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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 1 reply
- 228 views
in part of my movie that i am making its from the vision of one of my units and i have built a HUD to use only problem is i cant get it to stay exsactly where it is in realation to the camera no matter how many frames i edit , the hud is a transparent set of surfaces that allso has some movement itself . any ideas
Last reply by robcat2075, -
- 3 replies
- 512 views
I recently stumbled onto this website, I watched some of the sample tutorials and they seem very good. These dvds are on the top of my to get list, here a link for anyone interested... http://thestructureofmandvd.blogspot.com/
Last reply by serg2, -
- 3 replies
- 286 views
Hi to all, I have a problem with AMWeb 15.0b and the SimbiontAM plugin. Changes in the material properties are not rendered in the material preview until I click on the preview window. When the material is already applied to an object, the changes are not visible on the object, until I delete the material and apply it new. Also some tweaks I made on the material are only changed in the material preview, but not at all on the objects surface the material is applied to. Any ideas? Thanks in advance, Frank
Last reply by John Bigboote, -
- 14 replies
- 1.3k views
Pretty much what the topic says, I'm trying to export my model I made in Animation Master into Maya, so how do I do that?
Last reply by FlyingMonkieBoy, -
- 3 replies
- 466 views
Hello! I have a simple model made in A:M v15 and would like to decal it with an animated Quicktime ".mov" file. I created both the model and .mov file and tried to decal in A:M but the decal did not show up on the model. The .mov file successfully imported (I can see it in the Project Window) but it showed up only as an empty frame on top of the model and did not apply to the object. 1) When making the .mov file, are there certain types of compression that must be used (animation, H264) for it to work? Frame rates? 2) Are there special procedures that need to be done when applying a .mov file as a decal? A Screen Grab is Attached Any help wou…
Last reply by nimblepix, -
- 1 reply
- 277 views
ok i need a lensing effect, 1 for thrusters exaust and one for a shock wave. any ideas
Last reply by Fuchur, -
- 5 replies
- 526 views
im trying to make some of the lights more solid and visible without showing light on everything else... i tried playing around with some of the settings but i can't figure out what im doing wrong.
Last reply by ortanu, -
hi, all this is my next try of hash modeling. welcome any criticism! thanks! 360_2.mov
Last reply by Fuchur, -
- 2 followers
- 9 replies
- 737 views
How does A:M find all the Materials, Models, etc? In "Tools | Options | Folders", if I just set a path to a Library folder, does A:M automatically find the Models, Materals, Actions etc. folders because they are siblings? I don't see any settings for individually setting paths to Models, Materials, etc. In other words, do you have to maintain the sibling relationship of the folders for the Library path setting to work?
Last reply by sb4, -
- 3 replies
- 258 views
ok i was wondering if there was any way to remove the lines of a model but not the points that make them , i know due to importing models i have had this a few times but i though this was just a clean up issue.
Last reply by johnl3d, -
- 1 reply
- 345 views
So... I am superimposing something I created in A:M over a video. The object has to move in unison with the video background. Is there a video rotoscope option? Or... do I have to make an animated decal and slap it up as if it were a rotoscope?
Last reply by robcat2075, -
anyone know how to do any good buildings... Thanx...
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 482 views
I can only open AM with the Disk in the drive. Is there a way to start the program with without it? I feel like this causes the software to run slower
Last reply by phatso, -
- 1 reply
- 326 views
I was on here a few weeks ago with the missing library problem. I spoke with an individual from Animation Master at Wondercon a few weeks ago and he told me how to fix the problem I was having. He told me go to www.hash.com/lib and the instructions are there but when i get to step number 3 the program shuts down. "animation master has unexpectedly shut down would you like to relaunch the program". I have relaunched it several times and I have even removed the program from my mac and attempted to re-install it but the same thing happens. Does anyone have any suggestions. I am running a Mac os x which I bought brand new 2 months ago so i know that it is not my computer. Any…
Last reply by ssappington, -
- 4 replies
- 523 views
Hey all, I'm actually not a newbie at A:M.....But certainly new at this I want to use a DWG file from Auto Cad 2007. I tried to convert it in another app to a DXF then import the DXF to HASH.....But as you guessed it gave me nothing but "0" vertices and surfaces....Or something like that. Is there a way to convert a DWG straight into Hash....Plugin or something? Or a way to get this to work at all. The DXF doesn't seem to work. Kevin
Last reply by DJBREIT, -
- 1 follower
- 10 replies
- 600 views
Hi - I am working on a project for a client that has to be rendered out at a very high resolution - one of the characters in the scene is a girl with long hair - I want to use a hair material to create her hair, but getting concerned I may not be able to render it, or take way too long at the resolution it has to be in. Has anyone created a character they could point me to or post a pic of that they modelled the hair, but still has a realistic look to it? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 358 views
I just installed AM, and the library shows files, but they all have question marks in them. What can I do?
