WIP (Archives)
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285 topics in this forum
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- 2 replies
- 721 views
Got some issues with the arms I know but overall am I on the right track?Piemanwalk.mpg
Last reply by DarkLimit, -
- 3 replies
- 694 views
All, One of the things I love about AM is the variety of things you can model and the styles in which you can render them. Here is a link to a page of WIPs I uploaded from the mess that is my harddrive. None of these were ever finished. I tend to just play with AM to learn 3D. I learn something new every day thanks to the forum/list. Graphic Doodling Hope this link works Comments always welcome. Rodney
Last reply by Zaryin, -
Hey everyone. I'm new to the forum, but i was on the mailing list a couple years back. Anyways, here is my attempt to model my head. What i need to do is add hair, smooth the model out some more, and make me not look that old (after all, im only 16)
Last reply by sonofpat, -
- 0 replies
- 601 views
Heres my idea for a simple logo for AM sometimes i think ppl get to complex with logos all they need to be is straight to the point.
Last reply by Kole00, -
- 5 replies
- 1.7k views
Well heres my character. Hes going to be a fighter like Killer Bean, but Im not sure yet. I need an opinion though...which one looks better? The 3d version or the toon rendered version? Oh and please comment on the character itsself.
Last reply by Rodney, -
- 6 replies
- 1k views
This is my first time modeling a complete 3D figure. [b]The Hair is fixed! Disregard the Topic description [/b] :D Here are some sample renderings of my project. I am at intermediate level with A:M The scene with the buildings was giving me some problems. I was using a streaking particle system. I wanted to create some kind of electrical force field around the building with the big orb. When I rendered it, it kept on crashing. There was some kind of bug in the streak particle system in some of the frames.I think I will keep it simple. Does anyone have tips on creating a good looking and simple force field?
Last reply by littleandy, -
- 2 replies
- 675 views
Well, I have finally gotten around to creating a web page for the short I'm working on. It's not really up yet, just a 'Coming Soon!' image. I hope to have some pages up by the beginning of January. Anyhow, the link is: [url="http://www.tartpi.com"]http://www.tartpi.com[/url] When I get some pages up, I hope you all will let me know what you think.
Last reply by Zaryin, -
- 2 replies
- 936 views
This is my demoreel WIP page The models are growing on me as far as style..but I think you can notice the parts I struggle with as far as modeling goes. The "Merlin" model was my first ever effort in A:M, so I don't really want to make many changes to it, ugly though it is:D
Last reply by llothcat, -
- 6 replies
- 918 views
Haven't had much time to spline lately. I'm shifting gears for a moment BUT staying A:M focused. Below please find links to my space on the web. I'll be adding pictures to my site and trying to organize for the future. Animation Master, CorelDraw, Comics, 2D, 3D and more will be explored. So, Some really basic stuff here folks (some of which you may have seen) so don't laugh: http://home.comcast.net/~rodney.baker/index.htm One of my most recent revelations and a web interface idea I'd like to explore: http://home.comcast.net/~rodney.baker/amscreen/screen.htm The spinning animation was created in A:M but just there to fill space until …
Last reply by Rodney, -
My WIP....
by phade2- 10 replies
- 1.2k views
This was the last character I did in AM. I ventured off into the world of Maya for a while. My new year's res....do more stuff in AM!...LOL I need to update my version of AM I wanna try out the uv editor for the textures on this model. :D
Last reply by Dearmad, -
- 8 replies
- 935 views
I was playing with lines today
Last reply by modome, -
- 12 replies
- 917 views
Hi need fellow hashers opinons. I'm working this new model which will go on the body just as soon as i finish detailing the hair, face, and eye area more.
