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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 reply
- 522 views
Hey everyone, I am in V.11. In choreography I want to make a part of a model go transparent from one frame to the next. Is there a way to do this. I have the geometry as a group within the model. I can make it go transparent by turning the percentage of that group up, but it won't key. THE funny thing is that if I select the whole model, it will key the transparency level. But I only want a group of the geometry to go transparent. ANY SUGGESTIONS as to how I can do this? Thanks so much!!
Last reply by Luuk Steitner, -
- 1 follower
- 1 reply
- 483 views
Please help...Just starting w/ AM switching over from Poser and found Animation Master to be wonderful but I need help...I have done all the tutorials that come in the book but I am looking to create still images of comic characters and would like to know how to apply clothing to a model like "Dex" that is already in the library. Ex. is a picture attached that I would like to make w/ Animation Master but I cant find any useful tutorial to help me out with this...Any links? Any Help Please How do i make the cape, Helmet, Most importantly the Suit...?///Please help
Last reply by zandoriastudios, -
- 3 replies
- 703 views
What types of files can be imported in and out of AM? I don't have the software but am considering it because of it's animation prowess, but not real keen on the whole "spline, patch modeling process" and wondered if I had a modeling software like Silo or Hexagon can I have some file format that I can import in and out of.
Last reply by Kelley, -
- 1 follower
- 7 replies
- 562 views
Hi, i just bought a new pc, p4 2.0, 512 ram, win xp sp2, but i cant get to load primitive.hxt!!!, i unzipped the primitive.zip to the v11.1/hxt and then i run rhe AM (the little witch version) and then an error apears that says "unable to load plug-in c:program files/hash inc/v11.1/hxtprimitive.hxt no se puede encontrar el modulo especificado" that translates to "unable to find the specified module", thing is, that in my laptop and my pc at work, it runs fine!!! HELP PLZ!!!
Last reply by chuchi, -
- 1 follower
- 8 replies
- 551 views
I don't seem to have the - -Files - Plug-ins - Wizards - Duplicator The duplicator isn't in the wizards section - can someone tell me how to get it in there? Thank you, Eric
Last reply by flashawd, -
- 15 replies
- 1.5k views
I've seen mention of the plugins on this page ( http://www.innovateenterprises.com/AM/ ) in several posts here on the forum. First I tried the LWO13 and OBJ13 plugins using A:M 13beta2. I opened a new model window and clicked file/plug-ins/import/ and tried to import LWO and OBJ. In both cases, no new window ever popped up to let me choose a file to import. When those didn't work, I went back and opened up A:M version 12.0v+ and tried using the LWO12.hxt. This time a window did pop up to let me pick a file. Then it asked at what angle control points should peak. After that I got the following error message: "Not a Lightwave object (Missing LWOB tag)". …
Last reply by walasek, -
- 3 replies
- 1.6k views
As I am reading through the manuals, I keep hearing about plugins. Eventually I would love to make some of my own. 1. how do you get started in plugin development? 2. any tutorials? 3. is there a scripting language inside this wonderful program? Thanks, Stede
Last reply by Fuchur, -
- 1 reply
- 375 views
Hello, I just received my copy of A:M a couple of days ago and installed it on my Win2K machine. When A:M loads, I receive two error messages (not exact messages but similar as I'm not at that computer right now): 1.) "Could not load...H3ds.hxt. Could not find the specified module" and 2.) "Could not load...GridTurbEx.trb. Could not find the specified module." Both of these files are in the directories A:M is trying to find them in. When I move these two files out of their respective directories I no longer recieve these messages. I tried installing A:M on a different WinXP machine and it starts up fine with no error messages. On a separate issue whenev…
Last reply by KenH, -
- 2 replies
- 610 views
Hey, all-- I'm getting my head around Animation:Master, courtesy of the Animation:Master 2000 Handbook. (Yes, I'm a little outdated.) It mentions some plugins such as RasenX, RebumpX, and A:M Loft, as well as a whole section on using governmental STDS files for environment mapping. The problem is, it being a little out of date, most of the links it mentions are dead and I've not had much luck hunting them down elsewhere, even on the lowrestv Plugins page (the RasenX/RebumpX link appears to be dead). Does anyone have new (live) links to these and other tools for A:M?
