Work In Progress / Sweatbox
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A:M Stills (86,791 visits to this link)
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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- 9 replies
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I have made this little animation. It is my first attemt on using particles. BUT, when rendering this, A:M crashes when the particles are visual on the frame, it even crashes when I use 'render lock mode'..... Is this an common problem (software or hardware?). The animation is rendered in shaded mode soundunc_Custom.mov
Last reply by apprentice, -
- 1 reply
- 295 views
Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
Last reply by jamagica, -
- 10 replies
- 1.2k views
Hi everyone. I saw the running trex animation. very cool. I was fooling around with this trex model i had downloaded awhile back. I took the original rig out and put in the tsm2 rig. I used the weightmover on the neck to the tail and put in the cog system on the thighs. I only got to put in about 5 hours on the animation but the tsm2 rig works awesome. the animation is still very rough and has no secondary action yet, but it has some potential. this is my first animation that I have posted on the forum. This file is divx and may not work with all browsers. let me know if there is problems. this was 10 seconds and I only have 10 meg…
Last reply by kuep, -
- 9 replies
- 1.3k views
Hey everybody, It's been awhile since I posted something new. I started working on a T. rex last year while i was unemployed, and then put it aside when I found work. I reexamined the model over the winter, I found it rather lacking by way of anatomical accuracy and effective rigging. So here's a brand new T. rex and a walk cycle to go along with it. Comments as always are welcome! T. rex walk cycle
Last reply by kuep, -
- 7 replies
- 1.2k views
Passing the Ball But missing it... Just trying to make some fun... with a ball but missing it having too few CPs in the nose! passtheball.mov
Last reply by seven, -
- 4 replies
- 555 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
- 6 replies
- 620 views
I'm making an animation of a bacteriophage attacking a cell for biology. At one point, the cell's nucleus needs to start spewing "baby" bacteriophages. I've tried, but I can't seem to get a flock to work. Every time I try, the swarm/birds flock just sits there and doesn't display any models. I was wondering if anyone here could help? I need to finish it by tomorrow morning. I'm including the model and a clip. If you're messing with the model, open the Cell model, select the "For Hiding" group, and press Hide. This will hide the front of the cell so you can see what you're doing. In the final animation, the front of the cell becomes transparent as the bacteriophage lands. …
Last reply by iGeek, -
- 8 replies
- 1k views
I was walking around outside yesterday, and i saw a small creek with some rocks poking up. It must have been the most beatiful day ever. Anyway, I tried to capture the beauty of a sunlight river, in late May. Tell me what you think! Ben
Last reply by brainmuffin, -
- 1 follower
- 41 replies
- 3.5k views
Here's a first render of the main character for my new short. I did this several weeks ago and now I feel guilty that I haven't done more! Just posting this to motivate myself to get back to it.
Last reply by Gerry, -
- 11 replies
- 757 views
Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
Last reply by apprentice, -
Welcome! Hope you can understand something... About language: http://cp.settlement.org/english/mauritius/commun.html welcome01.mov
Last reply by rago, -
- 15 replies
- 1.4k views
It didn't take me very long, and definately wasn't very hard to make. but thought it looked kind of cool. I used decals for the colors and the rubik's logo.
Last reply by phnxpyre, -
- 31 replies
- 2.8k views
Here is a screen grab of the formula you need. The way I set it up is with 2 bones, one has the geometry (bone 2) and the other has the expression (bone 1). The expression is in an on/off pose for bone 1. Bone 2 has a roll like bone 1 constraint in a percentage pose, setting the enforcement to a spline interpolation method. The reason for the numbers that I used in the expression is that, at 1% of the throttle pose the prop will have a full rotation.
Last reply by Eric2575, -
- 1 follower
- 4 replies
- 866 views
I have a domain name I don't use so I moved my WIP site from a free host to here, plus I got to play with Flash a little. My site is at http://www.dogst.com/ I added a couple new images to my Star Wars short I'm doing. I have about 5 minutes done and I have about 2-4 minutes left to do. Once I get over my fear of killing all the bandwidth in one day, I'll try to add a video preview to the site. Dan
Last reply by kashyyyk, -
- 20 replies
- 1.8k views
A scene of my short shows my character looking into a mirror and making some faces, but I realized that when rendering to file the reflected hair is totally different from the original. This does not happen when I render to screen, and the funny part is that the lenght of the hair is the property most affected! The scene shows a small part of the head from back with the hair like it's supposed to be, but for some reason reflected it's totally different, it hardly comes out of the head!!! It must be some kind of bug or so, can somebody explain and help me resolve this problem!!! I'm using A:M 10.5
Last reply by rago, -
- 32 replies
- 4.3k views
I thought I'd post some new images. I didn't spend as much time on these as the kokubu stills, but I wanted to take a short break from the BGC: http://www.noah3d.com/Main_figures2.html All criticism is welcome, though I will be busy working on the BGC for the next few months.
