Work In Progress / Sweatbox
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Showcase (57,248 visits to this link)
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A:M Stills (86,581 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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- 7 replies
- 429 views
Started this for the scifi entry, guess it's a very early start for next year
Last reply by Eric2575, -
- 1 follower
- 4 replies
- 527 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 17 replies
- 1.3k views
Robert has started a thread about Bioshock's Big Daddy character in this thread: http://www.hash.com/forums/index.php?showt...t=0#entry245969 I really liked the character and asked Robert for approval to model Big Daddy also. With his ok on the subject, I splined away. This is my humble beginning, um, I mean Big Daddy's humble beginning. Critiques and comments always welcome.
Last reply by Eric2575, -
- 16 replies
- 664 views
Still just the head but I tweaked that to get rid of some bad spline connections
Last reply by Dhar, -
- 4 replies
- 310 views
Pretty self explanatory. When I use a decal and apply it as a distortion map, it produces these tears in my model's arms. The percentage is only set to about 70, so it's not like it's stretching the map all to heck and back. The decal is applied in a on/off pose with the models arms set to origin in the correct orientation with a "cylindrical" application method. What is causing these tears?
Last reply by Eric2575, -
- 2 replies
- 292 views
just testing hairball.mov hairball.zip
Last reply by johnl3d, -
- 3 replies
- 265 views
Not too far back there was a thread here about deleting Pose Sliders. Now I can't find it. I can delete in the Relationships Folder, and in Actions, and in Choreography Actions. But the slider still shows in the drop-down list. Can someone point me to the thread?
Last reply by Kelley, -
- 1 reply
- 362 views
I need to make a drill for my new project *see Bioshock Big daddy* but i have no clue how to make the spiral part on the drill... here is a pic so you can see what i'm needing. Drill.bmp
Last reply by Eric2575, -
- 13 replies
- 1.1k views
Hello, I know the title may seem odd, but I think you'll get the joke by the time I finish this post. Being hard-headed and a bit stubborn, I decided to jump ahead in the curriculm and get the modeling basic of the program down so that I could start building the model I wanted. I have gone through the first three lessons, and skipped straight to models. I read through the plane one, then used what I read to start inputing my own model. Here it is todate: Minus a transparent pane on the visible side near the rear. I think the level of detail will need to buffed up, as this only has about 910 patches. From what I've been reading on high detail model…
Last reply by GDblEK, -
- 5 replies
- 497 views
After a long and bad time, of no job, no money and almost no perspective, i finaly have a new client, who confronted me with an quite unusual task. This guy is doing "bouncy castles" and he needs someone who designs this stuff and is doing the layouts for the final cutting forms, which are used to assemble that stuff in the end. My first job for him was to design some "cosmetics" for an large construction, called "Multi Tower". Its a constuction where kids can play, climb and do some trampolin jumping. When they finished that thing, they found, that it looks like everything else, but not like something to play with. Since the cost of this baby is somewhere around 70 000…
Last reply by Heiner, -
- 8 replies
- 556 views
Although I've been reading the forum for quite a few months, this may be the first time I post. (Edite: ok, I got 4 posts, so it's not really the first time... but still, I think this is the first time I post an image) This is the main character from a 2D Chinese RPG game "Sword of Hsuan Yuan" (The Ultimate Sword) version 3 made in 1999 (meaning the original design credit is not mine at all). By turning him 3D and "real-looking", hopefully I am not violating any copyright law. I am thinking of using this picture (or an improved version) to enter the Sci-Fi image contest. Any comments or suggestions are most welcome.
Last reply by JadeEternity, -
- 3 replies
- 1k views
About twelve years ago, when CD's were a hot new technology, I had a client who needed a logo/avatar for a "CD Studio". "The Bean" suddenly appeared as a doodle in the margin: a blobby character with pipestem arms and legs, no features, surfing on a CD with a stack of three over his head. He was never submitted, but I have somehow retained a fondness for him. Over the years, I have built, and re-built The Bean in evey 3D app. that passed through my hands. Now it's A:M's turn.
