Work In Progress / Sweatbox
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A:M Stills (86,545 visits to this link)
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Works In Progress (WIP) (59,106 visits to this link)
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5,150 topics in this forum
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- 8 replies
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here it is.
Last reply by starwarsguy, -
- 15 replies
- 1.1k views
I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
Last reply by Rodney, -
- 1 follower
- 23 replies
- 1.2k views
Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
- 4 replies
- 447 views
I need to model some accurate head models, and photo rotoscopes were ok, but too hard, boring and hit and miss. So I thought of trying the old projected grid approach. Using an old overhead projector, I projected a grid onto the face of my model at 45 degrees, took a digital photo front on and side on. Using the resultant photos as rotoscopes, the grides lined up accurately and the cps are easily placed in xy space. Just like drawing with a grid.
Last reply by Mr. Jaqe, -
Just a picture with a decal with a bump map on it. Curious what people think. Want to get the surface right before I add a lot to it.
Last reply by jesshmusic, -
- 30 replies
- 2.2k views
this is my very first still. I made the model myself too.
Last reply by MATrickz, -
- 36 replies
- 1.9k views
Making a character from one of my drawings (I don't have a scanner so I can't post that) and So far I have made legs and feet. However, I am not sure how to continue. Should I make arms and head and improvise torso? Or maybe make torso and attatch to other parts? Pict shows how far i am now. Help, please.
Last reply by Vash, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz, -
- 1 follower
- 6 replies
- 656 views
this is my first model... i have no experience with art 3d or anything of the like other then watching tv or reading books. does it have to many splines? 600+ just the head how do i make the inside of the mouth? thanks alex ps how do i make it so the pic show its ugly mugin this window? Picture_2.pdf
Last reply by Biotron2000, -
- 9 replies
- 473 views
I know there are a couple of bits to smooth out in the motion but anyway... The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc. DadWalk
Last reply by Pengy, -
- 6 replies
- 411 views
Done faster than I thought. Just gotta make some small details and add wheels (which I'm STILL working on ).
Last reply by starwarsguy, -
- 8 replies
- 716 views
Hey everyone, I made this just for fun but would love some feedback on it. Thanks!!! laugh.rar
Last reply by ZachBG, -
- 6 replies
- 361 views
I've been working on this for like a week. It's finally done. Mostly...
Last reply by starwarsguy, -
- 22 replies
- 1.5k views
Well, it works! Is it just me or does this look like a good ole bag o' goop? Still needs tweaking for its final use of course... I like it! I used a boolean... here is the set up.. Plastic bag mesh. Duplicate bag mesh slightly smaller (bag is transparent... need some air between goop and bag to avoid the transparency artifacts when surfaces are too close. Also avoids accidental pass through of the goop outside of the bag). A box like mesh above the goop shape. Assign box shape to boolean bone. Assign plastic bag to a child of boolean bone so it won't get... booleaned. I then use two different groups and material settings. The boolean shape ha…
Last reply by Dearmad, -
- 40 replies
- 2.3k views
I want to model Edward elrich (anyone know who that is?) 's head but I need to good shots : the side and front of the head. Also how would I create locks of hair like braids. Here for people who don't know. His profile is under characters, elric family, then edward. For those who don't know you probably won't be able to find a good pic.
Last reply by Vash, -
- 3 replies
- 283 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 12 replies
- 936 views
oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
- 2 replies
- 285 views
Hi gang - Attached is my logo and the start of a little 'signature' that I'll be showing at the beginning of my film(s). I have a short short animation planned for it that I'll be working on and posting here. I'm going for a very shiny floor but so far its not working out. Also I'm getting some major banding on the floor. Is this a lighting issue? Doug
Last reply by modernhorse, -
- 1 follower
- 9 replies
- 647 views
Here's my first attempt at a charcter for a project that I have had rolling around in my brain for some time. This is just a beginning but I think I like the direction this is headed (no pun intended).
Last reply by ChrisThom, -
if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
Last reply by johnl3d, -
- 5 replies
- 560 views
Last reply by Mr. Jaqe, -
- 32 replies
- 2.7k views
Hi all, Here's something I've been working on in my spare time. I'm trying to go a little more realistic to see what I can do with the v11 hair. It's a pretty boring hairstyle at the moment, but I hope to give it some shape eventually. Jim
Last reply by Sharky, -
this is my second WIP post, I trashed my old work as without a rotoscope, it's pretty darn hopeless for a newbie like myself to create a human. This time I decided to recreate my favourite Dragonball Z charracter: Vegeta. So the hunt for a rotoscope began! and the journey was long, but Google saved me arse once again (this is turning into a story, but what the heck!). I compared a few side(side views of drawn charracters are really rare, btw) and front pics and I used the ones...I used. and here it is, the start of Vegeta(I know the point is to post atleast almost completet models, but I really need some tips) so here goes:
Last reply by Mr. Jaqe, -
- 18 replies
- 1.3k views
Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
Last reply by Newbert_Zero, -
someone asked about a dome on a building here is a simple example project in next response
Last reply by johnl3d, -
Robots.
by Guest RemoteViewer- 5 replies
- 615 views
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Here it is. . . It was modeled for Eggington/Eggprops by Chris Rich and Brian Prince did the texture work. Here is the Link
Last reply by starwarsguy, -
- 1 reply
- 314 views
I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz, -
- 7 replies
- 402 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 12 replies
- 1.2k views
Big huh!?! If your modem has exploded. . . there is a smaller "glam" pick <here> This is one of the few models we have on Eggprops that uses a lot of decals.
