Work In Progress / Sweatbox
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A:M Stills (86,450 visits to this link)
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Works In Progress (WIP) (59,000 visits to this link)
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5,145 topics in this forum
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Thanks to all that commented on the walk cycle, here I have completed the run and walk cycles and gave them stride length for a path walk/run. I put both cycles in the animation but each is the same path just rendered seperately. FinalTestWRLg.mov
Last reply by entity, -
- 1 reply
- 237 views
I thought some might get a kick out of this image. It's from a test I did earlier in the year related to Zack and my efforts to produce an A:M Magazine. I'd forgotten about this cover test though... now that I've found it I'll post before I lose it again. The idea was to trace back a bit of history in the A:M Community and feature certain artists and their creations. I think I did a 2001 and 2003 cover as well... but I fear they are misplaced on an old harddrive. I've lost my notes on who the artists are but Will Sutton's TAR is rather apparent. I believe, as the title suggests, that all characters were in the spotlight in the year 2002. The individua…
Last reply by hypnomike, -
- 12 replies
- 775 views
I'm working on my image for the X-mas contest. And I'm running into problem. If you note the image below, there are certain parts of the candles where the translucency is not working properly (It's visible in the reflection on the table, too). I've tried changing materials, checking normals, altering the light source creating the translucency, but everything I try gives me the same results. Suggestions, work-arounds, comments. I can make a larger render if necessary.
Last reply by HeadlessBill, -
- 5 replies
- 555 views
I introduce my new "hero" to you. It remains me to place the skeleton, and to begin animation. You think what of it? ideas?... Afflicted, my English is not good... Thierry
Last reply by Thierry, -
- 12 replies
- 788 views
Here's one I just made. He was inspired by a drawing on another site but it's not an exact replica. He's pretty much your typical baby dragon I guess.
Last reply by turbokitty77, -
- 8 replies
- 508 views
here's what I got after photoshop and alpha mask targa applied to every patch as cookie cutter flower.mov
Last reply by johnl3d, -
- 11 replies
- 716 views
A new character I modeled yesterday. I was looking to make a simple low patch count bird that would be easy to squash and stretch. This is a little test I made to check out the rig (small download 930kb) http://www.5000hp.com/animations/bird.mov Thanks David
Last reply by jamagica, -
- 3 replies
- 272 views
I had tons of extra time tonight so I decided to finish up my Droid Starfighter, which is to be used int he first action scene from Clone Commander. I used Color, Bump and Reflectivity maps, but I had to use progressive render b/c for some reason, it freezes when I do normal render. Critique is welcome, although we won't be getting this close to it in the finished film.
Last reply by starwarsguy, -
- 9 replies
- 575 views
I must love robots. Well, yeah, I do, I do love robots. and comics... so, now I'm working on bringing Ashley Wood's Popbot to 3D life. Popbot is a character from the IDW comic by the same name. Still working on the IK and materials (hmm, the OSX version doesn't do weathering right) but it's to a point I'd like to share: my version: Ashleys version: Let me know what you think so far! - patrick j. clarke
Last reply by patrick_j_clarke, -
- 5 replies
- 420 views
decided to play woth hair and rigid bodies in version 11.1 no decasl used straight hair modified per the latest tut for thickness and color over time sort of an alien turkey rendered fast p11_1.mov
Last reply by johnl3d, -
- 8 replies
- 786 views
Even though I use other polygon modeler to archive my assets, many of organic models is still in prj. Very few these kind of work here, I do realistic rendering mostly. Any other good looking insect? I saw a dragonfly for sale not too long ago, can't remember where.
Last reply by turbokitty77, -
- 14 replies
- 963 views
I've been working on this character to use for animation practice. I'm thinking about adding a little something to him, maybe a belt or something? Input on that is really appreciated.
Last reply by starving4rtist, -
- 13 replies
- 421 views
Can anyone tell me how to adjust glow intensity? It's really messing up this set.
Last reply by starwarsguy, -
- 25 replies
- 1.3k views
I got it as smooth and as even as I could, but he still has a slight hick-up in his walk. I've BUSTED MY BRAIN over this. There's hot neural fluid leaking from my skull! GmanWalk3.mov
Last reply by entity, -
- 12 replies
- 780 views
just worked on it for a little and messed around with it.... not completely finished with details..any sugestions? also...... why isn't my output coming out clear? its coming out so blurry... I HATE IT!
