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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 12 replies
- 911 views
Hi folks. Been having trouble when rendering hair in cartoon mode. The toon lines appear to thick even if I set the surface/attribute/thickness to 0. I also made sure that "overide lines" was turned off when rendering. It there a way to make toon lines not even appear at all on hair? Any ideas?
Last reply by steve392, -
- 2 replies
- 354 views
OK i still have yet to give up on my TA style building and am still trying to find a way to make it work but have run into a problem , i have made a diamond that should count as sold but when the Boolean hits it it cuts it off as if it where hollow . is there any way to make it cut as if it where solid
Last reply by Eric2575, -
- 10 replies
- 786 views
AM 1.5 seems to have installed but will not open. I installaed AM 1.5 from CD - I also checked box 'copy CD to hard drive' I thought that would help. Not sure what copy to hard disk does??? Software installed and I rebooted. Click on AM icon and software loads - I see different components being installed. Then the AM desktop is opening but before it fully loads it dissapears. There is no error message it just closes. Any ideas? MORE INFO FROM EVENT VIEWER 1) Faulting application master.exe, version 12.0.0.0, faulting module ~df394b.tmp, version 0.0.0.0, fault address 0x000abca8. 2) Fault bucket 544831591. 3) <DR WATSON> The…
Last reply by John Bigboote, -
- 4 replies
- 482 views
It used to be that A:M would do the "real time render" and show decals in shaded mode. But now I have to go to render mode to see that decals. Even on previous work? Anyone know what happened, and how I could change it back? Thanks, Myron
Last reply by TheSpleen, -
- 14 replies
- 886 views
i decal a sky TGA on to a sherical material, when i rendered it out in the chor , it turn completely black, i donot know what to do i m using V13, any help
Last reply by NancyGormezano, -
- 2 replies
- 366 views
ello again this is more of a question than a how do i i was trying to recreate the building effect used in a old game known as "total annihilation" the effect is simplistic but looks cool as it works 1 a builder bot walks to the location it wants to build something 2 a green wire frame of the to be built object appears , to keep it simple for this test i made it a diamond 3 the bot sprays the wire frame with nanobots , as this is done a fully surfaces version of the diamond slowly grows up , 4 after the diamond is fully green the actual surface follows in the same way , once that is done the build is complete my current pro…
Last reply by Fuchur, -
- 4 replies
- 447 views
hello again I'm trying to recreate effect iv seen in on of may games it is best shown in this vid if this link fails search you tube for armored core 4 intro if using this link at around 2:19 in the optics of the bot shifts from one side over . this is what I'm trying to recreate theres allso one where hes going ya im so good at 2:35 ish
Last reply by johnl3d, -
- 3 replies
- 341 views
hey guys, i am brand new to everything, it's been helpful to me to read your back and forth. I've been looking for something really basic to start with. i actually bought the Hash CD at comicon a few years ago, but was too busy with work to attempt to learn it. can anyone tell me the major advantages to the current version versus 2005 (v.12)? i figure i could use what i have to learn the basics(it sure seems powerful enough to me) and then upgrade when i hopefully know what i'm doing. thanks!
Last reply by tracester, -
- 1 reply
- 280 views
Hi all After using AM for modeling for over two years I'm embarrased to say this is my first attempt at actual rigging. Since I've primarily been using AM for background shots for a comic strip. This has been working great except that I hadn't been able to certain focal shots because the walls kept getting in the way. I finally decided to try and solve this problem by rigging the set so i could swing the walls out of the way of the camera whenever the need arose. (see attachment) It mostly worked except at that the walls appear to be attached to the floor and distort it every time I move them. Other than making the floor a separate model, is there an…
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 527 views
I'm curious, whenever I try to take half of a face and use the copy/flip/attach function, the copied object will always go on the y-axis. Is there a way to copy/flip/attach the face to the x-axis? Thanks. J.W.
