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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 462 views
Hi, I was donig a little bit of research and i came across this web page. They claim to have the latest technology in Animation for Films and games. For what it looks like it seems that they are doing a prertty good job. Ah! What do you guys thinK? Check the link bellow. http://www.image-metrics.com/
Last reply by Luuk Steitner, -
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- 474 views
ok i need a sort of psi-fi bolt for a gun im doing and so far i eather get some thing that looks like a greay blob of something that dose not render at all , any ideas or suggestions
Last reply by clonewar12345, -
- 1 follower
- 1 reply
- 469 views
Hello Newbies I just finished the Tank tutorial that can be found here http://www.patchwork3d.de/html/deutsch/wha...eating_tank.htm Although I am not new to AM I have much to learn and I feel this tank tutorial covers Some very important features like UV mapping decals.
Last reply by TNT, -
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- 547 views
Quick question... I am having trouble finding an answer to. I am saving an animation as an image sequence. Those images are .bmp's, although the same problem occurres with .png and .tga When I then import these images into A:M as a layer, they are like 90% transparent. What am doing wrong when I save as image sequence???
Last reply by Ganthofer, -
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ok against m better jugment i strayed away form robots and such and actualy tryed a organic characer , and i must say , i did...... ok , qustion is i being notto good in this area made the characters hair using tubes and such , it looks ok but is there any way to (A) make the tubes fill with hair or something that looks like hair or ( find a way to appliy a hiar texture to the tubes in a way that doesnt look patched
Last reply by MasterFunk, -
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ok i spent about a hour making a transformer ish robot change shape and did this in a 20 second frame range to make sure it looked fluid enough, then AM crashed an i lost it all ( still have model but no action ) so my question is is there a way to change the speed in which a action works or should i try and make the transformation happen in 2 seconds
Last reply by robcat2075, -
- 1 follower
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- 401 views
Hi, This question feels like it should have been asked before but I cant't find anything about it... Anyways, is it possible to copy a pose from one bone chain to another? Say for instance I have the pose "Curl up left index finger". My preferred way to animate the other nine fingers would be to copy this pose, and then tweak each instance until it looks right. However, it would seem that the way A:M works means I have to animate all 10 fingers from scratch. Am I missing something or is this the way to do it? Regards, MC
Last reply by robcat2075, -
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ok what im looking for is a thruster graphic , if you seen any psi phy and such you will know what im taking about , you have a port on some jetspack / fighter and with a epic push of a buttion the hero jets away with the girl with flaming jets following them , its the jets im looking for , and any suggestions would be nice
Last reply by johnl3d, -
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Hi, I have a problem combining two or more animated clips into one sequence. I am having Shaggy walking towards camera (clip #1 created by using one of the standard actions shipped with A:M, with repeats adjusted to 5 cycles while Shaggy moves towards the camera) and once he stops saying few sentences (Clip #2 created by creating a new 'action' and dropping a prerecorded sound file on Shaggi). Both clips work fine when created in separate projects but I can not put them in one project under one chor in one sequence (walking -> talking), the animation stops after 1 second, the chor length is set to 12 to include the sound file. Any suggestions or perhaps links to tutor…
Last reply by robcat2075, -
i rigged my character and i had this mess up, was kind of problem is this and what can i do to fix it.
Last reply by robcat2075, -
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- 333 views
for some reason i can only auto assign. i cant seem to select CP to bones myself. any ideas? holiday_card_08_1.prj
Last reply by sir fen the usa, -
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- 352 views
While in tutorial 7: "Can you say that?" I have a recurring problem involving the "S"-type phonemes. I should note that when I first selected "create new dope sheet", it told me there was some problem I didn't understand, a file missing, maybe a dictionary? But it said it would build anyway so I proceeded. Everything seems to be working fine, except when I get to where an S should be in a word, I don't see it: And when I scroll all the way to the left, I finally find the missing phoneme, but I can't click it: Any tips on how to work with this? I've also found I can accidentally create phonemes like this at times by pressing Command-Z (w…
Last reply by mtpeak2, -
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- 351 views
this is really funny but could somebody tell me how i can delete a pose i made from the pose slider window
Last reply by Rodney, -
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- 425 views
I have created an awesome old tree but have no idea how to start adding leaves to it to finish it. Is there an easy way to fill it out?
Last reply by TheSpleen, -
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- 360 views
ok i have made a gattling gun kinda thing and am riging it to turn 30 degrees play a fireing animation and then keep rolling , what i would like to know is is it posable to play a action for say 1 second then snap it back to its zero second and have it continue on from there
Last reply by johnl3d, -
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- 406 views
OK so i was trying to animate the knight to step up these blocks that i put in, i was having a little trouble with moving the bones then on frame 25, shown below, the arm flew out of place and was messed up, also it was saying rotate instead of like moving. can you see how the arm went out of place?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 395 views
I made an animation called Step up, using the knight he steps up some blocks, the hands didnt stay still but i couldnt get then to because wheni moved the waist target, the hands wouldnt stay in the same spot. How do i fix that? Step_Up.mov
Last reply by Caroline, -
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- 417 views
How does one Lock models in the choreography so you don't accidently move them ect.
