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- African grey?
- By Fuchur,
934 topics in this forum
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- 4 replies
- 657 views
Hi, I also noticed that the pallet locations I took the time to arrange across my dual monitors went away!?! Anyone else seeing anything like this? Can't think of anything I did that might revert them? Weird! Thoughts? Rusty
Last reply by rusty, -
- 4 replies
- 657 views
Wishing you a Happy 2022! I look forward to more A:M in the New Year with all of you!
Last reply by Fuchur, -
- 0 replies
- 656 views
By way of reminding everyone of the pending Sci Fi contest here is some inspirational animation from a previous (animation) contest. (video courtesy of Zach Brewster Geist) Less than 15 days to go to the deadline! One_Giant_Leap.mov
Last reply by Rodney, -
- 2 replies
- 655 views
I've discovered a render glitch in v19j1 and I need to send the entire project to Mantis. Is Consolidate sufficient or do I need to Embed All as well?
Last reply by R Reynolds, -
repeating Decals?
by Guest Tom- 3 replies
- 655 views
Hello Hashers- I am using v 19.0i on a Windows 7 machine and I have an animation cycle with 15 tga files that have alpha channels. I slapped that 15 image sequence on a flat model and am trying to get the 15 images to repeated endlessly on that flat model. When I use the "repeat" function in the decal properties menu it causes the decal to only reproduce itself as tiny versions of itself. What I was hoping for was simply a command that would cause the 15 image cycle to repeat endlessly. Does anyone know how to do this? Many thanks! Tom
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- 0 replies
- 652 views
This image won't make much sense to anyone but I want to post it to remind me to delve into this area further. What it represents is a rapid workflow that didn't exist before v18 (the process could be done but not in its current form). The basic concept is this: Phase 1 Modeling - Create a simple shape/object (in this case a simple can) - Create a new Action of 5 or 6 frames in length (the number of frames really depends on what you want to produce. In this case I wanted to place a few cans in psuedo random fashion on/near an imaginary ground plane) - Turn Onion Skinning on (it's best to add this to your toolbar which you can do in v18... adjust the oni…
Last reply by Rodney, -
- 3 replies
- 652 views
Open the attached project in v19.5a. It has two versions of the same model. On the left in head_jungle_queen_v19pt5a_no_avg_normals.mdl, you can not change the normal weight of averaged normals because there is no "Average Normals" YES/NO switch in v19.5a. You can try changing the value of "Normal Weight" but it has no effect. On the right in head_jungle_queen_with_avg_normals_from v19p.mdl you can change the normal weight of averaged normals because this model was opened first in v19p and the "Average Normals" switch was set to YES. v19pt5a_no_avg_normals_embed.prj
Last reply by robcat2075, -
- 1 reply
- 648 views
I've been doing a little research and found quite a few topics on this. Has anyone experimented with this in AM and if so can you pop us an example up here on the forums?
Last reply by robcat2075, -
- 2 replies
- 647 views
Hi, Can anyone tell me if there have been any changes since V14 related to: * Hash's project and model files--specifically are they still text format * Hash's library and especially the library files Thanks, Rusty
Last reply by rusty, -
- 2 replies
- 647 views
Okay, whose got the scoop on this one. These additions sound very useful. Very useful indeed! Downloading now to begin the experimentation. Thanks Steffen and Hash Inc! If you haven't already got it: Download v17.0b!
Last reply by Xtaz, -
- 4 replies
- 647 views
This is in anticipation of next brief, so not urgent but,I was thinking of using the theme of a swing in a child's playground and wondered if anyone had any thoughts on the best way to rig the swing? I was thinking about a kinematic or dynamic constraint for the rope but is there a more efficient way ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 643 views
So, I've isolated one side of a model by hiding what I don't want to effect. Next I opened an On/Off pose widow and flattened the mesh. Then in the pose window for the popup contextual menu and looked for New > Decal but can't see it anywhere? Have I missed a step somewhere or something?
