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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 9 replies
- 980 views
What's the best way to mix live video with 3D Animation Do I use non-linear editor? or somthing else? Thanks
Last reply by Eric800, -
- 3 replies
- 554 views
Okay, I got a new CD drive and I'm ready to start back up on my animation master. (I could use a few modeling tutorials, but for now, I'll use some of these extra models.[but I seriously need some]) I've got an .AVI image in the backround, but I'd like to know how to get shadows in my video I have playing back there.
Last reply by itsjustme, -
- 1 reply
- 387 views
I just uninstalled my old version 13 and installed version 15 and now when I select help all I get is the pop-up dialog box that says "failed to launch help". Anyone know what is going on and how to fix??
Last reply by robcat2075, -
- 2 replies
- 483 views
is Dictionary.dic a .txt file with the extension changed? or what I'm really asking is if i edit Dictionary.dic how can I save it?
Last reply by robcat2075, -
- 2 replies
- 506 views
I know I've been at this way too long today already but I just had something strange happen and I thought I would ask about it. I just finally got to the point where I could start animating and I'm looking through camera 1 in shaded mode. I put one of my characters in skeletel mode and start moving him. As his body departs from where he was another body, identicle to his, appears where he left from. Huh? At first I thought I had put two instances of the same character in the choreography but no matter how I try I cannot select the second instance of my character. What's more, it disappears when I run the animation. Anyone know what this is. Seems lik…
Last reply by Rob_T, -
- 8 replies
- 1k views
I am working on a project of molecules and the figure is supposed to have a C in his forhead. I have made a decal with an alpha channel in photoshop and it looks fine with the progressive render but in final a lot of non desired spots comes up. What have I missed? Happy for any suggestions,
Last reply by Rob_T, -
- 1 follower
- 10 replies
- 1.1k views
Hello everybody, I have been working with Sim Cloth with some success ( I have a human model with a hooded robe + cape outfit which is working relatively well in Sim Cloth) however it is only working well because the geometry resolution of the fabric is relatively low (as is the invisible model used for bounding information). While it is working pretty serviceably as is, I was trying to use the split-patch plug-in to make the fabric more complicated. Of course upon doing this, the simulation times became very slow, which isn't so bad, but now also the number of collisions is in the tens of thousands and often the simulation now becomes unsolvable even with a good d…
Last reply by frosteternal, -
- 5 replies
- 692 views
I've downloaded the Mirror bones plug in and placed it in the hxt folder... as outlined in it's instructions and the instructions for the 08 rig, however, everytime i open AM, I get a warning message saying they were incorrectly installed (for all three files) and failed to launch. So, what did i do wrong? I've tried adding a path in the tools option screen, but get the same message. Can someone direct me to a post or tutorial that will tell you how to install plugins? Thank you for your help.
Last reply by dailan1, -
- 3 replies
- 564 views
Hi guys! I just got hash Animation master at the San Diego Comic Con. I've installed it and started working with it. I noticed that I must have the CD in the CD drive in order for the program to work. Is this always the case? Can the program not run without it in there? Also I'm wondering if the copy I got at the show is a 1 year subscription or the full program. I had thought I was buying the full program, but after reading the website I'm now unsure. Thank you!
