sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Thanks.

 

Animated the lights. I'm using glow rather than real lights, but I may need to add the real lights as well.

 

It's best to save to desktop and set it to loop. I don't have QT Pro to have it set already.

christmas_tree.mov

Posted
Thanks John.

 

Added bows.

 

That image has to be added to AM Stills, Mark! If you haven't already done so, all of your landscape images should be added as well...incredible stuff.

Posted

Yes, Yes, very nice tree.

I like that you changed the scene lighting, so that the green branches show up a little better than in your earlier posts.

A nice addition to my seasonal desktop pictures.

Thanks

Posted

Thanks guys.

 

Mark, unfortunely I didn't use sweeper for the ornaments, I arrange them in the chor. But, what I did was delete all model except the ornaments, deleted the lights and camera and exported as a model. Then I used that model as an action object in an action. I finally got smart and used sweeper for the lights, bows and now emitters for the tinsel (which are also action objects). I still need to arrange the emitters better for the tinsel, so they fall in a better place on the tree, but it's getting there.

christmas_tree0.jpg

Posted

Thanks everyone.

 

Robert, the tracks should be easy enough and I think there is a steam engine on one of the cd (no cars though), modeled by KenH I think. I could probably use Gerry's gingerbread house for the village. I'll see what I can do.

Posted

I'll look into it Kat, thanks.

 

Spent some time rigging the train. The rear wheels drive the rig by expressions and constraints. The rear wheel is driven with an expression by translation of a bone. This bone will be tied to the ease of the path constraint in the chor by an expression. This will keep the wheel rotation from slipping when animating the ease of the path constraint.

wireframe.mov

shaded.mov

Posted

Thanks. It was a bit tricky with the linkage for the value.

 

Now I'll have to get the timing right when on a path. I just need to know the length of the path, Steffen has a plugin for that, I think.

  • Hash Fellow
Posted

Looks Good.

 

You could reduce the strobing of the wheel spokes by adding the counter weight that is opposite where the power arm attaches to the wheel.

 

counterweights.png

  • *A:M User*
Posted

Mark

 

Been following the text part from cell from while out of town. But seeing all the things added, this is great stuff.

 

 

Steve

Posted

Thanks everybody.

 

Paul, the train was modeled by KenH. It's on the A:M cd, I just rigged it and made some modifications.

 

Robert, I added the counter weight, but I'm not sure if it helps or that I even like it.

train_test.mov

  • Hash Fellow
Posted

I think it really helps clear up the motion of the wheel, although making them red is an unusual touch.

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