Last reply by Kelley, -
- 15 replies
- 859 views
Started fooling around with building heads. Nothing much to brag about yet, but this little guy happened yesterday afternoon. A bit lumpy, but maybe I can get the mouth to work. So I biult the body. The hands will follow tonight. s'Got a vaguely Irish look to him. What should I call him, Ken?
Last reply by Kelley, -
- 0 replies
- 278 views
weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
Last reply by johnl3d, -
- 1 reply
- 328 views
With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
Last reply by entity, -
- 0 replies
- 372 views
express.mov Playing around with 15 alpha with nested material and an expression with simple constraints express.zip
Last reply by johnl3d, -
- 2 replies
- 333 views
this started as doodle in Photoshop Got two decals one on sphere and one as camera rotoscope
Last reply by johnl3d, -
- 3 replies
- 252 views
I rigged a simple mechanical model to rotate two arms. This model will be multiplied in an action 10x. Is there a way to move the rigged arm on one of the instances and have that carry over to the other 9 instances? The arms should all move in tandem. One bone at a time is very tedious.
Last reply by Eric2575, -
- 11 replies
- 500 views
Took a break from animating fish to put bones in the Beast and Rider. 'Will become a short animation. Not sure where it stands in the 'to do' list.
Last reply by Kelley, -
- 5 replies
- 687 views
I've added some new renders to my A:M Stills gallery of astronomical art that I first announced in this thread nearly a year ago. Having found some improved textures, I've finally been able to finish modeling the Earth's moon and the seven major moons of Saturn. The Saturn moon maps come from Steve Albers' planetary map site. Titan was rendered with PlanetGlow, but it doesn't look exactly right. You shouldn't be able to see the horizon at all, but I can't think of any other solution that would work, except for vibrating the model really fast in multipass, but I'd rather not do that. I used a displacement map (16 bpc EXR file) to create the equatorial ri…
Last reply by NancyGormezano, -
door_jam2.mov Fairly early version of Ted opening the door (the model has changed a bit as well since this). For the moment he doesn't get much further than the doorknob...but the main timing and action so far seem pretty decent.
Last reply by nibble, -
- 5 replies
- 328 views
mouthful.mov Rough test of an idea needs tweaking
Last reply by Dale_The_Bold, -
- 16 replies
- 1.2k views
I ran a little test, did you know you can smartskin a bone to control HAIR? I added a new smartskin to the bone, turned grooming mode on and groomed the hair at different angles. hair.mov
Last reply by AniMattor, -
- 6 replies
- 710 views
According to this post: http://www.hash.com/forums/index.php?showt...amp;#entry48718 it is possible to get a white render with shadows using a sun type light. So far I have not been able to reproduce this. I get shadows with a klieg light, but not a sun. Yves states that any type of light can be used for this as long as the attenuation is set to 0? Where is the setting for a sun type light's attenuation?
Last reply by Eric2575, -
I need to work on several parts but this is a simple model. I really would like the teeth to show more. This is something I saw crawling around one boring day at work.
Last reply by ruscular, -
Twister CP2
by agep- 13 replies
- 896 views
Hi all I figured I should post my contest contribution on the forum. I bought this helicopter just a few months ago, and of course I had to model it:) I've always been an r/c guy but haven't used helicopters before (no I don't count those 30 bucks styrofoam toys we was playing with at the hash bash, lol). Helicopters are really hard to fly, but even more fun when you manage to control it a little Comments and crits are always welcome
Last reply by the_black_mage, -
- 2 replies
- 283 views
this is a picture of a robot dog in a movie about robots in their own world and own vilians me and my brother have been working on for a few days now. oops something hapened and it posted twice
Last reply by robcat2075, -
- 2 followers
- 23 replies
- 1.7k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 1 follower
- 12 replies
- 1k views
This topic is also posted here: http://www.hash.com/forums/index.php?s=&am...st&p=243770 Basicly, this technique is a way to have cloth deform a bulky object, just like it does with a button except using a bunch of bones instead of one. Since cloth is made up of a flat mesh, you can add objects to the surface via path constraint to the cloth's splines, to allow the objects to stay with the cloth... well! This is done with constraints/bones, so why couldn't you do it also with bones in an object like a rope or a backpack (Woot). :: You can create a cloth grid and set up as you would normal cloth on a character. Don't forget to make a deflector o…
Last reply by Kelley, -
- 22 replies
- 1.6k views
Lots to fix yet but you can have a peek anyway.