Last reply by pixelplucker, -
- 1 reply
- 311 views
ok this is more of a has this happened to you vs a how do i do this qustion. iv noted that most if not all movies uploaded to the forums are in .mov format ( or quicktime usable) but when ever i try and save as .mov or render as .mov the file never finishes being built , the computer will have a link to it but its a missing file and when trying to save again it keeps giving a file file window and loses the render compleatly forcing me to rerender the whoel lenght of the movie, .avi still works i have quicktime installed so its very anoying
Last reply by robcat2075, -
- 4 replies
- 252 views
ok iv managed to create a decent looking spray using the streaks material but had run into a problem which more or less is how to control when it sprays as they all start at frame zero how can i set when they start and stop , and preferably more than once
Last reply by Master chief, -
- 4 replies
- 438 views
i was playing a very old game by the name of "Total Annihilation" and i tough i would try to recreate the way things build in the game. in which a energy grid is sprayed with a nanite cloud and it forms a full structure. and so i came down with 2 problems. 1 i could not find very much info on making smoke though it seamed it had to be using sprites 2 what i could find has an object moving leaving smoke, i need the smoke to move from an object preferable in a controled maner towards another model
Last reply by johnl3d, -
- 0 replies
- 278 views
like the title says i tryed to make a streaks material but when every i turn on the show particals it gives that error and its getting really anoying
Last reply by Master chief, -
- 2 replies
- 307 views
when you apply smart skin should i use multiple applications? in other words one smart skin for when the arm is down and another for arm up and yet another for arm forward.....or should i try to do all positions with one smart skin? mike
Last reply by sir fen the usa, -
- 4 replies
- 444 views
hello again unfortunatly due to a Hard drive failure i lost my working copy of AM as well as most of my files ( sigh ) but good news is i still have you guys as i have been trying to rebuild my files i have been working on making shield effects and while i have had good success with making mats that look good i cant seam to remember how to move them along a surface as ever time i try and translate them it moves the solid not the mat . any one remember how to do this???
Last reply by Master chief, -
- 3 replies
- 574 views
Hello - basic question, I think - I remember doing something like this a way back - but not sure how I did it. I have a "smoke" emitter in a chor. I turn it "on" at 3 seconds into the chor - and turn it "off" two seconds later - when I watch it in the timeline it works perfect - smoke comes in then fades out and disappears, but when I render it out, smoke comes in then abruptly stops when it hits the frame where I turned it "off". Am I doing something wrong, or is there a way to make it slowy turn "off" with a pose slider or something? Thanks for any help. ;-)
Last reply by flashawd, -
- 3 replies
- 494 views
Hi - playing around with an explosion material that I downloaded I think from a zip file that John put up. I remember playing w/ it a ways back and it worked fine. I have the "show particles" turned on, so that it is not the issue. I assigned it to a basic ball model which I brought into a chor. It is doing nothing - not showing any particles - is there something I am missing something else I am not turning on - I attached an image of the "explosion" material. Thanks.
Last reply by flashawd, -
- 15 replies
- 1.1k views
Hello, can someone please help me. I have been trying for a month now to model a robot. I have the robot compleat but I had to break it up in several model files. My original idea was to import all the models into a single model but it is just too complex and was taking hours to drop in a model. I heard you can use Choreography and Actors to get these same results. Something about a hook bone? I'm really not sure, I have been searching the forums and testing it out on my own but I can not get bones created in separate models to interact with each other in the choreograph, please help if you can. -irscottie
Last reply by itsjustme, -
- 2 replies
- 450 views
Hi - I upgraded to 15.0F and have lost several items in the Library including the entire "Primary Object" folder. Can anyone tell me how to find those? Thanks - Eric
Last reply by flashawd, -
- 6 replies
- 637 views
Hi I am using a macbook at school, and i am working on animation during my art class because my teacher has let me do so, buuuuut i was trying out the talking on my character and it is having a lot of problems with the dope sheet, i am trying out the sound "secret" and i type into the dope sheet "i've got a secret. Can you keep a secret? Didn't think so" but when i click ok, the only word that shows up on the timeline is "I've" and it keeps having erros like unable to access animation master, and cannot find dictionary. I have even looked in the animation folder and dictionary.dic is in the folder! so i have nooooo idea whats going on please please anyone who …
Last reply by bts0, -
- 11 replies
- 942 views
Hi - about a year ago I saw something on the forum where something was applied to an object and it realistically broke into pieces? Does anyone know what I am talking about, that can refresh my memory? Thanks - E
Last reply by flashawd, -
- 5 replies
- 653 views
Hello - I have a project (cartoonish - not realistic) that I have a cloud that I need to have rain coming out of it raining on a character - then have an umbrella come into the scene and block the rain. Does anyone have samples of rain that they have done w/ fluids that they could post a link to? It's cartoonish, so the rain drops could be pretty big. Thanks for any suggestions - Eric
Last reply by flashawd, -
- 5 replies
- 583 views
Hi - I have to create a "rain" situation for a project I am doing and downloaded a couple of different project files from the forum and I can get any of them to work. For example I download http://www.hash.com/forums/index.php?showtopic=29163 and I have the chor open and scroll over the timeline and getting nothing. I have played w/ this project file before and it worked fine. Do I not have something turned "ON"? Any help would be great. I dont' know if it matters, but I recently updated to V15f I think it is. Thanks - E
Last reply by flashawd, -
- 1 reply
- 333 views
OK so in on of my many attempts to be creative i tired to make a fluffy white cloud ................ and in turn make a runny Grey blob. what is the best ways to make cloud or items of the such and how do i make them take the shapes i want. such as flowing through a valley
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 554 views
Does anyone have Ideas on how to make Glowing energy sphere?
