Work In Progress / Sweatbox
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Works In Progress (WIP) (59,019 visits to this link)
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5,146 topics in this forum
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I'm opening a thread for critique and ABUSE of my mini-movie entry, The Cell-Phone: http://www.hash.com/users/minimovie/cellphone.html Let's be clear here: If you can't say something nice... GOOD. Be brutal, nitpicky, even unconstructive. My only response will be "Thank you, sir, may I have another?" I want to make this thing better, and the only way to do that is to get criticism. So if something bothers you about the film, don't swallow it and worry about hurting my pride. Pretend I'm that third grade teacher you had, who told all your peers "[your name here] just wet his/her pants again, class!" And TAKE YOUR REVENGE. Sharpened blades at the re…
Last reply by Will_S, -
- 4 replies
- 534 views
(see this post for details) There should be a way to attach pix in the Animation:Master forum. I feel really akward doing this all the time, but I don't ever seem to get any help unless I post my problems in the A:M forum.
Last reply by Gorf, -
- 4 replies
- 623 views
Fellow AMers: I'm looking into creating and Anime style character, but I'm having trouble finding a good source of Front / Side head shots of the same character and of the same scale. can any one point me to a good reference material? Thanks! Pixmite
Last reply by pixmite, -
- 1 reply
- 320 views
Thanks Jim Lighting really does make a diifference.
Last reply by jamagica, -
- 1 reply
- 256 views
I'm just so stuffed that I finally got this squash and stretch rigging settled that I had to post this silly little test. It's one of those, it's easy once you know how to do it things. Have a pleasant day, as mine is now complete. Doug CubeRigTest.mov
Last reply by jamagica, -
Hi all! Now I'm making some logos for a clup called ArbogaFreeriders and I'd like some ideas for more examples for their logo. I've made one (see pic) but I need more styles. Any idea helps! PS It is a bicycle club but they don't want any bicycle looking logo (too much used already). DS //Korken
Last reply by Korken, -
I'm making a logo animation for a company. Their logo includes a brain, so the animation is going to be centered around a brain mascot character. This is what I have so far.
Last reply by 3DArtZ, -
- 5 replies
- 644 views
I thought I'd try and finish a model I started awhile ago. And would like some feedback and suggestions. I got this far on the model last night, but I'm not very happy about the fingers. Possibly cylinders for the digits. I'm probably going to replace the chrome bits with the PowerBook material I made. The beige parts of the Larry 3000 were done using a biege (obviously) version of that mat. Anyhow, on to the image.
Last reply by Rodney, -
- 1 follower
- 37 replies
- 2k views
I happen to love comic strips (I'm a HUGE Peanuts fan - collect the strip collections). I even took a class on it while in school. At any rate, here's something I fooled around with like a year ago before I got AM. I'm thinking it might be good for my next mini movie instead of the little rabbit looking creature. C&C welcome. What you see is mostly all I have on him.