Last reply by entity, -
- 1 reply
- 224 views
think this will help see qt next post project larryb.mov
Last reply by johnl3d, -
- 3 replies
- 411 views
Here's one of a machine I'm working on. It moves a little too quickly in places and a couple of the mechanical components need more substantial construction. David cut_off.mov
Last reply by hypnomike, -
- 7 replies
- 716 views
It needs work. This may be the hardest thing I've done to date. I downloaded the "fixed" Shaggy, but I had a lot of problems with the hands slipping and popping, probably due to pulling beyond his arm's reach. One thing I accomplished here is getting a character off a path and animating it further without disturbing the previous action. Yay! It needs a lot of work, and it's not even really finished, but here it it: The Door's Stuck 960KB Quicktime, Sorenson 3. Comments welcome!
Last reply by Biotron2000, -
- 12 replies
- 761 views
Hi. I decided to give greenscreening a try. I started off with dying a sheet green, which sort of worked, but ended up buying a peice of cycloth. This was filmed in my livingroom with my 2 kids. The whole procces was challenging and at times frustrating, but in the end I learned a ton and had fun. The quality is poor because I have a miny DV camera, my editing software is crude at keying, my animation is "developing", I had to compress the crap out of it to get it to 11 mb, wah, wah, wah. This is just the beginning. I am getting Final Cut Pro which will help with the keying, and I'm starting to understand how action blending works, I think. When I get FCP I want to redo …
Last reply by gra4mac, -
Here is a turn around of my owl model. I plan to smooth him a bit more, add some talons and shape up his feet a bit. Then start rigging and decaling. Let me know what you think! Owl turn around
Last reply by Hutch, -
- 18 replies
- 1.7k views
Hi gang, Here's a new lipsync I've been working on. This one has more extreme emotion to show what this setup is capable of. This clip is a render from the action window (Quicktime, Sorenson 3, 1.7MB) http://www.scc.net/~mbs/Yosemite27.mov This one is a wireframe that includes the onscreen interface I use for animating this critter. About 90% of the lipsync was done using the "slider interface" and the remaining 10% was tweeking the individual pose sliders. (DivX 5.1.1, 2.1MB) http://www.mstrohbehn.lunarpages.com/Videos/Yosemite26.avi Let me know what you all think. Thanks!
Last reply by JBarrett, -
My friend and I wanted to model a radio after watching the movie...just for fun...so here it is:
Last reply by hypnomike, -
Here's a post of one thing that worked. David roll_up.mov
Last reply by ddustin, -
- 0 replies
- 354 views
Here's the project. Open your pose slider window and click on the main camera model to bring up the positioning sliders. To use the camera control options you need to turn off the null targeting. Any questions on how to use it just ask.
Last reply by mtpeak2, -
- 15 replies
- 851 views
Well I have been beavering away again on my next Bella Bear story, and I have knocked out these two models for all to see and comment on (I said comment not rip to shreds ) Obviously they are not finished yet but they are firing up my enthusiams for this project and it feeeeeeels GOOD!
Last reply by gazzamataz, -
- 14 replies
- 668 views
I used one of the clips from the 10 second club for more animation...Link below.It'll take awhile to load (10 MB). Laughter (Note: To view this video you must right click and "Save target as..." Due to angelfire policy. Or you can right click, push properties, copy the full address shown in the box, and paste it into the Address bar. Now, my own critiques about the animation: I think there should have been some tilting of the teeth. Your critiques please!
Last reply by jamagica, -
- 5 replies
- 569 views
Here's a WIP of a glass armonica I'm working on. Not overly exciting. Just a tiny piece of a larger project.