Last reply by Gerry, -
- 2 replies
- 294 views
Hello - I am almost too embarrassed to ask this question since I have been working with this program so long, but here goes - I think I hit some key on the keyboard and the models look like they are all in low res (image below) I have never had this happen, and I didn't know you could switch it to low res - can anyone please tell me what key I hit to get this view? Thanks - Eric
Last reply by flashawd, -
- 5 replies
- 626 views
i was just curious, should i change any of the render settings to make a picture look more realistic (of a human with a pretty good mapping semi real looking) -hisako
Last reply by robcat2075, -
- 1 reply
- 396 views
all of my models use the same body and unfortunately they are all the same height. when i change the size of the model in the model window and pose her later, she poses incorrectly. i'm guessing it's becuase while splines change, the skeleton stays the same size. how do i change the model size and resize the skeleton at the same time?
Last reply by robcat2075, -
- 7 replies
- 799 views
The title and description pretty much sum up the problem. It seems that after using Voodoo and Icam, only so much tracking is captured for A:M. After a second of decent tracking, the camera starts to skip around and/or get stuck on some random angle. Is it the lighting? Is it too much camera movement? Did I make the video too long? I hope I can find out.
Last reply by Luuk Steitner, -
- 5 replies
- 544 views
I am using v.12 I am attempting to render my video in layers, and I have a box in the foreground I am rendering individually as a series of TGA images. I have applied the Blur post effect to it. I have turned on the "apply camera's post effects to rendering" in the camera's buffer. My box is rendering blurred, but the edges are coming out hard when I import the TGA. Can someone please tell me what I am doing wrong?
Last reply by robcat2075, -
- 1 follower
- 19 replies
- 1.1k views
For a Star Trek parody, I am using AM to construct a CGI Enterprise Bridge set. I have successfully constructed the physical bridge, but am now trying to apply decals for the wall and console images. I was successful for the first two images I tried (planets picture, and Enterprise Diagram), then ran into distortion within the decal when I tried to apply the third one (Indicator Light and Plaque) to the Elevator Alcove Right Wall. Everything worked, right through the positioning process, but when I clicked on "apply," everything inside the decal distorted by expanding horizontally on the left and progressively contracting horizontally to the right, and stayed that way! …
Last reply by mtpeak2, -
- 2 replies
- 402 views
OK here my problem i have created a image to be used with AM's terrain maker and it will successfully load in and build the terrain but when i try and view surfaces AM crashes. i have uploaded the picture listed below my ultimate goal is to have a map that a army or two of robots Can fly , drive.... what ever , so it has to be pretty big but i was sure that my computer should be able to handle that since the cp count shouldn't have been that big land.bmp
Last reply by HomeSlice, -
- 0 replies
- 419 views
The hairless wookie file is in the tutorial folder of the library, but not in the tutorial workbook. How and where do i find a copy of the tutorial if there is one? Thanks for the help
Last reply by dailan1, -
- 4 replies
- 411 views
I am setting up a complicated stage. It to be a city. In the choreography I can have multiple copies of the same building or prop. I was wondering if this can be done in the model window. So you can build a complex building with relatively few parts. And low CP count. Before you drop them in the choreography. Or is this only possible in choreography Also is there a place to change the model file defaults so the “Toon Shading (Method)” can be set to standard when I make a new model?
Last reply by DJBREIT, -
- 5 replies
- 389 views
Would a Lightwave ver 8 (.lwo file) be compatable with AM 2005? Thanks!