Last reply by AMAR, -
- 0 replies
- 636 views
OK heres the deal, I got a script from a really good new writer its called the matador. Its about bull fighting. Well we need some animators, modelers, and concept artists. Please contact me if your intersted and supply a portfolio, or some images/ animations that your have done ( a website would be fine). If I like your stuff I will send a copy of the script. Thanks, Robert Fiermonte (Project Manager) :blink:
Last reply by robvmonte, -
- 3 replies
- 708 views
Using v105n On several occasions when I've tried to hook a spline, it shoots past the target spline and attaches itself to another spline, sometimes with a hook and sometimes with a CP. In the past I've been eventually able to get it hooked where I need it, but this time no matter what I do it just keeps attaching itself to another hooked spline further on. I've included a couple of screenshots showing where it's supposed to go and where it actually ended up. I had even locked and hidden all the CP's outside of the area shown in the first image, yet it still attached itself to the same hooked spline. Can anyone tell me how to get around this, or why it's happeni…
Last reply by John Keates, -
- 24 replies
- 3.1k views
Well i feel im onto something with this new character. I know he looks like alot of other animated characters out there but im proud of him. He will be fun to animate when i finish his body. Let me know what you all think! SeanC.
Last reply by animaster, -
- 5 replies
- 1.6k views
here's the link http://geocities.com/amarama@sbcglobal.net/
Last reply by robvmonte, -
- 12 replies
- 2.3k views
The comic is called Dark Days, it's a sequel to the immensely popular 30 days of night by Steve Niles. I hope he likes it enough to put it in the book as a pin-up or cover. We'll see! I really had to turn off the "make it photoreal" switch in my head since I was going to ink the piece, so it has more of a comic feel. Rendered in 10.5. All geometry, flocking system with 65 bats with a flying action hooked up. 10 hours at 2200 X 3300 on my dual P4 2.8 Xeon (only using one Proc of course). Rendered multipass, 49 passes. Then rendered pure b&w outline toon render. Took into Photoshop and inked with toon render as base. Textures are my…
Last reply by patrick_j_clarke, -
I would be grateful for any comments on this head I have just modelled. I intend to use this character for a 5-7 minute short I'm working on. Mark
Last reply by Mike Lium, -
- 11 replies
- 1.6k views
here's one of my other 2003 models i need to finish for 2004 and animate. I'm open for comments.
Last reply by John Keates, -
- 1 reply
- 3k views
Hi - wanted to post the first pic of my new modeling practice project. I need practice modeling, decalling, materials, and hair ... so pretty much everything. So I went with a gorilla - I thought I might make a "guerilla gorilla" - with a gatlin gun, knife... full military setup for detailed modeling practice. Anyway, I'll post as I go along, and any suggestions that would help make it better are very welcome. I need to play around with the hair a little more - It is a little long - although it is kinda different - any thoughts?
Last reply by Dhar, -
New Short
by Guest mrsl13- 15 replies
- 2.2k views
Hello, I recently finished a live action short titled "Time Serpent" my two sons ages 9 and 11 (this is how old they are now not at the time I filmed/video'd them) came up with the basic idea. My boys love to do this stuff and have me add things with animation master. The Short is about 13 MB in mov format (codec is Sorenson? I think) it's not professional but then neither am I. It's in my sbcglobal yahoo briefcase and its set to "everyone" so I'm hoping all that wish to view it can. I'm not sure if they have a limit on downloads so if they do please forgive me beforehand. Also..the model I used as the Serpent was a free model I got off the web somewhere, if you…
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- 7 replies
- 1.7k views
Heres a double bladed axe. I tried to put some detail in with the handle mainly. This is my VERY first model. I would really like to hear some oppinions. Anyways, enjoy.
Last reply by Kole00, -
- 9 replies
- 1k views
Hi all, My name is Sean and i've been using AM for about 6 months now. Im mostly interested in character animation and so thats what im concentrating on. Anyeays, starting a new animation with my "turn-o-the-century" style character who looks like high society material, but likes to do silly things. In this animation he sees a pesky fly and decides to get rid of it via kung fu. Just start it the past month and i havent gotten very far what with school and all (18 credits, yuck). Anyways, let me know what you folks think. Thanks alot. Sean PS. Before i can post it though, what do i do if it's larger than 1 MB? Answer that and then i can post it for you. I ha…
Last reply by natess44, -
I've been working on this character for a while. Had to step back and regroup the brain cells that remained. Thanks to Frank Hulsey for his quick how to Model the hair style and to Jim for those tutorials on decaling. I'm using the TSM for the rig with some fan bones. the smartskin has just really really been kicking my #@$%. Any comments are welcomed
Last reply by Phil, -
- 10 replies
- 1.1k views
Hi, I'm in the middle of making a character walk. I've been following the manual to the letter on how to do stride lengths. I've done it and added my character to a path, however, it talks about an ease constraint in the walk properties....it's not in mine as you can see in the pic. How do I get it?
