to finally post my finished produnct of my plane soon
Last reply by Rodney,