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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,155 topics in this forum
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- 10 replies
- 684 views
Hi, I'm treating to get an expression to be able to control a point with the movement of several other points, I mean a point that moves automatically the average of the distance the controller points move, you know, just like when you add several "Translate To" dynamic constraints to a one bone and it moves in the middle when any of that controllers bones is moved... I have tried to "concatenate" (cause it seems not possible to add several expressions to a same parameter) little expressions in this way "..|..|..|Spline #164|CP #169.Translate ..|..|..|Spline #165|CP #170.Translate" but it doesn't works and I have tried to join'em in all the ways I can imagine "&, |, …
Last reply by Ramón López, -
- 1 follower
- 7 replies
- 615 views
I am thinking of purchasing a pre-made model. Does anyone know what formats are accepted in V13? Has anyone had a good or bad experience? Bob
Last reply by largento, -
- 1 follower
- 2 replies
- 266 views
Anyone else having this problem? I'm running on a MacBook Pro if that helps with the diagnosis. The clip just shows up black. image sequences seem just fine though.
Last reply by bighop, -
- 1 follower
- 10 replies
- 689 views
Well I have another decal question. I made a model of a math book I use at my school. Another model I made will carry it. The model has patterns from the surface color breaking through. I need the surface color to match the decal. Any suggestions?
Last reply by Fuchur, -
- 4 replies
- 518 views
How to establish exact parameters for Translate Manipulator. While it is possible to move only it any way. I tried to insert values in Show Manipulator Propertits, but Manipulator to it does not react. It creates a problem at performance precisely symmetry commands "Flip". Thanks! Apologize for my bad English.
Last reply by ypoissant, -
- 1 follower
- 4 replies
- 476 views
Hi, Everyone: I don't know if this would be a question more for the rigging forum, but I thought others must have done this before. Does anyone have any suggestions for the best way to rig a frog tongue. It needs to stretch really far and bend and twist like a rope. The character will be swung around from it. Thanks in advance for any help.
Last reply by itsjustme, -
- 4 replies
- 580 views
Dear All A:M user. I 'm trying to use A:M by V11 ( illicitly version ) for a while to make a decision on purshaing software. I founde that it's very attractive program. Even if I try on C4D,Lightwave but I chose fantastic A:M. I just need to have advise on the way what I will go with A:M is not the wrong path to made me more confident. I plan to have my own game business ( character desing only ) , childrend book , childrend CD learning in Thailand. Please advise and sorry for my rusty Enlish. Regards,
Last reply by phatso, -
- 2 replies
- 410 views
When adding bones how do you bound a bone to another bone so it will stay attached to the when you move it?
Last reply by Masna, -
- 3 replies
- 245 views
I am working on a new character and was doing a quick render and the render came out w/ a black line around the eye - I haven't changed anything in the advanced options - it almost looks like a toon render, but toon render is off - anyone know what I am doing wrong?
Last reply by flashawd, -
- 3 followers
- 27 replies
- 1.3k views
Hi Everyone, I am trying to create my first model of a Winnie the Pooh Character. I imported the Rotoscope and began to draw the required ARC's to match 1/2 of the face. The problem is that when I create the Arc that I want, I also create an Arc I don't want. I'm not sure how to explain this, I think the picture will do the best job. Also, my plan for creating this character is as follows, does it make sense? 1. Import the Rotoscope (Front View) 2. Outline Half of the Face 3. Mirror the Half Face at the Center Line 4. Then do Left View, and import Rotoscope of Side View 5. Outline Side View 6. then I'm not sure what to do next. Thanks…
Last reply by Serega-198323, -
- 1 follower
- 2 replies
- 318 views
Hi - can anyone suggest how to set up a solid white background in a choreography? I tried doing a white floor and setting the camera background as white, but the floor had a lot of brown to it. I also created a ramp model w/ a slight curvature in the back (like a skateboard ramp), but I don't think I have the lighting right - I have been experimenting around w/ putting lights here and there, but can't seem to get it to look really good. Any suggestions would be great - thank you.
Last reply by flashawd, -
- 1 reply
- 480 views
I have version 11 and 12, but have never really used them. My son is now at the age where he would like to try animation. When I try to run Animation Master it says: cd/dvd emulation software has been detected. Please disable all cd/dvd emulation software and restart the game. I have tried to disable all the emulation programs through task manager and right clicking all programs at the bottom right of windows. I still keep getting the error. Is there a way to satisfy these requirements without removing the emulation software completely from the PC? I have no desire to copy program, just learn animation. I contacted support, b…
Last reply by WillP, -
- 2 replies
- 307 views
i uploaded a video to the A:M FILMS area, and it has been 2 to 3 weeks since i did and it still isn't up there...... i filled out the parts that were required to be filled out, where did i go wrong?
