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- African grey?
- By Fuchur,
914 topics in this forum
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- 1 follower
- 7 replies
- 456 views
I've sent messages multiple times over the past few months to various contact emails listed on Hash.com with the typical response being to contact a different email with no specific "Yes" or "No" answer to my request. I know there was a server/system crash around March which backed responses up. The last response suggested posting here on the A:M forum and here's the post. I want to purchase the newest A:M version that's compatible with Windows XP (v17?). Had v12 or v13 years ago and need an XP A:M again if possible. Why XP? I have another design program that is no longer available beyond XP I used with A:M back then to speed up workflow and want to d…
Last reply by AmXP, -
- 10 replies
- 459 views
Hi, another question for you. I've been using the 2005 XP version of AM since well ..... 2005 lol. It's treated me well and I really have no complaints about it ... other then the typical slow rendering and not being able to use it on a new computer. The question is whether I should buy the newest version? I looked at the Hash website and the program looks basically the same. Are there enough upgrades and improvements to make it worth it for a casual user? I'm kind of cheap and don't want to buy it unless it's really worth it 🤔. Also, are the models I've created with my 2005 version compatible with the newest version or would I have issues? Thanks in advance…
Last reply by Animationdan, -
Icon delay
by Madfox- 8 replies
- 493 views
Not sure if this is the right toppic but it is a rat her strange archivement. SInce I use AMV17 on my new computer, and changing to 64 bit, I receive a strange delay in the icon. As soon as I click one I see a fast change between "explain icon (txt)", "show icon (symbol)", and finally "use icon (execute)". It is a minimal marge, but it surely slows down the workaround of the program. On winxp or win7 I had no trouble with it, but now on win10 it feels like beating that icon thing to work. What could be happening here?
Last reply by Madfox, -
- 11 replies
- 469 views
Hi all - I've purchased a pc for A:M. Initially I installed A:M on a Mac (no good). Now I wish to switch my installation to my pc and have contacted support. How long can I expect to wait, want to scale my expectations and not be too impatient? - but I am anxious to get going. I've even thought of purchasing it again and then asking for a refund for the initial purchase if it is going to take too long. Thank you.
Last reply by Jason Simonds, -
- 4 replies
- 385 views
Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
Last reply by Tom, -
- 1 follower
- 12 replies
- 1k views
Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings
Last reply by robcat2075, -
- 8 replies
- 393 views
Is the spring system dead? Also will there be any tutorial on how to apply softbody in parts of a character?
Last reply by ivanbryan82, -
- 0 replies
- 202 views
Steve @Shelton and I looked at an interesting problem a few days ago. Steve had rigged a new character of his and was SmartSkinning several joints when he realized he had been doing the SmartSkins on control bones, not geometry bones. Why is that undesirable? Well... control bones are created to consolidate the manipulation of multiple (geometry) bones into one (control) bone. For ease of animating. In the case shown below, TSM has two geometry bones in an upper arm. the first swings around to move the arm forward/back/up down while the second only rotates on its long axis to handle the twisting of the upper arm. this helps mimic the motion of the skin on the up…
Last reply by robcat2075, -
- 1 reply
- 230 views
So I see these options when I first installed A:M, BUT I don't know whether to keep them checked or not. Not sure what some of them are referring to. Thanks so much for any reply. Detbear
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 498 views
Hi all - wishing to return to A:M as a hobbyist. Can a newer windows machine be configured to run the old software, in my case version 12 (yeti, 2006). No sense to me to upgrade since I've got it and it will be for fun. Thanks for any info. -Doug
Last reply by modernhorse, -
- 4 replies
- 427 views
More Eugene on a spline controller... EugeneTest031.prj
Last reply by Tom, -
- 0 replies
- 275 views
A Weight Transfer experiment. Rigged the lo-res version, used Transfer_AW to move that to the hi-res version...
Last reply by robcat2075, -
- 2 replies
- 310 views
I used the Transfer_AW plugin to move the weighting of the spline-controlled lo-density tail to the higher-density Eugene model.
Last reply by Roger, -
- 5 replies
- 445 views
Here is a mesh with many splines but I can curve any portion of it, large or small with just three controllers. CurveController2.mov
Last reply by Mechadelphia, -
- 1 follower
- 1 reply
- 244 views
Hi Svetlik, please make sure you are reachable by your e-mail. It seems like there is a major problem with your inbox / account. You are not reachable by email and because of that the password reset mails are not reaching you and you are contactable by anybody! Best regards *Fuchur*
Last reply by edsvetlik, -
- 1 reply
- 302 views
single camera motion capture... Keep your eyes peeled for a new contest coming!
