Work In Progress / Sweatbox
Subforums
-
Showcase (57,248 visits to this link)
-
- 530
- posts
-
A:M Stills (86,582 visits to this link)
-
Works In Progress (WIP) (59,147 visits to this link)
-
- 3.1k
- posts
5,153 topics in this forum
-
- 3 replies
- 590 views
Here's a quick preview of a 12-mat shoji-screened room I was playing around with over the holidays. This will be a part of a larger temple building and I built this sample room to test render times and material effects. The material effects are in no way complete, but I liked the look of this quick pic when I was checking the transluciency settings on the shoji screens. [attachmentid=12858]
Last reply by Dhar, -
- 15 replies
- 1.5k views
It has been a while since I posted anything so I have the engine I am working on. (Some day I will get back to working on the bar scene just not today) This is a sort of fantasy rocket engine that will have moving flashing lights inside of it (thus the clear sections) I am trying to figure out how to rig a big crysta to the top of it as well as more hoses and some structure, but for now here it is in its unfinished un textred glory.
Last reply by Dhar, -
- 2 followers
- 29 replies
- 1.9k views
Hashers Just finished remodeling Witchy Peg's Tower so I can put her in it to do her star gazing. So I thought I'd share the image with you - god it's good to get back into doing something again - too long a break. Anyway, I am doing this cos I want to animate a scene from one of my stories that I have been itching to do for ages. Enjoy!
Last reply by phnxpyre, -
Grid Lines
by Dhar- 6 replies
- 513 views
Is there an option where the grid lines would match the ruler markings? Like if it's inches then I expect each grid line to line up with the inch marking? [attachmentid=12779] Better pic [attachmentid=12780]
Last reply by Dhar, -
- 4 replies
- 889 views
HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
Last reply by johnl3d, -
- 0 replies
- 283 views
[attachmentid=12820] fan force used to move leaves [attachmentid=12821] needs better leave image hairimagetree.mov hairimagetree.zip
Last reply by johnl3d, -
Ape, my ape
by Guest william40- 2 followers
- 12 replies
- 762 views
Hello all, Well, after about 12 horus on him, several Mt. Dews He is what I got so far.. William [attachmentid=12450]
Last reply by Eric2575, -
- 22 replies
- 2.1k views
Everything except for the bubbles.
Last reply by DanCBradbury, -
- 4 replies
- 485 views
I finished tuning my model (it's not rigged yet). It's an attempt at a bomb with limbs and eyes. tell me what you think:
Last reply by Vash, -
- 3 replies
- 406 views
Wish you all a Happy New Year ! This clip is a part of a planned greater project which includes 2 and 3 dimensional actors. happy_new_year.mov
Last reply by DanCBradbury, -
- 3 replies
- 424 views
Haven't posted a new project in a long time. This is what I am currently working on. It is a scale layout of one of the workcenters where I work. I made some significant layout changes in this area about 4 months ago and I wanted to be able to demonstrate the differences. Taking pictures was not doing the trick. This is the new layout. All of the components are the same for the old layout it was just different. A couple of notes: Nothing is bevelled. I do not intend to get much closer than what is shown in this shot so I didn't want to waste the time modelling and subsequently rendering bevelled parts. As a result, all of the various components are extremely pr…
Last reply by Sacman, -
- 3 replies
- 359 views
delete this if its in the wrong spot but I have been working on images from the famous novel by H.G. Wells War Of The Worlds and for people that have read the novel i would like to see what other people can do this is the first pic that i did for wotw its the heat ray coming out of the cylinder this was my fist model of the martian tripod (also most un Accurate) this is my second tripod model (with a bit more accuracy) this is the handling machine that built the tripods and this is the flying machine theres more to come
Last reply by robcat2075, -
- 1 reply
- 225 views
Just testing out some hair ideas and it seems to render alot faster than it did before on my slow 1.7 P4 these frames were between 3-4secs which to me seems fast for the amount of hair involved [attachmentid=12749] project file 12q [attachmentid=12750] In case I'm not on till next Year Happy 2006 to all atrees.mov trees.zip
Last reply by rossk, -
- 12 replies
- 1.3k views