Last reply by Ravager, -
- 2 followers
- 18 replies
- 1.1k views
I'm stumped. I have a very simple animation. I am using the Hash supplied cube model. Each major face has a decal with an image. (Think of a )photocube. I get my decals applied, but the image associated with the image object keeps getting reset to 'None'. I run through the six faces, and re assign the images, then pretty shortly thereafter, I'm seeing a gray cube again and all of the images have been reset. It seems that as soon as I save, the image reverts back to None. As you can imagine, this is very frustrating and any clues would be very welcome.
Last reply by AndyDavis, -
- 1 follower
- 24 replies
- 2k views
i'm working on a nice little rigg(i'll show it off later). but for some reason when i try to smart skin a bone of a model i don't get the right results. i translate the bone, go into muscle mode and get the splines how i want them. then i test it out and the splines i moved don't go back to the way they were when i translate it back...is there some thing i'm missing?
Last reply by mtpeak2, -
- 1 follower
- 10 replies
- 518 views
Hi Everyone, I own an online company with national exposure and I am trying to grow my business. My website is http://www.EZMLSListing.com Typically, I get about 50-100 hits per day. I am wondering if anyone would be intersted in submitting a themed 15 or 30 second TV commercial that I could post on my website and possibly Air in the future. As a newbie, my skills will take time, so I was thinking that I could provide the exposure and include the Artist's contact information and a link to their website in exchange for a TV Commerical that someone submits. There would be NO exchange of Money, it would just be a way of one hand washing the other. I…
Last reply by Jentham2000, -
- 2 followers
- 5 replies
- 768 views
Does anyone know of a good set and background tutorial? Some help would be great. Keith
Last reply by BUDDHABUCK, -
- 5 replies
- 422 views
well, i try to move a bone, and it restricts me to move it... i don't see what the problem is, but i dont know, does anyone have an idea about what is going on and how it can be fixed??
Last reply by Ravager, -
- 1 follower
- 2 replies
- 279 views
Hi Everyone, I need to add a New Model (mdl) and a New Sound (wav) into the library on my hard drive. I tied to copy and paste the files into the appropriate directories, but they Do Not show up as a thumbnail. Each time I open the progam, I can never see them in the libraries window even though they are physically in that directory. Has anyone else run into this before? Thanks, Bob
Last reply by Jentham2000, -
- 2 replies
- 392 views
A few months ago I read about a new title for A:M, I would swear that I once held it in my hands at the local book emporium. However, I can't find it by searching and it's not on the Hash site. Does anyone have any idea which book I am talking about?
Last reply by AndyDavis, -
- 2 followers
- 10 replies
- 752 views
Hello All, I made a simple character consisting of pieces of chalk and a chalkboard eraser. I'm a teacher and I'm using this as a "Bug" intro to a video my class will be doing later this year. Anyway... I created a simple walk cycle 24 frames. I made a path and constrained the eraser to it Assigned the action. Extended the Cycle length to 15 seconds The character walks ok, but it will glide for about two frames at the end of the cycle, and return to his walk cycle and glide at the end again. I did set the stride length, but I must be missing something. It's bugging me because when the character walks, you can see there is just something not rig…
Last reply by itsjustme, -
- 17 replies
- 736 views
Me again - I have been playing around with the Babbage Patch water tutorial for the past 6 hours and having problems making it work. I downloaded the project file - and have it in AM 14. Anyone that has done this tutorial in a recent version and got it working - I would love some help. I have the "final scene" open and put the two created actions "displace motion" and bump map in it. I go to render it for 5 seconds and it just renders the image w/ no motion... not sure what I am doing wrong - I have trying things over and over an no success. I did get the displacement map motion working when I rendered it. Thank you - Eric
Last reply by flashawd, -
- 5 replies
- 470 views
Okay, so I am in a school setting. Student A logs on and has all libraries, Student B logs on and does not have any libraries, Student C logs on and doesn't have any libraries either, I as administrator log on and have all libraries. Why doesn't Student B or Student C have libraries? Thanks for your help, I really appreciate it.
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 574 views
i need some help trying to make people, a fire breathing dragon, a car( one kind of like the warthog from halo), a tank, and some volcanic scenery
Last reply by BUDDHABUCK, -
- 2 replies
- 344 views
When we bring in the decal, it shows up as a white box rather than an image. I am using it in a school setting with multiple users if that makes any difference. Thanks
Last reply by Short Circuit, -
- 1 follower
- 3 replies
- 470 views
1. I've set up an environment for my character, and I've found it to be really laggy with only some of the props in there (there's alot of trees). Is there a way for me to turn off the trees or something so I can animate my character without all the lag? and then turn them back on when it's time to render? EDIT-- even when the object is set to hidden, it's still ultra laggy 2. That leads into the next question- should I be animating my character in an action window and then load it into a chor. ? or just animate right in the chor? 3. Is there a format of video that saves the alpha channel? Or do I have to render it as a targa sequence? 4. I need s…
Last reply by rusty, -
- 1 reply
- 228 views
This is odd, and it happened once before, but it was awhile back and I forgot the fix. I am rendering a 5 second animation and have it set at 320x240, but it rendering the animation at around 150x120 with a black background filling up the additional space. Was this something to do w/ a camera setting, that I have set wrong?