Last reply by Tom, -
- 0 replies
- 303 views
The "tongue sandwich" is a classic cartoon gag but I had never seen a real tongue sandwich until I went to New York City and my New York City friend Dean took me to the world famous 2nd Ave Deli where I ordered... the tongue sandwich! For Dean's recent birthday I made this remembrance of the occasion... It was good but it was probably my first and last tongue sandwich. I looked up the current price of a tongue sandwich at the 2nd Ave Deli... $27.95! Oy!
Last reply by robcat2075, -
- 22 replies
- 821 views
Experiment with caustics... Update: Version of the above project if you want to try: CutGlass22 new dome.prj CutGlass22.pre Load the PRJ got to Render to File in Render to File Settings, use "Load a Preset" to load the above .pre file alter the file save location to somewhere on your hard drive press OK
Last reply by robcat2075, -
- 10 replies
- 478 views
I've been "bit" more than once by the way the Darkness attribute works when a light cast shadows. I know why the variable is there; it's a way to fake ambient light filling in the shade. But I have a problem with the way it affects specular highlights. It still lets them through, just attenuated. The specular highlight is faking the reflection of the light source in the sphere. Even if the shadow darkness is 10%, that "reflection" still shouldn't be visible. I have no idea whether it's possible for Stefen to fix this in the code but it would be a nice improvement.
Last reply by robcat2075, -
- 6 replies
- 388 views
I would like to use the Vector Interpolation driver on bones in an action file. I used to be able to select it in the option menu and set it for the project be default, but now everything is defaulting to quaternion. Even an older project is defaulting to quat. I change it in the options to vector and it just keeps reverting to quaternion. I don't want the rotate.w channel for this project, just xyz absolute values. How do I fix this? Thanks all, Charles
Last reply by DrPhibes, -
- 12 replies
- 455 views
Hello Hashers- This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window. Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%. Unfortunately there is no opacity changes going on (as you can see from the video). Any suggestions are appreciated... (SpriteFadeOut .attached is the Project, the small blank white graphic for …
Last reply by Tom, -
- 9 replies
- 480 views
[Edit: This side discussion has been split off from topic AMC Gremlin] Investigating further... Here is a comparison of displacement effects: First with a Gradient Material set to transition from RGB 128 to RGB 129 and Displacement set to 100000% Second is that gradient rendered to a TGA and used as a Displacement map Third is that gradient rendered to an OpenEXR and used as a Displacement map The Material is able to calculate an exact value for every pixel between the 128 and the 129 levels, creating a perfectly smooth slope. The TGA map, as expected, has one stair step from 128 to 129 The EXR has 8 steps. EXR uses a…
Last reply by robcat2075, -
- 1 reply
- 269 views
doing some fun with a lot of AM cds Duck.mdl quake.prj
Last reply by Wildsided, -
- 1 follower
- 5 replies
- 464 views
While rummaging through an old miscellaneous folder I found a plug-in from 2005 that, if I remember correctly, simultaneously changes the crossing bias at all cp's around a circular spline. It could be a nice time saver. I tried dropping it into my HXT folder but it didn't show up as a plug-in or wizard. Is there some way to "re-compile" it for v19p? Bottleneck.hxt
Last reply by robcat2075, -
- 4 replies
- 382 views
[Mod Edit: this discussion from Live Answer Time is now split into its own topic] Might have a topic for today. How to stop "jiggling" cloth???? Jiggle.mp4 JiggleTest.prj
Last reply by Tom, -
- 0 replies
- 314 views
I've discovered a progressive render issue in v19.0p. While it's not a show stopper it's been annoying me for a long time and I've finally found the root cause. This image is an overview of the test chor. There's a camera with a 1000mm lens looking at five instances of a grey reference sphere, each at a different distance from the camera. The sphere instances are scaled in the chor as they get closer to the camera so that from the camera view they don't change too much in image size. They are positioned so the camera can see all five spheres side by side. Between the camera and the closest sphere is a slightly tinted, four patch plane that is a "glass sheet" with a t…
Last reply by R Reynolds, -
- 1 reply
- 229 views
Hi, I've upgraded to a better computer to work on Animation Master but I've found that the software will not accept my serial keys when I insert them after downloading it onto it. Does anyone know if I have to buy another subscription to be able to use it on another computer? Thanks Victoria
Last reply by robcat2075, -
Hi everyone! Just re-purchased and can't find my serial keys, have clicked the right links, written 3 or 4 times, haven't heard a word in reply and for the first time in 20 years I can't get anyone on the phone (I'm told it's not in service). And I've got a job I need to do pronto. Is there a new tick or has my memory gone to hell? Didn't do anything weird and my computer's bug free. Where are you Randy and Steve? Anyone? Thanks much all! Doug
Last reply by Jason Simonds, -
- 2 replies
- 359 views
The A:M installer includes a basic set of models and assets but there's another larger set users are supposed to download. What is the location for that?
