Work In Progress / Sweatbox
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Showcase (57,150 visits to this link)
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,018 visits to this link)
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5,145 topics in this forum
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http://www.hash.com/stills/displayimage.ph...up&cat=-1&pos=0 I was watching the DV garage tutorial on the crate, and I figured I'd try to make one. Instead of putting a logo on the first panel, I put "Caution: Carnivorous Plants" and that started the ball rolling. I made all the textures in photoshop (except for the $50, that pic came from the treasury department website), all of the wood materials came from pictures I've taken, and the grunge maps were all made from a pic of my oil tank! The concrete and bricks for the walls came off of a cd, but I had to do a lot to them to get them to look like that. Oh, and what's the best way to do some…
Last reply by D.Joseph Design, -
- 1 follower
- 11 replies
- 628 views
Here's my next character(s) for the next Mini Movie I'm going to do. He will have a mouth, and I hope to do some dialog this time. (We'll see if I can grasp David's mouth rigging method!) It started as a critter I kept sketching over and over at work on my notepad. He isn't as smooth as I'd like, and I always have that problem. Anyway, I had thought of putting really short hair on him. I tried making hair but it never showed up. I love how some of Nancy's stuff has come out. If anyone knows of a good hair tut, let me know. Tom
Last reply by pixelmech, -
- 24 replies
- 1.2k views
Pow! Hash's toon render is very super man! Still got to put some legs on the dude, but just about finished. Check it out if you get a min. http://www.vrcops.com/Vids/Hero11A.mov Mike Fitz www.3dartz.com
Last reply by sfgirgis, -
- 2 replies
- 233 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 2 replies
- 410 views
a short motion test with gratuitous textures. turntexd.mov
Last reply by pixelmech, -
- 6 replies
- 401 views
Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
Last reply by higginsdj, -
- 1 follower
- 3 replies
- 204 views
I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation. By no means am I finished with it--having problems with getting the hands to stay put--FK. I'll post the reference vid in the next post Check out the result I rendered out... HSM1Lg_Prog001.mov
Last reply by entity, -
- 4 replies
- 181 views
sprite flower volumetric lighting sweep vines all for fun flower000.mov
Last reply by johnl3d, -
- 14 replies
- 582 views
This is my latest WIP. Buy I'd like some suggestions. I find my work always looks too sterile. I'm not good at lighting and I'm not handy at "dirtying things up," giving them a "used" look. You fellas who are so good at photo realism would probably have a few tips. Thanks, Ed Doyle
Last reply by Ed Doyle, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 8 replies
- 739 views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
- 2 replies
- 380 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
Shark landing
by isi- 0 replies
- 665 views
A 2D cartoon of a shark landing made with patches see tutorial: http://www.hash.com/forums/index.php?showtopic=14916 shark_2dcartoon01a.mov
Last reply by isi, -
- 9 replies
- 311 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 3 replies
- 781 views
You can make 2D cartoons with A:M. Have a look in the Turorials section: http://www.hash.com/forums/index.php?showtopic=14907 And here an example: 2dcartoon01A.mov
Last reply by johnl3d, -
- 13 replies
- 931 views
Here is the project file for my Shaggy and Scooby. I couldn't include the chor because of the size of the file. Shaggy is rigged, but there is a problem with the contraints on one of the right hand fingers. No smartskin. SHaggy's hair isn't finished. There's a few basic bones in Scooby for the tail and ears. If anyone uses these just let me know what you used them for and post it here so we can all see it . These models were built quickly for the contest, so they are probably no good for animation. If someone does get a decent rig and animation with these guys let us know that too. I also did a quick toon render of them in the model window. I didn't …