Last reply by KenH, -
- 4 replies
- 379 views
Hi - has anyone done the Baggage Patch Water tutorial in verion 14? Link to Tutorial I am having trouble with the channels section - is that layed out differently in version 14? Thanks
Last reply by detbear, -
- 1 follower
- 6 replies
- 1k views
What other software do you guys use with A;M software. I know some use Photoshop but whatelse? What video editing software do you guys use ?
Last reply by the_black_mage, -
- 1 follower
- 6 replies
- 432 views
OK, so I am rendering a scene where one actor shoots at another actor. I have bullet/laser model that emits particles, and motion blur turned on. My animation is rendered and plays at 30 frames per second. ...with me so far? Because my bullet travels fast, at 30 frames per second it is only in frame for say, maybe two frames. Problem is animation Master is only calculating its motion blur and particles at 30 frames per second, so the bullet only emits particle at the two points in space it appears in frame. Is there any way to have animation Master calculate the particles and motion blur at say... 120 frames per second, with out actually rendering 120 …
Last reply by MattWBradbury, -
- 3 replies
- 312 views
I'm in the midst of upgrading from AM:99 to AM2007 and have a question. I can't seem to get one camera to see another camera's front projection. Is that by design? I want to project an image on a sphere with one camera and record it with another. I know it sounds a little strange, but I'm doing this to composite a few different live shots together in 3D. Can anyone shed some light on this? Thanks, Eric.
Last reply by eameres, -
- 1 follower
- 3 replies
- 361 views
Hello everyone. I'm looking for a t-rex model. All the one's I've seen are 3DS or some other program. I don't want to pay $60 bucks for a model that won't import into AM. I don't mind buying a good model. I'm not good enough to make one...yet. Anyone know of any AM T-Rex's out there? Thanks
Last reply by Dhar, -
- 1 follower
- 2 replies
- 522 views
Hi. I've been reading that A:M imports .obj files but with some problems in the earlier releases. I have v13. The issue is that I need a real good kick-ass dinosaur for a project -- and I suck at modeling anything 'real'. I found this one on Turbo Squid: http://www.turbosquid.com/FullPreview/Index.cfm/ID/369646 ...But it costs a lot of money. I'll make the investment if I had some kind of comfort that the .obj file will import correctly and that I could add Walk Cycles, animate it, etc. (since I can't return it). Anyone have experience in importing .obj files in v13? Anything I should be warned about? Thanks! DirectorDave
Last reply by largento, -
- 1 follower
- 4 replies
- 458 views
After having brain surgury last year, I am back and just wanted to to say hello again.
Last reply by BUDDHABUCK, -
- 1 reply
- 415 views
i know you all must know this stuff like the back of your hand but i cant for the life of me figure out or find a tut on making a target bone / null to control the eyes / pupils. can someone direct me to the instructions on this? thanks ps: i looked through the book maybe im missing something....