Last reply by lil-roo, -
- 8 replies
- 892 views
i'm trying to add the 2001 skeleton rig to my model in AM v15 and everything seems to work till i start messing with the hands. i've never messed with the hand bones outside of the TAOAM tutorials but from what i gather after going through the forums and examining lady_goodbody.mdl, i have unhid all the hand bones including X finger bone 1, 2, 3 and started assigning the bones of finger to control points rather than assigning them to the general finger. my problem is that when i try to use the right or left hand clench in an action the fingers distort wildly into a mashed up ball at 1% and doesn't change at all between 1-100%. i've tried opening up the 2001 skeleton…
Last reply by falibu, -
- 1 follower
- 5 replies
- 794 views
I completed an animation in AM about a few weeks ago. I may post up a high quality version on gallery section later on in the future. Take it easy guys! www.youtube.com/watch?v=qJUmVFYtUcw
Last reply by jweinrub, -
- 1 follower
- 7 replies
- 802 views
As a user of another program whose name I shall not speak (LOL) there are certain work flows I have grown used to and am curious if I can do something similar with Hash. One involves the use of groups for keying animation. As an example, many times I will key in the body and the face separate, so easy peasy, I would just make two groups, one that contains all the body animation controls and one containing all the facial animation controls. This helps to keep a clean time line and makes it easier if say, want to re-time the body animation without effecting lip sync. I've watched Robcat's uber helpful keying tutorials, but so far haven't figured out a way to do this i…
Last reply by My Fault, -
- 3 replies
- 475 views
Okay, I know this is supposed to be in the Report section, but that didn't work for me... everytime I went there, it said there was an erro on the page.... Now for the problem... My CD drive is broken, but I have Animation:Master v11.1 <<< 2005, outdated.... I got this program when I was twelve for my birthday because I was curious to learn to animate. I did a little here and there... Was too young didn't understand it. Got a new computer this year and I saw Animation:Master on my desk sitting cold and alone... But my CD drive is broken... Worst part is, my parents didn't buy a Hewlett Packard, it's and ASUS with an integrated CD drive, so it's…
Last reply by Gaduunka, -
- 1 follower
- 7 replies
- 948 views
I was trying to import a rotoscope of some 2d blocking for a shot (using v13.0t) and noticed that all of the sudden, my lipsync didn't seem to match up. I then added frame numbers on my imported image sequence and noticed that animation master would skip frames, seemingly at random. Any idea why hash just won't bring the sequence in like it should and would skip frames? What am I doing wrong? thanks for any help
Last reply by robcat2075, -
- 3 replies
- 557 views
i was just wondering this because i saw a picture in one of the AM manuals where they had done this with a smiley face and some particle hairs laid out on a flat plain. I know in the particle hair settings there's a drop down menu to apply an image to each individual strand (am i describing this right?), but that's not what i want to do because while that looks nice, i'm trying to apply one image to the entire mass of hair as a whole and not one image on each strand. i feel applying the image one time on the entire mass would look nicer. is this confusing i'm sorry i don't know how to explain this any better than this but if needed i will clarify upon request. …
Last reply by HomeSlice, -
- 8 replies
- 1k views
Just wanted to a. say thanx to Robocat for all the help. And here's a little of my work. I know its very very rough but for 4 months and no back ground I am proud:) http://www.youtube.com/user/Hazard6211#pla...l/1/23Wx9i24P9o
Last reply by Rodney, -
- 1 reply
- 439 views
i know this sounds stupid but as many times as i've been to this website, i can't figure out how to make an image appear under my name in the forum post area. i have an image on my page but some people have an image under their name every time the they post a comment. i just wanted to know how you do that, i can't find a setting for it anywhere.