Last reply by KenH, -
NO SMOKING!
by serg2- 8 replies
- 5.1k views
The social project http://www.studio-max.ru/video/SMOKE.mpg Thanks!
Last reply by Kamikaze, -
- 16 replies
- 2.1k views
The results for the Internet Ray-Tracing Competition (animation round) just came out. http://www.irtc.org/anims/2003-10-15.html I'm working on a DV-sized version (with better keyboard close-ups) and I'll let everyone know when it's done. Zach
Last reply by littleandy, -
- 6 replies
- 1.2k views
This is the latest version of Xi. Her evolution is a culmination of comments and cp time. I can hardly wait to bone her in version 10.
Last reply by maleman, -
- 5 replies
- 706 views
This is something I've been putting off doing because I knew just bump maps weren't going to cut it for such exposed and prominent tread lugs. But the worst part was joining all the loose splines for each rotated segment copy. Although I simplified the tread pattern on the real tire, it's still not absolutely crease free and at 3156 it's a bit patch heavy but it should hold up to an arm's length inspection. Still working on materials. [url="http://www.netcore.ca/~reynolds/examples/truck_wheel_WIP.htm"]truck wheel WIP[/url]
Last reply by Iham Wrong, -
On going WIP
by Phil- 13 replies
- 1.8k views
This is my on going Work In Progress. I haven't done much to the hands at all. Any comments are welcomed. Thanks Phil
Last reply by Phil, -
- 1 reply
- 686 views
We have a need for an animator on a project basis who is proficient in medical animation. You must be able to design and animate a throbbing human heart, blood flow etc. Prefer it if you live near or in NJ. Please send reel to MediaMix 315 Route 17 South, Paramus, NJ 07652 Please include your hourly or day rate. JJV
Last reply by starving4rtist, -
- 3 replies
- 675 views
its time to come out of the shadows this is my first post on a complete model of a human it is for an animation called the arena. tell me what u think or any advice or critiquing.
Last reply by Zaryin, -
- 1 reply
- 644 views
Do you feel like this when your over 50?? Dwayne http://dwaynejensen.com
Last reply by Troy, -
- 13 replies
- 1.4k views
Well, I have resumed work on me pet-project and have been adding things to Peg's Mansion as well as colouring it in! It still needs work on the tree leaves and bark, and the obvious tile pattern on the tower - but hey! - I have never really done this texturing bit before I have the '3D Painting & Texturing' book on the way which should help alot! Looking forward to your comments
Last reply by gazzamataz, -
- 5 replies
- 1.1k views
Well, (no pun intended) this is another scene from my next Bella Bear story that I am currently making a pig's ear of texturing. I am pleased with the candlesticks (need some smoke) but I am in a bit of a dialemma. Should I used real-life photos (the walls) in conjuction with shaders and painted textures, or not use real-life imagery and generate it all by my own fair hand? In this scene the stairs and doorframe are the wrong colours - they need to match the wall, which need the tiling removed. But you're thoughts fellow Hashers please
Last reply by gazzamataz, -
- 0 replies
- 528 views
another view
Last reply by Tunames, -
- 46 replies
- 6.9k views
Hi Guys, This is a little test I have been working on for an upcoming project. I decided to post it because it seemed like one of those "can AM do blah blah?" kind of effects. So, I guess what I'm saying is 'AM can do plasma rockets too Oh yeah, and its all procedural as well. Javier
Last reply by Neeblesquibb, -
- 4 replies
- 749 views
Decided to improve my skills in lighting! This is that I got! I am considering to add some objects! I just have no idea what objects it should be.