Last reply by abdab, -
- 2 replies
- 418 views
I installed Steffen Gross's autosave plugin and I notice it's making date based directories but they are all empty - the plugin instructions page says I have to turn it on in plugins properties, but for the life of me I can't find where the plugins properties tab or window is supposed to be. Thanks in advance. (Version 13t on windows if that makes a difference)
Last reply by Bugle, -
- 12 replies
- 1.3k views
Hi All, I have tried many times the Wizards Duplicator. AM will not duplicate the texture map attach to the group being copied. Do I need to turn on a menu item somewhere? I can copy a group and then paste groups with it texture maps ok but not when I use Plugin>Wizards...>Duplicator... Can somebody help me? Technodandy
Last reply by Technodandy, -
- 1 follower
- 3 replies
- 553 views
Hi all, I have the subscription program and in my textures folder there are .atx files and am unable to open them, so do I need to get a special plugin for them or what? the error message says invalid file type or plugin missing. Where can I get the plugin needed? Thanks
Last reply by agep, -
- 1 follower
- 3 replies
- 479 views
I have alot of plugins "hxt" in my hxt folder. why cant I use them. Trying treez but wont show in wizards
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 489 views
As an example, I will use the MirrorBones plugin available here: http://sgross.com/plugins/index.html 1. Download the mirrorbone.zip file. 2. Right click it and Extract All. This should give you a MirrorBone.hxt file. 2. Right click it and left click Copy 3. Click Start Menu > My Computer 4. Click the Folders Icon on your top toolbar to show a list of folders on the left hand side (If you don't have this, you will have to double click your way down to get to the hxt folder, instead of doing the next step). 5. You need to click the plus signs next to My Computer Local Disk (C:) Program Files Hash Inc V15.0 6…
Last reply by Masna, -
- 3 replies
- 774 views
When I use a .png image file as a decal, it renders it as super bright and saturated, really blown out. Targas work fine, but I'm just wondering if anyone else gets this problem with .png. I wish I could use them because they're usually quite a bit smaller in file size....
Last reply by skurge13, -
- 1 follower
- 1 reply
- 629 views
Any good 3D animation podcasts out there?
Last reply by Rodney, -
- 2 followers
- 9 replies
- 905 views
How does A:M find all the Materials, Models, etc? In "Tools | Options | Folders", if I just set a path to a Library folder, does A:M automatically find the Models, Materals, Actions etc. folders because they are siblings? I don't see any settings for individually setting paths to Models, Materials, etc. In other words, do you have to maintain the sibling relationship of the folders for the Library path setting to work?
Last reply by sb4, -
- 1 follower
- 2 replies
- 525 views
I'm having a problem with a model I'm working on, some of the points in the model are unselectable(ghosted). I don't know if there is a button or feature that locks the points. Any assistance will be appreciated!
Last reply by ovni1, -
- 1 follower
- 6 replies
- 970 views
Hi, I'm currently modelling a cartoon polar bear (see attached) and I want to add some fur to his body. I've tried to do this following the tute in the help section in A:M, but haven't quite got it to look any good. Either the fur is not dense enough, then too dense, then it hangs down perfectly, but the hair at the top hangs through the patches making any upward facing part look bald. I've also had a problem with the fur sticking through things like the character's nose, scarf and gloves. Any tips on decent settings for the emitter and other fixes would be gratefully received. Thanks. PAUL
Last reply by HomeSlice, -
- 37 replies
- 3.3k views
I was just wondering if anyone could help me figure out how to make part of a model act like a dreadlock or ponytail compared to the rest of the model, for example, if one wanted to make a ponytail with patches instead of using the hair feature, how would they make it so that whenever the head of the model moved, the 'patched ponytail' would move automatically with the head as if it were actual hair, and needed no manual tweaking of the bones within the 'ponytail' every couple of frames? I'm sorry, but is the best way for me to put it. I could show you an example of what I want, I want the dreadlocks on my Predator model to move in relation to the head in a hair like …
Last reply by Rodney, -
- 12 replies
- 2.2k views
Hi, I'm back - and starting at the very beginning. Decided to start with cylinder type models, but the results are not consistent. The problem is with the top surface using planar decals. Looking at the attached photo you can see 2 poor quality decals and I can't work out what I'm doing wrong and 2 that are OK For each, I started with the right hand outline, did the flip/copy/attach and then used the lathe. The breadboard (bottom left) probably had the most complex shape and yet turned out really nice. The only other one which turned out OK is the middle one which was a basic cylinder - nothing complex at all. No doubt I'm making a really basic mis…
Last reply by LenseOnLife, -
- 1 reply
- 431 views
OK, now im getting ashamed of asking a lot os q´s , i bought the book "Complete guide to animation master" and on some point it says that to make a perfect sphere i have to use the porcelain material, but i cant find it, does any1 knows where it is?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 737 views
Using the base Porsche model from the disc to start this project, I modified the car, created all of the lighting, made the animation and the rest of the environment. Camera moves are still a little rough but I just started using Animation Master over the summer. I was using this to learn a little more about using lighting and reflections. Check it out below, comments and tips are welcome!