Last reply by Jeetman, -
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- 326 views
ok it should be simple but i guess for me its not , im trying to apply a material to a model but when i do it applies to the whole thing , iv tryed selecting only the sections i want but it stil does the whole thing, what am i doing wrong
Last reply by robcat2075, -
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ok in the sharp lines on the face i made post there was belive it or not a movie to show me how to redirect splines (THANKS) and somethin gthat was shown was the ability to move a cp along a spline with out actauly moving the spline , i coundent quite make out the buttion that was said. any one know?
Last reply by robcat2075, -
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- 359 views
is it possible to move a group of bones together? at the moment it seems i can only resize a grp working from the parent bone.
Last reply by KenH, -
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- 337 views
ok whn making a jet craft of sort i have made the splines alone the wings to look like the seams on real aircraft, only problem is that if i turn on render as lines the surface goes away , is there a way to have it render as both
Last reply by robcat2075, -
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- 320 views
ok this may sound as a really stupid question but how cana decently looking flame be products, ie how can i make my tank burst into flamly goodness
Last reply by robcat2075, -
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- 380 views
Hi i have installed AM 2005 on my computer that is Vista...i am having a problem with the models showing up ...there seeems to be nothing in the folders...what can I do? Thank you!
Last reply by itsjustme, -
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- 366 views
I have a couple minutes of animation, by my estimate, about a week's worth of rendering, and I'm going away for the weekend. Is there a way I can set my computer up to just "go!" while I'm away?
Last reply by John Bigboote, -
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- 471 views
how is the best form to export a model to STL ( Stereo Lithography Files ) ??? MDL to STL ??
Last reply by cronos, -
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- 500 views
Ok it has dawned on me that for some reason AM is currently using only one of my cores on my quad core machine , is there a way to tell AM to use other cores to speed up its rendering time or is it just set to 1 for a reason .
Last reply by Fuchur, -
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- 393 views
Hey again. The last post I made was about the missile smoke and I got that all worked out. Now I have a new problem. I've made a Mig-17. I've tried to find camo for it, but it's been almost impossible and I've been searching for hours. I'm looking for the camo scheme for Colonel Toon's mig- a Mig camo in the vietnam war. I need a pic of it from the side view and from the top view. Anyone have anything that they could hellp me with?
Last reply by NancyGormezano, -
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- 423 views
Hi, I forsee that I'll have to do some heavy duty time intensive rendering, but I work on a Macintosh. I imagine that there are PC based computers that can really crunch with great processing power. I'd like to know if I can create my animations using A:M for the Mac and them render them using A:M for the PC? Any help would be appreciated... T
Last reply by Fuchur, -
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- 316 views
Hi - I am working on another dental animation and need to show a hot stimulus on the teeth to show expansion and decided to use a cup of coffee - does anyone have a steaming cup of coffee they have done, that they can show me, so I can get a visual of how you did the steam, or something similiar that is "steaming". Thanks, Eric
Last reply by flashawd, -
- 1 reply
- 294 views
OK the model I'm working on is a little complex and in getting the surfaces to work correctly i need to find out how i can have one side of a line be smooth as in the "O" key and the other sharp as in the "P" k
Last reply by heyvern, -
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- 425 views
How do I slow an action to a halt?
Last reply by robcat2075, -
- 1 reply
- 275 views
OK i have a object that glows which shines a near prefact circular glow onto the floor , i was wondering if there was any way to make that glow stretch across the floor with out modifying the item actually emitting the glow
Last reply by robcat2075, -
- 1 reply
- 416 views
OK as many of you know i import models from 3dmax (game 3d designer) to work with them in AM , this however has a effect similar to a blender as 3D uses polygons while AM uses splines , and during the conversion process AM assigns splines based on the polygons points and while the outcome resembles the original models it does have the aforementioned blendered effect. one thing that might help clean it up would be the ability to select several current CPs and then make a line between them automatically possible removing the previous line segments. is there a hot key command or something of the such that will do this or will i need to use the old fashioned manual method?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 567 views
I see a lot of how do I questions and try to answer a lot of them but if you want a quick answer to most of these questions you can search the forum and find them and many times a lot of different answers the search in the upper right next to help click then more search option then you can narrow your search from there Just another method to get a quick answer
Last reply by Caroline, -
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- 346 views
i was wondering if there is a way to make a material have fire come from it , i know that this is most likely the way its done but i can find out how to do it ,
Last reply by robcat2075, -
- 1 reply
- 397 views
OK iv heard in many post that one can use a texture map to make different types of materials , say I'm looking to make a material of hexagons with a small white area in between them is this what texture mapping can do ?
