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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,168 topics in this forum
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- 1 follower
- 4 replies
- 660 views
Hi folks, I'm trying to install A:M 15.0c on my Intel MacBook running Mac OS X 10.5.3. I have the yearly subscription version. After install, when I try to open one of the tutorial projects, say, the flag tutorial, I get a message about 'Missing image IO plugin for 'BetsyRoss.bmp'. I checked the Image IO plugins folder preference and it looks okay, with the exception that the capitalization of the path was off. The path that was set ended in 'ImageIOs'. The path on install was 'ImageIOS'. So I corrected the path and restarted A:M and then I was getting 'Cannot load 'TGA.iio' or something like that. This is very odd behavior. This is a fresh install of Mac OS …
Last reply by bighop, -
- 4 replies
- 618 views
Hi im Yarkool and I have Animation Master 2004 (I know its old). What i want to do is wrap a video game skin image around a video game model? Can anybody tell me how to do that or if i can? Thanks!
Last reply by yarkool, -
- 4 replies
- 471 views
I created the walk cycle and it looks great and no slipping when it is viewed from that action. When I attach the character to a path and have him walk using the created walk action there is a slight slipping of one foot - I have set the "has stride length" correctly and even adjusted that several times to try to fix the slip, but not having any luck. Is there something else I might not be setting correctly to get rid of the slip? Thanks again for all the help with this whole walking thing. ;-) Eric
Last reply by flashawd, -
- 4 replies
- 687 views
Hello again. I wonder why i dont make some easy thing's... well my questions is this time can i make wheel spin and that way only "car" or somethin else move forfard by self. or need allways path to move. i have make video on that. second question is can i use rigid body or somethin else to move thing. video explain a lot. meaning if i make only first (engine) to move ( hope whitout path) and rest follov it. or last and that push others... now my broblem is i cant make wheel spin. try lood training video but that old. diffren version. i have now ver 13. thinkin to by ver 15 but i even dont know how. i download it and install but yell activate code.…
Last reply by Hodari, -
- 4 replies
- 457 views
Hello- I have recently been playing with the "Distortion Mode" in AM (cool feature!!) and while researching the AM TechRef Manual (page 209).. I discovered that you can add bones and poses to Distortion Boxes. The manual says you can also save Distortion Boxes and nest them but it doesn't seem to give instructions as to how to do these things. Has anyone added bones etc and saved Distortion Boxes? Many thanks for any info or links to tutorials! Tom
Last reply by Rodney, -
- 4 replies
- 459 views
im using the shaggy rig on a model i made. in both the shaggy model and mine, i can't change or add smart skin to lets say the thigh bone. when i try the bone dissapears and all i see is the right foot target. you can't add smart skin to the target and in smart skin mode the target node is frozen so i can't bend the knee and then adjust the skin. i see on shaggy they did add smart skin to all the leg bones. how did they do it?
Last reply by sir fen the usa, -
- 4 replies
- 463 views
Hello - I have a decal on an object (tooth) the tooth has a gradient decal image I created applied to it. I created a pose slider that I want to be able to have at 0 with the decal percentage set at 0 and then at 100 have the decal percentage at 100. So it would fade the decal in and out when moving back and forth. What it is doing is making the whole tooth transparent when you slide it to 0 - but it is the "decal" image that I am appying the percentage to - does anyone know what I am doing wrong and what it doing it to the whole tooth and not just the decal? Thanks for any help - Eric
Last reply by flashawd, -
- 4 replies
- 403 views
Hi - I created a blobbies material/emitter with one attribute w/ a diffuse color of white - for some reason I am getting small black specs that I don't want in there. It is supposed to be teeth shaving from a dental drill. I want them to be white/lite grey. I also have a 90% transparency set. First time I have played around w/ blobbies, so I don't really know what I am doing... but that really isn't anything new. Thanks Eric
Last reply by flashawd, -
- 4 replies
- 714 views
Yeah... that's the fat & skinny of my topic. Do .OBJ work in A:M? If not, are there models I can purchase from TurboSquid? Thanks.
