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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 3 replies
- 408 views
Ok i was fooling around and all of a sudden i deleted my project gallery that had all my models in it. How do i get it back now??
Last reply by Caroline, -
- 3 replies
- 500 views
I have a walk cycle that I am applying to a model in a chor and it won't repeat. I have repeat on, of course... but nothing. Any suggestions?
Last reply by HomeSlice, -
- 3 replies
- 439 views
ok i have given up textures for my movie and am going to use basic colors for know , what i would like to know is , is there a way to like say 12 blocks in a row like a bick chain and then use that to move?
Last reply by HomeSlice, -
- 3 replies
- 562 views
Do the graphical glitches (glitchy update during bone manipulation) happen in XP? I picked up AM and read the forums before hand. Knew there were some small issues, but it's quite persistent and gets you out of the flow. Work around (for me) is to minimize the window and then bring it back. But it's happening often enough I don't think I can stand it. Comp: Q6600, 8GB RAM, Vista Home Premium x64, EVGA 8800GTS 320MB, AM 15b. Driver at 169.44, Vista up to date. I have a render node with an E6600, 2GB RAM and XP SP2. Is XP that much more stable and reliable running AM than Vista? Interested in hearing someone with Vista that has encountered this issue and li…
Last reply by Rodney, -
- 3 replies
- 444 views
hey guys I'm new to the program purchased about a week ago, I'm a 2d guy making the move from anime studio, so far I've been blown away by how easy its been for me to learn. However in most of my other programs to add points to a selection, I just hold shift with those old points selected, then select those points I want to add, and they are added to my selected group. I've noticed this doesnt work for me in AM, is there a way to do this? Sometimes lassoing doesnt work well, and as I'm building a face model I want to create groups like inner mouth etc and give those groups a diff color, but its hard to select the right points without this feature. Any tips?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 346 views
Hi - Work mellowed out a bit, so I just started back up modeling a motorcycle from a few months back, and I am working on the tires and need some suggestions on how to put tread on a tire w/o the use of a decal. I did a seach, but didn't really come up w/ anything. I created a torus, but not sure where to go from there. Any suggestions would be appreciated, or even better if there happens to be a tutorial someone knows of. Thanks again - Eric.
Last reply by flashawd, -
- 3 replies
- 427 views
Hi I just got a new iMac. After installing A:M 05, I went to register it. I entered all my info. Name,I put none for Origination, email, I also put none for URL and serial number. Then I clicked OK and nothing happened, the window just stays there and will not accept my details. If I close this window the A:M opens but I think this is a demo. Could someone help me with this. dan
Last reply by thefreshestever, -
- 1 follower
- 3 replies
- 557 views
Hi, I'm trying to make a spiring seashell using the duplicator wizard. I got the idea from a reply on an old posting from the man that seems to know it all on this site (Rodney). I've been messing with the wizard but so far cant get anything remotely close to a tight spiral. I'm confusd as to what all the settings on the wizard means and how to control them to get a quality shape. If anyone has made something like this before feel free to share what settings you used. Thanks for looking. -PM
Last reply by johnl3d, -
- 2 followers
- 3 replies
- 613 views
The title says it all. I know it is a total noob question but how do you do it? Do you need special software? Help much appreciated ! -Photoman
Last reply by bighop, -
- 3 replies
- 578 views
Hi all, My students and I are working on a live action film with 3d aliens and spacecraft in it. Who knew school could be this much fun, eh? Anyways, we want to have the spacecraft land with that weird heat wave present. I thought I saw a forum topic on this year's ago but couldn't find it. Any ideas? Thanks! Mike
Last reply by robcat2075, -
- 3 replies
- 664 views
Hello, I am running A:M 15c on a Dual 2 Ghz PowerPC Apple G5. When I do multi-pass renders, my shadows are not smooth, but have a grainy, "dithered" look. I have attached an example pic: What are the settings to make shadows more smooth? Any help would be appreciated. Tim
Last reply by Laconic, -
- 3 replies
- 418 views
Hi Everyone, This is a really lame question but I can't find the list of Mac A:M shortcuts anywhere. Could someone please let me know where they are? Thanks, Mark.
