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- African grey?
- By Fuchur,
945 topics in this forum
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- 5 replies
- 780 views
If I set a roto with transparency to "Top" I can't see the bias handles on cp's. Anyone else have this? I seem to have little quirky things with my Quadro and AM and why I'm asking if it is unique to my setup. Thanks
Last reply by Rodney, -
- 3 replies
- 780 views
Hey everyone, I have a choreography question for you guys. If you have 2 different models in a Choreography, can you attach a CP in the first model(model A)to a bone in the other model(model ? So that the bone in model B can move the CP in model A.
Last reply by robcat2075, -
- 4 replies
- 780 views
Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
Last reply by Tom, -
- 2 replies
- 778 views
Does anyone already have or can they point me to an already-done architectural fly-through done with A:M? It should look great, of course, but I'm looking for something that in just a few seconds can say "architectural fly-thorough" I'm working on the new-user tut for "animation" and want to touch on path animation and want a shot that can cover the time it takes to say "...path animation also works well for moving a camera in and around a set... "
Last reply by robcat2075, -
- 1 reply
- 776 views
I am receiving a "Wrong Host for License" message when I attempt to open A:M on my Windows machine. I purchased the license earlier this year (2023) and after some confusion was able to register the license, but now it seems to be no longer linked to this machine. I have not installed it on another computer. Please advise.
Last reply by robcat2075, -
- 8 replies
- 775 views
Hey you guys. I received this message when starting Animation Master 19.5c for the first time:
Last reply by robcat2075, -
Hash Store problem [solved]
by Guest tom- 1 reply
- 773 views
HELP - please check the support emails ! PLEASE ! Several items - need to be corrected - First - I have a PERM Lic for v18 - but lost the activation when my PC crashed and rebuild - need to get that re-activated ! Second - purchased V19 for my new PC (after the crash - now win10) Purchased several Add On Render Nodes BUT - the Render Node web page gets SQL Error Activate your rendernodes SQL-Error: Table 'hashcom_store.zen_orders' doesn't existArray ( [0] => Array ( [file] => /home/hashcom/public_html/www/html/preset_includes/include_add_rendernodes.php [line] => 212 [function] => sql_error [args] => Array ( )…
Last reply by Jason Simonds, -
- 4 replies
- 773 views
My setup is simple. I have a small klieg spot pointed at the top of a vertical cylinder. Beyond the cylinder is a small flat screen with its translucent attribute = 50%. When the camera is to the right of the cylinder and views the screen you can see both the shape of the spot and the cylinder's shadow being cast on it. The same is true when the camera is to the left of the cylinder and viewing the other side of the screen but these shadows are now being transmitted through the translucent screen. This short video shows a 9 pass progressive screen render as you view the screen from the right and then from the left. AM_translucent_glitch_renders.…
Last reply by R Reynolds, -
- 3 replies
- 772 views
When I first upgraded to V17 I happened to mention to the very nice sales guy that I was getting a new notebook in a week so I was going to wait until it came in. He said 'no, go ahead, put on your current notebook and when the new one comes in we'll just switch it to that'. I KNEW I SHOULD HAVE WAITED. I've followed the instructions, sent them the numbers but, I've trying for days and I cannot get anyone to send me a new activation number and...I'm sick in bed and I need it.
Last reply by rusty, -
- 2 replies
- 770 views
Is there a way of skipping decals when importing props? Some models seem to take forever to import and AM seems to lag along. If I am going to retopo the model then I don't think waiting for this feature is worth it.
Last reply by pixelplucker, -
- 2 replies
- 770 views
Hi, I want to know more about the pros and cons of embedding resources in a project (and therefore embedding in the chor). For myself, I have since my own 'dawn of time' with A:M embedded everything, always. Why? Dependability and minimizing loss is always my first priority. And, probably around 10 years ago I started embedding everything for that reason alone--I seemed to have less problems doing it this way. Part of this was that separating the current ongoing work from the resources I had on disk isolated and protected those resources. I ran into situations where A:M crashed, my PC crashed, there was a power outage, I screwed things up and could not undo…
Last reply by rusty, -
- 3 replies
- 766 views
I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
Last reply by Tom, -
- 3 replies
- 764 views
This will not effect any thing with Hash, Inc. really but we have a new NAS for our back up systems. We are now moving the data to there(form older machines with less stable raids). We are using 4 of the 6 bays now but can add 5 more bays at any time. https://www.facebook.com/video.php?v=10155231122220694 Sequence 01.mp4
Last reply by Dpendleton77, -
- 0 replies
- 761 views
Anyone else tried to run "mirror constraints" in V18p. I got a mashed up result.