Last reply by John Bigboote, -
- 4 replies
- 481 views
Hi, I hope I can explain this properly. I have a cat that I have modeled using a famous painting as a roto for the face and proportions. In the painting the cat is SITTING, but I have modelled it standing so that I could set up and rig it using the free Anzovin Setup Machine. This all works fine and it walks and moves quite well, but now I need to make the cat sit in the original position as in the painting, but I am finding that I can't achieve the exact position to match the roto using the model rigged like this as it doesn't give me the required degree of accuracy - I hope you are with me up to now. The question is should I animate CP's to achieve the exact…
Last reply by Hoggy, -
- 2 followers
- 4 replies
- 841 views
Hi All, Newbies and experts, I am using subscription v15.0c on a iMac G4 and would love to place my character into my Granddaughters home video. The video is 320x240 and a QuickTime movie. (very small) about 9 seconds long. I have had some advice and found very few tutorial helps on the net yet, none of them seem to get the video to play or even appear as a Rotoscope in the choreography window. I also have searched through the online manual and not found anything to help. Does anyone have a step by step tutorial on how to get me started. Any and ALL help would be deeply appreciated. Your friend in 3D
Last reply by Walter Baker, -
- 1 follower
- 4 replies
- 589 views
Ok, I did the tutorial on Yves' web site (very helpful by the way) for wood grain. http://www.ypoart.com/ I've been trying to make railroad ties. ( Rodger Reynolds has been a great help by the way). Anyway, I made the material and it looks fine, how ever in the final render the grain seems to go away. I notice if I angle the model or camera this happens. Is this a normal look for a material? I thought you would be able to make out the grain no matter what angle it's at. Any advice would be great. Andy
Last reply by bighop, -
- 4 replies
- 728 views
Hi, I want to model a couple of aircraft, I can get the plans as DWG files. What I am looking for is some software that can read these files and if push comes to shove I could then do screen capture to convert to jpg files - although it would be nice if the software could do it for me Any ideas anyone - says he hopefully Oliver
Last reply by LensOnLife, -
- 1 follower
- 4 replies
- 513 views
What exactly does "Subscription" do? I see it for sale but what does it provide? It really does not explain anything.
Last reply by TheSpleen, -
- 4 replies
- 660 views
Does anyone know if there is a way to do motion capturing in v13.
Last reply by animation man hi, -
- 1 follower
- 4 replies
- 579 views
ok i remember in times past that you could manipulate the bias of a spline with a hook , currently i cant figure out how to do this again any one know
Last reply by GAngus, -
- 4 replies
- 490 views
im looking for a way to create a laser that is easy to control , im looking for the constant beam that moves over the terrain followed promptly buy the big explosion
Last reply by johnl3d, -
- 4 replies
- 774 views
ok this is more of a asking if any one has thing, im looking for a good way to render plasma (not the blood kind) and would like some suggestions
Last reply by Julian, -
- 4 replies
- 512 views
I am making a pond and I thought I could fill it with fluid and the stop filling it a the first frame. How can I go about doing this. do I manipulate the material directly? I tried setting keys for the emission rate and it just completely deleted all the fluid.
Last reply by MasterFunk, -
- 1 follower
- 4 replies
- 586 views
ok i noticed that AM has the ability to have more than one active movie per project and was wondering if there was a way to render so that mov1 as it finishes starts at move2 and keeps going per say
Last reply by robcat2075, -
- 4 replies
- 602 views
This may sound like a dumb question here, I'm new to Animation Master and I just modeled my character and added bones to it and all. But I have a question, when you highlight the bones which get on to the model of the character, what does that do? Is it almost like adding weights to the character before you do the smartskin? Thanks, J.W.
Last reply by jweinrub, -
- 4 replies
- 622 views
ok, so my post yesterday about having 10 splines join caused a ruckus and I finaly threw the modele out , how ever going trough some of the images iv seen is some of the help files iv nocoted that splines can terminat on another spline with out creating a CP , and i have tryed this , only problem is that it seams to attach the spline where ever it wants along the attached to spline , how can i get this to go where i want as if i can find this out i could reduce the number of splines in my model drasticaly
Last reply by Master chief, -
i was wondering how i can switch from fk to ik, any help please
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 489 views
Ok so i subscribed to version 15 for 50 bucks, but then i got version 15, put the activation code in and tried to run animation master, but strangeley, a lot didnt show up, a lot of actions werent there, a lot of folders werent even there in the library under models, there was no props folder a lot others, ill get a pic
Last reply by AMkyle, -
- 4 replies
- 561 views
My question is totally covered in the subject title. I want a sunset/sunrise shot. What will this take?