Last reply by markw, -
- 3 replies
- 642 views
Hi guys, I don't know exactly where we're supposed to post feature requests so I'll post it here and if it's wrong I'm sure Rodney can move it and I apologize in advance if this is the case. Anyway I've been messing about with cloth a lot recently on one of my models and testing it can be a very lengthy process. Often a few frames in if something isn't set up properly the cloth with go nuts but continue to simulate. At this point you can either wait for it to finish in a jumbled mess (or reach a point where it cannot solve the simulation) or force close A:M altogether and reload. So the feature I'm suggesting is an 'Abort simulation' option. Much like you c…
Last reply by Wildsided, -
- 1 reply
- 642 views
Sorry for the restart with out notice. But it came down to one of two options. Restart the machine or punch my screen and well I really like my monitor so..
Last reply by Rodney, -
- 2 replies
- 641 views
something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´…
Last reply by thefreshestever, -
- 2 replies
- 641 views
Hello, Is it a way that the bones which the attribute "Assigning Prevent PC's" are "on" are not visible in "Edit CPs weights"?
Last reply by Malo, -
- 1 reply
- 640 views
I'm just noticing that Quicktime render output isn't in the V16 options. And the AVI output gives an error message when I try to render out to AVI. I normally render out tga's or png's so I haven't paid this any attention until now. William
Last reply by robcat2075, -
- 4 replies
- 640 views
More Eugene on a spline controller... EugeneTest031.prj
Last reply by Tom, -
- 2 replies
- 639 views
Robert and I were discussing the EXR format and I wanted to share the project file based on Jim Talbot's Leopard Queen image. The project was demo'd at SIGGRAPH 2005 by Greg Rostami. I must assume it is called Boris becuse of the artist Boris Vallejo whose style is captured in the image. Still haven't found the video of the demo yet but perhaps it isn't far away... maybe even on one of the Hash Inc SIGGRAPH cds. Update: I may have found the composite video. It is in .swf format so am attempting to convert to MP4. The CompDemoProject file attached only includes the EXR file. Will also upload the the Project file (which should also be…
Last reply by Rodney, -
- 2 replies
- 638 views
I'm building a formed steel frame, a part of which is shown below, to fit inside an archway . I wanted the vertical column to intersect nicely with the curved section, so I built the curved beam first and made a copy of it as a background template. After completing the orthogonal Tee section with all the corners and five pointers, the final step was splicing the Tee section into the curve and massaging it's cp's, mags and bias values so it's shape matches that of the original curve. My question is based on the fact that when you lathe a circle in A:M, no matter how many points make up the circle, the correct mag is always calculated to get the splines to…
Last reply by R Reynolds, -
- 2 replies
- 637 views
Thought I'd have a try at some basic exercises and trying to get a ball rolling properly. In preparation for the idea, pose sliders were used for the rotation and spins. However this was not one of my better ideas ! Does anyone have good advice as to how to achieve it ? The ball is setup with a single bone for the mesh and that controls the rotation and spin and the distance with the model bone ( hope that makes sense ?) Might there be a better way ? regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 637 views
Hi there, since i do like Raf Anzovins rig so much, and since I can not use TSM with my AM, and while I do not like to go always back and forth between two versions of AM, I thougt it might be a good idea to set up a rigg Anzovin style for the current AM 64 Bit version and use that. I know that Raf wrote a tutorial on his way of rigging loooong time ago. That tutorial was called "them Bones" or something, and in it, Raf explained in much detail how he rigged his yellow dog character. If anybody knows where I may get that tutorial or still has it somewhere and would like to share, I would be very happy! Thank you already, best regards …
Last reply by robcat2075, -
- 1 reply
- 637 views
Hey you guys, Is there a shortcut Key for the "Translate to" constraint. Rather than getting to it by choosing it from the dropdown list window, I was wondering if there's a Hot key for it. Thanks. William
Last reply by robcat2075, -
- 5 replies
- 636 views
Hey guys, I wish you all the best and a great celebration time Best regards *Fuchur*
Last reply by Xtaz, -
- 1 reply
- 631 views
I did not know about this! http://www.hash.com/forums/index.php?showt...t=0#entry382581
Last reply by markw, -
- 1 reply
- 629 views
Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
Last reply by Gerry, -
- 4 replies
- 628 views
Hello- I was playing around with hair and decided that because of the complexity of the final model, I would create the hair separately as another "object" and then copy, paste it onto the final model when the hair was groomed perfect. That seemed to work OK when the Hair was a "material" that was applied to model "patches" however, when I tried the same thing using hair on a SINGLE spline with a "Shag emitter" material applied it only copied the spline and NOT the hair "Shag emitter" with it. Has anyone else been able to copy, paste a SINGLE spline with a shag emitter applied, from one model window to another successfully? The benefits would seem to b…
Last reply by Tom, -
- 3 replies
- 624 views
Can someone confirm that Sweeper is working for them in v17a? It isn't sweeping as desired here. It's probably a stray setting but I believe I've tested everything and still don't get a standard sweep. It appears to be lathing instead of sweeping. Edit: Isn't it always the case... doesn't work until you post to the forum and then... BAM! It's working fine. False alarm. Not sure what I was doing on this end but all appears to be working now.