Last reply by Grubber, -
Playing with putty dude
by Guest- 0 replies
- 624 views
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- 8 replies
- 1.5k views
Well, in the interest of killing a little time waiting for my fiance to get home before taking off on a trip, I sat down and did a quick animation exercise. I think every animator and their brother has worked the Preston Blair Strut In-between exercise, so I thought I'd go ahead and get in out of my system. So, I grabbed my goofing around test model, Desert Rose, and started in. Three weeks later, I think I'm starting to take this a little too far.... Animation: http://www.backbreaker.com/~smudge/Images/...se_StrutLow.mov QuickTime 6, 360x240, 726k http://www.backbreaker.com/~smudge/Images/...tRose_Strut.avi DivX .avi, 720x480, 321k How far sh…
Last reply by Mike Lium, -
- 6 replies
- 935 views
Heres my WIP posed. No testures added except a slight bit of color on the face and lips. Let me know what you think! Thanks, SeanC.
Last reply by DarkLimit, -
- 6 replies
- 3.3k views
Hi - I just finished modeling the gorilla for another modeling practice project - concentrating on more detailed modeling - still having a problem at getting my models exact, but it is starting to flow a little better - still a ways to go before I gets as skilled as a lot of you guys. For example the watch on the gorilla's wrist - if you look close some of the pieces are no super smooth, but hey practice practice practice makes perfect right? Need to work on the gorilla's lips and nose a little more, I may have accidentally moved some of the pixels - I noticed when I rendered the pics. Anyway, here goes - any suggestions on anything would be appreciated. Than…
Last reply by flashawd, -
- 6 replies
- 1.2k views
A little mechanical exercise that I have been working on.
Last reply by dreamin3d, -
- 5 replies
- 1.1k views
Hi all, Been a while since I posted, been busy with other things but thought I'd post some small changes to my female body model... Nudity is present, so avert yer eyes if you need to. FemBody, Three Point Lighting FemBody, Skylights Comments/criticisms, please - and yes, I do know she's only got a leg to stand on... Mike K.
Last reply by Grubber, -
- 5 replies
- 652 views
I posteed this a few weeks ago and got plenty of views but absolutely no posts. Just thought id post it again to see if anyone had more time to reply. I thought this was one of my better pieces of character animation. Ive only been using AM for 6 months so let me know any advice as far as animation goes.
Last reply by Zaryin, -
- 26 replies
- 2.7k views
Hello fellow hashers, I'm working on a feathered charactor and cant decide how to best modal him for animation, Ive attempted it a couple of times but im not sure how best to do it. Like for example should I make the beak as two seperate parts? Im just sat here looking at a blank screen! ive got that mental block and I just cant shift it! check the attached picture for the design of Orfeg the budgie. Cheers - Chris Nix
Last reply by nixie, -
Hi Hashers : Bonito Resort .... it will be located in one of the beautiful places in the world Bonito/MS/Brazil ( look for it in google ) AP1 AP2 POOL1 POOL2 Please .. copy link and paste it in browser comments are welcome .. Cheers Xtaz
Last reply by gudi3d, -
- 0 replies
- 444 views
I haven't worked on this much in the past week but here it is so far. Some obvious problems i noticed with clicking of right elbow. Much needed to be done but let me know what you think!!! PS- he's swatting a fly...ill add it in later. Give it time to download...about 4 MB. Thnks alot, SeanC. www.pallidus.net/animationpage.html
Last reply by SeanC., -
- 0 replies
- 569 views
I wanted to work out how to make a body deform when it hit itself. For example if a hand went into a belly. I have attached my test project if anyone is interested. Open the action and move the last bone in the "arm" chain or just play the animation. When it touches the "belly", it deforms so that there is no intersection. How it was done: There is a bone rooted to the belly area that points towards a null which is a child of the hand. "aim to reach" is set to "on". I made a realtionship for the z scale of that bone then moved a pose slider which deforms the belly and pressed the button to stop making a relationship. I then opened up the chann…
Last reply by John Keates, -
- 1 follower
- 3 replies
- 2.5k views
edit
Last reply by Eric2575,