Last reply by robcat2075, -
- 1 reply
- 417 views
i have managed to collect some nice hair and eye textures from all of the poser characters i used to download, but as far as other things such as textures for clothes, buildings, cars and other non-human things i am lost as to where to go to find that. do any of you know any good websites that supply textures (especially for clothes) for cg? thanx - hisako -
Last reply by petokosun, -
- 3 replies
- 495 views
Hi guys, How do I fade music in and out? Thanks
Last reply by John Bigboote, -
- 8 replies
- 950 views
quick question , i have been working on trying to build decent looking landscapes and im making some that look ok , but there's one part that i cant seam to make work , and that's the edge of the terrain , is there any way to make it look like a horizon or the such , im generally working with a square at the moment if looking down upon the ground
Last reply by Luuk Steitner, -
- 23 replies
- 1.9k views
I'm trying to model something with a lot of square shapes in it and I'm having problems with patches forming where I don't want patches (places I need to see through). I realize in the short term I can hide the CP's that make those patches but that doesn't resolve the issue that I simply don't want those patches there. They are completely valid patches but I need them gone. I've tried transparancy of the group of CP's that make the patches but that doesn't even work in render lock (I assume it is done in final render) as the patches still remain despite being changed to transparent. Also, I'd rather not add additional CP's as this causes a domino effect requiri…
Last reply by frosteternal, -
- 1 follower
- 1 reply
- 413 views
Hi All, I have had Animation Master for a while now but I haven't really done anything with it so I am still just a newbie. What I would like to do is import some objects from DAZ 3D, Poser and AC3D and a few others. What I need to know is, is this possible? If so, how do I do it? And finally, what control will I have over them? Ideally, I would like to scale them and move them within 3D space. For example, take a imported box and have it fly across a room and bounce off a wall. Any help with this will be appreciated. Thanks in advance. Hiroshi01
Last reply by robcat2075, -
- 6 replies
- 571 views
I put some cookiecut decals on two patchplanes and get some artifacts as the cookiecut doesn`t seem to be completly transparent. I have checked the normals o.k., alphachannel is on in the tga decal. Any possible explanation, what might cause this and some help woould be highly apreciated. Win 15f
Last reply by jakerupert, -
- 3 replies
- 687 views
How do I and where do I share the little clips I've made for review ? I am teaching myself, for about 4 months. So I would like to post some small video so I may get some direction. I dont know what I need to know until I need to know it Thanx to all Me and a friend have a small idea about a lame bunch of super heroes. With no real powers they fight forced sobriety everywhere. Pretty funny stuff if I can ever figure this thing out. next steps are modeling. ( I am good at bodies but crimp faces) and lip syncing. All my stuff is on YouTube channel_ Hazard6211
Last reply by Hazard6211, -
- 1 follower
- 9 replies
- 961 views
how do I join two choreographies into a single large one?
Last reply by Eric800, -
- 7 replies
- 550 views
I think I know the answer on this one But I will ask any way and see if you guys have a quick fix. If you copy/paste a part of your model or in the case if you selected a couple of groups and lose the pivots. Is there a way to reset the pivots on a groups without redoing them. So I can use them to update material. Or in the case if you selected a couple of groups and lose the pivots.
Last reply by DJBREIT, -
- 9 replies
- 725 views
Hey, When I model an object, there doesn't seem to be a means of seeing it's dimensions in any system...Inches, centemeters, feet...etc. The "Scale" settings in the properties panel is not adequate. Why is there no numeric system display for this??? William
Last reply by detbear, -
- 4 replies
- 558 views
Again run into trouble with decaling this time with a bump map not showing up. All is o.k., when I apply it planar in model window, but when I add an image in a flattening pose relationship, the bump is not showing up neither the colormap . Also I canot change the order by dragging the decals around. What can I possibly do wrong here. Also: Can`t I add a color by adding a procedural material? Seems then that the underlying bumpmap just keeps the groupscolor grey.