Last reply by pixelmech, -
- 0 replies
- 156 views
tried the frog I was trying to model and rig with an action and toon render defaulttoonfrog.mov
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 503 views
I know this is not that good, animation-wise, but I'm learning a lot about A:M by working on this. I build a scene, render it, change something, render it again, add some different materials, render it again, etc... and I'm trying to learn more about about compositing and all that that entails. So it's a good exercise for me. Here's the link to the film: http://www.irish-studios.com/F4andTieFighterMovie.wmv I thought I'd post this just for the heck of it. The audio needs a lot of work, especially the dialogue as it's almost indecipherable unless you know what it says. But if you're interested, the dialogue goes: "Houston, this is Su…
Last reply by TurboGorilla, -
- 4 replies
- 569 views
Hi everyone, Here is a draft for a Animated Feature Screenplay I am working on. I am about to start a new revision so if anyone has the time to read this - I would welcome comments. HADIS_CURE.pdf
Last reply by Rodney, -
- 20 replies
- 955 views
Hey guys, a run cycle. http://www.vrcops.com/vids/RunA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 3 replies
- 390 views
This is continued from a topic in the Animation: Master forum. My project file is attached. The problem is my prop is transparent and I don't know why. MAIN_ANIMATION_3.prj
Last reply by guilded, -
- 1 follower
- 3 replies
- 242 views
Here's the character that I wanted to make. It came out sort of like it was in my head. Need to add hands and feet. and probably eye lids. Then I'll have to see if this thing can animate
Last reply by forevernameless, -
- 4 replies
- 715 views
Greetings! Well, I finally stepped away from my mechanical modeling background and took a stab at the Katakata tutorial for making an anime head - this one is Takahashi's onnaRanma from Ranma 1/2. I'm posting it here for feedback - this is the first attempt at a non-mechanical mesh I've done in A:M, so feedback and useful pointers are more than welcome. My initial thought is that I'm probably a little spline-heavy (typical Shurtleff-style overkill in action yet again). I had a bit of a problem with creasing to start, but I think I've managed to get rid of most of it. One major compromise I've made in trying to implement Takahashi's style is with the eyes. …
Last reply by Gaijin, -
- 3 replies
- 401 views
Heres another attempt. I still don't have the hang of decaling but have learned a lot more about Photoshop. Any specific suggestions about mapping or the modeling appreciated.
Last reply by Williamb, -
- 1 follower
- 6 replies
- 797 views
I decided to enter the next mini-movie contest, with a star-wars themed film. This is a render of a "flub". That isn't the expression I put on his face, it's the one that's on his face when I open the project. (If I hit the space bar, it switches back to normal). So, I decided to get a nice shot of Lazlo (The character, not the... uh, me...) in all his geeky glory.
Last reply by Datameister, -
- 9 replies
- 893 views
So, since my Rick Derry topic seems dead, i´ll update here! I finally took some time last night to model the dreaded ear. Surprise, A:M´s splines are so awesome i had it done in under and hour!!!!!! here´s some wires and a skylit render. C&C would be greatly app.
Last reply by pancho simpson, -
- 1 follower
- 13 replies
- 438 views
I finally had the guts to try to build a full figure (next up, actually connecting parts that comes next time) This is mainly for the use of anatomy study, rigging education, and animation (I just bought Jeff Lew's vid and it's on its way...I have to prepare in any way possible )
Last reply by jamagica, -
- 0 replies
- 189 views
I've fiddled with layering actions and came up with this: Pseudo Thom Walk Please right click and save the file before playing. It's by no means perfect, but it does contain the main bits I intend to cover in the final reel.
Last reply by nyahkitty, -
- 1 follower
- 5 replies
- 458 views
I just recently came here, and decided to post my second model, which I have been working at for a few days. Its not that heavily detailed, and the inside isn't built yet, but I'm getting there. ~~ Mausoleum.prj
Last reply by Rodney, -
- 2 replies
- 308 views
Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
Last reply by aduenez, -
- 4 replies
- 307 views
I don't know why, maybe it's really late, but this little bit cracks me up. This guy gets run off the road by Ravel in his ambulance and is pissed, so he goes to town honking his horn while Ravel drives off oblivious to what's happened. Something about the squeezing to honk the horn is too funny to me. I'm thinking he needs to honk it about 5 more times. The car isn't animated yet, it'll be rocking and stuff. Clip: DiVX 900Kb. test_anger_b_divx.avi
Last reply by Dearmad, -
- 14 replies
- 1.1k views
I finished my GoldSmith beetle model, textured it, rigged it and put it it into a scene. And the render was so stink'n cool (Or atleast that's what I think) I put it up for you guy's to feast your eyes on. I mean if I didn't know for sure that I would break my nose and anything else possible to brake doing a back-flip, I would be doing them all around the room right now. Tell me what you think. I wnat to here your comments and crits. But know that changes won't take place, because now that I'm done with this render I'm moving on to other projects. P.S. This scene was done using one light and no radiosity. Yeah, I can't figure it out either.