Last reply by Rodney, -
Hash Store problem [solved]
by Guest tom- 1 reply
- 624 views
HELP - please check the support emails ! PLEASE ! Several items - need to be corrected - First - I have a PERM Lic for v18 - but lost the activation when my PC crashed and rebuild - need to get that re-activated ! Second - purchased V19 for my new PC (after the crash - now win10) Purchased several Add On Render Nodes BUT - the Render Node web page gets SQL Error Activate your rendernodes SQL-Error: Table 'hashcom_store.zen_orders' doesn't existArray ( [0] => Array ( [file] => /home/hashcom/public_html/www/html/preset_includes/include_add_rendernodes.php [line] => 212 [function] => sql_error [args] => Array ( )…
Last reply by Jason Simonds, -
- 2 replies
- 621 views
I used the Transfer_AW plugin to move the weighting of the spline-controlled lo-density tail to the higher-density Eugene model.
Last reply by Roger, -
- 1 follower
- 5 replies
- 621 views
I have three models overlapping and I want to select only the CPs of one of them so I can scale it. So basically, how do I select all the CPs in a particular object? I know noob question, and I've searched the forum but it only gives me threads with hitting Cntrol+A to select all the CPs in the scene. Thanks
Last reply by robcat2075, -
- 2 replies
- 619 views
Late night thinking here so bear with me... The term 'best method' is relative here but I'm looking to find a good way to combine a whole lot of Project files (hundreds?) into one single Project file. There are some difficulties in this. One of the primary obstacles: Same name assets (i.e. materials named material1 in more one project etc.) Those may have to be dealt with on a case by case basis. One method that works fairly well: Embed everything in the Project and then save as a Choreography Do this for each Project Import all the Chors into one Project (I tested this with good results but I believe an important step will be to rename all assets before exporting t…
Last reply by Rodney, -
- 1 reply
- 613 views
Hey everyone. Is there an A:M version of the Star Wars X-Wing Fighter out there anywhere? William
Last reply by Rodney, -
- 0 replies
- 612 views
Thought this link might be of interest to folks who aren't familiar with the feature film the A:M Community put together a few years ago: http://wiki.hash.com/index.php/TWO_Index Sometimes it's a bit hard to navigate through the main wiki so the index page helps to zero in on specific areas of interest. A few random samplings: http://wiki.hash.com/index.php/Characters (The TWO cast of characters starts to shape up) http://wiki.hash.com/index.php/Contact_Sheets (Note: This was more of a test... to my knowledge contact sheets such as these were not used extensively during TWO) http://wiki.hash.com/index.php/Center_Of_Gravity (Some thoughts…
Last reply by Rodney, -
- 7 replies
- 612 views
Festive New Year Greetings to all the Animation:Master users! Update: The cloth simulation I didn't quite get working on New Year's Eve...
Last reply by robcat2075, -
- 1 reply
- 608 views
Is it me (v18f OSX) or has the Terrain Generator Wizard stopped working (in that it actually doesn't render anything) and the output does not match the settings (ie I set it to a 1000 x 1000 mesh and got a 1 x 1 mesh) Wow - just dragging the mouse off the Step width box actually opens up a finder window (find/open file)..... I think something is seriously porkerd here (may not just be the Terrain Generator) Cheers
Last reply by Rodney, -
- 6 replies
- 605 views
I want to do a small scene where snow falls and lands on the objects in the scene. How would you go about this?