Last reply by detbear, -
- 4 replies
- 760 views
Hello I am very new to this my mom was Kat. I saw the messages left on her legacy page thank you for that. I have all her computers and work I would love to honor her work and some how finish it for her. Needless to say I have very little knowledge about how her very system work and have been nervous about losing any of her info. I am an ultrasonographer and work with 3-4D scans of the body but that's about as far as it goes my mom tried to show me some stuff and I know how she wants "just. Wooden sword" to end, until now I wasn't sure whom I could reach out to if any of you have some free time or wish to help me out please email me at. Jamie.brunell@aol.com again thank …
Last reply by robcat2075, -
- 4 replies
- 757 views
Hi, This is very strange! On my notebook (btw, I don't have this problem on my desktop) if for example I hit 't' for turn, the icon comes 'on', the mouse cursor changes correctly but turn doesn't work. If I select the turn icon, it works. Same with other tools. Has anyone else encountered this? Any ideas on how I might fix this or what I might try or how I might trouble shoot this? Thanks! Rusty
Last reply by rusty, -
- 1 reply
- 756 views
Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
Last reply by Gerry, -
- 2 replies
- 756 views
Hi, Can anyone tell me if there have been any changes since V14 related to: * Hash's project and model files--specifically are they still text format * Hash's library and especially the library files Thanks, Rusty
Last reply by rusty, -
- 3 replies
- 756 views
Right now I am working quite a lot with snap to surface, because i am recreating one of my bigger polygon modells. I found some minor problems : Snap also reacts to hidden geometry. That should not happen. Snap has a tendency to snap to geometry on the other side of the model. The bluprint modell as well as to the spline geometry. In case of the blueprint it should be not so hard to fix that by checking the orientation of the surrounding normals. In case of the spline geometry i dont know ... Maybe it is posssible to look in these issues (at least its issues to me). Regards Heiner
Last reply by Rodney, -
- 6 replies
- 756 views
Hello Hashers- In the beginning of the sequence the volumetric beam reaches all the way to the ground plane but as the project continues (frames 30-60) the beam breaks up and doesn't reach the ground. Can anyone figure the problem? VolumetricTest.prj
Last reply by Tom, -
- 0 replies
- 755 views
So there is something wrong with our camera. I ordered a new one today. But the one we took only took pictures right when the conditions were prefect(no motion, good light, more camera words). But the next show should be better. Sorry again. https://www.facebook.com/media/set/?set=a.10155403293465694.1073741833.211213795693&type=1 More here. https://www.facebook.com/animationmaster And the video: https://www.facebook.com/video.php?v=10155394388925694
Last reply by Jason Simonds, -
- 4 replies
- 753 views
This is in anticipation of next brief, so not urgent but,I was thinking of using the theme of a swing in a child's playground and wondered if anyone had any thoughts on the best way to rig the swing? I was thinking about a kinematic or dynamic constraint for the rope but is there a more efficient way ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 3 replies
- 750 views
I appreciate that it is possible to control a light in a chor using the properties in the PWS and thats the way I've done it before. I wondered if it was possible to control those same properties, such as intensity, cone angle, fall of and so on, using pose sliders ? I tried in the actions section but it was not possible to select the lights, or the camera to try to make the poses. Its not a problem, I just thought it might animating them easier in the chor? regards simon
Last reply by robcat2075, -
- 3 replies
- 748 views
OK, I have a path (a spline with 3 CP's) I have constrained my Camera to the path (Path Constraint) and I have also contrained the camera to aim at a null. Camera jumps to the path and travels along it BUT only travels 1/2 between the first and second CP (100% enforcement at chor end) BUT it also behaves like it is pointing at the null as if it has travelled the full length of the path. Obviously I am missing something here... Partially solved. Chor length was set too long. Edit - Fixed by deleting the path and camera constraints then doing it again.... Not sure what went wrong but it's working now.... Cheers
Last reply by Ilidrake, -
- 2 replies
- 748 views
The A:M installer includes a basic set of models and assets but there's another larger set users are supposed to download. What is the location for that?