Last reply by Jason Simonds, -
- 8 replies
- 445 views
Hello all- I was playing around with what I thought was a simple test. I had a red piece of cloth being sucked up into a vortex. Everything worked as predicted (see attached movie). I then introduced a simple flat object into the scene using the Simple_Scatter tool and wondered if those objects would also be sucked up into the vortex.. Well, nothing happened and no simulation took place. Hmmm.. wondering if I did not check or uncheck some box in the process... Any thoughts would be welcome. Tom ClothForce.mp4 ClothForceTest.prj
Last reply by Tom, -
- 1 reply
- 382 views
I am not sure if anybody is using it here but this is pretty interesting to see: https://godotengine.org/asset-library/asset/569 Best regards *Fuchur*
Last reply by Fuchur, -
- 2 replies
- 463 views
Robert and I were discussing the EXR format and I wanted to share the project file based on Jim Talbot's Leopard Queen image. The project was demo'd at SIGGRAPH 2005 by Greg Rostami. I must assume it is called Boris becuse of the artist Boris Vallejo whose style is captured in the image. Still haven't found the video of the demo yet but perhaps it isn't far away... maybe even on one of the Hash Inc SIGGRAPH cds. Update: I may have found the composite video. It is in .swf format so am attempting to convert to MP4. The CompDemoProject file attached only includes the EXR file. Will also upload the the Project file (which should also be…
Last reply by Rodney, -
- 42 replies
- 5.3k views
Hi everybody, I recently showed off my new computer system based on a AMD Ryzen 1700 (see more here). To show what it can do, I created a new Benchmark for Hash Animation:Master which I call "A:M Bench 2017". Download it here now: - A:M Bench 2017 - A:M Bench 2017 & A:M teapot 2009 in one file There already is one other Benchmark which is called "ThreeTeaPots" (you can find it here) from 2009 so why creating a new one? The problem with ThreeTeaPots is, that it does not really use any of the newer features of A:M and will only use one thread to render. Before it did not make much sense to get all the bells and whistles of A:M in a benchmark, simply beca…
Last reply by Fuchur, -
- 4 replies
- 339 views
Wishing you a Happy 2022! I look forward to more A:M in the New Year with all of you!
Last reply by Fuchur, -
- 29 replies
- 1.3k views
A few experiments toward getting a nice human Sub Surface Scattering result. "Loyd" model by Steve Shelton. Default surface (no SSS) render... Sub Surface Scattering renders. Pink and less pink... I've turned on some Surface "noise" to suggest the pores in the skin. SSS with Ambient Occlusion... Separate AO render... Curve-Adjusted AO... SSS render composited with adjusted AO... Separate specular render... Composited SSS+ AO +Specular...
Last reply by itsjustme, -
- 2 replies
- 273 views
Converting a 2D material to a decal for cylinder wrapping...
Last reply by Tom, -
- 1 follower
- 2 replies
- 222 views
It may be a minor annoyance but it's also puzzling. All other windows dock and undock as expected but for some unknown reason the Properties window has become stubbornly untethered. Shutting down and re-starting A:M has no effect. Any suggestions?