Last reply by Rodney, -
- 1 follower
- 13 replies
- 1.3k views
Here's a look at a model I'm working on. The original sketches in the corner were done by my wife, she has a wonderful drawing style (I think, anyway), that's almost anime, but not quite. The head is coming along nicely, I think, but the areas on the body that concern me are the shoulder area next to the breast (I've highlighted it in red) where there are 4 five point patches in a row. Is this going to be a problem when the shoulder moves? and if so, what can I do to fix it? Also, is the butt going to cause me problems as is? Will I be able to fix them with some smartskinning? And how does it look so far to you? Thanks, Lazlo
Last reply by jon, -
- 5 replies
- 572 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 4 replies
- 422 views
I always liked the cut-out style animation like used on Nickelodeon's "Blue's Clues". I really liked how it was used in "Olive the Other Reindeer" which mixed 2D and 3D. I don't really know a lot of the 2D apps and the ones I tried, I always had problems with something. So I thought I'd try it in A:M. because that's what I know. The ease of modeling, texturing, rigging, and muscle mode, all made it go so fast and easy. Here is a little test I did in just a few hours last night. (The character design is from a children's book) 7 layers (pupils, eyes, head, teeth, arms, body, leg1, leg2) - all flat objects 2Dtest.mov
Last reply by isi, -
- 7 replies
- 662 views
I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
Last reply by NickHutson, -
- 22 replies
- 1.7k views
'allo folks Here is my latest animation doodle, criticisms welcome as always! Big Size (640 x 480 about 17mb, Quicktime) Small size (160 x 120 about 2mb, Quicktime) iliadic.com
Last reply by pugless, -
- 7 replies
- 296 views
Hey all, I added some new splines to an old model to try and make it more realistic with proper muscles. With anatomy books in hand, I laid in some new splines to try and make the things look right. Let me know what you think about my first iteration on this effort:
Last reply by Paul Forwood, -
Here is a character that I have been working on. I've got him rigged, except for mouth bones and poses. He does have a jaw so he can open and close. Three questions: 1) Is he engaging? 2) Does he need teeth? 3) Does he need eyelidds? Thanks! Scott
Last reply by trajcedrv, -
- 28 replies
- 1.5k views
I'm starting a new thread for my Oz wips so that I don't clog up the Movie forum with my stuff. Plenty of room there for other people to post their ideas though. This is still a rough walk cycle but it's close to the tired trudge that I was after. Not quite but close. Still playing with dynamics, still need to sort out the stiffness of the walk and fix the way the backpack reacts. No facial rig yet, that's the next step.
Last reply by ChrisThom, -
- 5 replies
- 350 views
Hi all! This is my begining for the Road Runner in Coyote & Road Runner. I need crits on the shape of the head. Or if you like it just say so. In time will I add more pics of progress. //Korken
Last reply by Korken, -
- 6 replies
- 480 views
The attached QT file is a really rough walk cycle and is not shown to demonstrate how not to do it, even though you could probably use it for that purpose, but to demonstrate some strangeness to do with dynamic bones and particles in A:M 11.1g. This model has small dynamic chains in the shirt tails that hang below Woot's belt and collision detection is turned on. The first two paces are rendered with particles turned OFF so no hair is generated. The next two paces are rendered with particles turned ON and look what happens to the dynamic chains.
