Work In Progress / Sweatbox
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Showcase (57,248 visits to this link)
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A:M Stills (86,582 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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Hey everybody its been a while since I've even touched A:M Well I decided to pick it up and make something. Here is the head of my character. -Robert Fiermonte
Last reply by Uzzbay, -
My new project.... Ito - Asian rogue Comments welcome
Last reply by trajcedrv, -
- 11 replies
- 1k views
i made this little GIF. just for the fun of it and decided to post it here [attachmentid=16220] what do you think?
Last reply by cuboos, -
- 2 replies
- 276 views
[attachmentid=16272] beta13 project file [attachmentid=16273] Rotate and Translate multiex.mov multiex.zip
Last reply by Rodney, -
- 0 replies
- 381 views
My plan is to make 9 robots, 2 space ships, and a few other sets, then reuse them for an animated series of 5 minute episodes. I made a new episode showing my progress. It can be found here: http://robotsrobotsrobots.libsyn.com/
Last reply by prometheus999, -
hypothec http://www.bee-s.com/~gggg/avi/g23.mpg strathspey http://www.bee-s.com/~gggg/avi/g24.mpg the others clips: www.gaba.ru Thanks!
Last reply by robcat2075, -
- 1 reply
- 433 views
Just a lil model I've been playing with today. -Ethan [attachmentid=16192]
Last reply by trajcedrv, -
- 0 replies
- 341 views
just playing with sweeper plug-in that comes with beta [attachmentid=16202] [attachmentid=16203] fun.mov fun.zip
Last reply by johnl3d, -
- 1 reply
- 303 views
I animated a simple distortion box on two simple models to see it this works in beta first shows boxes going over model [attachmentid=16200] the second is results [attachmentid=16201] you might want to move the slider to see the effect slowed down animdistortw.mov animdistort.mov
Last reply by Dhar, -
- 0 replies
- 271 views
This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
Last reply by johnl3d, -
- 2 replies
- 352 views
Did a quick material effector test [attachmentid=16173] project file [attachmentid=16174] mateffectbeta.mov mateffectorbeta.zip
Last reply by dre4mer, -
- 1 follower
- 5 replies
- 532 views
I am stumped. Take a look at this image and see if you can figure it out. I have a camera moving through a scene but suddenly a few frames in I suddenly get this... I have checked all the lights, all the cameras and cannot see what is causing it. I am using two volumetric klieg lights, one shining directly down and the other through the doorway. Even when I turn the one pointing directly down off, I get the same problem. When it is on and the camera is out of the lights cone I still get the same problem. Is it just an anomaly? Or have I got a bug? Anyone with any ideas about it would be most helpful
Last reply by dre4mer, -
www.bee-s.com/~gggg/avi/sg_uw.mpg The first part: http://www.hash.com/forums/index.php?showtopic=13892&hl=BAGS www.bee-s.com/~gggg/avi/sg.mpg Thanks! ______________________________ www.studio-max.ru
Last reply by serg2, -
- 1 reply
- 460 views
Here is a project file and VERY quick model to show that you can always model when you don't have a more elegant way to figure something out. From what I recall, shock waves decay out of the exhaust and that's why you get that's the bright diamond pattern. Set glow, roughness and transparency. Cheers, Eugene and the project file. E
Last reply by Gene, -
- 0 replies
- 224 views
Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
Last reply by johnl3d, -
- 13 replies
- 1.4k views
Some stuff I've been working on (linked because of image sizes): Handcuffs: https://mywebspace.wisc.edu/vandeweghe/web/cuff3.jpg Colt: (note, I used someone else's model as a base, added detail, made the parts moveable, added a clip, textured it from scratch...still a WIP) https://mywebspace.wisc.edu/vandeweghe/web/colt2.jpg https://mywebspace.wisc.edu/vandeweghe/web/colt3.jpg Bathtub: https://mywebspace.wisc.edu/vandeweghe/web/bathtub2.jpg
Last reply by DarkLimit, -
Hi Hashers .... I just loved these new features ( IBL and HDR ). they produces nice photorealistic renders !!!!! THX HASH ... more one .... kitchen scene !!!! ( 262 Kb ) render time = 9h02m 16 passes IBL+HDR resolution= 800x800
Last reply by Paul Forwood, -
- 2 replies
- 1.1k views
[attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
Last reply by Gene, -
- 0 replies
- 438 views
Hi I posted this in the game development forum, but A few people thought it fit better here. We have completed a game called Super Slam Ball, you can download a demo here Super Slam Ball Demo Also visit the web site at Super Slam Ball web site from there you can see screen shots, a movie trailer, and also find other info, as well as the demo. The game was modeled and all textures were prelit using A:M. It is a revamped version of an old arcade classic. Try the Demo and see what you think. In the full version there are five levels, plus a hidden bonus level, 16 unique balls, with the ability to jump, and steer, plus one hidden bonus ball. There are also three diff…
