TheSpleen Posted March 16, 2009 Posted March 16, 2009 Can we play pass the ball again? It looks like it was fun and would get everyone involved in sumpin. just sayin' GENE
Luuk Steitner Posted March 16, 2009 Posted March 16, 2009 If we get enough participants I'd like to join.
John Bigboote Posted March 16, 2009 Posted March 16, 2009 REALLY? Mr. Will Sutton organized it last time... if he does not mind ---I would be glad to step forward and organize it this time... IF we get enough people interested, that is! SO- counting me, thekamps,Luuk and Spleen that's 4...and I'd like to see 20 or more. If YOU are interested, please respond to this forum. WHAT IS IT? The 'Pass the Ball' was not a competition, it was a short movie made by the Hash forum in 2006. The criteria was simple... have a ball, or similar object- enter from frame LEFT, have your character(s) interact with it for a few seconds, and have it exit frame RIGHT. Will Sutton then cut the entries together with some music and came-up with this: PASS THE BALL http://www.hash.com/amfilms/search/entry.php?entry=1080
largento Posted March 16, 2009 Posted March 16, 2009 Here's a thought... what if we made it something other than a ball? Maybe like a paper airplane?
Luuk Steitner Posted March 16, 2009 Posted March 16, 2009 Here's a thought... what if we made it something other than a ball? Maybe like a paper airplane? I prefer a ball, mostly because I already have a nice idea in mind But, if it's going to be something other than a ball it could be fun as well.
Hash Fellow robcat2075 Posted March 16, 2009 Hash Fellow Posted March 16, 2009 I'll join. Define the parameters so it all fits together like fps, min time, max time, going left or going right, common ball model...
matt_stanford Posted March 16, 2009 Posted March 16, 2009 Hi. I'm pretty rubbish but I'd love to give it a go
Dhar Posted March 16, 2009 Posted March 16, 2009 I missed my last chance, I don't want to miss it again. Count me in.
Paul Forwood Posted March 16, 2009 Posted March 16, 2009 The last one was fun. The amount of work is totally down to the individual so it doesn't have to take over your life is you don't want it to. Try to find a suitable piece of music, or at least a beat, that the individual animators can work to. Also try to devise a climax... or make the whole thing cyclical. Waiting to see what the brief is before I commit.
GizmoMkI Posted March 16, 2009 Posted March 16, 2009 I'm in. My animating skills leave something to be desired, and this will help me work on them.
John Bigboote Posted March 16, 2009 Posted March 16, 2009 Wow! Turnout! That looks like 7 more... up to 11 now. Matt Stanford/Gizmo... rubbish is 'in' for this. Come-up with an original idea... don't be too ambitious, get it done by deadline and make a good showing! (Deadline yet to be determined) Largento/Luuk/Robcat--- I think we should leave it a ball...but I like the idea of using the SAME ball in all animations-for 'continuity' sake. Maybe a RED BALL with a white zig-zag stripe thru it. The parameters would be--- NTSC D1 WIDESCREEN SQUARE PIXEL or 864X486 @ 29.97(or 30) frames per second. Sound effects optional. Any objections? SPREAD THE WORD! Nobody misses out this time! Multiple-entries welcomed!
Luuk Steitner Posted March 16, 2009 Posted March 16, 2009 Wow! Turnout! That looks like 7 more... up to 11 now. Matt Stanford/Gizmo... rubbish is 'in' for this. Come-up with an original idea... don't be too ambitious, get it done by deadline and make a good showing! (Deadline yet to be determined) Largento/Luuk/Robcat--- I think we should leave it a ball...but I like the idea of using the SAME ball in all animations-for 'continuity' sake. Maybe a RED BALL with a white zig-zag stripe thru it. The parameters would be--- NTSC D1 WIDESCREEN SQUARE PIXEL or 864X486 @ 29.97(or 30) frames per second. Sound effects optional. Any objections? SPREAD THE WORD! Nobody misses out this time! Multiple-entries welcomed! Sounds good to me. If the deadline is not too soon I can throw something together. About the ball, maybe it's a good idea if one person made the ball so we can all use the same model/decals. We could be allowed to choose the render style our self like toon, realistic or normal, or should we all use the same style?