Last reply by cribbidaj, -
- 3 replies
- 559 views
Yes the name is Raptree, myhalomovies is my site that I own. I do Machinima, I know some of you don't know that, but if you've heard of Red vs. Blue then you would know they came from Machinima. I myself do movies like them on halo 2 and halo 3, I've taken notice to your product "Animation Master" and was surprized at this spectacular program that is in my price range. I ain't a jump to person on these programs, but I am wanting to purchase the 1 year trial for $50 and if I like it I will buy the whole thing. Myself, currently, is making a few series in halo 3 and your program matched a design texture that I use for many episodes to come. I am hoping to enjoy my…
Last reply by Rodney, -
- 3 replies
- 457 views
Hello, I'm treating to render in Toon mode and I think I have put all the correct setting in the Rendering Options, Camera, and Model Surface Properties, so Lines are showed in renders but I have some Scale Compensation problem or something like that, cause when the camera moves near or far of the model, it seems like if the Toon line always maintain his... same width??? So when the camera is near, the lines show very "thin" and when the camera is far the line is very "thick", and... How can be possible??? Well, as I say I must be missing something cause it's simply not possible get a decent/coherent line all the time in this way, so... HELP! And thanks
Last reply by robcat2075, -
- 3 replies
- 471 views
Hi, I just got my 1 yr subscription, but I am not sure where or how I can download. Thank you.
Last reply by StormedFX, -
- 3 replies
- 590 views
Does Animation Master Work With Windows Vista? Pretty Soon I'm Ganna Be Buying A Windows Vista Pc. I own Animation Master v12.0
Last reply by Alejandro Munoz, -
- 3 replies
- 425 views
ok i have made a model for a tank with a bottom and top and have attached the bones only problem is that its not rotating right when on an angle, i know that there is a way to make it only rotate 360 degrees on only one axis but i for the life of me cant find out how. also the needed setting to do this would be nice
Last reply by Master chief, -
- 3 replies
- 386 views
Hi, this is Joe, I just purchased an AM subscription for my Mac, running OSX 10.4.11. It downloaded fine. I tried launching it; I get an AM box that says "System clock has been set back (-40)." It gives me only an option of "OK," which, when I press, the whole AM application shuts itself down. I have checked the computer's clock and everything is fine there. What is going on? Why won't it launch? Very frustrated, Joe
Last reply by KenH, -
- 1 follower
- 3 replies
- 684 views
I'm an oldie-newbie. I was an AM user up to v.13 and I'm wanting to dust off some of my old v.11-13 projects with v.15. Are there any issues/procedures I should become aware of ta do dis ting, right? I searched the archive but found no clear answer. MAC G4 Quicksilver, Leopard Thanks, Mike Hart
Last reply by Rodney, -
Hi guys, I was reading the manual and it says on page 128 "click the right-mouse button while the left mouse button is still down" to create a hook, now when I do that I get this error.......can someone in form me what am doing wrong....... thanks.
Last reply by DarkLimit, -
- 3 replies
- 471 views
Is it possible to make bone movements during an action - for example a 5 second walk cycle is it possible half way through to manually have the character's head turn to the left or right? (not a part of the actual action) I tried to key the neck bone and rotate it, but it wont turn until after the 5 second walk where I created a new chor action. Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 422 views
Hi - I have a character (robot) I made for a client and there is one scene where the robot has a wig on. The robot and the wig are two different models. I created on bone on the wig called "wigbone" and a bone on top of the character head called "head bone" - I am trying to to a Kinematic Constraint to attach the wig to the robots head. Clicking on the wig's bone "wigbone" and right clicking and choosing "Kinematic constraint" and choosing the "head bone" - it is showing that I picked the correct bone and it is 100% enforced in the properties, but the bone isn't jumping on the robots head? Isn't that how it works? I even tried doing it backwards by clicking on the ro…
Last reply by flashawd, -
- 1 follower
- 3 replies
- 524 views
I was hoping it wouldn't come to this, but using texture mapped planes isn't looking as good as a real 3D environment would (especially when the camera moves). So I'm starting to think about building a desert from scratch. Or from reference photos anyway. I'm thinking something like the Great Plains: There's a lot to terrain like this. Subtle rolling hills. Bluffs and Crags. Shrubs aplenty. Crackled ground. I don't even know where to start with this. I tried making a displacement map but it didn't come out at all. Like, a splotch in the middle disappeared, that was it. Seems like bluffs would be easy enough to model... Anyways, just starting…
Last reply by zandoriastudios, -
- 2 followers
- 3 replies
- 485 views
Ok been working a lot of the tutorials off the web site and even purchased the training videos form 2005, have a problem. A lot of the keyboard shortcuts don't seem to apply to the new version 15.0c So my question since I don't have the hard copy of the manual, just the .pdf from the web site where can I find a list of the newest shortcuts. It seems to me that the shortcuts are the key to most of the modeling which is what i want to learn, gotta have a character before you can make it move!