Last reply by Xtaz, -
Hello - I created a model and the rigged him, and then did all the poses - then started the chor. I realized I needed another pose, so I went back and created it, but it will not work in the current chor. I pulled it into a second chor to test it and it worked fine. Any ideas? Thanks
Last reply by flashawd, -
- 2 replies
- 468 views
Hashers, I am trying to repose my charactar after a walk cycle. But when I do it messes up the action. How do I do a walk cycle with an action, then when the character gets to the end of the path do I then animate him without messing up the action? I tried making a new keyframe frame just after it but that didn't seem to work. thanks
Last reply by tysono_71, -
- 8 replies
- 630 views
While fumbling around with posebuilding I found that I sometimes wanted to remove certain manipulations just at a certain time, for instance some musclemanipulation of some cps just on a certain percentage . Is this possible somehow? cant find a keyframe somehow , that I could delete or are these keyframes in poses hidden somewhere deep under the "hood" ? That would mean to start all over again with a new pose,each time I would do some minor missmanipulation....
Last reply by Fuchur, -
- 1 reply
- 466 views
hey, i was wondering, is there a way to delete poses in the pose slider box?
Last reply by Eric2575, -
Hi, I'm following a pretty cool tutorial on how to make a double helix, but I hit a snag. I don't think I have the same version as the author and I don't know how to twist the helix as he says, I added the link and a pic as reference. Can anyone help me on how to find exactly what he's doing? Or an (simple) alternative I could do? Any help would be greatly appreciated, thank you. http://www.digitalproducer.com/pages/creat...n_animation.htm (Under "DO THE TWIST") Pose.bmp Selecting "Percentage" opens up a link under "Relationships" which isn't what I'm looking for and On/Off just adds more link under action.
Last reply by Telvak, -
- 2 replies
- 433 views
While trying to change the order of my poses in my model, I encounter some difficulties: I can move and change the order of the realationships in the relationshipfolder, but that order doesn`t get adopted in the pose- and the properties windows. I can`t move the poses there up and down also. And least I can`t create folders for the poses as well.(Do I have to create them all at starting time?) Seems to be a "specialty" of that certain model. I dont want to start it all over new though, because everything else is working fine and this is just some kind of "beautyfault". Is there any special kind of trick to overcome this kind of stubborness?
Last reply by jakerupert, -
- 4 replies
- 497 views
how do i make my finger fold using pose sliders, like folding the fist. Or how can i use pose sliders to control increase and decrease of an object. Need help please.
Last reply by John Bigboote, -
- 2 replies
- 450 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
- 1 reply
- 378 views
this is really funny but could somebody tell me how i can delete a pose i made from the pose slider window
Last reply by Rodney, -
- 5 replies
- 478 views
Hi - this has happened to me before... I created all the characters mouth movements for the Dope Sheet and also and "eyes close" pose slider, that after I created them origianlly I tested all of them in an action and they worked fine. Now none of them are working - has anyone had this problem or know what I am doing wrong? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 450 views
i made an eye lid move up and down. In the relationship window it works, in the action window it work, but in the chro, where i use it for animation it will not work ie is movin up and down. please what can i do to correct this mess up. thz
Last reply by KenH, -
- 1 follower
- 2 replies
- 448 views
In past models I have seen in a model's User Properties various Folders that contain Pose Sliders. Such as: Face. Or Hands, or Rig etc. How do I do that, and how do I put various Pose sliders into it's respective folder?
Last reply by MJL, -
- 2 replies
- 398 views
Hello - I am creating the mouth poses as pose sliders for a dope sheet - one of them (pose sliders) isn't editable "Edit Relationship" for some reason when I right click on it - is there a setting or something I missed... didd't do anything different than the other ones - only having the issue on the one. I have closed out the program and rebooted the computer, which didn't fix the problem. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 29 replies
- 2.4k views
Today is my first day with A:M and I am stuck with exercise 1. I know you guys can help me out of this, here is my problem: I did exactly same as it says in exercise 1. Opend a choreography window, dragged actor Keekat to the window, opened Pose Slider window from [View] [Pose Sliders]. Now I can view all different poses inside the Pose Sliders window. I tried to drag sliding bar of Dynamic Pose, but nothing happening. I am not able to drag the bar of any of those poses. Please help me.