Last reply by noah brewer, -
- 1 reply
- 314 views
Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
Last reply by NancyGormezano, -
- 5 replies
- 618 views
Hey- I needed a baseball for a 'Pass the Ball' movie, and had an idea of how to make a quick-cool ball, it turned-out really cool and I thought I'd run it past you guys for hoots- 1st- the ball part is obviously just a lathed sphere, with a little bump added. 2nd I made a 'stitch' and copied and-pasted it 100 times so I had 100 stitches in a straight line. 3rd I made the 'path' which winds around the ball tightly, kinda tricky but not too hard. Then in bones mode I made 1 bone for the ball and 1 bone (each) for the 100 stitches. Auto assign points helped big in assigning the points to the 100 bones. Then came the constraints. In a new pose (ON/OFF) I gave …
Last reply by NancyGormezano, -
- 3 replies
- 478 views
Here are some standard shots of Flog and Various characters in the short. From my upcoming movie If anyone would like to help further in the movie, please let me know. Need modellers or riggers viewsofflog0.tga
Last reply by apprentice, -
- 30 replies
- 2.1k views
If you'll pardon me for a moment of indulgence; I made this image and it made me laugh out loud, so I thought I'd share it. It might be funnier to me since they're wearing my kids' clothes. Oh, and if you know anything about camera matching (to a still photo), please watch this space. I'm gonna need help putting these guys into my house.
Last reply by seven, -
- 19 replies
- 2.2k views
Hi all! Well this is my first try to make a hole in a sphere. And I am very proud of the resault! Btw, what is this called? When making these holes. //Korken
Last reply by Korken, -
- 1 follower
- 18 replies
- 2.1k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 20 replies
- 1.6k views
Hi I'm working on this cartoon project. This is an animation test I did for Ms. Moon character to test her animation controls. Please let me know what you think. Thanks in advance! Zipped Mov file 1.3 MB Animation Test
Last reply by apprentice, -
- 4 replies
- 874 views
i made this logo for a pod cast wesite that asked for logo submission's its called "This Week in Technologie" i was going to try useing hair to make the strands come out of the end of wires but it is for a low rez logo and it wouldnt who up well. it was fun figureing out how to get the twist in the wire 'wire Man' 'Wire Man' toon version
Last reply by ufoman4, -
- 27 replies
- 2.5k views
Hello all! Well after having a break in modeling/animating I've started again. Now, this is only a fast begining on my spaceship/space fighter. I'd like some crit on the overall design. Not any patch problems. And might some sugestions for a paint job. And I've thought about this ship beeing a small fighter for a much larger carrier. How about that idea? //Korken
Last reply by Korken, -
Let´s do the clown! Or what do you think? can_can_clown01.mov
Last reply by seven, -
Greetings, This isn't the image quality generally enjoyed on this forum, but since it's my first A:M model to make it from point A to repository, I'm pointing it your way. The video is 22+M, and I'm unable to crank out another version. Hopefully it is a generally viewable codec. I know the deer is on the large size, but remember the camera adds 20 lbs and small objects tend to disappear in the simulator (strictly a visual thing, no alien technology involved). My thanks to the creator of the horse model on the v10 CD - this would have been a longer road without that leg up. deer walking
Last reply by oakchas, -
- 4 replies
- 527 views
Hi I rendered this simple space pod, thingy and used a starfield on a layer. The render has produced a flickering line on the left of the layer which is puzzling me. Does anyone know what would cause this?