After 16 months, I finally finished my first cartoon in time for Christmas. Please take a look. http://www.insideout-acappella.com/paul/On...SomeSnowmen.wmv
Last reply by nf1nk, -
- 12 replies
- 950 views
Every year I create a new set of images of one of my nekosei girls to host my website. An image for the spash page, an image where just the girl is used as the background for the menu, and a special naughty image that is hidden somewhere in the site along with the complete menu image. This year I worked on getting these images made in Animation Master, and I feel they are finally finished. I am extremely pleased how these have turned out. Note: The taller images (which are the hidden ones) are shrunken in size by 50%. Gotta give you a reason to search the site how don't I? I also create a signature to use on the various forums I go to advertising…
Last reply by Kamikaze, -
- 1 follower
- 2 replies
- 532 views
Finally getting back to my Cluedo project, I am near to finishing the Hall scene. The only thing I'm lacking is a grandfather clock that I haven't built yet. The 3D scene itself will be used properly for some short animations, but for my purposes the interactive part will be done in Macromedia Director using QTVR. (Off-topic: for those who don't know what that is, QTVR is Quick Time Virtual Reality. A panoramic wrap-around image is used as the background and by sliding the image left and right it looks as though you are in a virtual scene. Hotspots will be used to represent clues and other things.) What I need to know is how to create panoramic scenes using A:…
Last reply by DCLeadboot, -
- 3 replies
- 419 views
just to show that everything I try does not go as plan... [attachmentid=12664] whoops.mov
Last reply by Dearmad, -
- 1 follower
- 5 replies
- 319 views
This is actually close to being done. A few touches and she'll be ready to lay an egg
Last reply by Eric2575, -
- 1 follower
- 9 replies
- 843 views
normal map test
Last reply by markeh, -
- 1 follower
- 5 replies
- 486 views
I'd like to have a volumetric effect light shine on my business text, but have the shadow from the text appear as black shofts behind the text. The current setup looks like this. The shadows are repeatd in the vouletric effect too many times. Thanks, David
Last reply by ddustin, -
- 11 replies
- 724 views
Ok taking another little break from my c-130 aircraft model, this time Im goofing with a water splash(no splash yet though) ...oh well , something like the topic title, attached are a couple short clips of theb Eddie model from the CD falling into what is suppose to be water, the motion and timing and just about every thing else is way, way off, all I was doing on this go round was working on the sprite air bubbles, and I slaped together a simcloth water surface, with sloppy settings, a lightgel on a light, and some sloppy eddie key framing of him flopping underwater.... More later I hope... Any suggestions are welcome and noted, Michael[attachmentid=12452]…
Last reply by arkaos, -
This is the glam shot I just finished rendering for the Pterosaur model on eggprops. It was modeled by Joe Cosman and textured by both Joe and Brian Prince. You can find it <here> And see it in actions over on A:M flims <here>
Last reply by nf1nk, -
- 4 replies
- 344 views
tried out surface constraint ..still have to figure out a few things but it works great [attachmentid=12630] this was done by just moving aiming bone in an action ...added some dynamic constraints to get some secondary action...just a bit too fast..but follows the surface here's the project [attachmentid=12632] wireframe view [attachmentid=12633] surface.mov surf.zip surf2.mov
Last reply by KenH, -
- 35 replies
- 1.3k views
Hi all. I recently started work on a new model. It's a very old and weathered knife with a wooden handle surrounded by a piece of leather. Just wondering if it looks anywhere near photorealistic (which i know it's not) and what i can do to improve it. Oh and, does anyone have any materials for leather? Hope you guys can help me out with this.
Last reply by DanCBradbury, -
At this point I have the room and some of the lights, once I feel I have these basic elements right, I will start adding the glasses and the smoke, and the creepy people. Interesting point the door in the back has no texture or color yet and neither does the ceiling. I am not sure I need to add texture to the cieling. Also does anyone hav any tips on shooting in confined spaces? should I pull off a wall or go with wide angles?