Last reply by itsjustme, -
- 6 replies
- 581 views
I've gotten the streak emitter to put out acceptable blood, and it's worked in other projects. Now it's time to incorporate it into the current project and I'm hitting a brick wall. The attached image shows a portion of the project immediately after starting AM. As you can see, the emitter has done its preroll function and produced a half second's worth of blood. The problem is: As soon as I click on the Chor window, (or in the case of start up -- upon removing the hint window), the blood streaks disappear and I can't get them to reappear. (Not in the Chor windor or when rendering). It's not just a matter of rendering particles, because the cigarette smoke …
Last reply by wingalls, -
- 5 replies
- 392 views
I am new to A:M and hopeful that this is just user error, but searching the forums for things like +anaglyph +purple and +stereo +magenta are not showing me any posts. I find that any time I turn on the stereo options (for anaglyphs), my movies come out GROSSLY tinted purple or magenta. I do anaglyphs in Photoshop and other software, and only see the expected cyan and red fringes. A:M adds a DEEP purple tint regardless of whether I set it to PURE, GRAY or COLOR for the color. Oh, I am setting it for red/blue, of course. I am using an older version (admitting I bought it and never was wise enough to make the time to learn it) so maybe that is the nature of the old ve…
Last reply by robcat2075, -
- 2 followers
- 5 replies
- 397 views
Hi Everyone, Firstly, I would like to say although I am a newbie, this appears to be a GREAT forum!!! Everyone seems to be very helpful, considerate, and well wishing. I am really happy I decided to buy A:M! I'm trying to create a very simple model of a bed. At times, I would like to draw a straight line that is perpendicular to another line which results in a 90 degree Angle. I'm sure the method is in the book or has been discussed in the forum, I just can't seem to find a way to do this. Does anyone know how I can do this? Thanks again, Bob
Last reply by Jentham2000, -
- 3 replies
- 330 views
Hello! My current project has a number of separate "neon" lights that I would like to flash on and off. Each light will be on a similar on/off cycle, but they will not be flashing at the same time. I thought that creating an action that toggles the Ambient Intensity on and off would be a good idea, but I don't know if I can put this into an action that would then be able to be placed on different lights. Is there a way to achieve this effect? Any help would be appreciated. Tim
Last reply by johnl3d, -
- 0 replies
- 293 views
Yearning to learn, I decided it was time to do the Volumetrics tutorial. Images 1 & 2 show my attempt to animate the Fall Off of the Dust per the tutorial. Before setting the fall off, (image 1), right-clicking the Fall Off property shows that the "Use Cache" is set. After changing the fall off to 0 for frame 1, another look at the Fall Off properties shows that the "Constant" is set. Also, under the Drivers/Action Objects/Dust Action Object property, a Fall Off property has been added showing a lock. That was the experience using AM 14.0a. When replicated using AM 13.0l, after setting the frame 1 fall off to 0, the Fall Off property shows "Time Based" …
Last reply by wingalls, -
- 1 follower
- 7 replies
- 485 views
Hi - this is my first stab at putting decals on a character for color variations. I keep getting this small oranage square on the frog's neck. I have reapplied the orange to the hand about 4 times - even hiding all mesh but the hands when I am decaling it - and I am still getting the orange square - any ideas what I am doing wrong? Also, any suggestions or comments on the decaling itself that might make it look better would be appreciated. Thanks - Eric
Last reply by flashawd, -
- 0 replies
- 232 views
I get this error when trying to create a shortcut on a walk action I created...... incorrect parameters...I know it is probably simple fix, any help would be appreciated. Thanks.
Last reply by Stronghorn, -
- 9 replies
- 442 views
I am trying to work on my modeling skills to bring them up a bit and decided to create a red eyes tree frog character and had a couple of questions about the materials I placed on him. First question- is there a way to make where the green and white mix under his mouth "blend" together instead of a perfect line? Second question- is there a way to make the green skin not so perfect - have some of the green bumps smaller and some larger? Thanks for any help - Eric
Last reply by flashawd, -
- 2 replies
- 317 views
I want to model a Spitfire. I have three views. How can I import them to the model/airplane folder? Thank you, Artful
Last reply by The Artful Gnome, -
- 1 follower
- 3 replies
- 466 views
How do you take a noise you've saved onto your computer and transfer it into your library? Can anyone help me?
Last reply by Masna, -
- 2 followers
- 3 replies
- 411 views
I have two characters, and I want one a certain sized compared to the other. So I'm applying the 2001 skeleton to the smaller one, but I don't want to make him bigger so it fits. Is there a way to scale down the entire 2001 skeleton? Or am I just going to have to size down all the bones individually? thanks!
Last reply by zandoriastudios, -
- 1 follower
- 3 replies
- 361 views
Hi Everyone, I recieved my software a few weeks and I am still working on the exercises in a part time effort. One thing I am curious about but I haven't seen a Tutorial on is "Flying" or "Soaring" thru scenery. Could someone point me in the right direction? Thanks again, Bob
Last reply by Jentham2000, -
- 3 replies
- 324 views
hey guys, my library has somehow been erased, and i can't find a Thom model anywhere on the internet.... does anyone know where to re-download the free models that came in the A:M library??
Last reply by Ravager, -
- 1 follower
- 7 replies
- 658 views
My apologies if this topic has been covered and answered, but I'm way too lazy to do anything more than a cursory search for past posts. I'm using AM 1.1 (2007 version is being rushed to my door by dedicated men in brown as I speak type, so this may be a problem that has already been solved). This is what I'm doing: It's a very very simple animation (on the level of an animated gif, really) made up of about a dozen jpgs with different timings. I strung them together and made up an avi using another program, but wasn't happy with the results. I wanted to add a smoke effect (mostly to indicate time passing between jpg changes), so I decided to try it as an AM proj…
Last reply by Rodney, -
- 3 replies
- 440 views
i can't make the a volumetric light shine through an object...it just passes right though it... i've never really worked with volumetrics...
Last reply by the_black_mage,