Last reply by R Reynolds, -
- 4 replies
- 387 views
My setup is simple. I have a small klieg spot pointed at the top of a vertical cylinder. Beyond the cylinder is a small flat screen with its translucent attribute = 50%. When the camera is to the right of the cylinder and views the screen you can see both the shape of the spot and the cylinder's shadow being cast on it. The same is true when the camera is to the left of the cylinder and viewing the other side of the screen but these shadows are now being transmitted through the translucent screen. This short video shows a 9 pass progressive screen render as you view the screen from the right and then from the left. AM_translucent_glitch_renders.…
Last reply by R Reynolds, -
- 1 reply
- 293 views
This time around we did create a little bit of a different design to better suit our mini campaign around christmas presents. That means this time around the image isn't created with A:M. As always you will find our Christmas Calendar here: https://advent.3we.de But I started to create a goat in 3d anyway and got already pretty far, so I am working on it still to get this look back ;). (Do you know that moment if you did a great job and then you are just not able to get the same look back after changing a couple of things to make it even better? That is exactly what happend here with this one...) Hope you like it ;). Best regards *Fuchur*
Last reply by Wildsided, -
- 12 replies
- 747 views
Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture …
Last reply by createo, -
- 8 replies
- 419 views
I'm building a railroad indicator lamp, essentially a red/green traffic light. I wanted to simulate the look of the optics of these lights which were designed by mounting an incandescent lamp at the focal length of a coloured glass fresnel lens (like in a lighthouse) such that its light is only visible when viewed almost on-axis as one would from a long distance. I think I've come up with a believable result using a hierarchical klieg light mounted inside the enclosure. It's aimed to shine inside the case and illuminate a small internal disc, standing-in for the lamp filament, sitting near the focal length of the lens. Viewing the indicator while it turns in front of you …
Last reply by R Reynolds, -
- 6 replies
- 430 views
Hello AM, I explore AM's extremely efficient and powerful mapping system ! I have a question about surface displacement : The definition is not excellent and we often end up with a rather coarse physical aliasing if we approach the 3D model. Is there an option to achieve progressive aliasing depending on the distance to the camera? thanks in advance greetings
Last reply by robcat2075, -
- 0 replies
- 217 views
I've finally replaced my 10+ year old computer with something more up to date. It runs A:M just fine and solves two minor but annoying problems A:M had with my old hardware. But now I can't turn off spline anti-aliasing. Checking the "Antialias Lines" box has no effect. I've set the Radeon software Anti-Aliasing switch to "Use application settings". This isn't even close to being a real problem and I'll probably get used to it with time but Steffen might want to look into it. Maybe it's a symptom of other driver issues or maybe I'm just missing something.
Last reply by R Reynolds, -
- 7 replies
- 406 views
I have been working with A:M to create motion profiles for animatronics. Successfully I programed the animatronics for some pieces in Las Vegas last year, writing our own app to help translate to our controllers. You can see some of our process here. I am still working on refining this process and I was hoping someone could point me to some documentation of what all the switches are in an .ACT file or a .MDL file so I can better create some of the tools I need. I have looked on the FTP and at the SDK materials, but I could not find some plain language materials describing all of the syntax of the files. I am not a programmer by nature and there is a lot I d…
Last reply by DrPhibes, -
- 3 replies
- 509 views
A few textures from Filter Forge, a texture generation program, rendered out and cylinder mapped to a simple A:M shape. PRJ and bitmaps: FF tests005.zip They have a free 30 day trial you can get. It's a serious power user program but their library has thousands already made for you to download and use as is. If you like it, they have run "50% OFF SALE- LAST DAY" two out of the last five days, so I suspect they will do that again some time. Full screen to see detail. Luna, Wasteland, Crystal, Tiles... FF_Test003b_2500.mp4
Last reply by robcat2075, -
- 1 follower
- 39 replies
- 2.5k views
Hello, Do you have on youtube (or other), a simple example of UV unfolding with a cube? I understood a procedure but I am not sure: 1 - Create groups 2 - create poses where we unfold these groups 3 - Grabbing the unfolding screen 4 - create your UV from the grab 5 - place the image as a decal on the "open" pose. 6 - remove the pose so that the character returns to its initial shape. It would seem logical but relatively ... artisanal greats
Last reply by robcat2075, -
- 2 replies
- 525 views
Hello Hashers- Doing a simple "cookie cut" mapping effect and it is not responding like it should. Instead of clean cutting it has a bizarre transparency effect whereby it chunks up the grid (see photo). I have embedded the simple project if anyone would like to test it. Also attached is the tga image used for mapping in the event it wasn't embedded along with the project. Thanks for any insights! Tom whitee0.tga CookieTest.prj
Last reply by Tom, -
- 6 replies
- 463 views
Is there a way to keep Snap to Surface from jumping point to the opposite side of a model?
Last reply by Fuchur, -
- 2 replies
- 489 views
Can you simulate cantelevers in AM with the bullet physics?
Last reply by pixelplucker, -
V12.0n
by Guest totallyprofessional- 1 follower
- 8 replies
- 979 views
I purchased the V12.0n disk back in '06 and used it frequently. when trying to install the program on my laptop the program does not launch from the disk. troubleshooting says its not compatible. I have run the setup and installer run multiple compatibility modes and run as admin per the recommendations of the troubleshooter but no luck. any steps forward or am i locked out here?
Last reply by AniMattor,