Last reply by DanCBradbury, -
- 1 follower
- 15 replies
- 1.2k views
Well Christmas is near and even though I'd like to spend another hour or two in composite to finish it...this is the end. Merry Christmas to one and all [attachmentid=12569]
Last reply by D.Joseph Design, -
- 1 follower
- 9 replies
- 699 views
Here's a little Christmas scene I've been working on in my spare time (when not working on TWO). Not quite finished and I don't think it'll get done before christmas but here's what I've got so far. I'm planning to use it for our christmas cards next year if I can ever finish it...I made the santa last year. The tree was probably the hardest part. Placing all those lights by hand sucked and I'm still not happy with the way they look. If anyone knows of a good way to make realistic looking christmas lights let me know. I used several props off of the hash cd's for the presents (Thom is getting removed because he's too darned distracting). I'm still planning to get r…
Last reply by D.Joseph Design, -
- 1 follower
- 5 replies
- 635 views
I run a lip-sync music video class at my kids elementary school. I wanted to have an opener, or whatever you call them, like Disney's castle or Dream Works boy in the clouds. What is that short studio ID bit called anyway? The school is called Charles Dickens and our team mascot is the Dicken's Dragon, so I made our video logo with a fire breathing dragon. The compression makes it look a bit rough. You can see it here, 1.4 meg, streams well over highspeed: http://www3.telus.net/imagestreamstudio/te...n_logo_full.mov I'd like to tweak it and change it a bit for each video, so any comments or suggestions would be appreciated.
Last reply by Dhar, -
- 4 replies
- 331 views
[attachmentid=12551] mini tut ..go on internet find image of butterfly go to photoshop make workpath around shape and export ai file open AM new model use ai wizard to get get butterfly shape..use decal included (also ai file..needs tweaking) ...or just make a butterfly if you're talented at modeling... Create action for butterfly I then rendered as many frames as I needed for the sample ..60 as a tga sequence THIS IS THE FIRST CHOR IN PROJECT FILE make simple model make sprite material use sequence ( import tga sequence in images) as sprite image apply material to tranparent simple model make a few adjustments to limit numbe of butterflies rend…
Last reply by johnl3d, -
- 10 replies
- 538 views
dre4mer is this sort of what you were after...needs lots of tweaks but only had time to compose idea and render [attachmentid=12516] needs better water material and tweaking of the displacement and the white part of the material effector I guessed wrong [attachmentid=12517] project file another $1.98 special dis_red.mov disred.zip
Last reply by johnl3d, -
- 4 replies
- 416 views
I have been messing around animating different stuff, trying to get a handle on timing so that I may complete ABC. I have problems with thinking something is to fast or to slow, and never really know which one it is untill I render it and it comes out like this. [attachmentid=12328] I have tried to animate frame by frame, and it still looks way to fast. hash.mov
Last reply by Odog2020, -
I spent a few hours setting the beach up, the image is in the attachment. if you have any comments please post them.
Last reply by Odog2020, -
- 1 follower
- 0 replies
- 379 views
I am putting out a casting call for animators to create a monologue using your characters and any audio piece whatsoever. This is just for fun. I thought it would be interesting to see what people come up with. Here is mine: Chameleoid's Audition
Last reply by arkaos, -
- 6 replies
- 624 views
used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
Last reply by johnl3d, -
My friend wanted a new cowboys t-shirt, but he didn't want to pay a lot for it, so he asked me to model him something with Dallas Cowboy stuff on it. So he could take it to the mall and iron it on a t-shirt. Here is the final. [attachmentid=12502] Here is the test render to see what I had. [attachmentid=12501] And here is the picture that it was modeled after. (I couldn't get the gloss look in my model) [attachmentid=12503]
Last reply by Odog2020, -
- 1 reply
- 318 views
Here is a lightsaber that I made. Do you have any ideas on how to make it glow more?