Last reply by johnl3d, -
- 4 replies
- 455 views
before i try this, is it possible to have two actions run together? i want to use a talk action with a walk action layered together. i tried using blending but it did not seem to work...
Last reply by sir fen the usa, -
- 4 replies
- 426 views
okay so iv'e seen this before but im not getting it. i have 5 cameras. i want camera 6 to be the master or render master. i tried translate to and orient like camera 6 to other cameras but it does not really snap to those views. am i forgeting something? ive done this before so i know it works great...any ideas?
Last reply by robcat2075, -
- 4 replies
- 591 views
ok i made this face using the tutorial i got a few posts ago but for some reason its a little sharp i cant manage to get the sharpness out with out a way to big distortion so im asking for help heres the file face.mdl
Last reply by itsjustme, -
- 4 replies
- 527 views
How do you guys convert your animations to NTSC video without getting interlaced fields or desynced audio?
Last reply by frosteternal, -
- 1 follower
- 4 replies
- 672 views
i read in the A:M instruction manual that you can shape the hairs in the particle system using the timeline, but every time i have the hair system up, i don't see where in the timeline to do so. which category in the hair system menu do i click on? (did i phrase this right?)
Last reply by Caroline, -
- 4 replies
- 501 views
ok topic should say it all , i need to make a effect that looks like a black hole and the most i was able to do is a black sphear
Last reply by HomeSlice, -
- 4 replies
- 586 views
hi I need to know there the tutorial is that tells how to install the extras DVD.
Last reply by animation man hi, -
- 1 follower
- 4 replies
- 655 views
Any one know how to do UV mapping in Animation Master? I can't find the function that allows me to do it. By the way, I do know how to add a material on the object, but I want to add something to the arms, legs, body of the character. Thanks, J.W.
Last reply by jweinrub, -
- 1 follower
- 4 replies
- 619 views
is the treez plugin usable in v 13.
Last reply by petokosun, -
- 4 replies
- 561 views
Last time I tried (this isn't a real example I'm talking about) I had issues going from one action to the next. The scenerio is a character walks up to something, and then grabs it, much like in the door-opening tutorial. But in that tutorial I used no walk cycle, and animated each step one at a time. In a larger setting it seems it's harder to control precision movements from the choreography mode, largely because my character is no longer perfectly centered on axis, and the keypad no longer gives me clean perspectives to adjust the position from. So I've been exploring walk-cycles and pre-constructed actions. My problem was that once the walk cycle ends, it…
Last reply by robcat2075, -
- 4 replies
- 774 views
Hello everyone, Could anyone provide for me a set of XYZ coordinates using the spherical combiner texture? After a lot of playing with different settings, I just can't seem to find it. (I'm just that bad at math) Thanks in advance, Masna
Last reply by Masna, -
- 4 replies
- 466 views
For all of you embarking on character animation (That's why you got A:M) here's an opportunity to develop your eye. A Heavy Lift that doesn't look very heavy: Lifting things is something everyone should be able to do convincingly with their characters. But some basics have been forgotten. What do you see going wrong here? You can rip this one because it's not by anyone here, and it's always easier to see the log that is in someone else's animation, which makes it even more useful.
Last reply by robcat2075, -
- 4 replies
- 483 views
For some reason whenever i open up Hash animation master v 15 (which i subscribed for), Once it open some thing pops up and says system clock has set back (-40) And then whenever i press ok or x animation master just closes and i cant use it. Heres a photo of it.
Last reply by AMkyle, -
- 4 replies
- 648 views
I rendered out a still JPEG of one frame of animation. This took 3:36:30 (hours, minutes, seconds). Why did it take so long to render only one frame? here are the settings, no advanced, just regular final.
Last reply by MasterFunk, -
- 1 follower
- 4 replies
- 606 views
I'm extremely knew at all of this, but I was wondering how you import model files into A:M. I have some Twilight Princess models I downloaded that included the model and texture files and I would really appreciate it if someone could explain step-by-step how to import the model and get the textures on it. I've tried, and it says it can't import the model. I believe the file is compatible with A:M, they're .3Ds files and the textures are .tga files. Thanks in advance!