Last reply by heyvern, -
- 1 follower
- 10 replies
- 759 views
Well, I've determined I'm not the greatest modeller, but, I'm getting quite good at SFX. Seeing as I haven't really seen anybody work with putting everything together into a SFX reel, I am. Eventually, there will be a fully animated SFX reel, but at the moment all I have is a WIP still image. So, here it is!
Last reply by Darkwing, -
Alien head
by macb- 11 replies
- 931 views
Hello, Been a long time since posting anything. was playing around with A:M the other day and came up with this guy. m
Last reply by arkaos, -
- 24 replies
- 2.2k views
Well, well, well, well. It has been close to an eon now since my last W.I.P. Hopefully some of you might remember me, lol. I have not spent a lot of time with A:M lately because I've been concentrating most of my efforts in story development. I have finally reached the pre-production phase of modeling my characters. This character is a semi-human, mostly human looking, character from an unknown race (unknown as far as the story goes). I would like some feedback on my face model and any pointers/improvement I could make to my technigue. So far I have the base facial mesh going. I'm still trying to tweak the patches around to try to bring out the char…
Last reply by arkaos, -
- 9 replies
- 583 views
Talk about getting sidetracked. I was working on the dashboard for my '41 Plymouth when I had the thought that it would look more authentic with a key in the ignition. Then I realized that a single key would look a bit odd which led to more keys with different shapes on a ring and finally a fob. The keys have no teeth since I didn't want to further complicate the models and this lack of detail would unlikely be noticeable in typical shots of the car's interior. The large unassembled image was the test for the textures (all done with Enhance A:M combiners). Why is it relatively easy to make something look fresh-out-of-the-box new or rusty, dirty and decrepit but it ta…
Last reply by R Reynolds, -
- 4 followers
- 87 replies
- 7.2k views
The project that I am working on requires alot of dynamic interaction between layers of cloth and hair so I have been testing these features recently. I decided to start a thread to show what I find and hopefully get some answers on the way. I don't know if there are any differences between Sim Cloth in A:M 13 and A:M 14 but I am testing both. This is a 2 second movie, from A:M 14 Beta 4, which shows that Sim Cloth on Sim Cloth is possible: The missing patches on frame 0 is an A:M 14 bug, I think. It always has a render problem on the first frame of the QT movies that I have rendered from Beta4. I have noticed that when I render to Sorenson 3 format fr…
Last reply by entity, -
- 4 replies
- 552 views
I a starting my steam punk Short. So using a Top down methodology I am starting with the control panel, working out to the wheel house then to the boiler and engine room, and then throwing a skin on the whole thing. Here is the gauge panel. the colors are place holders at this point.
Last reply by nf1nk, -
- 1 follower
- 4 replies
- 517 views
edit
Last reply by John Bigboote, -
- 1 follower
- 21 replies
- 1.8k views
Just thought I'd post a pic of a model I've been workin on. Crits welcome
Last reply by jirard, -
- 5 replies
- 387 views
blobwet.mov Tried to have blobbies act as a slow moving puddle but wil wait for fluids or try others ideas first about a hour to render on p4 1.7
Last reply by the_black_mage, -
- 7 replies
- 412 views
I took my fish character, duped the head, installed mouth bones and started playing with building Sliders. 1st question: Can you have three [more than two, anyway] mouth positions on one slider? For example: "AH" at 0%. "EE" at 50% and "OO" at 100%? At the moment, it would appear not...only my two-position sliders move anything on the model...but hope springs eternal. 2nd: When I copied the fish's head, it's textures came over with it. I can do a snapshot in the Modeling/Bones window, and in the Action window, and it looks fine. But in the Choreography, it's solid black. Where did the textures go?