Last reply by Rodney, -
- 3 replies
- 463 views
Hello everyone, this is my first post since I have only been using the program for a few hours. I'm understanding everything so far from the tutorials (no problem). My question is, How can I make my personal videos (from video camera) as the backround to my animations? I just bought this program this week at a convention, and the demonstrator showed us an example that you can do it with this program. Thanks for the help...
Last reply by robcat2075, -
- 3 replies
- 560 views
ok thankts to help from you guys ive been able to extact a model from a game and then import it to 3ds max remove unneeded models and export to AM , thing is when importing it asks for a testuxe file and i point it to where it is , it than says its not a valid file and fails to load the textures and the entire model is plasted in grey, any thoughs
Last reply by StormedFX, -
- 1 follower
- 3 replies
- 506 views
hey everyone, here's the deal. We bought this software couple of years ago, and never did anything with it. Now the boss man has "asked" that i learn it....i am a video production guy, NOT an artist. I need some help learning this stuff...i can walk through tutorials, but when i start building things on my own i just can't get it to work. Any suggestions, thoughts, videos, that will help me. thanx jay
Last reply by robcat2075, -
- 3 replies
- 427 views
Hello - odd problem. When I drop a new object/model into my chor the "cast shadow" from the main light disappears. When I turn the object active "on" the cast shadow disappears - then on the next frame that I make the object active "off" the shadow comes back. The object is far away from the light, so that isn't an issue - has anyone run into this problem? Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 3 replies
- 522 views
Hi all, I have the subscription program and in my textures folder there are .atx files and am unable to open them, so do I need to get a special plugin for them or what? the error message says invalid file type or plugin missing. Where can I get the plugin needed? Thanks
Last reply by agep, -
- 1 follower
- 3 replies
- 539 views
Hi I am trying to apply a decal to my model, but every time I bring it in, it appears it appears very pixellated (large pixels). The original photoshop psd file is 7670kb and is very clear and sharp. I have tried saving it as as jpg, bmp and tga files of different sizes and reducing/enlarging them, and varyious resolutions but it always seems to come in to AM the same. I have searched the AM forums for an answer to no avail. I'm sure someone out there knows what I am doing wrong or will know the resolution! Thanks in anticipation Hoggy
Last reply by NancyGormezano, -
- 3 replies
- 502 views
Hello everyone, Does anybody know the music playing in the original Animation Master Demo video when the guy is creating the vase? Please help
Last reply by TRN, -
- 1 follower
- 3 replies
- 429 views
how do i make a red satin material, any suggestions ? thx
Last reply by Caroline, -
- 1 follower
- 3 replies
- 410 views
is there any way to make a texture move by action only , such as plasma moving down a tube as an example
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 438 views
Hi again all, Been putting bones in my model, (tut. on backbone ) then did the 'new action for a split screen: he crossed is legs. Did he come to life or something? Any way looks like somethings are missing or other things have appeared. I used the rigging that is with AM then added fingers and toes, eyes and tongue. I know this isn't the best model to work with but it is my first try.
Last reply by Walter Baker, -
- 3 replies
- 414 views
Hi - I am getting an odd shadow as if the shadow of mesh in wireframe - you can see it on the upper right of the mouth's shadow. Anyone ever had this happen? Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 3 replies
- 450 views
ok i have a short segment in which a jet is hit by a missle with some type of cerosive compond in it that eats away the outer armor exposing the insides, direct model manipulation didnt look very good so im asking for ideas on how to do this
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 700 views
Using the base Porsche model from the disc to start this project, I modified the car, created all of the lighting, made the animation and the rest of the environment. Camera moves are still a little rough but I just started using Animation Master over the summer. I was using this to learn a little more about using lighting and reflections. Check it out below, comments and tips are welcome!