Last reply by jesshmusic, -
- 9 replies
- 534 views
tried to animate fully in chor wmv file because sound made file too big will.zip
Last reply by hypnomike, -
- 10 replies
- 649 views
Heres a character I've been working on for a while. I wanted to make a character that would be fun to animate, with facial expressions and capable of lipsync. I hope you like it, I also made a small scene today which took a lot longer to make than I expected , tell me what you think and CC is always cool! I have a test of the Fire Kid in the scene, and then I have some quick expressions. Edit** by the way I havent rigged him yet, his facial expressions are with poses. I'm waiting to get TSM2 to rig him I just checked out the pics and it looks like Jask made then a lower quality.. grr, oh well just ignore it I knew I should have taken the extr…
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- 6 replies
- 529 views
I've finally finished modeling what I had planned in mind. I modeled in the simplest way, but also effective. I used Freeman's tuturial for the teeth...Below is a pose slider test for my guy...Later you'll be seeing an attempt to lip syncing teeth. I thought about this and looked at myself in the mirror. The teeth barely move at all! And for some reason, when I lip sync with the teeth by moving it up and down naturally, it looks great! (lip sync tests coming later) Pose test Note: Due to Angelfire privacy, you must right click and push "save target as..." or you must right click, hit properties, copy the full web address in the box, and paste the address into…
Last reply by jamagica, -
- 2 replies
- 231 views
New to AM: I'm not sure if this is the right forum to post this, but I know this is the only one I can post a pic. Usually after saving and then reopening a project will this glitch occur. Upon reopening, I may see some artifacts or slight changes in alignment that I want to correct (another glitch?) When I try to move the CP's or the CP Bias points, the Bias handles jump way off the working area and can't be brought back in line. I have to shut down, not save and start over. In the attached pic, you see a sphere that I wanted to tweak in a very close view around the bottom where all points converge. When I clicked on a Bias handle, it jumped to the…
Last reply by Eric2575, -
- 4 replies
- 484 views
Well I first started out with AM back in '99 and dropped it for a new hobby (Astronomy) in 2002. Now I'm back and have just moved from v9.5 to v11 (wow - what a difference) and am working on a short of a very short story written by a collegue at work. Anyway, I am using Alan Desroches (Spelling??) models from his Archive CD's so I do not claim the modelling :-) The link provides access to a couple of tests - Hopping (it will be a hopscotch thing when completed) and a walk cycle and I would love some feedback (I am very much the novice so don't hold back - I need to learn) http://users.bigpond.com/higginsdj/my_3d.htm Cheers
Last reply by hypnomike, -
- 3 replies
- 327 views
As I said before, I couldn't do and can't do lip sync with my teeth, but I can make some simple noises with them..here's a clip of them yawning... Note: Due to angelfire policies and privacies, you must right click, hit properties and copy the full address. Then you must paste the address in the address bar. Or What you can do is right click and push "Save target as..." Yawning clip
Last reply by jamagica, -
CSS Hunley
by Guest mrsl13- 8 replies
- 614 views
Hello All, A few years back I modeled the confederate submarine the CSS Hunley (C.L. Hunley) for a Hash image contest, I think it was my first model as well....sense that time the Hunley has been raised from the depths and its actual configurations are known, so I have started a new more acurate model of the Hunley...I also plan on detailing the inside at some point. I've attached a couple images of this WIP below.....far from finished inside or out. Mike Cossey
Last reply by jesshmusic, -
- 6 replies
- 419 views
Five more proud last-place finishes from the four-hour Animation Showdown! All in Quicktime Sor3: Faint (83Kb) An experiment in frame rate. Jaws of Life (164Kb) Opening something difficult to open. Mount (103Kb) I've retouched this one substantially since my original entry, mostly to adjust arcs. My Favorite Toy (183Kb) Don't Let It Out (123Kb) You can see my past entries on my Showdown Page. The Animation Showdown is a weekly challenge to put together a bit of character animation in a short span of time. It happens every Sunday/Monday at DigitalRendering.com>forum>showdowns where you can read all about it and join the fray.
Last reply by nimblepix, -
Well, its that time of year again so i thaught i would make a pumpkin, i think it turned out well. And i learnt a bit about using booleans. Im hoping to add some mist on the floor for that extra creepy look, when i find out how. If anyone has any advise about making the mist it would be appretiated. Any suggestions/comments welcome By the way, if anyone is interested, it was made using this tutorial.
Last reply by jamagica, -
- 18 replies
- 970 views
Congratulations to the Mascot Competition winners! Funnily enough I had made a start on a 'Sorcerer's Apprentice', themed entry also but ran out of steam and time. I was unable to get the look that I was after in the time that I had allocated so it got shelved. This is all that I achieved this time... Needed lots more work and the hair is not yet groomed.