Last reply by Fuchur, -
- 5 replies
- 452 views
Hello everyone, I hope I can get some help here. I bought AM 2005 in 2005 for my Macintosh and had nothing but problems with bugs in the software and unfortunately had very poor results at the time. Fast forward to 2009. Aside from my Mac, I now have a quad core PC with 8 GB of RAM in it. Since AM 2005 had both the Mac & PC software on the DVD, I've been able to load it into the PC and I'm getting some very good results. But, I've got some questions, since I've been away for so long. Maybe you can help me out. #1 - I shoot alot of HDV 1440x1080i footage. When I try to pull this video into AM, the software shuts down completely, even though it …
Last reply by John Bigboote, -
- 5 replies
- 498 views
ok Looking at two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
Last reply by frosteternal, -
- 1 follower
- 3 replies
- 372 views
Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer!
Last reply by Fuchur, -
- 11 replies
- 980 views
So I am making a short film and it calls for a crumpled paper. I tried using the distort mode on a 32 patch sphere. it didin't look that realistic. And would probably take forever to model. Anyone know of a way.
Last reply by animation man hi, -
- 2 replies
- 369 views
Hello, I just purchased a new AM disk at Comic-Con. I had purchased one last year as well but was too distracted with learning digital photography and Photoshop to continue with AM for the time being. So I purchased a new disk which I was told would be the upgrade. I uninstalled and reinstalled the new disk but it brought up my old info and serial #. How do I enter the new #?
Last reply by Jason Simonds, -
- 9 replies
- 753 views
What's the best way to mix live video with 3D Animation Do I use non-linear editor? or somthing else? Thanks
Last reply by Eric800, -
- 3 replies
- 437 views
Okay, I got a new CD drive and I'm ready to start back up on my animation master. (I could use a few modeling tutorials, but for now, I'll use some of these extra models.[but I seriously need some]) I've got an .AVI image in the backround, but I'd like to know how to get shadows in my video I have playing back there.
Last reply by itsjustme, -
- 1 reply
- 304 views
I just uninstalled my old version 13 and installed version 15 and now when I select help all I get is the pop-up dialog box that says "failed to launch help". Anyone know what is going on and how to fix??
Last reply by robcat2075, -
- 2 replies
- 394 views
is Dictionary.dic a .txt file with the extension changed? or what I'm really asking is if i edit Dictionary.dic how can I save it?
Last reply by robcat2075, -
- 2 replies
- 416 views
I know I've been at this way too long today already but I just had something strange happen and I thought I would ask about it. I just finally got to the point where I could start animating and I'm looking through camera 1 in shaded mode. I put one of my characters in skeletel mode and start moving him. As his body departs from where he was another body, identicle to his, appears where he left from. Huh? At first I thought I had put two instances of the same character in the choreography but no matter how I try I cannot select the second instance of my character. What's more, it disappears when I run the animation. Anyone know what this is. Seems lik…
Last reply by Rob_T, -
- 8 replies
- 848 views
I am working on a project of molecules and the figure is supposed to have a C in his forhead. I have made a decal with an alpha channel in photoshop and it looks fine with the progressive render but in final a lot of non desired spots comes up. What have I missed? Happy for any suggestions,
Last reply by Rob_T, -
- 1 follower
- 10 replies
- 901 views
Hello everybody, I have been working with Sim Cloth with some success ( I have a human model with a hooded robe + cape outfit which is working relatively well in Sim Cloth) however it is only working well because the geometry resolution of the fabric is relatively low (as is the invisible model used for bounding information). While it is working pretty serviceably as is, I was trying to use the split-patch plug-in to make the fabric more complicated. Of course upon doing this, the simulation times became very slow, which isn't so bad, but now also the number of collisions is in the tens of thousands and often the simulation now becomes unsolvable even with a good d…
Last reply by frosteternal, -
- 5 replies
- 578 views
I've downloaded the Mirror bones plug in and placed it in the hxt folder... as outlined in it's instructions and the instructions for the 08 rig, however, everytime i open AM, I get a warning message saying they were incorrectly installed (for all three files) and failed to launch. So, what did i do wrong? I've tried adding a path in the tools option screen, but get the same message. Can someone direct me to a post or tutorial that will tell you how to install plugins? Thank you for your help.
Last reply by dailan1, -
- 3 replies
- 428 views
Hi guys! I just got hash Animation master at the San Diego Comic Con. I've installed it and started working with it. I noticed that I must have the CD in the CD drive in order for the program to work. Is this always the case? Can the program not run without it in there? Also I'm wondering if the copy I got at the show is a 1 year subscription or the full program. I had thought I was buying the full program, but after reading the website I'm now unsure. Thank you!
Last reply by lil-roo,