Last reply by triath5147, -
- 0 replies
- 266 views
Refer to topic: http://www.hash.com/forums/index.php?showtopic=21431&hl=
Last reply by Eric2575, -
- 4 replies
- 544 views
This is based on sketches my 15 year old couzin drew, she's an insane 2d artist at this age already, i'm thinking she'll be working in the industry in no time. I'm doing this model to try and show her she should get AM and turn her characters into 3D. He's still in progress of course but comments and crits are welcome. Eventually he'll get a nice big blade, and most likely a gun of some sort as well. I think i'm happiest with his gloves as it was rather complex to place the gaps into them. I'm not all that happy with his face just yet. -Ethan [attachmentid=16099] [attachmentid=16101]
Last reply by trajcedrv, -
- 1 follower
- 20 replies
- 2.3k views
if you haven't visited the stills gallery lately, fans of the female form should go take a peek! http://www.hash.com/stills/thumbnails.php?album=lastup&cat=0 yes, he's uploaded some weird robot thinggies* too, but i really haven't been paying attention to those. enjoy! -jon * that is to say, shiny metal boomers and hardsuits from his bubblegum crisis reinvisioning.
Last reply by the_black_mage, -
- 0 replies
- 233 views
talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
Last reply by johnl3d, -
Room
by Viper GTX2.0- 3 replies
- 362 views
Eny comment how to make it look more real.
Last reply by Jin-Kazama, -
- 1 follower
- 3 replies
- 400 views
I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
Last reply by KenH, -
- 3 replies
- 275 views
played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
Last reply by Dhar, -
- 1 follower
- 8 replies
- 1k views
Hi, I've added a few of my latest mechanical drawings at David R. Britton Jr.'s Stills Gallery. Dave
Last reply by Dhar, -
- 1 follower
- 22 replies
- 1.9k views
Did a render of this for Steve for the Youth theater group that is doing a play of "Tinwoodsman of Oz". the original is 2400 x 3600pixels, but I scaled it down to show here
Last reply by Paul Forwood, -
- 15 replies
- 1.5k views
Hello reader, I made a 'weatherstation(clock).' Niels.
Last reply by C-grid, -
Hi Hashers : Im postig this just to show an idea : DROP.MOV ( 117Kb )
Last reply by steve392, -
- 1 follower
- 10 replies
- 814 views
Well, I've jumped from making a decent looking decal of a rivet to a full rivet map. The problem was that in order to get the rivet decal to look as crisp as I wanted in the render, I upped the resolution at which I created the decal considerably. The model is 170' long on the horizontal, scaled 1:1 in AM. The decal map is the length of the model and several times it's height. All in all the map is 2.12MB. I tried resizing the map after I finished with all the rivet placement, but when I applied the resized map to the model, the rivets were noticeably degraded (see second pic). I'm no Photoshop wizard, so I may be doing something wrong. Here are the spe…
Last reply by ypoissant, -
- 1 follower
- 11 replies
- 1k views
Hi all, I'm trying to render a scene with some furry animals stampeding. In the initial test renders the fur goes crazy stretching beyond it's length and penetrating the kows's bodies. I've tried setting dynamic sample at various figures up to 2048 and all of the different dynamic types without success. Setting the dynamic type to none removes the hair stretching, but doesn't fix the hair penetrating the skin.....has anyone come up with a recipe for hair collision detection that works? I downloaded the hair tech talk which unfortunately is a comprehensive reference to everything but collision detection. [attachmentid=15598] stampede.mov
Last reply by DanCBradbury, -
- 0 replies
- 277 views
I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
Last reply by johnl3d, -
- 2 replies
- 338 views
[attachmentid=15964] [attachmentid=15966] [attachmentid=15965] [attachmentid=15967] darktree simbiot material not included projects 13alpha11 zap.mov zap1.mov zap.zip zap1.zip
Last reply by johnl3d, -
- 7 replies
- 703 views
I was reading all the trash talk on the image contest and thought since my modelin is poor why not use hynotic suggestion So a used an expression to move a "great mechanical models" and animated the dot material for the hypnotic effect [attachmentid=15654] just kidding of course mec.mov
Last reply by Nosferatu, -
- 1 follower
- 49 replies
- 3.5k views
Hi guys/gals here's a quick preliminary on my current job, architectural renderings for a company with a modular building system. Ony just begun
Last reply by oakchas, -
- 14 replies
- 1.1k views
Eny comments or problem u see and want to tell me.I have workd on this car for 3 hrs and got only this far.