Last reply by Jason Simonds, -
- 1 reply
- 745 views
A new release (v18.0b) was posted so go get it! Latest Information Before you install a new release there are some things to consider: - Are you in the middle of a production? - Are you under a deadline? - Are your settings perfect and you don't wish to see them change? Consider these and other factors carefully before installing new software and when in doubt... login to the A:M Forum and ask questions. That's why we are here. Rather than post to the squeekly clean notification of the v18.0b release I thought I'd start a topic here to capture thoughts on the current release. But first, thanks for this latest update. I…
Last reply by Rodney, -
- 2 replies
- 743 views
Here is a screen capture of the status bars of two instances of A:M They are both running the same cloth simulation with the same settings. The lower left one highlighted in green was started first. The upper right, in yellow, was started second and quite a bit later. The first instance (green) is bogged down in absurdly high numbers of substeps for each frame. The second instance (yellow) is sailing through with far smaller substeps needed for each frame and getting done faster. Same computer, same project, same settings.
Last reply by robcat2075, -
- 4 replies
- 742 views
Hi, I also noticed that the pallet locations I took the time to arrange across my dual monitors went away!?! Anyone else seeing anything like this? Can't think of anything I did that might revert them? Weird! Thoughts? Rusty
Last reply by rusty, -
- 3 replies
- 737 views
I have a laptop with an Optimus chipset, that can switch back and forth between an integrated GPU and a Quadro 2000. I have noticed that there are some problems when scrubbing through a timeline, it seems like it is dropping frames (Robcat knows what I'm talking about). Is this a known issue with integrated graphics? Or maybe it is something with the way optimus switches between the integrated GPU and the discrete GPU. I hate to completely disable the integrated GPU, it will kill my battery life. Is anyone else out there experiencing problems with integrated GPUs on laptops?
Last reply by pixelplucker, -
- 1 reply
- 733 views
I've been doing a little research and found quite a few topics on this. Has anyone experimented with this in AM and if so can you pop us an example up here on the forums?
Last reply by robcat2075, -
- 3 replies
- 733 views
Hi, For reasons I can't figure out after days of struggling, a project created and originally rendered in V14g looks way different when rendered in the latest AM version and I just need to change a few seconds of the scene and insert it but it must look the same as the existing video. I should have had a copy of V14c but I must have lost it when I lost a disk a year ago. I need to find a copy of AM V14g to install to render this scene. I still have the dongle so that won't be a problem. Can anyone help. Thanks, Rusty PS: I looked on the ftp site...if it's there I can't find it.
Last reply by rusty, -
- 1 follower
- 4 replies
- 731 views
I'm working on my very first human walk cycle. (My hat's off to anyone who gets a believable cycle without days (weeks?!) worth of tweaking.) I have a vague memory that there used to be switch that compensated for the fact that the first and last frames of the cycle are identical. I don't remember what its name was and can't find a reference to anything like it. Is this still a thing?
Last reply by robcat2075, -
- 2 replies
- 730 views
I have trouble loading in mdl files all the time for no reason. I was trying to load something from Largento an it would not work it did after some wrangling but man.
Last reply by Dpendleton77, -
- 0 replies
- 727 views
Here's a mostly undocumented feature in v17 that will be primarily of use to folks that login to the A:M Community. It can be useful for schools and small studios who want to deliver custom content and information into the A:M Community tabs. The Support tab in the A:M Community can be replaced simply by dropping an html file named 'Support.html' into the root folder where A:M was installed. For instance, if A:M installed to C:\Program Files\Hash Inc\v17 any html file named 'Support.html' found there will show up in the Support tab instead of the default support page. Fuchur designed a beautiful page to illustrate the possibilities with customizating the supp…
Last reply by Rodney, -
- 1 reply
- 725 views
To everyone at "Hash" Gene SPLEENGENE ANIMATIONS
Last reply by robcat2075, -
- 3 replies
- 724 views
Is A:M v.19 compatible with an Intel i7 PC running Windows 11?