Last reply by Paul Forwood, -
- 2 replies
- 567 views
Been watching the Jef Lew animation DVD and went a little crazy with my chicken model....of course he brakes every law of science/nature in the process. Not trying to accomplish anything with this just pass a night at work somewhat faster.... Chicken Flip the clip... Michael Chicken_Flip_3.mov
Last reply by Kamikaze, -
- 6 replies
- 586 views
Some of you may remember the image I did for the April image contest, which you can see here: http://www.hash.com/stills/displayimage.php?album=30&pos=41 I was asked if I would donate this scene for inclusion on the AM CD, and I agreed to do so. However, the CD is intended for new users to be able to load up the scene, click 'render' and have the nifty scene produce a cool result. My scene there relies on Darktrees for about 90% of the texturing, and since the Simbiont is a 3rd party utility (and a little confusing to get running for someone who's never even used AM), I agreed to do a remake of the scene using only textures/materials that can run in …
Last reply by pdaley, -
- 16 replies
- 1.8k views
I tried to use some textures and lighting for the first time to achieve a certian style. Here is the result for now. Many things are still bothering me though: -The lightbulb in the standlamp next to the comfychair doesnt seem to work correctly. I made the bulb and the cover transparent but the light is not showing enough still. - the texturemap for the wall are tiled and double applied for bump and colormap. I am not sure , if they show correctly and are properly aligned positioned. -the oak material for the wood works quiet nice, scaled down to 1 % except for the backwall of the big bookcase , where they seem to big scaled somehow. I will tr…
Last reply by pixelmech, -
- 16 replies
- 1.9k views
It has been awhile since I posted any new work or entered any contests, but that is soon to change. I thought I would start off by posting a few of my older pieces entered in past contests. http://www.hash.com/stills/displayimage.php?pos=-1026 http://www.hash.com/stills/displayimage.php?pos=-1025 http://www.hash.com/stills/displayimage.php?pos=-1024 http://www.hash.com/stills/displayimage.php?pos=-1023 http://www.hash.com/stills/displayimage.php?pos=-1022 http://www.hash.com/stills/displayimage.php?pos=-1021
Last reply by Stillmore, -
- 6 replies
- 473 views
I'm doing this thing for something at school, a small landscape with a house. All I'm missing are roof tiles... I've tried searching the web and creating some myself, but what I make suck and the images I find are useless... 'elp please? PS. They kinda need to be black.
Last reply by Mr. Jaqe, -
- 3 replies
- 483 views
very fast test of beta sorry its a little fast and rough...never thoought i would be making a dress. Needs a few tweaks betadress.mov
Last reply by KingSalami, -
- 1 follower
- 6 replies
- 621 views
So, I had this idea - it may crash and burn... but here it goes. I need to learn how to model and rig a mouth - and learn it well. I think I'm not the only one. I've been wowed by Victor's mouth rig, and David Simmons "Bertram's Face Rig". Trouble is there are no tuts out there to explain them. David has posted his files and some explanation but for a n00b like me - it's not enough - and I'm still not sure how to well design the MOUTH first (modeling wise) to get rigged well. So I figured I'd make kind of a generic 'mask' face. I'd post it here - we can all iterate the model until we feel it's well done enough. Then I'll start trying to implement one of these boned …
Last reply by seven, -
- 28 replies
- 2.3k views
Here's a WIP of my contribution to the Pass the Ball project. I was gonna try to keep it secret, but what the hell. I know there's a lighting glitch when Shaggy hits the floor, and that his arm penetrates the ground. Other than that, comments and criticisms are quite & very welcome. Sorenson 3, 212K. ball_v1_sor3.mov
Last reply by entity, -
- 1 follower
- 48 replies
- 5.4k views
Well, 168 hours later (yes, 168), and this pops up on my screen. Radiosity Rendered in v11 on my P4 1.8 Ghz @ 2200 x 3000. The characters are from an IDW comic book called Popbot by Ashley Wood. All modeled in v10.5 and 11 on my G4 Powerbook, with some modeling (the cat, door in the back, the pipes) done on my old PIII 500mhz laptop. The Jpeg seems kinda washed out as I've already converted to CMYK for print, so the colors aren't as vibrant as what's on my mac, but it serves. I'll be back with some wires and some more explanation of the Radiosity setup if anyone is interested. Larger Version of the image - pjc
Last reply by patrick_j_clarke, -
- 1 reply
- 394 views
Howdy: Have an idea for the mini-film contest (shhh!) and decided to test to see if my ending is feasible. Shaggy busts through a curtain. Not much yet, but I decided I'd share. All settings are default except that I lowered the collision radius to 1. endtest.mov
Last reply by Mr. Jaqe, -
- 1 follower
- 7 replies
- 1.2k views
I updated the images on my portfolio site and thought I would get some feedback. I am still waiting to post anything I've made from AM though--just because nothing I have done yet is up to my standards yet. Let me know what you think. http://studentpages.scad.edu/~jbruce20/ Thanks everyone. J
Last reply by Newbert_Zero, -
- 2 replies
- 862 views
here´s a skylit render of my old robot (i´m sure some of you remember it). It was lit with Yves' 25 skylight setup. and its my best render so far PS it rendered in 2.5 min on my 800Mhz celeron
Last reply by Newbert_Zero, -
- 1 reply
- 367 views
This is to anyone whose work belongs to a label, or anyone who had used pre-recorded music from a commercial band that is carried by a label. Now, in the past for some film work, I have used commercial music and had to go through the artists, their label, ascap, and bmi to get written permission to use the music for our production, along with paying a one time fee (or in some cases no fee as long as we listed everything in the credits). So, here's my question. We are doing a videogame. A popular band asked us if they could do music for the game. In this case it would be all new original music that has not been featured on any work they have done for any label. So, th…
Last reply by Dhar, -
- 3 replies
- 544 views
Just sharing. No golden triangles used, simple columns, very basic ground and background. I will attach the project file. But it was easy to do.