Last reply by Fuchur, -
- 1 follower
- 36 replies
- 3k views
Its been a while since I did a personal project. Finally I've managed to model (and yes, animate) some new stuff. I guess you wont get surprised when you see I've modeled yet another car, but this time I did put more into it. Please take a look at the animation. I hope you like it Best regards Stian the animation: grimlock.mov a few stills:
Last reply by thetanman, -
- 14 replies
- 995 views
DaVinci's ideally proportional man (Vitruvian) was used as a roto to modify Thom into a more current "generic man" (note the beer belly). I have yet to rig him, but will probably be using 2001 skeleton, as I don't need the complexity or options of the squetch rig. He will have no mouth, eyes, ears, hands, or feet, other than what you see here... I used a "pencil sketch" trial with bitmap plus to get his basic texture... My character needs no more... though I'd like to figure out how to disguise the seam down the middle of his torso. What I'd like to get is some feed back as to his general appearance, whether you can "relate" to him or not and general "…
Last reply by oakchas, -
- 14 replies
- 822 views
Here is a rig test for an alien model which is still very much in development: This test was done to test the shoulders and hips and includes a very extreme/impossible pose for the right arm. There is still much to tweak but it is getting there. The model is 1574 patches and is rigged with TSM2 plus my additional bones for the neck and intermediates. The feet have not been properly integrated yet.
Last reply by Paul Forwood, -
- 4 replies
- 392 views
Sorry I'm on vacation ..sort of this week...painting parts of the house and garage...in heat and humidity ...obviously warping my brain ftest.mov V14 project file beta 10 flaresinspace.zip
Last reply by johnl3d, -
- 10 replies
- 805 views
This is with multipass two passes This is without multipass aflare.zip I did this in V13 because ( v14 didn' t like flare light added to model) a reported problem.
Last reply by johnl3d, -
- 2 replies
- 267 views
Started experimenting with building landscapes, added a Ptero, and made a few dozen 20-sec. renders this weekend with the Ptero flying around. This morning [Monday] I'm trying to fine-tune things and the rotoscopes disappeared. I get a plain black background. Camera_02 had a strarfield roto. It too. is black. But, if I make a screen snapshot, the roto is there. I tried adding a new camera. It also will not see a roto in a movie render. I removed all the rotos and went with the default pale blue backgrounds. Screen shots see the blue, movies are black. I tried closing and re-starting A:M, then my computer. So far...nothing. Anyone have any thoughts on this? Mid-aftern…
Last reply by Kelley, -
- 1 follower
- 17 replies
- 1.5k views
Hi spliners .... I began to work on my tutorial - "How to model cars". I hope finish it until Dec-07..I would like to know, which car you would like to see being modeled in the tutorial. CARS TO VOTE ... ALFA ROMEO GT BMW 7 MAZDA CX7 AUDI A6 CHRYSLER 300 and here... some cars that I modeled in the last two years.
Last reply by the_black_mage, -
- 1 follower
- 6 replies
- 662 views
It's a little rough and lumpy but it's there! Yes, the first half of Spaceship... Enjoy Spaceship Just navigate to the Spaceship link in the menu to the left. It's a bit large at 39 mb...
Last reply by gazzamataz, -
- 3 replies
- 457 views
http://www.gentlechifitness.com/new_page_10.htm I got word that I can disclosed this, and it was a paid assignment, yee haw! I hope to animate this someday. I have kind of been animating this on the side to make sure it works. This was kind of a fun character to make. Its a compound bow, a fishing rod, and a shotgun. What thought went into how to make a inanimate object to life? It was a task and challenge that I love doing. I wasn't expected to even discern the sex of the object?
Last reply by ruscular, -
- 10 replies
- 933 views
Finally got some time to give the NIXUS a try. Thought I would start with the rear tire and rim. C&C always welcome. Al Thanks to Cristobal Vila for making the blueprints available to us, and thanks to Viper for allowing us to join in on modelling the NIXUS. " Original NIXUS concept by Cristobal Vila - www.etereaestudios.com "
Last reply by arkaos,