Last reply by Gerry, -
- 2 replies
- 603 views
Hello I've just bought animation master, and I try some basic animation (bouncing ball, etc). But in the graph editor, I can't display bezier handle (spline interpolation is selected). It's possible to display bezier handle since I've seen animation master tutorial where people clic on keyframe to display bezier handle. I've search the forum for bezier handle but get no result found. Thanks in advance if anyone can help me. Regards Mitab
Last reply by mitab, -
- 2 replies
- 603 views
Short version: Use Windows 8 compatibility settings. Longer version: Sometime after I upgraded to a Windows 10 computer a few years ago I noticed that A:M would often freeze during on-screen preview renders. Other A:M users have mentioned this to me also. I could start an on-screen render, either a regular or progressive render, and if it took more than 5 seconds to complete the time counter in the corner would freeze, the progress bar would stop moving and A:M might even gray out and become "not responding" . If I waited as long as the render would have taken to finish, A:M might return, maybe with a finished render, maybe not, but ESC-aping out of the long ren…
Last reply by robcat2075, -
- 1 reply
- 603 views
I am not sure if anybody is using it here but this is pretty interesting to see: https://godotengine.org/asset-library/asset/569 Best regards *Fuchur*
Last reply by Fuchur, -
- 4 replies
- 599 views
Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
Last reply by Tom, -
- 1 reply
- 597 views
Guys n Gals, Is there a place where one can find a list of all A:M CD that show what the CD art is for each version?
Last reply by Rodney, -
- 2 replies
- 593 views
Hi again, There use to be a second install file which added other files that AM needed--has this been done away with? Also, use to be that on each AM CD you got models, materials, etc. Sometimes new items were added. Does the 'data' file contents still exist for V17? Thanks again! Rusty
Last reply by Rodney, -
- 1 follower
- 3 replies
- 592 views
On a pc how do you transfer a subscription to another computer? anyone have the instruction link?
Last reply by jason1025, -
- 0 replies
- 591 views
Here's a mostly undocumented feature in v17 that will be primarily of use to folks that login to the A:M Community. It can be useful for schools and small studios who want to deliver custom content and information into the A:M Community tabs. The Support tab in the A:M Community can be replaced simply by dropping an html file named 'Support.html' into the root folder where A:M was installed. For instance, if A:M installed to C:\Program Files\Hash Inc\v17 any html file named 'Support.html' found there will show up in the Support tab instead of the default support page. Fuchur designed a beautiful page to illustrate the possibilities with customizating the supp…
Last reply by Rodney, -
- 0 replies
- 588 views
The "Limit Max Drawing Time" option doesn't seem to work as intended in current versions of A:M but back in the days of slow computers and slow graphics cards this is what it looked like: LimitMaxDrawing_time_demo.mov In current versions of A:M, turn "Limit Max Drawing Time" OFF.
Last reply by robcat2075, -
- 4 replies
- 586 views
My setup is simple. I have a small klieg spot pointed at the top of a vertical cylinder. Beyond the cylinder is a small flat screen with its translucent attribute = 50%. When the camera is to the right of the cylinder and views the screen you can see both the shape of the spot and the cylinder's shadow being cast on it. The same is true when the camera is to the left of the cylinder and viewing the other side of the screen but these shadows are now being transmitted through the translucent screen. This short video shows a 9 pass progressive screen render as you view the screen from the right and then from the left. AM_translucent_glitch_renders.…
Last reply by R Reynolds, -
- 2 replies
- 583 views
Here is a screen capture of the status bars of two instances of A:M They are both running the same cloth simulation with the same settings. The lower left one highlighted in green was started first. The upper right, in yellow, was started second and quite a bit later. The first instance (green) is bogged down in absurdly high numbers of substeps for each frame. The second instance (yellow) is sailing through with far smaller substeps needed for each frame and getting done faster. Same computer, same project, same settings.
Last reply by robcat2075, -
- 1 reply
- 582 views
I'm going to have to try to make it one of these days but unfortunately not this year. If you will be there be sure to fill us in on the experience! From what I read, Hash Inc will be next to the web comics area at Booth 1322. (It's a bit hard to make out the booth numbers on the interactive map so see the attached image)
Last reply by Dpendleton77, -
- 2 replies
- 581 views
The A:M installer includes a basic set of models and assets but there's another larger set users are supposed to download. What is the location for that?
Last reply by Jason Simonds,