Last reply by jakerupert, -
- 3 replies
- 470 views
Is there a way to constrain a crowd in the flocking engine so that it does not intersect with other models (it's fine, and perhaps even somewhat of a benefit ift hey intersect with each other a bit)? I'm trying to add a shitload of trees to my choreography and I figured I could put them in one at a time but it would be great if I could just do a crowd or a couple crowds and have all my trees added. This of course leads to another question. If one can add them without them popping into existing models in the choreography is there a way to randomize the scale on all three axis a bit? So I get different sized and shaped trees? And lastly is there a way to ran…
Last reply by Rob_T, -
- 1 follower
- 7 replies
- 844 views
Hello there everyone. i just thought i'd introduce myself. i took a 3d animation class in college a year ago or so (v15) and now i'm starting to put it to work for a video game i'm working on and possible webisodes. i'm off to a good start in my post-class era and have learned much since then just fiddling with the easy to use software and as of recently i am beginning to discover the stretches of these forums. i'd just like to say that i've been able to find a lot of help in these forums already even dating back in articles from 2005, with such topics as clothing (i managed to get a cape flowing and leaves draping down from a shoulder pad), figure modeling, lighting…
Last reply by falibu, -
- 11 replies
- 1k views
ive got a project im trying to do for my dad, its very simplistic, a modified version of a wookie walks into frame while holding a box, turns towards audience, (theres a message on the box) turns back, and walks out of frame. thing is, my dad needs it rendered through an alpha channel, we couldnt find one in the rendering section, so he told me to do a red background and floor, i used a primitive model of a cube, and made it red, but long question short, is there any way to adjust the presets of the setting? the basic brown ground and blue sky? could i, in theory, change those to the same color (red)? also, for what ever reason, when i try to use the pose …
Last reply by sir fen the usa, -
- 8 replies
- 596 views
From a rendering perspective, is it better to use many instances of the same model or is it better to individually model each instance with it's own name and file? For example, in my current project I have lots of buildings. Buildings have lots of windows. Would I be better off modeling the buildings with the windows built into the building as part of the model. Or would I be better off making several types of windows and then importing the building and window models into my choreography and then inserting the windows into the buildings by creating many instances of the same windows until the buildings are complete? I ask because this is occurring a lot on my se…
Last reply by Rodney, -
- 0 replies
- 366 views
Does anyone have any resource on how to import the file, this pluggin produces into the target program.... The plugin info does a great job explaining how to use it to create the file.....But I can't see any info as to how to import the exported data into PI... Anyone have any guidance in the right direction?? William
Last reply by detbear, -
- 2 replies
- 527 views
What type of file does hash import for choregraphy rotoscope. i.e. for live motion?
Last reply by robcat2075, -
- 6 replies
- 827 views
Hello again, just finished a figuring out the skeletol heirarchy for a character I am starting. Now my question is......... When I smart skin a joint. As I move the sliders up and down in time line. Am I setting permanet characteristics? i.e. I bend the hip 90 degrees. does that limit the flex of the joint until i reset it? My character's right leg "disapears" and "reapears" as I try to move the joint in choreagraphy window. Also is it important to set all Joints? dont know if I being clear enough. I am so close to being able to create my toon walking and acting in the world. You know how I feel! I can almost see my ideas in real life. Please help!!!!!
Last reply by Hazard6211, -
- 1 follower
- 3 replies
- 771 views
I have noticed that in some of the tutorials I have watched, and also when I look down in one of the channel views I sometimes see a "W", as in "Transform.Rotate.W". What does that mean please?
Last reply by Luuk Steitner, -
- 3 replies
- 534 views
Hi, I'm Jonathan. I'm new to A:M. But that's not really important. I wanted to make a cube, just a simple cube. From scratch. And everytime I plot points for a cube, the lines the points make keep bending, making my cube look like a kind of square-ish marshmallow. Is there a way to fix this? _Jonathan..^~^Meow.