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- 3 replies
- 724 views
Hey guys, I am currently using A:M mainly for 3d print modelling of spare parts or small "helpers" and so I wanted to show a couple of them to you and what I am up to. Some images are rendered from the 3d models created in A:M for printing others are just the resulting prints. It is not character modelling or printing (most of the time) but stuff that serve a real life purpose. Most are small, some are bigger and they are not "great" innovations in general but just sometimes pretty useful. Hope you like a couple of them. If you like to see time laps of the printing, etc., have a look here: https://www.patchwork3d.de/blog-5-en These are the cor…
Last reply by itsjustme, -
- 3 replies
- 723 views
I see we are being tempted with v17b now but the link for it's not working
Last reply by Jason Simonds, -
- 3 replies
- 723 views
OK, just tried to install v18 on my MacBook Pro (OSX 10.9.1) and get the error message; AM.mpkg can't be opened because it is from an unidentified developer. Cheers
Last reply by higginsdj, -
- 3 replies
- 723 views
Happy New Year! May it be a productive one for us all!
Last reply by itsjustme, -
- 0 replies
- 721 views
This image won't make much sense to anyone but I want to post it to remind me to delve into this area further. What it represents is a rapid workflow that didn't exist before v18 (the process could be done but not in its current form). The basic concept is this: Phase 1 Modeling - Create a simple shape/object (in this case a simple can) - Create a new Action of 5 or 6 frames in length (the number of frames really depends on what you want to produce. In this case I wanted to place a few cans in psuedo random fashion on/near an imaginary ground plane) - Turn Onion Skinning on (it's best to add this to your toolbar which you can do in v18... adjust the oni…
Last reply by Rodney, -
- 3 replies
- 720 views
Can someone confirm that Sweeper is working for them in v17a? It isn't sweeping as desired here. It's probably a stray setting but I believe I've tested everything and still don't get a standard sweep. It appears to be lathing instead of sweeping. Edit: Isn't it always the case... doesn't work until you post to the forum and then... BAM! It's working fine. False alarm. Not sure what I was doing on this end but all appears to be working now.
Last reply by Rodney, -
- 3 replies
- 719 views
Hi guys, I don't know exactly where we're supposed to post feature requests so I'll post it here and if it's wrong I'm sure Rodney can move it and I apologize in advance if this is the case. Anyway I've been messing about with cloth a lot recently on one of my models and testing it can be a very lengthy process. Often a few frames in if something isn't set up properly the cloth with go nuts but continue to simulate. At this point you can either wait for it to finish in a jumbled mess (or reach a point where it cannot solve the simulation) or force close A:M altogether and reload. So the feature I'm suggesting is an 'Abort simulation' option. Much like you c…
Last reply by Wildsided, -
- 2 replies
- 715 views
Okay, whose got the scoop on this one. These additions sound very useful. Very useful indeed! Downloading now to begin the experimentation. Thanks Steffen and Hash Inc! If you haven't already got it: Download v17.0b!
Last reply by Xtaz, -
- 1 reply
- 715 views
Hey everyone. Is there an A:M version of the Star Wars X-Wing Fighter out there anywhere? William
Last reply by Rodney, -
- 1 follower
- 3 replies
- 715 views
Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions.
Last reply by R Reynolds, -
- 2 replies
- 714 views
Hello, Is it a way that the bones which the attribute "Assigning Prevent PC's" are "on" are not visible in "Edit CPs weights"?
Last reply by Malo, -
- 4 replies
- 712 views
Hello- I was playing around with hair and decided that because of the complexity of the final model, I would create the hair separately as another "object" and then copy, paste it onto the final model when the hair was groomed perfect. That seemed to work OK when the Hair was a "material" that was applied to model "patches" however, when I tried the same thing using hair on a SINGLE spline with a "Shag emitter" material applied it only copied the spline and NOT the hair "Shag emitter" with it. Has anyone else been able to copy, paste a SINGLE spline with a shag emitter applied, from one model window to another successfully? The benefits would seem to b…
Last reply by Tom, -
- 2 replies
- 710 views
something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´…
Last reply by thefreshestever, -
- 0 replies
- 710 views
By way of reminding everyone of the pending Sci Fi contest here is some inspirational animation from a previous (animation) contest. (video courtesy of Zach Brewster Geist) Less than 15 days to go to the deadline! One_Giant_Leap.mov
Last reply by Rodney,