Last reply by robcat2075, -
- 1 reply
- 468 views
Alright so i have this problem. i was messing around in choreography and checking some stuff. So anyways i had an idea, so i used thom for it made him walk all the way to the camera, and then i wanted to animate him knocking on the camera. but one big problem, after he did the action, at 00:20:00 i keyframed it, and brought him to a stand. but it affected the whole action because after i put him to a stand at 00:20:05 i brought the arms down and moved one leg. then when i played through the whole thing he waled all the way, but his arms werent moving and neither was one leg. How can i fix this, and how can i put in an action and t…
Last reply by HomeSlice, -
- 1 reply
- 343 views
all right my first real movie has hit a bit of a problem , i have one part where for lack of a better word a motor cycle jumps off a hill and lands in some sand causing a track and a bit of a indent , only problem is the sand itself is a pretty basic flat plane with the texture on it , is there a way that an object in the way of the indent i would want could push the surface into the shape i want with out remodeling the ground ?
Last reply by HomeSlice, -
- 1 reply
- 341 views
trying to edit something to a voice trak; but the trak plays slow mo and then not at all. any ideas?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 590 views
I've just started getting back into Animation:Master after a long absence and I've got a question about the way the various render modes display splines. In the wireframe view a 3 point spline looks nice and smoothly curved, but when I change to shaded & wireframe mode it looks like its made up of four straight line segments (2 between each control point.) When I recreate the "F" and "G" patch examples in Jeff Cantin's Basic Splinemanship tutorial the patch form looks like a six sided polygon rather than a curved spline. When I render it looks fine but the shaded mode display is very jagged. Is this normal display behavior or do I need to change something to g…
Last reply by robcat2075, -
- 1 reply
- 428 views
Hey everyone! Just wanted to post some links I have found useful in my modeling. I have included blueprint links as well as DEMs & model sheets that are great to use as rotoscopes. Some of these have been around since I first got started back in 99 while others are newer...all links work. http://www.the-blueprints.com/index.php?blueprints/ http://www.anime-model-sheets.com/ http://www.3dbug.com/?blueprints;ln,en http://www.suurland.com/ http://animationarchive.net/Model%20Sheets/index.php http://www.aviastar.org/index2.html http://www.3dmodelart.com.ar/docseng/eng_servicios5.htm http://www.battlefield.ru/content/view/201/102/lang,en/ http://www.c…
Last reply by HomeSlice, -
- 1 reply
- 394 views
how we attach nulls to points? thankyou thankyou thankyou =]
Last reply by Rodney, -
- 1 reply
- 384 views
Unable to load plug-in[/Applications/Animation Master 15.0/HXT/AMXrex2005cd.hxt, -err- The file is where it belongs. 292 KB Also, before this failure to load, when it was loading, my content files on the left side of screen were all empty, although the files themselves are loaded. Should I reinstall? Guidance most appreciated. ~Jim
Last reply by Rodney, -
- 1 follower
- 1 reply
- 651 views
I was surfing through the forums and read a post that mentioned the buddy system. I understand the concept but how does this work at AM? Is it via the chat room,My Friends or the TAO forum? Is there a sign up list or does it just evolve on the TAO forum? Thanks ref
Last reply by Rodney, -
- 1 reply
- 481 views
I am using v.12, and I have tried saving several models and keep getting an error that saying "Exception #005. Saving. Attempting to continue, but this object may have saved incorrectly" ...and it does save incorrectly, when I try to re open it, the name appears in the objects section, but no model opens. has anyone ever gotten this error, and do you know what causes it???
Last reply by KenH, -
- 1 reply
- 518 views
I am adding some decals to models and have started to see a new problem (many decals done in the past and didn't come across this issue) The decalling is straightforward, no unusual requests, just a PNG or Jpeg to apply to a model surface. During application, it goes as planned. In model mode, it looks fine, but when rendered, I see streaks of the decal color bleeding onto other sections where I did not apply the decal. I'll try and upload an example. Any tips as to where I'm causing this? As usual, I appreciate all the help. Glider
Last reply by KenH, -
- 1 reply
- 340 views
i need to make some writing and i though it would be ueasyer to use a bollean cuter but aperantly it needs a bone to use , can it be done with out it
Last reply by robcat2075, -
- 1 reply
- 369 views
it wont let me add phenomes HELP ill love you forever
Last reply by HomeSlice, -
- 1 reply
- 438 views
I am wondering when you create a model how do u attach nulls to it and get them to work.
Last reply by Rodney,