Last reply by turbokitty77, -
- 13 replies
- 1.2k views
I was cleaning off some hardrive space and found an old short that we did called Afterhours. I think this was made in 8.5 but was fun nevertheless. I posted a version of this way back using an obscure codec. Hopefully there's a few who might have seen it? Anyway, here it is: Afterhours clip
Last reply by renderspud, -
- 11 replies
- 1k views
Hello kiddies. I've been a little busy of late cranckin' out covers for children's textbooks. This is my latest piece. The theme is "underwater fun". And I think that the greatest challenge was not making it look like "Finding Nemo". Not that it would be so easy to do anyway, but I think ya'll know what I'm talking about. Anyway, I had a lot of fun with this one, so I wanted to share. Please, let me know what you think.
Last reply by josema, -
- 4 replies
- 475 views
First off, I want to try the terrain plug-in. Where do I put .hxt files and .atx files for plugins to work? Second, is there an easier way to get water like this than model it?
Last reply by starwarsguy, -
- 11 replies
- 837 views
Here is a short clip of Bender from Futurama saying his trademark phrase - there is one potentially objectional word, so be warned. Bender Speaks! My first version of Bender used a decal for the teeth, but I wanted to do lipsynch. I thought of just using spline rings set to "Render as lines," then I decided to use mesh in case I want to do non-toon rendered clips as well (I do). Enjoy, and critiques are welcome!
Last reply by jesshmusic, -
- 1 reply
- 344 views
been working with v11 hair...thanks Collin for the tut..anyway wanted to see how well the dynamics work so I set up thom with the skip action from the cd added some hair and got this. the skip action didn't like thom's arm though test.mov
Last reply by hypnomike, -
- 37 replies
- 2k views
I'm dusting off a project I've neglected for over a year. I want to rig him up for animation, but need a somewhat simplefied or restricted motion given how he is constructed. His knee and elbow joints need to rotate about a single local axis as they are simple hinge joints. Anybody know how to restrict the movement accordingly? Same goes for the "toe" joints on his feet and most of the finger joints. Oh, yah...he also only swivels around one axis at his waist as well. All the other joints are ball and socket joints, so they can have a very wide freedom of movement accordingly. This "poses" (pardon the pun) a challenge if you want to use a labor saver like…
Last reply by luckbat, -
- 1 reply
- 376 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
- 2 replies
- 288 views
Finally got the effect I was looking for. It's a sensor to detect a pallet moving into position. d Pallet_Sensor_w_dp_logo.mpg
Last reply by ddustin, -
- 34 replies
- 1.6k views
I am currently building some models for an animation I plan to make. I am just starting to grasp the animation aspects of AM or software period. The ship is from the concept I used as my personal photo which was one of my 1st models in AM. The "bot" is sortof a cross between a mech and a tank. I have a pilot for the vehicles but am having fun learning to rig. Any info that can help make bones and constraints easier to understand would be appreciated. As well info on modeling environments and lighting and camera control will be appreciated. The models are still in the assembly stage and are set into a hangar or what will eventually be a hangar with some adjustments for ref…
Last reply by Scottj3d, -
I have created a great back for a seat to be used inside a vehicle I'm creating. My problem is this...What's the best way to create the bottom? (see screenshot below)
Last reply by ddustin, -
- 6 replies
- 520 views
I have modeled a bicycle card and the main reason I did such a simple model is because I want to study the physics of true animation. So, what you'll see below is an animation of a card fluttering down to the ground (hard to see where the ground is, but the card hits the ground at the end). Critiques would be much appreciated... (Note: Due to angelfire privacy, you must right click on the link, hit properties and copy the full address in the box. Then push ok and paste the address in the address bar) Card Flutter test
Last reply by hypnomike, -
Heres something I put together in a few hours, the eye model is the Uber Eye from cfree68f, thanks so much again! I made a new Iris and added a color and bump map to the white of the eye and played around with the reflection and spec. settings. CC is always welcome, hope you like it..
Last reply by MATrickz, -
- 4 replies
- 466 views
Just started learning AM two weeks ago. Am modeling this metal object as an excercise. It has complex surfaces with smooth and sharp edges (no porcelan.) All normals are facing out. Been tweaking this a long time but can't seem to get the creases out. Any help?
Last reply by triath5147,