Last reply by NickHutson, -
- 6 replies
- 390 views
Hey guys, here is a shaded wirefram with a lipsynch test. I used dboxes to quickly create the shapes and to also to easily creat the rest of the mouth and cheek and nose movement. And no eyes yet. http://www.vrcops.com/vids/HeroPants.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 10 replies
- 942 views
Could not help resist seeing what my latest model would look like if he were to join the incredibles!!! Just for fun people, so don't get legal on my arse! http://www.vrcops.com/Vids/WGIncrA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
Hello Hashers I haven't been so active lately on the forum, sorry for that. Anyway Here is my latest work This is an boat model I have been working on. There is still some few details missing, but it is almost finished. The model is made of 12466 patches. Regards Stian Ervik Wahlvåg *The image is updated*
Last reply by agep, -
- 3 replies
- 436 views
This is a female? character Ive been working on forever. I think the modeling is finished but I'm stuck on the decaling and hair. Any suggestions appreciated. I have been using the Nagel brushes with Photoshop. I really don't have a clue about the normal, diffuse and specular maps.
Last reply by John Keates, -
- 4 replies
- 276 views
Thanks to MIke fitz's tute on decal relationships I was able to figure out how to use a pose slider instead of a bone to drive the percetage relationship of the bump map.....Click here to see an example pretty cool stuff.......Thanks Mike
Last reply by Tunames, -
- 16 replies
- 4.7k views
Hey, does anyone remember my last attempt to animate a walk cycle with a cloak? No? Well, it was four months ago. Anyway, I had some concerns about the viability of the last version. Namely because it only worked when the character's arms were locked to her sides, and also because dynamics have to be recomputed every time you decide to change something. So, I went back to the drawing board. Since I wanted the cloak to swish around as the character's arms moved, I (loosely) constrained some of the bones in the cloak to the arm bones. The rest of the work involved manually animating the edges of the cloak so the hands and knees don't pass through it. The cloak as …
Last reply by luckbat, -
- 39 replies
- 1.8k views
I've been working to update the "Yeti" model from my sci-fi scene trying to get him up to snuff. I'm going to use him in a short I'm planning to get around to (some year). I'm currently working on the facial rig but I want to get some feedback on the overall model. Anyway, let me know what you think. Thanks. Kevin
Last reply by NancyGormezano, -
- 8 replies
- 378 views
Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now
Last reply by johnl3d, -
- 6 replies
- 413 views
Hey guys, so, now onto the mouth of this character... I'm trying to see what might be a cool/easy way to handle this guys mouth. I'm thinking adding a property to change the color of the mouth from white to black when appropirate to simulate when teeth should show and not... this sample would be.... obviously with teeth:) http://www.vrcops.com/vids/SmileA.mov what do you think? Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 5 replies
- 670 views
wedding animation love story. wedding.zip
Last reply by Noel, -
- 14 replies
- 1.2k views
Hi all - I've been meaning to do this for a long time. One of the things that my mini movie work proved to me was/is that I need to work on lighting. I've started this thread so that I might gain as much input into the process as possible from anyone who wants to comment. This first exercise is supposed to be an outdoor setup, I'm going for afternoon sun. I understand that this isn't the most interesting from a character and modeling standpoint, but that is not my intent here. Thanks for any thoughts. Doug
Last reply by modernhorse, -
- 6 replies
- 384 views
here is an invisible wind moving hair left then right fanhair.mov
Last reply by John Bigboote, -
Alley
by bentothemax- 19 replies
- 1.7k views
I wasn't sure if this fits in radiosity or showcase, so i'm putting it in both (better than neither right?) The pop-bot and that amazing render Brian Prince did, inspired me to try some radiosity of my own. I don't think it's as good as theirs . . . but it's mine 32 lights for the sun, 15000 photons, max samples, 7hrs 40 min. Odd shadow thing i noticed with the shadow of the tree
Last reply by bentothemax, -
- 1 follower
- 18 replies
- 1.5k views