Last reply by Wegg, -
- 3 replies
- 280 views
mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
Last reply by Zaryin, -
- 1 follower
- 18 replies
- 1.5k views
Last reply by Newbert_Zero, -
- 1 follower
- 39 replies
- 2.3k views
Sure enough, Answers in Genesis like Review 2004, which I produced for them, so much that they have asked me again to produce a video for Creation Museum. My first step was to 3Dize the Creation Museum logo. I have a couple ideas for a nice animation sequence but I'm curious if anyone else has some input.
Last reply by Sacman, -
- 8 replies
- 557 views
here it is, my first show and tell, the amazing: MAN! or not... I know he's crappy, but he's my first and Im kinda pleased with him, actually. Gotta do some more tweaking tho, so anybady got some good tips like: "GET BETTER!" or something? anyway, all help is usefull, so just post away! (btw, going to bed, so I won't critizise any of your tips before tomorrow)
Last reply by Mr. Jaqe, -
- 1 follower
- 20 replies
- 1.6k views
I'm done working on this model, so I thought I would show him off, in case you missed the WIP thread He will be on the next Hash CD, so you guys can animate him!
Last reply by Mr. Jaqe, -
- 11 replies
- 728 views
Hello Girls and Boys ! Just a little picture to wish an happy new year to all of you, and to send a greetings card to my friends ! So here is the picture : Click on the thumbnail to see the full picture (428Ko) Hope you'll enjoy seeing it as much as I enjoyed doing it !! Thanks for looking, Regards, Laurent aka Tartiflette :-))
Last reply by tartiflette, -
- 19 replies
- 1.3k views
I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
- 8 replies
- 713 views
Its a Tommy Gun. RATATATATATA!!! :-) You can check it out <here>
Last reply by Wegg, -
- 9 replies
- 835 views
This is a head model made as a learning experience. Decaling is pending. The model is made with ver 11. The eyelashes and eyebrows made with hair material.
Last reply by pancho simpson, -
- 8 replies
- 928 views
Here are some pics of the Batmobile model I've been working on... It's a little rough, but I've been doing my best. I think the metal the car is made of doesn't look right. Any tips on how I can make the metal look right & that makes it look to much CG?
Last reply by nyahkitty, -
- 1 reply
- 219 views
just another idea http://johnl.inform.net/pages/invasion.htm
Last reply by Zaryin, -
- 19 replies
- 1.3k views
Here they are! Amazing huh!?! you can check em out <here>
Last reply by pixelmech, -
- 7 replies
- 699 views
Hello, Here is an update of my 'Mumby" guy. Again this guy is simple a model for me to work on rigging with TSM2 and begin animation practice, so I'm not concerned about getting him perfect. Is there any way I can smooth him up a bit without tweaking splines? Also, with the rounded parts (front of feet, front of nose) I've got these funky triangles where it closes. Will it render like that, can I fix it some way? Also, does anyone know of a tutorial where I can make the surface look like plastic, or clay, or cartoonish in some manner? Something simple perhaps...
Last reply by Tunames, -
Space travel with Sprites
by Guest mrsl13- 5 replies
- 354 views
Hello Hashers Just playin around with sprites and wanted to try a space travel look with sprites, not much but still have a few things I want to test out with it, Here's the Mov example. Project file to follow on reply... Space travel with Sprites Space_Travel_Sprites.mov
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- 1 follower
- 5 replies
- 826 views
http://www.deviantart.com/view/13625554/ Perfect Chaos, final boss of Sonic Adventure for the Sega Dreamcast and the Nintendo Gamecube. This is one of my latest pieces, I have more pieces at my Deviant art page, enjoy! oh, short of a FTP server, where can I store Video I've done? I've done special effects for two films using AM. Thank you !
Last reply by Sonic84, -
- 10 replies
- 581 views
made a decal in AM to control hair growth and used corn stalk image corn.mov
Last reply by NancyGormezano, -
Groin Vault
by Hutch- 4 replies
- 654 views
Is this what you are looking for? If you want details of how I made it let me know.
Last reply by wwoelbel, -
- 8 replies
- 652 views
I completed this site a while back but just got around to uploading it. I think this is probably the best place to post about it as it`s very much a work-in-progress. My Website
Last reply by Dalemation, -
Wanna see some skin!?!
by Guest Wegg- 33 replies
- 2.4k views
This is the "Nice Tan" glam pic for eggprops. It includes the Yves Poissant skin shader that gives it that nice "warm" look. It does have a significant hit on render times. . . and the material works ok without it but with it. . . oooo wee. . . sexy huh!?! You can see it on eggprops <here> And then we have. . . a Zombie material. Very clean elegant material. Make sure to shoot them in the head. . . its the only way to kill them. . . . It can be found <here> And then the last one is a cool Reptile material. And that can be found <here>
Last reply by Wegg, -
- 3 replies
- 542 views
Heigh-ho. In this thread, Noah Brewer describes a technique for blending two different scales of models into the same scene, so you can create, say, a pull-back from a close-up of a person out to the city which the person is in. I decided to try it out, and this was the result. http://www.hash.com/users/zachbg/cameramatch.mov Lady Goodbody is in a separate choreography from Shaggy and the background, and no scaling is done in either choreography. See Noah's post for details. Project file attached (uses characters from the 2005 CD). Lady_G_Runs.prj
Last reply by Rodney,