Last reply by Walter Baker, -
- 14 replies
- 861 views
i have a starship with some round windows around it. i want them to change color using the dope sheet as if the colors were talking. not sure but maybe there is a bug in 15F? it seems to not be able to hold my colors in the poses. im going to try some basic tests to see if just the model that has issues. but if any one has seen this let me know. thanks
Last reply by johnl3d, -
- 3 replies
- 535 views
Instead of starting my movie at 00:00:00 in the time line I would like to start some were in the negetive numbers since I forgot my beginning credits..... is it possible to start and render my movie at -00:49:02 to 01:59:05 Thanks, Eric
Last reply by robcat2075, -
- 10 replies
- 1.1k views
Like the title says, I've created a model, and from what I've read, the program is lagging because there are so many cp points. I have an uber fast system and would think that it could handle a model like this. does anyone know any good optimization methods for AM? My specs: Quad-core 2.6 8gb DDR2 ATI 4870 X2 Thanks
Last reply by itsjustme, -
- 6 replies
- 624 views
I've made a small model and made 4 second movie with it. I need to shorten it by about a second or so, (actually speed up the action) but the place where I need to make the adjustments is in the first half of the movie. It's short enough to just redo, but I figured that this may be an opportunity to get a deeper understanding of some of the "mechanics" of A:M Thank You in advance for any insight. Myron
Last reply by MJL, -
- 6 replies
- 618 views
I have an issue with nulls, I have a bone, foot, that is already assigned to the control point and I created the null. And even if I have Attached to parent neither on nor off mater, once I try and control the null from the choreograph nothing happens. Basically I grab the cross and rather than move the foot, the cross just slides around. Check out the screen shot and see if there is something I am missing cause Ive worked with Poses and Bones before, but never had set up a null. Its my last peice of the puzzle then on my way to animating. As far as attached to parent, if you make that chenge do you have to re drop it into the choreograph?
Last reply by Sean delgatto, -
- 9 replies
- 1.9k views
how do you make the scence make it dark like night? HELPPP!!! I'LL LOVE YOU FOREVER!!!
Last reply by TheSpleen, -
- 3 replies
- 627 views
And hello again... Now i wonder how i can speed prosessor time? meaning now i render mov file and cpu is only 48% use. (damn) is any trick how i can use all cpu speed in a:m to use? ( i am so happy now.. i by new monitor.. now i have space to draw.. (24" LG w2442pa) i bit difrent now... 24day left draw.........
Last reply by Fuchur, -
- 15 replies
- 1.5k views
Ive been having issues with painting the models. When in normal mode and I go to paint, lets say a normal round brush, it is distored horribly either long ways or widthwise. SO then I do Projection painting and it looks great however when it goes to accpet not only does it distort what was painted but it also will mirror what was painted on one side on to the other. I tried breaking the head decale in two two seperate decales on front and one back and painted them accordingly but if I painted on lets say the back of the head with the back of head decale then it still copies over to the front decale even though it was never to be painted. If there is an instructional site…
Last reply by Sean delgatto, -
- 10 replies
- 1.2k views
Long time no talk here. Nice to be back! I've been absent for awhile (job move to california, etc), and I had to reset my CPU. I currently have the 13.0 version on disc and want to update that to 14.0 c, but I can not find that update. Anyone have a link or know where I can get those updates? I went to the "latest info" on the forums here, and that link it mentioned for 14.0 doesn't work. Any help is appreciated. Thanks!
Last reply by Zaryin, -
- 14 replies
- 975 views
I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. I am using a jpg file. Also add any other tips I may need to know about the decals
Last reply by DJBREIT, -
- 3 replies
- 610 views
Hello and me again. now i had make catapult wheel on and again problem get that roll.. first mistage was draw wrong side catapult. front vas left side so i take while a go figure why i cant wheel roll right.. so question is: here was tutorial on car where wheel spin. i cant find it.. i must print on paper manual for me becouse i forgot too easy i become too old) here catapult what and i make video. i get wheel spin when they was only second model ( so catapult is one and wheel was alone, that way i get wheel spin) now both are same. and not get spin right way now. (damn) katapult02.mdl And what is "right way" done video. any tips? resolu…
Last reply by Hodari, -
- 2 followers
- 12 replies
- 1.1k views
Having got my camera questions sorted out [Thanks again to all...] two other things I'd like to include in this first animation is [1] shafts of light coming down from above. I suspect it's a volumetric light solution, but could someone get me jump-started? In Carrara, we could install 'light cones'. [2] Does A:M support caustics for shimmers of light on the ocean floor? Thanks.[attachmentid=12862]
Last reply by Eric2575, -
- 1 follower
- 9 replies
- 1k views
I have a simple design project that I would like to design it to scale. I would also like to output it to a file format that Autocad can read aswell so other people can see it in Autocad. Can this be done?
Last reply by phatso,