John Bigboote Posted March 16, 2009 Posted March 16, 2009 Yeah...GOOD IDEA Spleenster! I would think *any* style would be welcomed...we all want to look very diverse from one another as opposed to all looking the same.
largento Posted March 16, 2009 Posted March 16, 2009 Any chance we could get Hash to consider this "official" and have them put the finished piece up on the Hash YouTube channel? There are lots of folks out there with music that we can use through creative commons. It would be cool to get some really kick-ass tune to drive it.
TheSpleen Posted March 16, 2009 Author Posted March 16, 2009 Any chance we could get Hash to consider this "official" and have them put the finished piece up on the Hash YouTube channel? There are lots of folks out there with music that we can use through creative commons. It would be cool to get some really kick-ass tune to drive it. I bet MJL could help out on that!
MJL Posted March 16, 2009 Posted March 16, 2009 My basic background is Blues/Bluesrock. Could you refine the term kick-ass? In the style of Lynard Skynard or ZZ Top perhaps. Or were you thinking something along the lines Manilow?
TNT Posted March 16, 2009 Posted March 16, 2009 My basic background is Blues/Bluesrock. Could you refine the term kick-ass? In the style of Lynard Skynard or ZZ Top perhaps. Or were you thinking something along the lines Manilow? Blues/Blues Rock/Texas Blues/Southern Rock That gets my vote.
John Bigboote Posted March 16, 2009 Posted March 16, 2009 I'm more in to the 1960's Brian Jones Rolling Stones type of blues...
NancyGormezano Posted March 16, 2009 Posted March 16, 2009 (edited) I don't think limiting the ball to one choice is necessary (or desireable) - Why would one would want to limit it? I thought it worked very well in the previous effort when the only restrictions were a time limit (5 secs?), frame rate (24 fps) and frame size (720x486 then) and that ball entered from anywhere left and exited right. In between, the sky's the limit. And submit as many clips as you wanted. Use whatever ball you wanted - could transform it within the clip. Stringing together, ordering of the clips, and soundtrack was added later by Will. People could use sound effects if desired (some were left in, others not). No clip was rejected. Even Seven's. One clip got lost accidently. That allowed very interesting combos and interpretations - seemed to work well. Edited March 17, 2009 by NancyGormezano
agep Posted March 16, 2009 Posted March 16, 2009 I thought it worked very well in the previous effort when the only restrictions were a time limit (5 secs?), frame rate (24 fps) and frame size (640 x 480 then)This sounds like better specs to me. NTSC and 30fps is an US standard and 25 is an European standard, while 24 is worldwide cinematic standard? using 640x480 will give you some more room in the top of the frame to play with the bounce of the ball. My two cents
largento Posted March 16, 2009 Posted March 16, 2009 I would vote that the bare minimum we should do is YouTube's *widescreen* settings. 'Cause YouTube is widescreen nowadays.
agep Posted March 16, 2009 Posted March 16, 2009 I would vote that the bare minimum we should do is YouTube's *widescreen* settings. 'Cause YouTube is widescreen nowadays. good point
John Bigboote Posted March 16, 2009 Posted March 16, 2009 That's what I was thinking... Youtube widescreen. If we master at 864X486 it will look good (and should be the same aspect ratio) on Youtube widescreen. LET THE DISCUSSION CONTINUE!
largento Posted March 16, 2009 Posted March 16, 2009 According to YouTube, the best formats: Video Format: H.264, MPEG-2 or MPEG-4 Resolution: 640x360 (16:9) or 480x360 (4:3) Audio Format: MP3 or AAC Frames per second: 30 Max Length: 10 minutes Max file size: 1GB 640x360 is the same aspect ratio as 864x486 and I think it would be good to have the higher resolution so folks can make full quality DVDs. When I did the Christmas greeting, I did it at the actual size for a DVD 720x480 with a 1.21 ratio. But I could see where that would become confusing for folks. Last week I was watching a video about fields and that added a whole 'nother layer of complication. I think the widescreen format will add some fun to this, too. More horizontal space to play with the ball.