Last reply by Jin-Kazama, -
- 49 replies
- 3.3k views
Hello all This will be my first post and first WIP. The characters name is Snowball and she is my mascot for my website. I plan on doing some small animations of her along with a small film if everything goes as planned. The model is almost complete, all that lacks now are the clothes and the hair. I didn't want to offend anyone so I censored her anatomy for public view. In all other animations/renders when complete everything is covered so I won't need to censor anything Please critique or comment whatever you feel. If there are any suggestions as for clothes by all means let me hear them, the original character was more cartoony and didn't have as much detail…
Last reply by noah brewer, -
Roman
by JohnArtbox- 1 follower
- 49 replies
- 3.8k views
Thanks to insomnia I had a few hours free time last night, but not being in the right head space to do Kapsules, I decided to model a simple character. Lots of cleaning up and tweaks to do (back of the neck, thumbs and a face for starters) but I thought I'd post this stage. [attachmentid=11499]
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 588 views
Ive been trying to do this for a while now and came up with this, its not perfect but after a while i think ill get the hang of it.... If anyone has any commets please post them. untitled.mov
Last reply by the_black_mage, -
- 7 replies
- 988 views
My short film <ESC> just got invited to Italy! Specifically, the SEDICICORTO International Film Festival Forlì. I know nothing whatsoever about it, but they have a nice web site. It's in October of 2006. Anyone want to pay for a plane ticket?
Last reply by the_black_mage, -
- 13 replies
- 1.1k views
I've been working on my short "Beany and the Giant Melon" a bit. I've run into some problems, but so far have been able to work around them decently. You can see a current render (just realtime) of the animation here. (its about 9.5 mB) Next on the checklist is to fix the "excited skip"...
Last reply by rossk, -
- 0 replies
- 228 views
Fog is great, but is a bit limited in it's options. What's the best way to fade a background from light to dark, but in a nonlinear fashion? I'm thinking maybe a rotoscope over the camera? A gradient material applied to a screen in the background? I tried both but haven't had real great results. See the pic for an example of what I would like to achieve. Edit: I basically made an alpha map in the shape of the pic and added it as a rotoscop to the camera. Looks promising. There are two options that I'm not sure about - "On Top" and "Include in Alpha Buffer". What do these options do?
Last reply by Eric2575, -
- 2 followers
- 24 replies
- 2.1k views
In case you haven't seen it, Zach has a video podcast which he updates regularly with his work: http://www.hash.com/users/zachbg/vodcast.html His stuff is always great, but this week's Olympic-themed video is particularly hilarious. Zach probably has the most consistently laugh-out-loud animations, and I can't imagine why you wouldn't subscribe to this excellent podcast. Go do it now!!
Last reply by Rodney, -
- 2 followers
- 28 replies
- 1.6k views
I need to get this model to look like this picture. I'm using a pose slider in muscle mode to try to create the same surface... wow. Tried applying the image of the crunched vehicle as a displacement map, that didn't work. Tried applying the image as a decal over the top of all the decals, the truck panels with the added decal on them turned invisible when I turn of the crunched decal.. Hmmmmm. David[attachmentid=15834]
Last reply by ddustin, -
- 8 replies
- 930 views
Hey folks! I've not been around these boards in a while, so I thought I'd post this and start being more active again...well until life rears its ugly head again Below are a couple of links to my latest reel. The work is a combination of AM stuff and Maya stuff as well as some 2d bits thrown in for good measure, comments and criticisms always welcome! Large size (48mb Quicktime) Small size (8mb Quicktime) iliadic.com - updated website
Last reply by Stuart Rogers, -
Soft introduction...my name is Busby .... I am new to 3D and (of course) Animation:Master. I work with Colin Freeman and hence picked up the A:M bug from him. I have been working with this software for almost 2 months. My wife has since put a divorce lawyer on speed dial, but I am confident that I can win a balance between the family thing and the A:M coolness. I will make a more formal introduction elsewhere on this forum later..but.... I wanted to ask a question... This is Phifer............ [attachmentid=14466] I basically designed her to give me the most challenges to overcome and learn as much as I can with one character. I have run into…
Last reply by Zaryin, -
- 1 reply
- 284 views
Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
Last reply by steve392, -
- 4 replies
- 298 views
Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
Last reply by Zaryin, -
- 1 follower
- 3 replies
- 389 views
Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
Last reply by Shelton,