Hello, I was fascinated by a recent thread on the forums about collaboration. Animation has always been a team sport and I enjoy the challenges, camaraderie, and competition that comes with team collaboration. I know the folks at Hash are working on their "Oz" movie and I wish to take away anything or anyone from that experience. However, I feel more like creating a shorter piece. (I still need to sleep and chat with my wife once in a while.) So here's the pitch: I have an idea for a six minute (approx. time) short that is a spoof of zombie horror movies. However, instead of being zombies the "monsters" are snow men and women terrorizing a group of children…
Last reply by animateden, -
- 6 replies
- 405 views
WINDBLOWN: This is an old animation (to me)...done in V11.0 about 1 year ago. The vortex can be seen in her hair... I think I was going to try a more subtle effect but got sidetracked and never did it. This shows hair being affected by a fan tho--- as I said in the other Forum, use 'vortex' on the fan setting...I think I remember the others don't work...maybe by now they do... windblown2.mov
Last reply by Mr. Jaqe, -
- 4 replies
- 447 views
This is my final image of the alleyway that i have been working on for about 2 months on and off on. I hope you like it! Ben
Last reply by trajcedrv, -
- 9 replies
- 891 views
Hi fellow Hashers, Í've been awfully busy lately with my schoolwork but in my spare moments i managed to start the character that i was intetn on making when i bought A:M. His name is Richard Derry, he's a midle aged man who's depressed bc he has recently lost his wife. Here is the head WIP, i have yet to do the ears b finals are creeping up on me but i'll work on those as soon as summer vacation starts (june 16th). Meanwhile i would like to refine the face as much as possible before moving on. C & C are welcome. PS. i was in a rush so the shadows on the skylit render are only raytraced with one ray.
Last reply by pancho simpson, -
- 18 replies
- 912 views
So, I decided to continue working on the make believe "Incredibles" model I built insead of the caped character from which this one came.... I'm going to rig him up over the next few days, and post here. anyhows, one more leg to go http://www.vrcops.com/Vids/WGIncr7A.mov ps... anyone have a problem with the whole fake incredibles thing... I guess I'm gonna change the logo a little, maybe flip it upside down, like an exclamation point? Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 reply
- 297 views
viewA bit of a copy of Emilio's road realy ,but its good practice wmv 450 k I added a lot of volumetric lights
Last reply by jamagica, -
- 6 replies
- 376 views
I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just strai…
Last reply by Kamikaze, -
- 6 replies
- 407 views
Saw this creature while waiting for my wife to finish shopping and thought I tried to model it. Not done needs eyes and hands/feet and tweaks but this is what I got in a little over an hour. Threw on a simbiot darktree texture to make it interesting
Last reply by johnl3d, -
- 15 replies
- 728 views
Hello, I decided to play with hair in preperation for a project that calls for using the hair system. I'm really liking the results I get, but I'm hitting just one snag right now. The character in the image is Dodger the Squirrel. His fur seems kind of poofy, but squirrel fur in general is mostly flat for the main body and head. I think I may have flattened the hair guides as much as they are going to go. So what else can I do to flatten the hairs more? Right now, he seems to have cute kitten fur.
Last reply by nyahkitty, -
- 1 follower
- 15 replies
- 864 views
Made a proxy rig... all of the bones have dynamic constraints. In the chor I constrained (orient-like limbs/torso-- and the pelvis is translate-like) the rig(main bones/limbs) of the hero character to the dynamic bones of the proxy. This is the result: DynamicHitHardLg.mov
Last reply by entity, -
- 4 replies
- 318 views
I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
Last reply by Kamikaze, -
- 1 follower
- 9 replies
- 630 views
http://www.hash.com/stills/displayimage.ph...up&cat=-1&pos=0 I was watching the DV garage tutorial on the crate, and I figured I'd try to make one. Instead of putting a logo on the first panel, I put "Caution: Carnivorous Plants" and that started the ball rolling. I made all the textures in photoshop (except for the $50, that pic came from the treasury department website), all of the wood materials came from pictures I've taken, and the grunge maps were all made from a pic of my oil tank! The concrete and bricks for the walls came off of a cd, but I had to do a lot to them to get them to look like that. Oh, and what's the best way to do some…
Last reply by D.Joseph Design,