Last reply by Wiskey, -
- 1 follower
- 2 replies
- 344 views
Ok i have a model of a tank and as we know they touch the ground ( usualy) i was wondering if there is any way to make tread marks appear or a easy way to deform the ground to show a tread mark ( allso applicable to walking bots)
Last reply by Caroline, -
- 13 replies
- 691 views
Hello - I am working on an animated Fan Character for a client and I need to be able to have the blades of the fan rotate. I created a bone facing forward in the center of the fan and attached all the CPs to the fan blades, so that is set up fine. I started a new action and between frame 1 and 5 I tried to rotate the fan 359 degrees to the right, but it set it rotating to the left at -1 degree (the programs quicker way to get there). Any ideas on how do I do this? Here is a pic of the character, so you can get a visual. Thanks - Eric
Last reply by John Bigboote, -
- 0 replies
- 256 views
Ok after a while i managed to convice a friend to use AM ( ya ) however this friend is more of the elf and fairy kind of designer rather than my self who is robotic and as such i have no models of bipeds that arnt robots of some type. i was wondering if any one had a easyaly changable model of a guy and a anaitomicaly correct girl ( ie has a full body not just holes where the cloths go ) that my fried can use , and ironicaly i dont have a cd any more ( cause we both used 15.0) and i cant seam to find anything in that data base thats for older versions
Last reply by Master chief, -
- 3 replies
- 468 views
I am redoing the bones for my model using the skeleton provided in hash, i bring the model into an action window, but the bones that i have applied to the legs do not show up. I would appreciate the help. The knees are also skewed quite a bit for some reason. An uploaded fixed vesrion of the model would help too. Guy_v2.0.mdl
Last reply by paradymx, -
- 1 follower
- 4 replies
- 540 views
So... I am making a fencing mask. I need for it to be transparent in the places where the mesh has holes in it. I am making a bird's egg model and then putting a cookie cut decal over it. Is that the way to go?
Last reply by c-wheeler, -
- 1 reply
- 399 views
Program suts down in Chor. mode when I import a model... gives me a dialog box that says "Unhandled Exception #001". What is this and how do I fix it? - Justin
Last reply by John Bigboote, -
Hey guys. I want to make a model of a piece of ribbon tied into a loose bow. Any suggestions?
Last reply by John Bigboote, -
- 5 replies
- 647 views
I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them. I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know. Thank you.
Last reply by thefreshestever, -
- 1 follower
- 4 replies
- 384 views
Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
Last reply by Evenstar03, -
- 4 replies
- 469 views
i am missing several model files, and i am SURE i posted them on here somewhere before they disappeared from my computer, yet i can't find them on the forums anywhere! i was wondering if anyone downloaded them before they disappeared from my sight. the models are: runner ravager drone carrier warrior note: these are my old alien models, and i need them back..... could anyone help me find them or post them back on this topic? thx
Last reply by Ravager, -
- 4 replies
- 361 views
ok heres the deal when ever i create a model that is some what complicated ( more that 50 CP) i will try and rotate the image to color something or to add mor e and only a small part of the screen keeps up the rest (95-98%) of the previous image stays locked in place and wont let go for a few seconds and by then iv lost any points i was cusrrently working with , has any one experanced this or fixed it?
Last reply by sponger, -
- 3 replies
- 338 views
Someone give me an idea on how to make a bird's egg... just the geometry. Thanks guys!
Last reply by Xtaz, -
- 1 follower
- 1 reply
- 288 views
I am making a scene with fog and clouds with some particle animation in mind... basically a wind storm. Someone point me there. - Justin
Last reply by Caroline, -
- 0 replies
- 263 views
I have an object emitting streaks. I imported it into a chor. and my computer is suffering... even in just wireframe render... suggestions? When I try to select the object I just get "realtime render error" Exception "033" and Exception "001" Help? I have the latest driver for my FireGL 3100
Last reply by Dascurf, -
- 1 reply
- 400 views
Hey guys. I am making a sort of hilly / desert terrain. I want to use a displacement map for it. Can someone coach and refresh my memory about this. Thanks, Justin
Last reply by John Bigboote, -
- 1 follower
- 11 replies
- 691 views
ok i have fianly managed to rebuild most of my models that i lost and i have created a basic corograpy ( i know i cant spell) any ways i have 9, 4 leged robots who have a basic walking animation and i have them walk along a predefined path and the leags move correct to the speed ( that took a while ). my question is seeing that i have used a rounded terrain instead of blocks is there a way that i can make it so that the legs on my bots dont go through the ground. Ie touch it but go no further.
Last reply by John Bigboote, -
- 1 reply
- 280 views
Somebody 'splain this to me.