TNT Posted March 17, 2009 Posted March 17, 2009 Any feeling for when the due date for the individual renders might be?
John Bigboote Posted March 17, 2009 Posted March 17, 2009 Any feeling for when the due date for the individual renders might be? Just throwing a date out there... I would say....MAY 1st, 2009. That would give everyone a month and a half.
photoman Posted March 17, 2009 Posted March 17, 2009 Im in though my animating is more sloppy than ... well a sloppy joe!
nimblepix Posted March 17, 2009 Posted March 17, 2009 How about June 1st to really get it prime, and lots of critiques along the way.
Luuk Steitner Posted March 17, 2009 Posted March 17, 2009 That's what I was thinking... Youtube widescreen. If we master at 864X486 it will look good (and should be the same aspect ratio) on Youtube widescreen. LET THE DISCUSSION CONTINUE! That's with square pixels? EDIT: Ah, I see the answer on page 1. Square pixels it is
Jequed Posted March 17, 2009 Posted March 17, 2009 I've seen the pass the ball before this and liked it so I want to join. Is it okay to make more than one video?
Luuk Steitner Posted March 17, 2009 Posted March 17, 2009 I've seen the pass the ball before this and liked it so I want to join. Is it okay to make more than one video? Yes, you can submit multiple videos.
John Bigboote Posted March 17, 2009 Posted March 17, 2009 we need a ball SHOULD we all use the same ball model...or different variations like last time. Mind you...if we use the same ball, and someone wants to do a SOCCER theme animation...that ball will not necessarily have a 'soccer' feel to it. ALSO- Should we ask for a minimum/maximum time length...say minimum of 4 seconds and a maximum of 9 seconds....?
Luuk Steitner Posted March 17, 2009 Posted March 17, 2009 we need a ball SHOULD we all use the same ball model...or different variations like last time. Mind you...if we use the same ball, and someone wants to do a SOCCER theme animation...that ball will not necessarily have a 'soccer' feel to it. ALSO- Should we ask for a minimum/maximum time length...say minimum of 4 seconds and a maximum of 9 seconds....? Maybe we should all keep it about the same size when it enters and exits the frame. That makes it more logical, even if the balls are not all the same. But we could still use a basic design that can be adjusted by each participant to his/hers style.
Dhar Posted March 17, 2009 Posted March 17, 2009 The exercise says Pass the ball, not pass a ball. I think passing one ball would add to the continuity and coherence of the exercise and focuses the animators on building character. I think the ball should at least have one capability of animation principles; squash & stretch. My 2 cents; either way I would like to participate
zandoriastudios Posted March 17, 2009 Posted March 17, 2009 Well, the last time we got some great interpretations without it being the same ball. One that I thought was pretty cool was the fish taking the round float! Or How about Nancy's "Jelly Ball"?--which was a jelly fish animation! It all worked because of the Left to right motion. Ball enters frame from the left. Ball exits frame to the right. Simple. Everyone could have at least one entry completed already!!!
nimblepix Posted March 17, 2009 Posted March 17, 2009 I think we should all use the same ball. beach ball tennis ball bowling ball croquet ball circus ball super ball kick ball whatever ball The characters can be different sizes, so could interact differently to it, such as a mouse, a man, a mammoth. If the balls are different, perhaps when one character gets a ball, s/he could decide to keep it and pass on the another a different one that s/he has. Of course this would take a bit more planning for continuity. A story board would be in order. The easiest would be to all use the same ball, get it from the viewers left and pass it to the right.
Paul Forwood Posted March 17, 2009 Posted March 17, 2009 How about a game of "Pass the parcel"? You know that kid's game I presume? Each animator animates the parcel coming in from one side and going out the other but the character must remove something from the parcel before passing it on.
largento Posted March 17, 2009 Posted March 17, 2009 I'm thinking using the same ball is limiting. Especially in regard to scale. I had no trouble following the ball in the previous film.
johnl3d Posted March 17, 2009 Posted March 17, 2009 I think it should be pass the HAT to reflect the current situation......
Paul Forwood Posted March 17, 2009 Posted March 17, 2009 Ha ha! Funny, John! Everyone gets to animate a banker passing a hat. What's in the hat? A buck of course.
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