Last reply by Paul Forwood, -
- 4 replies
- 340 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 5 replies
- 706 views
Someone here (I think in the WIP forum) mentioned a site that he got textures for whatever the model was he was showing. I looked at it just the other day. Does anyone know what post that was, or what the site was? Thanx
Last reply by SHADOWMASTER, -
- 8 replies
- 365 views
did this with a decal
Last reply by Kamikaze, -
- 3 replies
- 446 views
We have all different interests: someones Animals someones VideoCompression someones ........................... Why not collect models, animations, views on a subject in a Branch Topic? And it will be easy to find. And you can be inspired by others having the same interest - helping each other. Learn more: http://www.hash.com/forums/index.php?showtopic=1477 20 MegaBytes made to 1 MegaByte. It is just an example of DivX. And you can see and hear a 20 seconds animation of the DragAndPush eating some branches. Can you see it? Any problems? One problem - but a problem easy to solve - is A:M can render .mov-files and .avi-files but you can only uploa…
Last reply by seven, -
- 22 replies
- 1.6k views
FFF animation victim_mpeg2.zip
Last reply by Rodney, -
Alley
by bentothemax- 19 replies
- 1.7k views
I wasn't sure if this fits in radiosity or showcase, so i'm putting it in both (better than neither right?) The pop-bot and that amazing render Brian Prince did, inspired me to try some radiosity of my own. I don't think it's as good as theirs . . . but it's mine 32 lights for the sun, 15000 photons, max samples, 7hrs 40 min. Odd shadow thing i noticed with the shadow of the tree
Last reply by bentothemax, -
- 1 reply
- 257 views
" I'm really glad that most of the songs dealt with peace and understanding. There's hardly any one of them that says: 'Go on kids, tell them to sod off, leave your parents.' It's all very 'All you need is love'. There was a good spirit behind it all, which I'm very proud of. Anyway it were a grand thing, The Beatles" Paul McCartney To me it seems that those times are gone! Now people - even leaders use the sign of the devil. And some people are proud of that they are devils - act like devils. They are believing they understand their own best. I regret them. Sorry - I believe in Love Peace and Understanding qualities you hate - you are laughing at - …
Last reply by KenH, -
- 1 follower
- 23 replies
- 1.4k views
I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
- 1 follower
- 0 replies
- 179 views
The reason I started a new thread for this project is because my last thread on it was very boring...I didn't start well..so here's my first image
Last reply by jamagica, -
- 2 replies
- 265 views
Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 5 replies
- 434 views
Quick because its late. Sky domes with animated material ncloud.mov
Last reply by johnl3d, -
- 4 replies
- 259 views
I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 340 views
Whoo hoo..I've never done this before...create holes...stupid porcelain material isn't working..I tried flipping normals on the five point patches but the black areas wouldn't go away
Last reply by higginsdj, -
- 16 replies
- 799 views
Here's an experiment using sprites for the clouds on a path , but also manipulating the path to change the shape of the clouds. It rough and I lost the project, but I can duplicate it quick if anyone is interested. I set the emitter to 100% transparency, but as you can see there is a ufo (the emitter) flying around stirring up the clouds.
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- 6 replies
- 498 views
Haven't model since my attempt at Opus so keeping with the bird theme here's an early head with hair/.feathers
Last reply by jamagica, -
- 1 follower
- 4 replies
- 285 views
Not much to see..but I want to have a high amount of posts
Last reply by jamagica, -
- 8 replies
- 491 views
What's causing this?
Last reply by Fuchur, -
- 7 replies
- 361 views
What can I say, he has a macabre sense of humor!! Link to his animation He's 15. David
Last reply by ddustin, -
- 1 follower
- 15 replies
- 895 views
Hello, Here's an old gas pump I have been working on. Mechanical modeling drives me NUTS, mainly because I stink at it. C&C welcome.
Last reply by modernhorse, -
Character
by Guest jandals- 10 replies
- 947 views
I wanted to make a character on which I could use SimCloth. So here she is. I'm really unhappy with the head, though. There seems to be a wealth of things I don't yet know about the face and head. This one's an improvement over other faces I've modeled but I still can't get away from this gaunt, sunken look. I'm also working on ways to make the clothes more interesting (texturing and such). C&C invited. Rhett
Last reply by Dhar, -
- 0 replies
- 179 views
I have latest version of Mirc 6.16 but get this
Last reply by johnl3d, -
- 1 follower
- 16 replies
- 1k views
Here's a warehouse I began working on that was going to be used for a background in a 3d game. Turned out they decided to go a different direction so I didn't take it much further. But I rendered it out. I bought Emilio's Sweeper plugin, and I used it here to make the walkway, railings, zig zag beam on ceiling and iron beams. It worked really well, very pleased with that! Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome. Tom
Last reply by pixelmech, -
- 1 follower
- 6 replies
- 537 views
I finally have an animation that is good enough to allow out of my computer for other people to critique. This is a WIP of an animation of the Knight trying to answer a phone. Please let me know what you think, and where I could improve. Thanks. Link to File (1 Mb Quicktime)
Last reply by higginsdj, -
Tried blobbies as water here is about 60 frames less than a minute per frame blobwater.mov
Last reply by johnl3d,