Last reply by ypoissant, -
- 1 follower
- 4 replies
- 580 views
Hey guys... working bugs out... my community is not working on the new version... any ideas? I sign in with user and password and seems that nothing works...
Last reply by pming, -
- 1 follower
- 6 replies
- 427 views
ok i know that an action is pretty much the model doing something on a miniture coreograph ( yes i cant spell) which is done repetadly in the animation and i have some questions 1 is there a way to have a action play , say a fire truck deploying its stabalizers , do nothing for 5 mins movie time, then do a reverse to pack up 2 is there a way i can have a action automatical continue so i dont have to ad it in every 5 seconds, such a a trning wheel 3 is there a way i can have an action turn the transparance from 100 (solid) to 0 ( not visable) as i have tryed with poses and have had no success
Last reply by Master chief, -
- 3 replies
- 395 views
How do I change the rulers to Ft. & In. from the metric? Man... what an idiot!
Last reply by KenH, -
- 1 follower
- 5 replies
- 571 views
After buying books and CDs, there are times when I see just how much of a newbie I am and I apologize for posting this. I started a new choreography and rendered to a file. Then I went back to modeling it is showing with all the lights making it hard to adjust the model. Is there something I need to turn off? Thanks
Last reply by HomeSlice, -
- 1 follower
- 4 replies
- 460 views
ok i know that i have a pretty go .mat collection that came with AM but i was wondering where i can get more as i only have one water type mat and its a dark ocean and that does not look so good for a puddel
Last reply by Eric2575, -
- 1 follower
- 7 replies
- 745 views
I was wondering if there is a way I can recreate the ash effect like when a vampire dies in the Blade movies. I'm making a vampire movie and want to utilize this effect. I'll probably do it half real ash and half CGI but I'm not sure how to do make a person ash like they do in the movies. Can anyone help me out?
Last reply by Gorf, -
Hey guys! I'm back! I just dug out my copy of A:M 2005 - ver. 11.1 to use for my new film, and it won't work! The program loads and stays active for approx. 5 minutes and freezes over and over again. Any ideas? I know that you all are going to tell me to buy the new one, right? Please don't do that to me. What's weird is that when I hit control+alt+delete it just shows that A:M is running fine... Many Thanks, Justin Curfman
Last reply by Rodney, -
- 2 replies
- 305 views
ok is there any way to have a model go from shaded to wireframe in a percentage ? IE in some space games they have a weapons selection and the textured model would turn into a wireframe where they explained some of the inside parts
Last reply by johnl3d, -
- 3 replies
- 349 views
Ok my models or more presisly my terrain in a movie im makeing has gotten to the point where i can no longer rely on color to show what i want to that end i have aquired a 500X500 pixel image of sand that i wish to use only problem is that only 1/10 of the ground area will be sean at any one time. to that end i need to know how to "tile" this image on my terrain model so that when close up it looks like sand. ( if youve play supream commander youll know what i mean)
Last reply by Eric2575, -
- 2 replies
- 351 views
Hi - I created a model in v14 and opening it up in v15 and it says "Extended Fractal Sum Turbulence Plug-in" Missing - what folder do I look in? I looked in "Post Plug-ins", but the same plugins are both folders. Any suggestions would be great - I guess I could just open up the model in v14, but I want to do it the hard way. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 15 replies
- 1.2k views
I have opened AM, but every time tO try and draw a spline, I cannot see the control points. Am I doing something stupid?
Last reply by HomeSlice, -
- 5 replies
- 455 views
is there any way to have aline , preferable glowing going between 2 objects, i tryed to make a good laser using a long pole thats set to glow but its to hard to aim a pole when the thing shooting it is is rotating as at the moment i have to aim on every frame and thats like 5000 frames ( i gave up at 200)
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 435 views
Date completed: 2/24/08 Any and all comments welcome. Had a little fun with it. Thanks, Charlie
Last reply by asphalt maker, -
- 2 replies
- 441 views
I am looking for Rendered Movie logos to render. Does anybody have any 20th century fox logo models, or the like?
Last reply by bingbongosu, -
- 4 replies
- 598 views
Comments welcome. One question I have is how do u change the ground to somethingg like grass or a parking lot ? I tried to layer, drop and drag to the project workspace, and even rotoscope nothing works..When I render it ,i get the default ground. I can change the color as u can see...Any advice is welcome.... Thanks, Real Newbie here
Last reply by asphalt maker, -
- 1 follower
- 5 replies
- 497 views
ok with all the help i got from you guys here i final had something going my final model was a giant ring with 8 crystals that shot lasers and it looked really cool , howevery during modification to make one of the laser track a target , then i got a code 35 error folowed by a looping save error and then finaly AM crashed alltogether , now that i open the project back up the models names are still there but there empty files and i dont have previous files versions. is there something i should make sure i do so that this does not happen again
Last reply by Xtaz,