Last reply by gsellis, -
- 6 replies
- 698 views
Howdy. I took some mocap data I got from a reputable source and put Shaggy on it. And Shaggy said to me, "Zach, man, I love this motion and all, but GEEZ is it COLD in this computer!" So I gave him a shirt. I think it turned out nice--there are some penetration issues at this point toward the end, and it fails completely when Shaggy actually penetrates himself and leaves the cloth with nowhere to go. More experimentation is in order. Next up--PANTS! ShaggiZachTwo.mov
Last reply by johnl3d, -
- 1 follower
- 34 replies
- 2.6k views
Hi splinesmen, Haven't posted in a while... But I'm working hard. Here is a test of a character walking and sitting on a cube. The dynamic movements I seem to be having a problem with I may post a question about if I can't figure it out. anyway... depress5.mov The quicktime movie is 1.29 MB. I know I went too far by doing a final render, but I needed to test the low rez textures... to see how they measure up. I rendered him without his hair to look at the rendertimes of the textures. I saved max rez textures at 4000x and med rez textures at 2000x and low rez textures are about 1000x. Tell me what you think... even if you don't have a crit.
Last reply by entity, -
I posted my dice character earlier. I now have a walk cycle for him. I tried constructing it three different ways. First, I tried starting with the down positions, then the contact positions. My final try was starting with the hip up and down motion and then going back to the beginning and, starting with the contact positions, went straight ahead. I liked this one the best. None of them were hard to put together, but I attribute that to A:M's great tools rather than my skill. I am posting my last effort. All comments and crits (of the work, not my religious or political beliefs) welcome! Scott Dice_Walk.mov
Last reply by pixelmech, -
- 21 replies
- 1.9k views
this is just a test rig again but off to a good start ? shirtthom01.mov
Last reply by johnl3d, -
- 6 replies
- 867 views
Im not very good. But I try.
Last reply by Xtaz, -
- 1 follower
- 9 replies
- 858 views
Well, not all that epic. It took an hour to render. For some reason, the grass rendered weird unless I rendered it in Multipass mode. There are five dofferent hair emitters (grass, maiden grass, blakeyed susans, clover, and solomon's seal). The images for each emitter were created using Plant Studio 2(which is available for free from http://www.kurtz-fernhout.com/PlantStudio/ ) It will export plants as bitmaps that aren't antialiased, so they're perfect for image based hair. (It will also export in several 3d formats, and I've gotten 3d plants into A:M as props, but their surface attributes aren't editable, and they tend to look like they're glowing.) The…
Last reply by brainmuffin, -
- 1 reply
- 303 views
Hello Hashers, Been playin with this idea for awhile as my normal disclaimer no real reason for doing it other than to help on my learning of AM this time "Pose sliders" (on/off and %) mainly. The same thing can be accomplished other ways. The lowdown on the Rig. File contents (zip) appx 30 KB 1- Sun Rig model (Sun Rig x9) 1- Sun Rig Constraints action Load model and action into your project. drag model into your Choreography and drag action file into/onto the Ssun rig model in the Chor. I used a Bulb light but can be changed if you want. Poses Sun position along path (position sun along sun path) Sun scale (small to big) Sun path…
Last reply by KenH, -
- 5 replies
- 736 views
Hey folks, I'm a medical student at Case Western and after suffering through a neuroanatomy course at the beginning of this school year a programmer classmate and I decided to change the way the course was taught. For those of you lucky enough to have avoided this subject throughout your lives, a med school neuroanatomy course focuses on the spinal cord and brain locations of various groups of nerves that are functionally related. One of the big challenges is learning the clinical consequences of damage to these groups and how those consequences can change depending on where in the brain/brainstem/spine the damage occurs. Right now, the way the course is taught…
Last reply by Monterey Jack,