Last reply by Xtaz, -
- 1 follower
- 3 replies
- 554 views
Is it possible to get a skeleton rig for a bird, from the 2001 skeleton rig.
Last reply by Caroline, -
- 3 replies
- 400 views
ok after much beating my computer with that -4 licence on wrong host error or such i think i have found the problem , apperantly if you create a bridged connection on ur computer it counts as big enough to throw your licence key , not really a point of help but i though idd let u know
Last reply by Master chief, -
- 3 replies
- 395 views
ok as of part 5 of my not machine project im trying to build a not machine face, as in humen (shutter) but for the life of me my hash library is completly empty atm. my first attempt was less than impressive so was wondering if some one has a basic face spline setup they could post
Last reply by Gerry, -
- 3 replies
- 337 views
ok going through some of my models i wanted to try an optical camo on a unit , if you dont now what that is its a sort of cloak per say , unlike say a standard cloak a optical camo is more like im putting a tv in frount om me and a camera behind me on every section of my body, a good example of this is from phantom crash . in essence the body becomes clear bu the bacground is distorted due to the buold of the body.
Last reply by johnl3d, -
- 3 replies
- 577 views
Hi guys, OK, I have the potential to use A:M at work for some business projects. I've been given an assignment to animate a big assembly project we have going. If it turns out good, My company will let me animate more in the future. I'm currently using my V14 CD so I can do this during work and hopefully not interfere with my SO assignment while I'm home. Not to mention it's great to be able to use A:M for a work project instead of AutoCad and Inventor hehe. OK I have to model a huge multimillion dollar assembly process and then create an animation of it in action. It's for our company's website to give a visual of what our product does. Again if they like it, I…
Last reply by Master chief, -
- 3 replies
- 470 views
I would like to create a fire the shape that like the little dragon exhales, that appears frequently, when you render to file with A:M..... Could you give me any advise, example, tutorial for this , please?
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 479 views
Ok when i might go to side view weird things happen when ill grab a bone sonetimes, like just now i went to side view and tried to push the door in from side view and all i did was grabbed the whole door with me and it was dragged out of the door frame completely??
Last reply by AMkyle, -
- 3 replies
- 484 views
I'm working on a shot where a driver is seen from the front of their car. I've added subtle shakes, which have added a lot, but I definitely need objects to zoom by. I'm not a stickler for their non-uniformity (we can pass systematically placed palm trees for all I care), but I've encountered a problem: The first passing tree was nice. The second one I set up to complete the same distance in the given time, and then dragged its keyframes forward in the project workspace. Now it DOES pass by later, but during the time before its first keyframe, it appears stationary at (0,0,0). This is obviously unacceptable. What am I missing here?
Last reply by danf, -
- 1 follower
- 3 replies
- 455 views
I have alot of plugins "hxt" in my hxt folder. why cant I use them. Trying treez but wont show in wizards
Last reply by TheSpleen, -
- 3 replies
- 421 views
how do I create or make the avatar for my model so in the model library you can see him?
Last reply by Rodney, -
- 3 replies
- 454 views
So when I import something into a choreography or model they look like this. It just cuts off the screen. Any help would be nice.
Last reply by animation man hi, -
What is the official "CREATE" button after making a new pose? I'm making sliders for different facial expression elements (eyebrows raised, etc.) but after carefully putting all the teeth in place for a "mouth agape" pose, I closed the window, and when I started working on another pose, the last new pose slider no longer had any effect! Is there an official "save" function for a pose you're working on? I'm trying out renaming right now. I remember the TAO:AM tutorials always left renaming the pose for the last action. Hopefully that's significant.
Last reply by KenH, -
- 1 follower
- 3 replies
- 399 views
I have a simple animation completed. I want to replace the animated model with another model. Can this be done or do I have to put the model in and animate again?
Last reply by Fuchur,