Work In Progress / Sweatbox
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A:M Stills (86,791 visits to this link)
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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Well, anyone who has read any of the Elric books will recognize Stormbringer. Made, and rendered, a few years ago.
Last reply by Mr. Jaqe, -
This is the Fokker airplane we sell on eggprops. here is the link to it on the Hash Stills. . . thinger. . . and here is a link to it on eggprops. I wish I could remember who built it. . . but I know Brian textured it. . .
Last reply by Wegg, -
But since it appears to be the topic of the day: And a link to the whole thread
Last reply by Sacman, -
- 12 replies
- 1k views
just trying out an idea with weird results what.mov
Last reply by Newbert_Zero, -
- 8 replies
- 765 views
This has been lying around for some time. Newbert posted his, so I thought I'd post it. The stripe down the middle is a decal error that I never took the time to fix. If you look closely, I modeling all of the details into the blade (indentations, curves, etc.). I'm trying to make a bunch of good models for a free model site...
Last reply by starwarsguy, -
- 8 replies
- 943 views
Hi hashers !!! I am inaugurating the new section on my site, it is the WIP section ... I am beginning a robot's project to star with Pzu in my demo-reel all comments are welcome as usual... besides on english's mistakes Click on my signature Go to WIP section .. Thanks
Last reply by Paul Forwood, -
- 8 replies
- 820 views
here it is.
Last reply by starwarsguy, -
- 15 replies
- 1.3k views
I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
Last reply by Rodney, -
- 1 follower
- 23 replies
- 1.5k views
Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
- 4 replies
- 657 views
I need to model some accurate head models, and photo rotoscopes were ok, but too hard, boring and hit and miss. So I thought of trying the old projected grid approach. Using an old overhead projector, I projected a grid onto the face of my model at 45 degrees, took a digital photo front on and side on. Using the resultant photos as rotoscopes, the grides lined up accurately and the cps are easily placed in xy space. Just like drawing with a grid.
Last reply by Mr. Jaqe, -
Just a picture with a decal with a bump map on it. Curious what people think. Want to get the surface right before I add a lot to it.
Last reply by jesshmusic, -
- 30 replies
- 2.7k views
this is my very first still. I made the model myself too.
Last reply by MATrickz, -
- 36 replies
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Making a character from one of my drawings (I don't have a scanner so I can't post that) and So far I have made legs and feet. However, I am not sure how to continue. Should I make arms and head and improvise torso? Or maybe make torso and attatch to other parts? Pict shows how far i am now. Help, please.
Last reply by Vash, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz, -
- 1 follower
- 6 replies
- 941 views
this is my first model... i have no experience with art 3d or anything of the like other then watching tv or reading books. does it have to many splines? 600+ just the head how do i make the inside of the mouth? thanks alex ps how do i make it so the pic show its ugly mugin this window? Picture_2.pdf
Last reply by Biotron2000, -
- 9 replies
- 648 views
I know there are a couple of bits to smooth out in the motion but anyway... The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc. DadWalk
Last reply by Pengy, -
- 6 replies
- 545 views
Done faster than I thought. Just gotta make some small details and add wheels (which I'm STILL working on ).
Last reply by starwarsguy, -
- 8 replies
- 930 views
Hey everyone, I made this just for fun but would love some feedback on it. Thanks!!! laugh.rar
Last reply by ZachBG, -
- 6 replies
- 510 views
I've been working on this for like a week. It's finally done. Mostly...
Last reply by starwarsguy, -
- 22 replies
- 2k views
Well, it works! Is it just me or does this look like a good ole bag o' goop? Still needs tweaking for its final use of course... I like it! I used a boolean... here is the set up.. Plastic bag mesh. Duplicate bag mesh slightly smaller (bag is transparent... need some air between goop and bag to avoid the transparency artifacts when surfaces are too close. Also avoids accidental pass through of the goop outside of the bag). A box like mesh above the goop shape. Assign box shape to boolean bone. Assign plastic bag to a child of boolean bone so it won't get... booleaned. I then use two different groups and material settings. The boolean shape ha…
Last reply by Dearmad, -
- 40 replies
- 2.9k views
I want to model Edward elrich (anyone know who that is?) 's head but I need to good shots : the side and front of the head. Also how would I create locks of hair like braids. Here for people who don't know. His profile is under characters, elric family, then edward. For those who don't know you probably won't be able to find a good pic.
Last reply by Vash, -
- 3 replies
- 411 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 12 replies
- 1.2k views
oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
- 2 replies
- 392 views
Hi gang - Attached is my logo and the start of a little 'signature' that I'll be showing at the beginning of my film(s). I have a short short animation planned for it that I'll be working on and posting here. I'm going for a very shiny floor but so far its not working out. Also I'm getting some major banding on the floor. Is this a lighting issue? Doug
Last reply by modernhorse, -
- 1 follower
- 9 replies
- 888 views
Here's my first attempt at a charcter for a project that I have had rolling around in my brain for some time. This is just a beginning but I think I like the direction this is headed (no pun intended).