Last reply by Fuchur, -
- 4 replies
- 542 views
i need open it , is my work week ( Unable open file- error ) ??? is a .mdl file momia_George_ok_v_15.zip
Last reply by cronos, -
- 4 replies
- 632 views
It's been a while since I've been on the forum, but I was away working on an idea for an animation that I intend to expand on. Now that I am back back, I have a question for anyone who can answer. I'm experimenting with smoke and I know how to work that. One thing I don't know how to do is to get smoke to start up after a certain period of time. I have an aircraft with missile bays. When the bays open, I have the missiles firing. That is when I want the smoke to start up and go. The plane will be moving too, obviously, and I don't think it would look to good with smoke coming ot of the fuselage in some random area. Anyone know how to work this? I'll put the missile video…
Last reply by captainrex, -
- 4 replies
- 619 views
How many characters can you assign different voices on stage at one time like a conversation, and can I import 3DS or is there a converter for it that will work with animation master. thanks
Last reply by washbucket, -
- 4 replies
- 506 views
hello rigomortisfx studios here finally getting into 3d modeling useing Animation:Master and opening the box that version is 2004 ......i know i am late i make horror masks and props and have been doing that going on 8 years and video editing and have used some other 3d software and other fxs software , so many things have delayed me from getting into useing Animation:Master my son was born and is now 8 years old Animation:Master i am here and have one long hill to take on and have the time to do that now . just dont want to make horror masks anymore other hobbies i use to do was drawing mosty horror and sci-fi stuff thank you for …
Last reply by Rodney, -
- 4 replies
- 558 views
Alright, anyways i got my subscription to work without the weird clock problem. So i tried modeling something out to fit my style. Anyways i came out with some cartoony looking eyeballs. But i want them to look good. How do i get the textures on and stuff. Also how can i make a black pupil on the eyeballs. and then how can i color it.??? Heres the picture of the eyeballs in progress
Last reply by AMkyle, -
- 4 replies
- 559 views
Alright so anyways, im using my laptop with the subscription on, and i think this character is coming out very nicely, looks smooth, awsome eyes i made with help from a tut and some stuff just learned recently from some awsome people here. Anyways, i just am having a blockage, i cant figure out how to model some spline's into making some shoulders, some legs, and arms. Does anyone have a tut or just some hints you can give me on how i can creat the arms, legs and shoulders??? Im most stuck on the shoulders btw. Just cant seem what'll fit for this guy. Anyways, heres a snapshot of him (in render mode) Character_in_progr…
Last reply by AMkyle, -
- 4 replies
- 788 views
How do I parent an object to another? I want to have my character pick up an object and hold it. I already have my character walking by the way as well cause if it requires to use kinematics, somehow when I moved back a couple of frames I got an error message. Thanks, J.W.
Last reply by jweinrub, -
- 4 replies
- 494 views
I'm back. Bought A:M at Siggraph in 2006 and started then. Now I am back giving it another shot and more time. I do have some selfish reasons for restarting my A:M education as I need to create some FX for a short I'm working on and the 2D aspect of AE is killing me. I'll be stiching together a 3D face of one of my actresses (like the girraffe tutorial) and using it as a base for some 3D sludge that comes out of her pores. Wish me luck. I was just rereading some of the posts and It still seems to be a friendly place. One quick question, Will I have better luck using the newer version or will the 2006 version serve my purposes untill I can upgrade? …
Last reply by largento, -
- 4 replies
- 572 views
Alright so anyways, on the characters, when im trying to move their bones, or pose em, on choreography, there is this huge bone at their feet getting in the way. I saw it a while ago, then didnt see it, and now im seeing it again. Heres a picture of it do you see that large black bone right at his feet, it is really blocking the view from bottom view, side views, top view, birds eye, and even camera view. and if i accidentally click on it, it rotates my whole character. Can anyone lend me a hand?
Last reply by AMkyle, -
- 4 replies
- 484 views
i need to make a authentic looking spider web any ideas?
Last reply by Rodney,