Last reply by trajcedrv, -
- 5 replies
- 369 views
this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
Last reply by Kamikaze, -
- 0 replies
- 226 views
EDIT: Disregard this post, I don't know what happened, but I was working on the torso with everything else hidden, got it the way I wanted it, then saved, then unhid, and somehow all the cp's on the face were in different locations, it didn't even look like a shape anymore, tried to revert, no dice, tried to undo, no dice, so now it is off to a new model. I started working on this head yesterday, and have this so far. [attachmentid=12462] I still have to do some tweeking, and smoothing, which brings me to what I need help with. I placed the porcelain mat onto my model in PW window, and it smoothed it out very well. However, when I render from a cert…
Last reply by Odog2020, -
- 1 follower
- 0 replies
- 302 views
Here is a screenshot of the place in the Property panel where you can swap your model in the chor for another model. At the very lease, both models must have the same bones and bone naming convention. If the first model uses an animation rig, the replacement should have the same rig installed.[attachmentid=12459]
Last reply by HomeSlice, -
- 1 follower
- 15 replies
- 1.2k views
This is a continuation of a topic started here: http://www.hash.com/forums/index.php?showtopic=18978 Below is an Image of my model to which I applied a bump decal with straight lines which render with jags. The decal is un-edited in the UV editor. No points were dragged or the model flattened. Any ideas on how to fix this? or a better approach to straight lines? Pixmite P.S. Vernon - I think you were right about the optical illusion. I rendered it from another couple of angles and it looked correct. I was late, what can I say.
Last reply by heyvern, -
- 7 replies
- 636 views
Just messing around, looking to make a ghost. I used Ed Lynch’s head model. Ghost 8mb
Last reply by NancyGormezano, -
- 0 replies
- 266 views
I am using volumetrics in my chor (dust, mist, steam) in A:M 12.0n. My dust volumetric is too small and no matter how I try to make it bigger to fit the scene....nada! Stays small. I tried to make my dust volumetric larger by scaling it and by fiddling with the falloff and width softness and more. My dust just wouldn't render any larger. I'm kinda stuck, so help would be GREATLY appreciated. Pleeeeeze.
Last reply by arkaos, -
Some new models in the works
by Guest william40- 2 replies
- 279 views
Hello all, I need some hash love. I have been swamped with a game project and it just wrapped up, so I thought I would post my new "in the works" web site. You will find a gorilla model that I just started working on a night ago. A wip of my undead asrtonaunt and a few little drawings..... Take a look.....I will have some animation up in the next week. http://www.hennesproductions.com/ Cheers, William
Last reply by Eric2575, -
- 6 replies
- 385 views
Well, I had an idea while I was out supporting the tabaco industry at work today. It was to make a short film of models made up with primitive shapes. I don't know if 3d shapes are primitive, but that is what i am doing, basic shapes, and such. So far I have done...........Arnold Squarezeneger......... [attachmentid=12366] I have started on Vin Diamond, as you can tell under the objects in the project work space, and still have to do Brooke Spheres, and rig of course, and I guess it would be good if I came up with a story line, and a script, and probably a setting for the script that I have not come up with yet, or the story line........... And man …
Last reply by Zaryin, -
- 4 replies
- 317 views
Since I am still waiting for my AM 2006 disk (my V.11 was damaged) I had some spare time to devote to my T-rex model. I decided to try my hand at creating a head decal image. Here is what I've got so far. Please critique freely.
Last reply by Eric2575, -
- 2 followers
- 9 replies
- 473 views
I was getting ready to model the hands on this character. I needed some extra desk space to write a note and I slipped the keyboard in between the monitor and the computer tower. It was a snug fit and some keys got rattled. Suddenly the model was all angles. I am suspecting that this is just a matter of how the screen renders, and that I have not changed the geometry of the model. Anyone out there have a suggestion on restoring it? Thanks...
Last reply by Odog2020, -
- 0 replies
- 244 views
[attachmentid=12334] just fast trial of idea bottles.mov
Last reply by johnl3d, -
- 11 replies
- 827 views
The lenses are clear, but they do block a lot of light to his eyes. I tried bumping up the ambience on the eyeballs, but that has the effect of washing out his irises (simple color decals). Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to. Thanks! Nos
Last reply by Dagooos, -
- 12 replies
- 921 views
I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
- 10 replies
- 698 views
Here is a screen shot of one of my latest projects. It's going OK but lighting isn't one of my strong suits. The vehicles look like they're above the road........ David
Last reply by ddustin,