Last reply by ChrisThom, -
if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
Last reply by johnl3d, -
- 5 replies
- 672 views
Last reply by Mr. Jaqe, -
- 32 replies
- 3.2k views
Hi all, Here's something I've been working on in my spare time. I'm trying to go a little more realistic to see what I can do with the v11 hair. It's a pretty boring hairstyle at the moment, but I hope to give it some shape eventually. Jim
Last reply by Sharky, -
this is my second WIP post, I trashed my old work as without a rotoscope, it's pretty darn hopeless for a newbie like myself to create a human. This time I decided to recreate my favourite Dragonball Z charracter: Vegeta. So the hunt for a rotoscope began! and the journey was long, but Google saved me arse once again (this is turning into a story, but what the heck!). I compared a few side(side views of drawn charracters are really rare, btw) and front pics and I used the ones...I used. and here it is, the start of Vegeta(I know the point is to post atleast almost completet models, but I really need some tips) so here goes:
Last reply by Mr. Jaqe, -
- 18 replies
- 1.6k views
Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
Last reply by Newbert_Zero, -
someone asked about a dome on a building here is a simple example project in next response
Last reply by johnl3d, -
Robots.
by Guest RemoteViewer- 5 replies
- 731 views
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Here it is. . . It was modeled for Eggington/Eggprops by Chris Rich and Brian Prince did the texture work. Here is the Link
Last reply by starwarsguy, -
- 1 reply
- 402 views
I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz, -
- 7 replies
- 550 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 12 replies
- 1.5k views
Big huh!?! If your modem has exploded. . . there is a smaller "glam" pick <here> This is one of the few models we have on Eggprops that uses a lot of decals.
Last reply by Wegg, -
- 3 replies
- 419 views
mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
Last reply by Zaryin, -
- 1 follower
- 18 replies
- 1.8k views
Last reply by Newbert_Zero, -
- 1 follower
- 39 replies
- 2.9k views
Sure enough, Answers in Genesis like Review 2004, which I produced for them, so much that they have asked me again to produce a video for Creation Museum. My first step was to 3Dize the Creation Museum logo. I have a couple ideas for a nice animation sequence but I'm curious if anyone else has some input.
Last reply by Sacman, -
- 8 replies
- 809 views
here it is, my first show and tell, the amazing: MAN! or not... I know he's crappy, but he's my first and Im kinda pleased with him, actually. Gotta do some more tweaking tho, so anybady got some good tips like: "GET BETTER!" or something? anyway, all help is usefull, so just post away! (btw, going to bed, so I won't critizise any of your tips before tomorrow)
Last reply by Mr. Jaqe, -
- 1 follower
- 20 replies
- 2k views
I'm done working on this model, so I thought I would show him off, in case you missed the WIP thread He will be on the next Hash CD, so you guys can animate him!
Last reply by Mr. Jaqe, -
- 11 replies
- 961 views
Hello Girls and Boys ! Just a little picture to wish an happy new year to all of you, and to send a greetings card to my friends ! So here is the picture : Click on the thumbnail to see the full picture (428Ko) Hope you'll enjoy seeing it as much as I enjoyed doing it !! Thanks for looking, Regards, Laurent aka Tartiflette :-))
Last reply by tartiflette, -
- 19 replies
- 1.6k views
I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
- 8 replies
- 898 views
Its a Tommy Gun. RATATATATATA!!! :-) You can check it out <here>
Last reply by Wegg, -
- 9 replies
- 1k views
This is a head model made as a learning experience. Decaling is pending. The model is made with ver 11. The eyelashes and eyebrows made with hair material.
Last reply by pancho simpson, -
- 8 replies
- 1.2k views
Here are some pics of the Batmobile model I've been working on... It's a little rough, but I've been doing my best. I think the metal the car is made of doesn't look right. Any tips on how I can make the metal look right & that makes it look to much CG?
Last reply by nyahkitty, -
- 1 reply
- 313 views
just another idea http://johnl.inform.net/pages/invasion.htm
Last reply by Zaryin, -
- 19 replies
- 1.6k views
Here they are! Amazing huh!?! you can check em out <here>
Last reply by pixelmech, -
- 7 replies
- 940 views
Hello, Here is an update of my 'Mumby" guy. Again this guy is simple a model for me to work on rigging with TSM2 and begin animation practice, so I'm not concerned about getting him perfect. Is there any way I can smooth him up a bit without tweaking splines? Also, with the rounded parts (front of feet, front of nose) I've got these funky triangles where it closes. Will it render like that, can I fix it some way? Also, does anyone know of a tutorial where I can make the surface look like plastic, or clay, or cartoonish in some manner? Something simple perhaps...
Last reply by Tunames, -
Space travel with Sprites
by Guest mrsl13- 5 replies
- 450 views
Hello Hashers Just playin around with sprites and wanted to try a space travel look with sprites, not much but still have a few things I want to test out with it, Here's the Mov example. Project file to follow on reply... Space travel with Sprites Space_Travel_Sprites.mov