Last reply by markyboy01, -
- 5 replies
- 617 views
I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release. Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks. Power_Switc…
Last reply by John Bigboote, -
- 1 follower
- 5 replies
- 800 views
Even though I am not a newbie, I am having a problem. I created some pose sliders and did the poses. When I looked back, I realized that I could do what I wanted without half of them. One slider has nothing attached to it. I have tried to delete them and they are not deleting. Is there a specific technique to getting rid of these. Any help would be appreciated Leo
Last reply by Banes, -
- 1 follower
- 0 replies
- 312 views
Is there any good Pose Slider tutorials? Every time I edit a pose slider, it doesn't take. Just looking for more info.
Last reply by bighop, -
- 1 follower
- 6 replies
- 485 views
i m making a pose for the eye lid. in my character, the eye lid it not attached to the model as a continuos spline. but i just fixed it to the model and attached it witH the bone as a floating patch. After making the pose it worked as in the relationship window that is eye lid open and close, but it didnot work in the action window, what can i do to correct the malfunnction.
Last reply by petokosun, -
- 10 replies
- 951 views
well, i put a skelliton in my model, and i was all done rigging it up, i opend the action window and the pose slider window and made sure i clicked on the action window first so i can see some thing in the pose slider window and lo and behold theres still nothing in the pose slider window, u know, it supose to say, hands rig,setup, ect. whats wrong with this picture? and please dont say do it all over again its my 3ed one, it takes a long time! ths paul
Last reply by LIGHTBEING, -
- 5 replies
- 1k views
I am trying to get started with A.M. I can't seem to get the Pose Sliders to come up. I am on exercise 7. I am using tiger. Everything was working before I had to reinstall everthing on my mac and now I get no pose. Is there anything that I can do? Thank you for any help.
Last reply by Stuart Rogers, -
- 1 reply
- 319 views
I am trying to make a pose slider - I go to "new" - "pose" - "percentage" - that works fine it pulls up the model in the main screen, but none of the control points are active on the model - to create the pose. Not sure what I am doing wrong, and suggestions? Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 376 views
Hi - I creted two facial pose sliders for a character - "New - Pose - Percentage". The pose sliders are listed under "Properties', but not Pose Sliders. And when I slide it from "0" to "100" is doesn't do anything unless I right click on it and click "edit relationship" and then slide it. Please let me know what I did wrong. Thanks, Eric
Last reply by KenH, -
- 4 replies
- 468 views
Hi - I created a character and need to set up some pose sliders for eye lids shutting, turning left & right, etc. Should I set these up using CP's or put small bones for the eyelids, eyes, etc? What is the proper way? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 557 views
say, i subscribe to the web version of AM. i am following the tutorial Exercise 1: You're the Director and in the video, the narrator clicks on pose sliders, he gets a little window with some options that allows him to pose the model character. when i do it, i get the little window but nothing on it to choose from. i thought i needed to update AM, but when i choose to look for updates, it just takes to the same installation exe. file please help
Last reply by Fuchur, -
- 2 followers
- 5 replies
- 511 views
this is crazy. all of a sudden i cant make a pose work in chor or actions. well they work meaning i move the slider and i get the pose movement but it does not seem to key start and finish of the pose. say i start the pose at 0 advance to 10sec and move the pose slider. play and nothing. i must have missed a step abling the pose to key start and key finish. any ideas?
Last reply by bighop, -
- 10 replies
- 766 views
When I try to pose Lady Goodbody for a walkloop, I dont understand it how to move the figure around "stiffly" . Let`s say, I have positioned her feet and want to move her backwards slightly by her hips, then the just achieved pose falls apart again. I tried switching off ik for her arms and legs, but then when I turn it on again, her legs and arms jump over the place and get twisted. Thank you for advise Jake
Last reply by robcat2075, -
- 14 replies
- 1.3k views
Hello AM'ers.... been away for awhile, now I'm back. I've been having a problem for some time and haven't seen a forum that addresses this, there are so many to look through. When I'm posing a model periodically the figure will appear to stop moving (except a small area) and I have to click off the figure to regain control of the mouse, meanwhile the figure will have moved. It's difficult to control the posing when you can't see where you're moving something to. I've tried posing in wireframe, shaded, both and the problem still happens. It comes and goes as I'm moving bones about. Any suggestions would be most appreciated. Kevin
Last reply by playerktw,